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https://github.com/golang/go
synced 2024-11-23 15:30:05 -07:00
ac0e12d158
I am not sure what the rounding here was trying to do, but it was skipping the first pointer on native client. The code above the rounding already checks that xoffset is widthptr-aligned, so the rnd was a no-op everywhere but on Native Client. And on Native Client it was wrong. Perhaps it was supposed to be rounding down, not up, but zerorange handles the extra 32 bits correctly, so the rnd does not seem to be necessary at all. This wouldn't be worth doing for Go 1.3 except that it can affect code on the playground. Fixes #8155. LGTM=r, iant R=golang-codereviews, r, iant CC=dvyukov, golang-codereviews, khr https://golang.org/cl/108740047
49 lines
712 B
Go
49 lines
712 B
Go
// run
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// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Issue 8155.
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// Alignment of stack prologue zeroing was wrong on 64-bit Native Client
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// (because of 32-bit pointers).
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package main
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import "runtime"
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func bad(b bool) uintptr {
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var p **int
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var x1 uintptr
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x1 = 1
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if b {
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var x [11]*int
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p = &x[0]
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}
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if b {
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var x [1]*int
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p = &x[0]
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}
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runtime.GC()
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if p != nil {
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x1 = uintptr(**p)
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}
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return x1
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}
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func poison() uintptr {
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runtime.GC()
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var x [20]uintptr
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var s uintptr
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for i := range x {
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x[i] = uintptr(i+1)
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s += x[i]
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}
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return s
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}
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func main() {
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poison()
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bad(false)
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}
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