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mirror of https://github.com/golang/go synced 2024-10-05 02:11:22 -06:00
go/src/pkg/sync/once.go
Dmitriy Vyukov d2ab2b9f42 sync: improve Once fast path
Use atomic.LoadUint32(&done) instead of
atomic.AddInt32(&done, 0) on fast path.

benchmark            old ns/op    new ns/op    delta
BenchmarkOnce            13.40         7.26  -45.82%
BenchmarkOnce-2          22.90         4.04  -82.36%
BenchmarkOnce-4          25.60         2.16  -91.56%
BenchmarkOnce-8          25.80         1.38  -94.65%
BenchmarkOnce-16         24.40         1.33  -94.55%

(on HP Z600, 2 x Intel Xeon E5620, 8 HT cores, 2.4 GHz)

R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/4787041
2011-07-21 11:30:14 -04:00

44 lines
1.2 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
import (
"sync/atomic"
)
// Once is an object that will perform exactly one action.
type Once struct {
m Mutex
done uint32
}
// Do calls the function f if and only if the method is being called for the
// first time with this receiver. In other words, given
// var once Once
// if once.Do(f) is called multiple times, only the first call will invoke f,
// even if f has a different value in each invocation. A new instance of
// Once is required for each function to execute.
//
// Do is intended for initialization that must be run exactly once. Since f
// is niladic, it may be necessary to use a function literal to capture the
// arguments to a function to be invoked by Do:
// config.once.Do(func() { config.init(filename) })
//
// Because no call to Do returns until the one call to f returns, if f causes
// Do to be called, it will deadlock.
//
func (o *Once) Do(f func()) {
if atomic.LoadUint32(&o.done) == 1 {
return
}
// Slow-path.
o.m.Lock()
defer o.m.Unlock()
if o.done == 0 {
f()
atomic.CompareAndSwapUint32(&o.done, 0, 1)
}
}