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go/internal/memoize/memoize.go
Ainar Garipov feee8acb39 all: fix more typos
Change-Id: I978ad5e1800ebfceb78aaced438331a8341715d4
Reviewed-on: https://go-review.googlesource.com/c/tools/+/194697
Reviewed-by: Toshihiro Shiino <shiino.toshihiro@gmail.com>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Run-TryBot: Brad Fitzpatrick <bradfitz@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2019-09-11 15:13:14 +00:00

260 lines
7.6 KiB
Go

// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package memoize supports memoizing the return values of functions with
// idempotent results that are expensive to compute.
//
// The memoized result is returned again the next time the function is invoked.
// To prevent excessive memory use, the return values are only remembered
// for as long as they still have a user.
//
// To use this package, build a store and use it to acquire handles with the
// Bind method.
//
package memoize
import (
"context"
"runtime"
"sync"
"unsafe"
"golang.org/x/tools/internal/xcontext"
)
// Store binds keys to functions, returning handles that can be used to access
// the functions results.
type Store struct {
mu sync.Mutex
// entries is the set of values stored.
entries map[interface{}]*entry
}
// Function is the type for functions that can be memoized.
// The result must be a pointer.
type Function func(ctx context.Context) interface{}
// Handle is returned from a store when a key is bound to a function.
// It is then used to access the results of that function.
type Handle struct {
mu sync.Mutex
function Function
entry *entry
value interface{}
}
// entry holds the machinery to manage a function and its result such that
// there is only one instance of the result live at any given time.
type entry struct {
noCopy
key interface{}
// mu controls access to the typ and ptr fields
mu sync.Mutex
// the calculated value, as stored in an interface{}
typ, ptr uintptr
ready bool
// wait is used to block until the value is ready
// will only be non nil if the generator is already running
wait chan struct{}
}
// Has returns true if they key is currently valid for this store.
func (s *Store) Has(key interface{}) bool {
s.mu.Lock()
defer s.mu.Unlock()
_, found := s.entries[key]
return found
}
// Delete removes a key from the store, if present.
func (s *Store) Delete(key interface{}) {
s.mu.Lock()
defer s.mu.Unlock()
delete(s.entries, key)
}
// Bind returns a handle for the given key and function.
//
// Each call to bind will generate a new handle.
// All of of the handles for a single key will refer to the same value.
// Only the first handle to get the value will cause the function to be invoked.
// The value will be held for as long as there are handles through which it has been accessed.
// Bind does not cause the value to be generated.
func (s *Store) Bind(key interface{}, function Function) *Handle {
// panic early if the function is nil
// it would panic later anyway, but in a way that was much harder to debug
if function == nil {
panic("the function passed to bind must not be nil")
}
// check if we already have the key
s.mu.Lock()
defer s.mu.Unlock()
e, found := s.entries[key]
if !found {
// we have not seen this key before, add a new entry
if s.entries == nil {
s.entries = make(map[interface{}]*entry)
}
e = &entry{key: key}
s.entries[key] = e
}
return &Handle{
entry: e,
function: function,
}
}
// Cached returns the value associated with a key.
//
// It cannot cause the value to be generated.
// It will return the cached value, if present.
func (s *Store) Cached(key interface{}) interface{} {
s.mu.Lock()
defer s.mu.Unlock()
e, found := s.entries[key]
if !found {
return nil
}
e.mu.Lock()
defer e.mu.Unlock()
return unref(e)
}
// Cached returns the value associated with a handle.
//
// It will never cause the value to be generated.
// It will return the cached value, if present.
func (h *Handle) Cached() interface{} {
h.mu.Lock()
defer h.mu.Unlock()
if h.value == nil {
h.entry.mu.Lock()
defer h.entry.mu.Unlock()
h.value = unref(h.entry)
}
return h.value
}
// Get returns the value associated with a handle.
//
// If the value is not yet ready, the underlying function will be invoked.
// This activates the handle, and it will remember the value for as long as it exists.
// This will cause any other handles for the same key to also return the same value.
func (h *Handle) Get(ctx context.Context) interface{} {
h.mu.Lock()
defer h.mu.Unlock()
if h.function != nil {
if v, ok := h.entry.get(ctx, h.function); ok {
h.value = v
h.function = nil
h.entry = nil
}
}
return h.value
}
// get is the implementation of Get.
func (e *entry) get(ctx context.Context, f Function) (interface{}, bool) {
e.mu.Lock()
// Note: This defer is not paired with the above lock.
defer e.mu.Unlock()
// Fast path: If the entry is ready, it already has a value.
if e.ready {
return unref(e), true
}
// Only begin evaluating the function if no other goroutine is doing so.
var value interface{}
if e.wait == nil {
e.wait = make(chan struct{})
go func() {
// Note: We do not hold the lock on the entry in this goroutine.
//
// We immediately defer signaling that the entry is ready,
// since we cannot guarantee that the function, f, will not panic.
defer func() {
// Note: We have to hold the entry's lock before returning.
close(e.wait)
e.wait = nil
}()
// Use the background context to avoid canceling the function.
// The function cannot be canceled even if the context is canceled
// because multiple goroutines may depend on it.
value = f(xcontext.Detach(ctx))
// The function has completed. Update the value in the entry.
e.mu.Lock()
// Note: Because this defer will execute before the first defer,
// we will hold the lock while we update the entry's wait channel.
defer e.mu.Unlock()
setref(e, value)
}()
}
// Get a local copy of wait while we still hold the lock.
wait := e.wait
// Release the lock while we wait for the value.
e.mu.Unlock()
select {
case <-wait:
// We should now have a value. Lock the entry, and don't defer an unlock,
// since we already have done so at the beginning of this function.
e.mu.Lock()
result := unref(e)
// This keep alive makes sure that value is not garbage collected before
// we call unref and acquire a strong reference to it.
runtime.KeepAlive(value)
return result, true
case <-ctx.Done():
// The context was canceled, but we have to lock the entry again,
// since we already deferred an unlock at the beginning of this function.
e.mu.Lock()
return nil, false
}
}
// setref is called to store a weak reference to a value into an entry.
// It assumes that the caller is holding the entry's lock.
func setref(e *entry, value interface{}) interface{} {
// this is only called when the entry lock is already held
data := (*[2]uintptr)(unsafe.Pointer(&value))
// store the value back to the entry as a weak reference
e.typ, e.ptr = data[0], data[1]
e.ready = true
if e.ptr != 0 {
// Arrange to clear the weak reference when the object is garbage collected.
runtime.SetFinalizer(value, func(_ interface{}) {
e.mu.Lock()
defer e.mu.Unlock()
// Clear the now-invalid non-pointer.
e.typ, e.ptr = 0, 0
// The value is no longer available.
e.ready = false
})
}
return value
}
// unref returns a strong reference to value stored in the given entry.
// It assumes that the caller is holding the entry's lock.
func unref(e *entry) interface{} {
// this is only called when the entry lock is already held
var v interface{}
data := (*[2]uintptr)(unsafe.Pointer(&v))
// Note: This approach for computing weak references and converting between
// weak and strong references would be rendered invalid if Go's runtime
// changed to allow moving objects on the heap.
// If such a change were to occur, some modifications would need to be made
// to this library.
data[0], data[1] = e.typ, e.ptr
return v
}