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https://github.com/golang/go
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3c1b287bbd
ModHandle races with the initial workspace load if the go.mod file does not yet exist. We should await for the initial workspace load to complete before proceeding with update codelenses, etc. Part of trying to figure out the flakes in golang/go#39504. Also a few staticcheck fixes, and fix the Windows line endings in fill_struct.go, because `git gofmt` complains. Change-Id: Ide21a47137390792d1afb924740cff0bb6f0b764 Reviewed-on: https://go-review.googlesource.com/c/tools/+/237419 Run-TryBot: Rebecca Stambler <rstambler@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Heschi Kreinick <heschi@google.com>
31 lines
742 B
Go
31 lines
742 B
Go
package mod
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import (
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"context"
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"golang.org/x/tools/internal/event"
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"golang.org/x/tools/internal/lsp/protocol"
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"golang.org/x/tools/internal/lsp/source"
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)
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func Format(ctx context.Context, snapshot source.Snapshot, fh source.FileHandle) ([]protocol.TextEdit, error) {
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ctx, done := event.Start(ctx, "mod.Format")
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defer done()
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mh, err := snapshot.ModHandle(ctx, fh)
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if err != nil {
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return nil, err
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}
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file, m, err := mh.Parse(ctx)
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if err != nil {
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return nil, err
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}
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formatted, err := file.Format()
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if err != nil {
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return nil, err
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}
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// Calculate the edits to be made due to the change.
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diff := snapshot.View().Options().ComputeEdits(fh.URI(), string(m.Content), string(formatted))
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return source.ToProtocolEdits(m, diff)
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}
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