mirror of
https://github.com/golang/go
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202bf8d94d
Also a few other minor changes. Fixes #8712. LGTM=r R=r CC=golang-codereviews https://golang.org/cl/164150043
538 lines
21 KiB
HTML
538 lines
21 KiB
HTML
<!--{
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"Title": "A Quick Guide to Go's Assembler",
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"Path": "/doc/asm"
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}-->
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<h2 id="introduction">A Quick Guide to Go's Assembler</h2>
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<p>
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This document is a quick outline of the unusual form of assembly language used by the <code>gc</code>
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suite of Go compilers (<code>6g</code>, <code>8g</code>, etc.).
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The document is not comprehensive.
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</p>
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<p>
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The assembler is based on the input to the Plan 9 assemblers, which is documented in detail
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<a href="http://plan9.bell-labs.com/sys/doc/asm.html">on the Plan 9 site</a>.
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If you plan to write assembly language, you should read that document although much of it is Plan 9-specific.
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This document provides a summary of the syntax and
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describes the peculiarities that apply when writing assembly code to interact with Go.
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</p>
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<p>
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The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
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Some of the details map precisely to the machine, but some do not.
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This is because the compiler suite (see
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<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">this description</a>)
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needs no assembler pass in the usual pipeline.
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Instead, the compiler emits a kind of incompletely defined instruction set, in binary form, which the linker
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then completes.
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In particular, the linker does instruction selection, so when you see an instruction like <code>MOV</code>
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what the linker actually generates for that operation might not be a move instruction at all, perhaps a clear or load.
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Or it might correspond exactly to the machine instruction with that name.
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In general, machine-specific operations tend to appear as themselves, while more general concepts like
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memory move and subroutine call and return are more abstract.
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The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined.
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</p>
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<p>
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The assembler program is a way to generate that intermediate, incompletely defined instruction sequence
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as input for the linker.
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If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
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are many examples in the sources of the standard library, in packages such as
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<a href="/pkg/runtime/"><code>runtime</code></a> and
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<a href="/pkg/math/big/"><code>math/big</code></a>.
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You can also examine what the compiler emits as assembly code:
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</p>
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<pre>
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$ cat x.go
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package main
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func main() {
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println(3)
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}
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$ go tool 6g -S x.go # or: go build -gcflags -S x.go
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--- prog list "main" ---
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0000 (x.go:3) TEXT main+0(SB),$8-0
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0001 (x.go:3) FUNCDATA $0,gcargs·0+0(SB)
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0002 (x.go:3) FUNCDATA $1,gclocals·0+0(SB)
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0003 (x.go:4) MOVQ $3,(SP)
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0004 (x.go:4) PCDATA $0,$8
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0005 (x.go:4) CALL ,runtime.printint+0(SB)
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0006 (x.go:4) PCDATA $0,$-1
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0007 (x.go:4) PCDATA $0,$0
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0008 (x.go:4) CALL ,runtime.printnl+0(SB)
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0009 (x.go:4) PCDATA $0,$-1
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0010 (x.go:5) RET ,
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...
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</pre>
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<p>
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The <code>FUNCDATA</code> and <code>PCDATA</code> directives contain information
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for use by the garbage collector; they are introduced by the compiler.
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</p>
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<!-- Commenting out because the feature is gone but it's popular and may come back.
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<p>
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To see what gets put in the binary after linking, add the <code>-a</code> flag to the linker:
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</p>
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<pre>
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$ go tool 6l -a x.6 # or: go build -ldflags -a x.go
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codeblk [0x2000,0x1d059) at offset 0x1000
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002000 main.main | (3) TEXT main.main+0(SB),$8
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002000 65488b0c25a0080000 | (3) MOVQ 2208(GS),CX
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002009 483b21 | (3) CMPQ SP,(CX)
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00200c 7707 | (3) JHI ,2015
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00200e e83da20100 | (3) CALL ,1c250+runtime.morestack00
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002013 ebeb | (3) JMP ,2000
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002015 4883ec08 | (3) SUBQ $8,SP
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002019 | (3) FUNCDATA $0,main.gcargs·0+0(SB)
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002019 | (3) FUNCDATA $1,main.gclocals·0+0(SB)
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002019 48c7042403000000 | (4) MOVQ $3,(SP)
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002021 | (4) PCDATA $0,$8
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002021 e8aad20000 | (4) CALL ,f2d0+runtime.printint
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002026 | (4) PCDATA $0,$-1
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002026 | (4) PCDATA $0,$0
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002026 e865d40000 | (4) CALL ,f490+runtime.printnl
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00202b | (4) PCDATA $0,$-1
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00202b 4883c408 | (5) ADDQ $8,SP
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00202f c3 | (5) RET ,
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...
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</pre>
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-->
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<h3 id="symbols">Symbols</h3>
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<p>
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Some symbols, such as <code>PC</code>, <code>R0</code> and <code>SP</code>, are predeclared and refer to registers.
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There are two other predeclared symbols, <code>SB</code> (static base) and <code>FP</code> (frame pointer).
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All user-defined symbols other than jump labels are written as offsets to these pseudo-registers.
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</p>
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<p>
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The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code>
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is the name <code>foo</code> as an address in memory.
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This form is used to name global functions and data.
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Adding <code><></code> to the name, as in <code>foo<>(SB)</code>, makes the name
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visible only in the current source file, like a top-level <code>static</code> declaration in a C file.
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</p>
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<p>
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The <code>FP</code> pseudo-register is a virtual frame pointer
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used to refer to function arguments.
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The compilers maintain a virtual frame pointer and refer to the arguments on the stack as offsets from that pseudo-register.
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Thus <code>0(FP)</code> is the first argument to the function,
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<code>8(FP)</code> is the second (on a 64-bit machine), and so on.
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When referring to a function argument this way, it is conventional to place the name
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at the beginning, as in <code>first_arg+0(FP)</code> and <code>second_arg+8(FP)</code>.
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Some of the assemblers enforce this convention, rejecting plain <code>0(FP)</code> and <code>8(FP)</code>.
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For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument names
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and offsets match.
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On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
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a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
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If a Go prototype does not name its result, the expected assembly name is <code>ret</code>.
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</p>
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<p>
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The <code>SP</code> pseudo-register is a virtual stack pointer
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used to refer to frame-local variables and the arguments being
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prepared for function calls.
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It points to the top of the local stack frame, so references should use negative offsets
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in the range [−framesize, 0):
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<code>x-8(SP)</code>, <code>y-4(SP)</code>, and so on.
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On architectures with a real register named <code>SP</code>, the name prefix distinguishes
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references to the virtual stack pointer from references to the architectural <code>SP</code> register.
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That is, <code>x-8(SP)</code> and <code>-8(SP)</code> are different memory locations:
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the first refers to the virtual stack pointer pseudo-register, while the second refers to the
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hardware's <code>SP</code> register.
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</p>
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<p>
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Instructions, registers, and assembler directives are always in UPPER CASE to remind you
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that assembly programming is a fraught endeavor.
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(Exception: the <code>g</code> register renaming on ARM.)
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</p>
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<p>
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In Go object files and binaries, the full name of a symbol is the
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package path followed by a period and the symbol name:
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<code>fmt.Printf</code> or <code>math/rand.Int</code>.
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Because the assembler's parser treats period and slash as punctuation,
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those strings cannot be used directly as identifier names.
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Instead, the assembler allows the middle dot character U+00B7
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and the division slash U+2215 in identifiers and rewrites them to
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plain period and slash.
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Within an assembler source file, the symbols above are written as
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<code>fmt·Printf</code> and <code>math∕rand·Int</code>.
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The assembly listings generated by the compilers when using the <code>-S</code> flag
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show the period and slash directly instead of the Unicode replacements
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required by the assemblers.
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</p>
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<p>
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Most hand-written assembly files do not include the full package path
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in symbol names, because the linker inserts the package path of the current
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object file at the beginning of any name starting with a period:
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in an assembly source file within the math/rand package implementation,
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the package's Int function can be referred to as <code>·Int</code>.
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This convention avoids the need to hard-code a package's import path in its
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own source code, making it easier to move the code from one location to another.
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</p>
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<h3 id="directives">Directives</h3>
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<p>
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The assembler uses various directives to bind text and data to symbol names.
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For example, here is a simple complete function definition. The <code>TEXT</code>
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directive declares the symbol <code>runtime·profileloop</code> and the instructions
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that follow form the body of the function.
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The last instruction in a <code>TEXT</code> block must be some sort of jump, usually a <code>RET</code> (pseudo-)instruction.
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(If it's not, the linker will append a jump-to-itself instruction; there is no fallthrough in <code>TEXTs</code>.)
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After the symbol, the arguments are flags (see below)
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and the frame size, a constant (but see below):
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</p>
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<pre>
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TEXT runtime·profileloop(SB),NOSPLIT,$8
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MOVQ $runtime·profileloop1(SB), CX
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MOVQ CX, 0(SP)
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CALL runtime·externalthreadhandler(SB)
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RET
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</pre>
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<p>
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In the general case, the frame size is followed by an argument size, separated by a minus sign.
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(It's not a subtraction, just idiosyncratic syntax.)
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The frame size <code>$24-8</code> states that the function has a 24-byte frame
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and is called with 8 bytes of argument, which live on the caller's frame.
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If <code>NOSPLIT</code> is not specified for the <code>TEXT</code>,
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the argument size must be provided.
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For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the
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argument size is correct.
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</p>
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<p>
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Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the
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static base pseudo-register <code>SB</code>.
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This function would be called from Go source for package <code>runtime</code> using the
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simple name <code>profileloop</code>.
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</p>
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<p>
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Global data symbols are defined by a sequence of initializing
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<code>DATA</code> directives followed by a <code>GLOBL</code> directive.
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Each <code>DATA</code> directive initializes a section of the
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corresponding memory.
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The memory not explicitly initialized is zeroed.
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The general form of the <code>DATA</code> directive is
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<pre>
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DATA symbol+offset(SB)/width, value
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</pre>
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<p>
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which initializes the symbol memory at the given offset and width with the given value.
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The <code>DATA</code> directives for a given symbol must be written with increasing offsets.
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</p>
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<p>
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The <code>GLOBL</code> directive declares a symbol to be global.
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The arguments are optional flags and the size of the data being declared as a global,
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which will have initial value all zeros unless a <code>DATA</code> directive
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has initialized it.
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The <code>GLOBL</code> directive must follow any corresponding <code>DATA</code> directives.
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</p>
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<p>
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For example,
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</p>
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<pre>
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DATA divtab<>+0x00(SB)/4, $0xf4f8fcff
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DATA divtab<>+0x04(SB)/4, $0xe6eaedf0
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...
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DATA divtab<>+0x3c(SB)/4, $0x81828384
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GLOBL divtab<>(SB), RODATA, $64
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GLOBL runtime·tlsoffset(SB), NOPTR, $4
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</pre>
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<p>
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declares and initializes <code>divtab<></code>, a read-only 64-byte table of 4-byte integer values,
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and declares <code>runtime·tlsoffset</code>, a 4-byte, implicitly zeroed variable that
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contains no pointers.
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</p>
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<p>
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There may be one or two arguments to the directives.
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If there are two, the first is a bit mask of flags,
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which can be written as numeric expressions, added or or-ed together,
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or can be set symbolically for easier absorption by a human.
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Their values, defined in the standard <code>#include</code> file <code>textflag.h</code>, are:
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</p>
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<ul>
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<li>
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<code>NOPROF</code> = 1
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<br>
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(For <code>TEXT</code> items.)
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Don't profile the marked function. This flag is deprecated.
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</li>
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<li>
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<code>DUPOK</code> = 2
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<br>
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It is legal to have multiple instances of this symbol in a single binary.
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The linker will choose one of the duplicates to use.
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</li>
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<li>
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<code>NOSPLIT</code> = 4
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<br>
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(For <code>TEXT</code> items.)
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Don't insert the preamble to check if the stack must be split.
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The frame for the routine, plus anything it calls, must fit in the
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spare space at the top of the stack segment.
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Used to protect routines such as the stack splitting code itself.
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</li>
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<li>
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<code>RODATA</code> = 8
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<br>
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(For <code>DATA</code> and <code>GLOBL</code> items.)
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Put this data in a read-only section.
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</li>
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<li>
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<code>NOPTR</code> = 16
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<br>
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(For <code>DATA</code> and <code>GLOBL</code> items.)
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This data contains no pointers and therefore does not need to be
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scanned by the garbage collector.
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</li>
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<li>
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<code>WRAPPER</code> = 32
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<br>
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(For <code>TEXT</code> items.)
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This is a wrapper function and should not count as disabling <code>recover</code>.
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</li>
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</ul>
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<h3 id="runtime">Runtime Coordination</h3>
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<p>
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For garbage collection to run correctly, the runtime must know the
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location of pointers in all global data and in most stack frames.
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The Go compiler emits this information when compiling Go source files,
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but assembly programs must define it explicitly.
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</p>
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<p>
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A data symbol marked with the <code>NOPTR</code> flag (see above)
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is treated as containing no pointers to runtime-allocated data.
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A data symbol with the <code>RODATA</code> flag
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is allocated in read-only memory and is therefore treated
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as implicitly marked <code>NOPTR</code>.
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A data symbol with a total size smaller than a pointer
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is also treated as implicitly marked <code>NOPTR</code>.
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It is not possible to define a symbol containing pointers in an assembly source file;
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such a symbol must be defined in a Go source file instead.
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Assembly source can still refer to the symbol by name
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even without <code>DATA</code> and <code>GLOBL</code> directives.
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A good general rule of thumb is to define all non-<code>RODATA</code>
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symbols in Go instead of in assembly.
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</p>
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<p>
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Each function also needs annotations giving the location of
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live pointers in its arguments, results, and local stack frame.
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For an assembly function with no pointer results and
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either no local stack frame or no function calls,
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the only requirement is to define a Go prototype for the function
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in a Go source file in the same package.
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For more complex situations, explicit annotation is needed.
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These annotations use pseudo-instructions defined in the standard
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<code>#include</code> file <code>funcdata.h</code>.
|
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</p>
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<p>
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If a function has no arguments and no results,
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the pointer information can be omitted.
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This is indicated by an argument size annotation of <code>$<i>n</i>-0</code>
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on the <code>TEXT</code> instruction.
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Otherwise, pointer information must be provided by
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a Go prototype for the function in a Go source file,
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even for assembly functions not called directly from Go.
|
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(The prototype will also let <code>go</code> <code>vet</code> check the argument references.)
|
||
At the start of the function, the arguments are assumed
|
||
to be initialized but the results are assumed uninitialized.
|
||
If the results will hold live pointers during a call instruction,
|
||
the function should start by zeroing the results and then
|
||
executing the pseudo-instruction <code>GO_RESULTS_INITIALIZED</code>.
|
||
This instruction records that the results are now initialized
|
||
and should be scanned during stack movement and garbage collection.
|
||
It is typically easier to arrange that assembly functions do not
|
||
return pointers or do not contain call instructions;
|
||
no assembly functions in the standard library use
|
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<code>GO_RESULTS_INITIALIZED</code>.
|
||
</p>
|
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|
||
<p>
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If a function has no local stack frame,
|
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the pointer information can be omitted.
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This is indicated by a local frame size annotation of <code>$0-<i>n</i></code>
|
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on the <code>TEXT</code> instruction.
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The pointer information can also be omitted if the
|
||
function contains no call instructions.
|
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Otherwise, the local stack frame must not contain pointers,
|
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and the assembly must confirm this fact by executing the
|
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pseudo-instruction <code>NO_LOCAL_POINTERS</code>.
|
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Because stack resizing is implemented by moving the stack,
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the stack pointer may change during any function call:
|
||
even pointers to stack data must not be kept in local variables.
|
||
</p>
|
||
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<h2 id="architectures">Architecture-specific details</h2>
|
||
|
||
<p>
|
||
It is impractical to list all the instructions and other details for each machine.
|
||
To see what instructions are defined for a given machine, say 32-bit Intel x86,
|
||
look in the top-level header file for the corresponding linker, in this case <code>8l</code>.
|
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That is, the file <code>$GOROOT/src/cmd/8l/8.out.h</code> contains a C enumeration, called <code>as</code>,
|
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of the instructions and their spellings as known to the assembler and linker for that architecture.
|
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In that file you'll find a declaration that begins
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</p>
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|
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<pre>
|
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enum as
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{
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AXXX,
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AAAA,
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AAAD,
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AAAM,
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AAAS,
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AADCB,
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...
|
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</pre>
|
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|
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<p>
|
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Each instruction begins with a initial capital <code>A</code> in this list, so <code>AADCB</code>
|
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represents the <code>ADCB</code> (add carry byte) instruction.
|
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The enumeration is in alphabetical order, plus some late additions (<code>AXXX</code> occupies
|
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the zero slot as an invalid instruction).
|
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The sequence has nothing to do with the actual encoding of the machine instructions.
|
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Again, the linker takes care of that detail.
|
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</p>
|
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|
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<p>
|
||
One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
|
||
<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
|
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This convention applies even on architectures where the usual mode is the opposite direction.
|
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</p>
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|
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<p>
|
||
Here follows some descriptions of key Go-specific details for the supported architectures.
|
||
</p>
|
||
|
||
<h3 id="x86">32-bit Intel 386</h3>
|
||
|
||
<p>
|
||
The runtime pointer to the <code>g</code> structure is maintained
|
||
through the value of an otherwise unused (as far as Go is concerned) register in the MMU.
|
||
A OS-dependent macro <code>get_tls</code> is defined for the assembler if the source includes
|
||
an architecture-dependent header file, like this:
|
||
</p>
|
||
|
||
<pre>
|
||
#include "zasm_GOOS_GOARCH.h"
|
||
</pre>
|
||
|
||
<p>
|
||
Within the runtime, the <code>get_tls</code> macro loads its argument register
|
||
with a pointer to the <code>g</code> pointer, and the <code>g</code> struct
|
||
contains the <code>m</code> pointer.
|
||
The sequence to load <code>g</code> and <code>m</code> using <code>CX</code> looks like this:
|
||
</p>
|
||
|
||
<pre>
|
||
get_tls(CX)
|
||
MOVL g(CX), AX // Move g into AX.
|
||
MOVL g_m(AX), BX // Move g->m into BX.
|
||
</pre>
|
||
|
||
<h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
|
||
|
||
<p>
|
||
The assembly code to access the <code>m</code> and <code>g</code>
|
||
pointers is the same as on the 386, except it uses <code>MOVQ</code> rather than
|
||
<code>MOVL</code>:
|
||
</p>
|
||
|
||
<pre>
|
||
get_tls(CX)
|
||
MOVQ g(CX), AX // Move g into AX.
|
||
MOVQ g_m(AX), BX // Move g->m into BX.
|
||
</pre>
|
||
|
||
<h3 id="arm">ARM</h3>
|
||
|
||
<p>
|
||
The registers <code>R10</code> and <code>R11</code>
|
||
are reserved by the compiler and linker.
|
||
</p>
|
||
|
||
<p>
|
||
<code>R10</code> points to the <code>g</code> (goroutine) structure.
|
||
Within assembler source code, this pointer must be referred to as <code>g</code>;
|
||
the name <code>R10</code> is not recognized.
|
||
</p>
|
||
|
||
<p>
|
||
To make it easier for people and compilers to write assembly, the ARM linker
|
||
allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code>
|
||
that may not be expressible using a single hardware instruction.
|
||
It implements these forms as multiple instructions, often using the <code>R11</code> register
|
||
to hold temporary values.
|
||
Hand-written assembly can use <code>R11</code>, but doing so requires
|
||
being sure that the linker is not also using it to implement any of the other
|
||
instructions in the function.
|
||
</p>
|
||
|
||
<p>
|
||
When defining a <code>TEXT</code>, specifying frame size <code>$-4</code>
|
||
tells the linker that this is a leaf function that does not need to save <code>LR</code> on entry.
|
||
</p>
|
||
|
||
<p>
|
||
The name <code>SP</code> always refers to the virtual stack pointer described earlier.
|
||
For the hardware register, use <code>R13</code>.
|
||
</p>
|
||
|
||
<h3 id="unsupported_opcodes">Unsupported opcodes</h3>
|
||
|
||
<p>
|
||
The assemblers are designed to support the compiler so not all hardware instructions
|
||
are defined for all architectures: if the compiler doesn't generate it, it might not be there.
|
||
If you need to use a missing instruction, there are two ways to proceed.
|
||
One is to update the assembler to support that instruction, which is straightforward
|
||
but only worthwhile if it's likely the instruction will be used again.
|
||
Instead, for simple one-off cases, it's possible to use the <code>BYTE</code>
|
||
and <code>WORD</code> directives
|
||
to lay down explicit data into the instruction stream within a <code>TEXT</code>.
|
||
Here's how the 386 runtime defines the 64-bit atomic load function.
|
||
</p>
|
||
|
||
<pre>
|
||
// uint64 atomicload64(uint64 volatile* addr);
|
||
// so actually
|
||
// void atomicload64(uint64 *res, uint64 volatile *addr);
|
||
TEXT runtime·atomicload64(SB), NOSPLIT, $0-8
|
||
MOVL ptr+0(FP), AX
|
||
LEAL ret_lo+4(FP), BX
|
||
BYTE $0x0f; BYTE $0x6f; BYTE $0x00 // MOVQ (%EAX), %MM0
|
||
BYTE $0x0f; BYTE $0x7f; BYTE $0x03 // MOVQ %MM0, 0(%EBX)
|
||
BYTE $0x0F; BYTE $0x77 // EMMS
|
||
RET
|
||
</pre>
|