mirror of
https://github.com/golang/go
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5c2c57e5db
R=r DELTA=471 (471 added, 0 deleted, 0 changed) OCL=35090 CL=35099
126 lines
3.7 KiB
Go
126 lines
3.7 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package draw provides basic graphics and drawing primitives,
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// in the style of the Plan 9 graphics library
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// (see http://plan9.bell-labs.com/magic/man2html/2/draw)
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// and the X Render extension.
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package draw
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// BUG(rsc): This is a toy library and not ready for production use.
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import "image"
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// A draw.Image is an image.Image with a Set method to change a single pixel.
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type Image interface {
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image.Image;
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Set(x, y int, c image.Color);
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}
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// Draw aligns r.Min in dst with pt in src and mask
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// and then replaces the rectangle r in dst with the
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// result of the Porter-Duff compositing operation
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// ``(src in mask) over dst.'' If mask is nil, the operation
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// simplifies to ``src over dst.''
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// The implementation is simple and slow.
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func Draw(dst Image, r Rectangle, src, mask image.Image, pt Point) {
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// Plenty of room for optimizations here.
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dx, dy := src.Width(), src.Height();
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if mask != nil {
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if dx > mask.Width() {
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dx = mask.Width();
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}
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if dy > mask.Width() {
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dy = mask.Width();
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}
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}
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dx -= pt.X;
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dy -= pt.Y;
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if r.Dx() > dx {
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r.Max.X = r.Min.X + dx;
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}
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if r.Dy() > dy {
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r.Max.Y = r.Min.Y + dy;
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}
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x0, x1, dx := r.Min.X, r.Max.X, 1;
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y0, y1, dy := r.Min.Y, r.Max.Y, 1;
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if image.Image(dst) == src && r.Overlaps(r.Add(pt.Sub(r.Min))) {
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// Rectangles overlap: process backward?
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if pt.Y < r.Min.Y || pt.Y == r.Min.Y && pt.X < r.Min.X {
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x0, x1, dx = x1-1, x0-1, -1;
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y0, y1, dy = y1-1, y0-1, -1;
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}
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}
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var out *image.RGBA64Color;
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for y := y0; y != y1; y+=dy {
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for x := x0; x != x1; x+=dx {
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sx := pt.X + x - r.Min.X;
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sy := pt.Y + y - r.Min.Y;
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if mask == nil {
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dst.Set(x, y, src.At(sx, sy));
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continue;
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}
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_, _, _, ma := mask.At(sx, sy).RGBA();
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switch ma {
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case 0:
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continue;
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case 0xFFFFFFFF:
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dst.Set(x, y, src.At(sx, sy));
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default:
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dr, dg, db, da := dst.At(x, y).RGBA();
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dr >>= 16;
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dg >>= 16;
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db >>= 16;
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da >>= 16;
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sr, sg, sb, sa := src.At(sx, sy).RGBA();
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sr >>= 16;
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sg >>= 16;
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sb >>= 16;
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sa >>= 16;
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ma >>= 16;
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const M = 1<<16 - 1;
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a := sa*ma/M;
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dr = (dr*(M-a) + sr*ma) / M;
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dg = (dg*(M-a) + sg*ma) / M;
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db = (db*(M-a) + sb*ma) / M;
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da = (da*(M-a) + sa*ma) / M;
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if out == nil {
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out = new(image.RGBA64Color);
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}
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out.R = uint16(dr);
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out.G = uint16(dg);
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out.B = uint16(db);
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out.A = uint16(da);
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dst.Set(x, y, out);
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}
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}
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}
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}
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// Border aligns r.Min in dst with sp in src and then replaces pixels
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// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
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// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
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// If w is negative, the border extends w pixels outside r.
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func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) {
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i := w;
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if i > 0 {
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// inside r
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Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, nil, sp); // top
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Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, nil, sp.Add(Pt(0, i))); // left
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Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, nil, sp.Add(Pt(r.Dx()-i, i))); // right
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Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, nil, sp.Add(Pt(0, r.Dy()-i))); // bottom
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return;
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}
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// outside r;
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i = -i;
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Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, nil, sp.Add(Pt(-i, -i))); // top
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Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, nil, sp.Add(Pt(-i, 0))); // left
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Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, nil, sp.Add(Pt(r.Dx(), 0))); // right
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Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, nil, sp.Add(Pt(-i, 0))); // bottom
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}
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