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Putt putt putt our way towards felicity. R=golang-dev, bsiegert CC=golang-dev https://golang.org/cl/5874048
316 lines
12 KiB
HTML
316 lines
12 KiB
HTML
<!--{
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"Title": "Gobs of data",
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"Template": true
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}-->
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<p>
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To transmit a data structure across a network or to store it in a file, it must
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be encoded and then decoded again. There are many encodings available, of
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course: <a href="http://www.json.org/">JSON</a>,
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<a href="http://www.w3.org/XML/">XML</a>, Google's
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<a href="http://code.google.com/p/protobuf">protocol buffers</a>, and more.
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And now there's another, provided by Go's <a href="/pkg/encoding/gob/">gob</a>
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package.
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</p>
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<p>
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Why define a new encoding? It's a lot of work and redundant at that. Why not
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just use one of the existing formats? Well, for one thing, we do! Go has
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<a href="/pkg/">packages</a> supporting all the encodings just mentioned (the
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<a href="http://code.google.com/p/goprotobuf">protocol buffer package</a> is in
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a separate repository but it's one of the most frequently downloaded). And for
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many purposes, including communicating with tools and systems written in other
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languages, they're the right choice.
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</p>
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<p>
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But for a Go-specific environment, such as communicating between two servers
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written in Go, there's an opportunity to build something much easier to use and
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possibly more efficient.
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</p>
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<p>
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Gobs work with the language in a way that an externally-defined,
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language-independent encoding cannot. At the same time, there are lessons to be
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learned from the existing systems.
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</p>
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<p>
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<b>Goals</b>
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</p>
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<p>
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The gob package was designed with a number of goals in mind.
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</p>
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<p>
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First, and most obvious, it had to be very easy to use. First, because Go has
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reflection, there is no need for a separate interface definition language or
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"protocol compiler". The data structure itself is all the package should need
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to figure out how to encode and decode it. On the other hand, this approach
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means that gobs will never work as well with other languages, but that's OK:
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gobs are unashamedly Go-centric.
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</p>
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<p>
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Efficiency is also important. Textual representations, exemplified by XML and
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JSON, are too slow to put at the center of an efficient communications network.
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A binary encoding is necessary.
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</p>
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<p>
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Gob streams must be self-describing. Each gob stream, read from the beginning,
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contains sufficient information that the entire stream can be parsed by an
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agent that knows nothing a priori about its contents. This property means that
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you will always be able to decode a gob stream stored in a file, even long
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after you've forgotten what data it represents.
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</p>
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<p>
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There were also some things to learn from our experiences with Google protocol
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buffers.
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</p>
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<p>
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<b>Protocol buffer misfeatures</b>
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</p>
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<p>
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Protocol buffers had a major effect on the design of gobs, but have three
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features that were deliberately avoided. (Leaving aside the property that
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protocol buffers aren't self-describing: if you don't know the data definition
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used to encode a protocol buffer, you might not be able to parse it.)
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</p>
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<p>
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First, protocol buffers only work on the data type we call a struct in Go. You
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can't encode an integer or array at the top level, only a struct with fields
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inside it. That seems a pointless restriction, at least in Go. If all you want
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to send is an array of integers, why should you have to put it into a
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struct first?
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</p>
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<p>
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Next, a protocol buffer definition may specify that fields <code>T.x</code> and
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<code>T.y</code> are required to be present whenever a value of type
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<code>T</code> is encoded or decoded. Although such required fields may seem
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like a good idea, they are costly to implement because the codec must maintain a
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separate data structure while encoding and decoding, to be able to report when
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required fields are missing. They're also a maintenance problem. Over time, one
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may want to modify the data definition to remove a required field, but that may
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cause existing clients of the data to crash. It's better not to have them in the
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encoding at all. (Protocol buffers also have optional fields. But if we don't
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have required fields, all fields are optional and that's that. There will be
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more to say about optional fields a little later.)
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</p>
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<p>
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The third protocol buffer misfeature is default values. If a protocol buffer
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omits the value for a "defaulted" field, then the decoded structure behaves as
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if the field were set to that value. This idea works nicely when you have
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getter and setter methods to control access to the field, but is harder to
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handle cleanly when the container is just a plain idiomatic struct. Required
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fields are also tricky to implement: where does one define the default values,
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what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a
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float?) and despite the apparent simplicity, there were a number of
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complications in their design and implementation for protocol buffers. We
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decided to leave them out of gobs and fall back to Go's trivial but effective
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defaulting rule: unless you set something otherwise, it has the "zero value"
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for that type - and it doesn't need to be transmitted.
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</p>
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<p>
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So gobs end up looking like a sort of generalized, simplified protocol buffer.
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How do they work?
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</p>
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<p>
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<b>Values</b>
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</p>
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<p>
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The encoded gob data isn't about <code>int8</code>s and <code>uint16</code>s.
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Instead, somewhat analogous to constants in Go, its integer values are abstract,
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sizeless numbers, either signed or unsigned. When you encode an
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<code>int8</code>, its value is transmitted as an unsized, variable-length
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integer. When you encode an <code>int64</code>, its value is also transmitted as
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an unsized, variable-length integer. (Signed and unsigned are treated
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distinctly, but the same unsized-ness applies to unsigned values too.) If both
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have the value 7, the bits sent on the wire will be identical. When the receiver
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decodes that value, it puts it into the receiver's variable, which may be of
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arbitrary integer type. Thus an encoder may send a 7 that came from an
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<code>int8</code>, but the receiver may store it in an <code>int64</code>. This
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is fine: the value is an integer and as a long as it fits, everything works. (If
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it doesn't fit, an error results.) This decoupling from the size of the variable
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gives some flexibility to the encoding: we can expand the type of the integer
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variable as the software evolves, but still be able to decode old data.
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</p>
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<p>
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This flexibility also applies to pointers. Before transmission, all pointers are
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flattened. Values of type <code>int8</code>, <code>*int8</code>,
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<code>**int8</code>, <code>****int8</code>, etc. are all transmitted as an
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integer value, which may then be stored in <code>int</code> of any size, or
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<code>*int</code>, or <code>******int</code>, etc. Again, this allows for
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flexibility.
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</p>
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<p>
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Flexibility also happens because, when decoding a struct, only those fields
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that are sent by the encoder are stored in the destination. Given the value
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</p>
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{{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}}
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<p>
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the encoding of <code>t</code> sends only the 7 and 8. Because it's zero, the
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value of <code>Y</code> isn't even sent; there's no need to send a zero value.
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</p>
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<p>
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The receiver could instead decode the value into this structure:
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</p>
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{{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}}
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<p>
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and acquire a value of <code>u</code> with only <code>X</code> set (to the
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address of an <code>int8</code> variable set to 7); the <code>Z</code> field is
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ignored - where would you put it? When decoding structs, fields are matched by
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name and compatible type, and only fields that exist in both are affected. This
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simple approach finesses the "optional field" problem: as the type
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<code>T</code> evolves by adding fields, out of date receivers will still
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function with the part of the type they recognize. Thus gobs provide the
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important result of optional fields - extensibility - without any additional
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mechanism or notation.
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</p>
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<p>
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From integers we can build all the other types: bytes, strings, arrays, slices,
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maps, even floats. Floating-point values are represented by their IEEE 754
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floating-point bit pattern, stored as an integer, which works fine as long as
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you know their type, which we always do. By the way, that integer is sent in
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byte-reversed order because common values of floating-point numbers, such as
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small integers, have a lot of zeros at the low end that we can avoid
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transmitting.
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</p>
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<p>
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One nice feature of gobs that Go makes possible is that they allow you to define
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your own encoding by having your type satisfy the
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<a href="/pkg/encoding/gob/#GobEncoder">GobEncoder</a> and
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<a href="/pkg/encoding/gob/#GobDecoder">GobDecoder</a> interfaces, in a manner
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analogous to the <a href="/pkg/encoding/json/">JSON</a> package's
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<a href="/pkg/encoding/json/#Marshaler">Marshaler</a> and
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<a href="/pkg/encoding/json/#Unmarshaler">Unmarshaler</a> and also to the
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<a href="/pkg/fmt/#Stringer">Stringer</a> interface from
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<a href="/pkg/fmt/">package fmt</a>. This facility makes it possible to
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represent special features, enforce constraints, or hide secrets when you
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transmit data. See the <a href="/pkg/encoding/gob/">documentation</a> for
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details.
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</p>
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<p>
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<b>Types on the wire</b>
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</p>
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<p>
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The first time you send a given type, the gob package includes in the data
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stream a description of that type. In fact, what happens is that the encoder is
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used to encode, in the standard gob encoding format, an internal struct that
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describes the type and gives it a unique number. (Basic types, plus the layout
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of the type description structure, are predefined by the software for
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bootstrapping.) After the type is described, it can be referenced by its type
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number.
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</p>
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<p>
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Thus when we send our first type <code>T</code>, the gob encoder sends a
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description of <code>T</code> and tags it with a type number, say 127. All
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values, including the first, are then prefixed by that number, so a stream of
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<code>T</code> values looks like:
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</p>
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<pre>
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("define type id" 127, definition of type T)(127, T value)(127, T value), ...
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</pre>
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<p>
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These type numbers make it possible to describe recursive types and send values
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of those types. Thus gobs can encode types such as trees:
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</p>
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{{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}}
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<p>
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(It's an exercise for the reader to discover how the zero-defaulting rule makes
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this work, even though gobs don't represent pointers.)
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</p>
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<p>
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With the type information, a gob stream is fully self-describing except for the
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set of bootstrap types, which is a well-defined starting point.
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</p>
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<p>
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<b>Compiling a machine</b>
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</p>
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<p>
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The first time you encode a value of a given type, the gob package builds a
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little interpreted machine specific to that data type. It uses reflection on
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the type to construct that machine, but once the machine is built it does not
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depend on reflection. The machine uses package unsafe and some trickery to
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convert the data into the encoded bytes at high speed. It could use reflection
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and avoid unsafe, but would be significantly slower. (A similar high-speed
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approach is taken by the protocol buffer support for Go, whose design was
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influenced by the implementation of gobs.) Subsequent values of the same type
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use the already-compiled machine, so they can be encoded right away.
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</p>
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<p>
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Decoding is similar but harder. When you decode a value, the gob package holds
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a byte slice representing a value of a given encoder-defined type to decode,
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plus a Go value into which to decode it. The gob package builds a machine for
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that pair: the gob type sent on the wire crossed with the Go type provided for
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decoding. Once that decoding machine is built, though, it's again a
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reflectionless engine that uses unsafe methods to get maximum speed.
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</p>
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<p>
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<b>Use</b>
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</p>
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<p>
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There's a lot going on under the hood, but the result is an efficient,
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easy-to-use encoding system for transmitting data. Here's a complete example
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showing differing encoded and decoded types. Note how easy it is to send and
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receive values; all you need to do is present values and variables to the
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<a href="/pkg/encoding/gob/">gob package</a> and it does all the work.
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</p>
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{{code "/doc/progs/gobs2.go" `/package main/` `$`}}
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<p>
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You can compile and run this example code in the
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<a href="http://play.golang.org/p/_-OJV-rwMq">Go Playground</a>.
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</p>
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<p>
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The <a href="/pkg/net/rpc/">rpc package</a> builds on gobs to turn this
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encode/decode automation into transport for method calls across the network.
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That's a subject for another article.
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</p>
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<p>
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<b>Details</b>
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</p>
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<p>
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The <a href="/pkg/encoding/gob/">gob package documentation</a>, especially the
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file <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, expands on many of the
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details described here and includes a full worked example showing how the
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encoding represents data. If you are interested in the innards of the gob
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implementation, that's a good place to start.
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</p>
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