mirror of
https://github.com/golang/go
synced 2024-11-20 03:24:41 -07:00
3ae17043f7
Changes the torture test in #12068 from failing about 1/10 times to not failing in almost 2,000 runs. This was only happening in -race mode because functions are bigger in -race mode, so a few of the helpers for heapBitsBulkBarrier were not being inlined, and they were not marked nosplit, so (only in -race mode) the write barrier was being preempted by GC, causing missed pointer updates. Filed issue #12069 for diagnosis of any other similar errors. Fixes #12068. Change-Id: Ic174d9b050ba278b18b08ab0d85a73c33bd5b175 Reviewed-on: https://go-review.googlesource.com/13364 Reviewed-by: Austin Clements <austin@google.com>
1711 lines
56 KiB
Go
1711 lines
56 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
|
||
// Use of this source code is governed by a BSD-style
|
||
// license that can be found in the LICENSE file.
|
||
|
||
// Garbage collector: type and heap bitmaps.
|
||
//
|
||
// Stack, data, and bss bitmaps
|
||
//
|
||
// Stack frames and global variables in the data and bss sections are described
|
||
// by 1-bit bitmaps in which 0 means uninteresting and 1 means live pointer
|
||
// to be visited during GC. The bits in each byte are consumed starting with
|
||
// the low bit: 1<<0, 1<<1, and so on.
|
||
//
|
||
// Heap bitmap
|
||
//
|
||
// The allocated heap comes from a subset of the memory in the range [start, used),
|
||
// where start == mheap_.arena_start and used == mheap_.arena_used.
|
||
// The heap bitmap comprises 2 bits for each pointer-sized word in that range,
|
||
// stored in bytes indexed backward in memory from start.
|
||
// That is, the byte at address start-1 holds the 2-bit entries for the four words
|
||
// start through start+3*ptrSize, the byte at start-2 holds the entries for
|
||
// start+4*ptrSize through start+7*ptrSize, and so on.
|
||
//
|
||
// In each 2-bit entry, the lower bit holds the same information as in the 1-bit
|
||
// bitmaps: 0 means uninteresting and 1 means live pointer to be visited during GC.
|
||
// The meaning of the high bit depends on the position of the word being described
|
||
// in its allocated object. In the first word, the high bit is the GC ``marked'' bit.
|
||
// In the second word, the high bit is the GC ``checkmarked'' bit (see below).
|
||
// In the third and later words, the high bit indicates that the object is still
|
||
// being described. In these words, if a bit pair with a high bit 0 is encountered,
|
||
// the low bit can also be assumed to be 0, and the object description is over.
|
||
// This 00 is called the ``dead'' encoding: it signals that the rest of the words
|
||
// in the object are uninteresting to the garbage collector.
|
||
//
|
||
// The 2-bit entries are split when written into the byte, so that the top half
|
||
// of the byte contains 4 mark bits and the bottom half contains 4 pointer bits.
|
||
// This form allows a copy from the 1-bit to the 4-bit form to keep the
|
||
// pointer bits contiguous, instead of having to space them out.
|
||
//
|
||
// The code makes use of the fact that the zero value for a heap bitmap
|
||
// has no live pointer bit set and is (depending on position), not marked,
|
||
// not checkmarked, and is the dead encoding.
|
||
// These properties must be preserved when modifying the encoding.
|
||
//
|
||
// Checkmarks
|
||
//
|
||
// In a concurrent garbage collector, one worries about failing to mark
|
||
// a live object due to mutations without write barriers or bugs in the
|
||
// collector implementation. As a sanity check, the GC has a 'checkmark'
|
||
// mode that retraverses the object graph with the world stopped, to make
|
||
// sure that everything that should be marked is marked.
|
||
// In checkmark mode, in the heap bitmap, the high bit of the 2-bit entry
|
||
// for the second word of the object holds the checkmark bit.
|
||
// When not in checkmark mode, this bit is set to 1.
|
||
//
|
||
// The smallest possible allocation is 8 bytes. On a 32-bit machine, that
|
||
// means every allocated object has two words, so there is room for the
|
||
// checkmark bit. On a 64-bit machine, however, the 8-byte allocation is
|
||
// just one word, so the second bit pair is not available for encoding the
|
||
// checkmark. However, because non-pointer allocations are combined
|
||
// into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation
|
||
// must be a pointer, so the type bit in the first word is not actually needed.
|
||
// It is still used in general, except in checkmark the type bit is repurposed
|
||
// as the checkmark bit and then reinitialized (to 1) as the type bit when
|
||
// finished.
|
||
|
||
package runtime
|
||
|
||
import "unsafe"
|
||
|
||
const (
|
||
bitPointer = 1 << 0
|
||
bitMarked = 1 << 4
|
||
|
||
heapBitsShift = 1 // shift offset between successive bitPointer or bitMarked entries
|
||
heapBitmapScale = ptrSize * (8 / 2) // number of data bytes described by one heap bitmap byte
|
||
|
||
// all mark/pointer bits in a byte
|
||
bitMarkedAll = bitMarked | bitMarked<<heapBitsShift | bitMarked<<(2*heapBitsShift) | bitMarked<<(3*heapBitsShift)
|
||
bitPointerAll = bitPointer | bitPointer<<heapBitsShift | bitPointer<<(2*heapBitsShift) | bitPointer<<(3*heapBitsShift)
|
||
)
|
||
|
||
// addb returns the byte pointer p+n.
|
||
//go:nowritebarrier
|
||
func addb(p *byte, n uintptr) *byte {
|
||
// Note: wrote out full expression instead of calling add(p, n)
|
||
// to reduce the number of temporaries generated by the
|
||
// compiler for this trivial expression during inlining.
|
||
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + n))
|
||
}
|
||
|
||
// subtractb returns the byte pointer p-n.
|
||
//go:nowritebarrier
|
||
func subtractb(p *byte, n uintptr) *byte {
|
||
// Note: wrote out full expression instead of calling add(p, -n)
|
||
// to reduce the number of temporaries generated by the
|
||
// compiler for this trivial expression during inlining.
|
||
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - n))
|
||
}
|
||
|
||
// add1 returns the byte pointer p+1.
|
||
//go:nowritebarrier
|
||
func add1(p *byte) *byte {
|
||
// Note: wrote out full expression instead of calling addb(p, 1)
|
||
// to reduce the number of temporaries generated by the
|
||
// compiler for this trivial expression during inlining.
|
||
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + 1))
|
||
}
|
||
|
||
// subtract1 returns the byte pointer p-1.
|
||
//go:nowritebarrier
|
||
//
|
||
// nosplit because it is used during write barriers and must not be preempted.
|
||
//go:nosplit
|
||
func subtract1(p *byte) *byte {
|
||
// Note: wrote out full expression instead of calling subtractb(p, 1)
|
||
// to reduce the number of temporaries generated by the
|
||
// compiler for this trivial expression during inlining.
|
||
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - 1))
|
||
}
|
||
|
||
// mHeap_MapBits is called each time arena_used is extended.
|
||
// It maps any additional bitmap memory needed for the new arena memory.
|
||
// It must be called with the expected new value of arena_used,
|
||
// *before* h.arena_used has been updated.
|
||
// Waiting to update arena_used until after the memory has been mapped
|
||
// avoids faults when other threads try access the bitmap immediately
|
||
// after observing the change to arena_used.
|
||
//
|
||
//go:nowritebarrier
|
||
func mHeap_MapBits(h *mheap, arena_used uintptr) {
|
||
// Caller has added extra mappings to the arena.
|
||
// Add extra mappings of bitmap words as needed.
|
||
// We allocate extra bitmap pieces in chunks of bitmapChunk.
|
||
const bitmapChunk = 8192
|
||
|
||
n := (arena_used - mheap_.arena_start) / heapBitmapScale
|
||
n = round(n, bitmapChunk)
|
||
n = round(n, _PhysPageSize)
|
||
if h.bitmap_mapped >= n {
|
||
return
|
||
}
|
||
|
||
sysMap(unsafe.Pointer(h.arena_start-n), n-h.bitmap_mapped, h.arena_reserved, &memstats.gc_sys)
|
||
h.bitmap_mapped = n
|
||
}
|
||
|
||
// heapBits provides access to the bitmap bits for a single heap word.
|
||
// The methods on heapBits take value receivers so that the compiler
|
||
// can more easily inline calls to those methods and registerize the
|
||
// struct fields independently.
|
||
type heapBits struct {
|
||
bitp *uint8
|
||
shift uint32
|
||
}
|
||
|
||
// heapBitsForAddr returns the heapBits for the address addr.
|
||
// The caller must have already checked that addr is in the range [mheap_.arena_start, mheap_.arena_used).
|
||
//
|
||
// nosplit because it is used during write barriers and must not be preempted.
|
||
//go:nosplit
|
||
func heapBitsForAddr(addr uintptr) heapBits {
|
||
// 2 bits per work, 4 pairs per byte, and a mask is hard coded.
|
||
off := (addr - mheap_.arena_start) / ptrSize
|
||
return heapBits{(*uint8)(unsafe.Pointer(mheap_.arena_start - off/4 - 1)), uint32(off & 3)}
|
||
}
|
||
|
||
// heapBitsForSpan returns the heapBits for the span base address base.
|
||
func heapBitsForSpan(base uintptr) (hbits heapBits) {
|
||
if base < mheap_.arena_start || base >= mheap_.arena_used {
|
||
throw("heapBitsForSpan: base out of range")
|
||
}
|
||
hbits = heapBitsForAddr(base)
|
||
if hbits.shift != 0 {
|
||
throw("heapBitsForSpan: unaligned start")
|
||
}
|
||
return hbits
|
||
}
|
||
|
||
// heapBitsForObject returns the base address for the heap object
|
||
// containing the address p, along with the heapBits for base.
|
||
// If p does not point into a heap object,
|
||
// return base == 0
|
||
// otherwise return the base of the object.
|
||
func heapBitsForObject(p uintptr) (base uintptr, hbits heapBits, s *mspan) {
|
||
arenaStart := mheap_.arena_start
|
||
if p < arenaStart || p >= mheap_.arena_used {
|
||
return
|
||
}
|
||
off := p - arenaStart
|
||
idx := off >> _PageShift
|
||
// p points into the heap, but possibly to the middle of an object.
|
||
// Consult the span table to find the block beginning.
|
||
k := p >> _PageShift
|
||
s = h_spans[idx]
|
||
if s == nil || pageID(k) < s.start || p >= s.limit || s.state != mSpanInUse {
|
||
if s == nil || s.state == _MSpanStack {
|
||
// If s is nil, the virtual address has never been part of the heap.
|
||
// This pointer may be to some mmap'd region, so we allow it.
|
||
// Pointers into stacks are also ok, the runtime manages these explicitly.
|
||
return
|
||
}
|
||
|
||
// The following ensures that we are rigorous about what data
|
||
// structures hold valid pointers.
|
||
// TODO(rsc): Check if this still happens.
|
||
if debug.invalidptr != 0 {
|
||
// Still happens sometimes. We don't know why.
|
||
printlock()
|
||
print("runtime:objectstart Span weird: p=", hex(p), " k=", hex(k))
|
||
if s == nil {
|
||
print(" s=nil\n")
|
||
} else {
|
||
print(" s.start=", hex(s.start<<_PageShift), " s.limit=", hex(s.limit), " s.state=", s.state, "\n")
|
||
}
|
||
printunlock()
|
||
throw("objectstart: bad pointer in unexpected span")
|
||
}
|
||
return
|
||
}
|
||
// If this span holds object of a power of 2 size, just mask off the bits to
|
||
// the interior of the object. Otherwise use the size to get the base.
|
||
if s.baseMask != 0 {
|
||
// optimize for power of 2 sized objects.
|
||
base = s.base()
|
||
base = base + (p-base)&s.baseMask
|
||
// base = p & s.baseMask is faster for small spans,
|
||
// but doesn't work for large spans.
|
||
// Overall, it's faster to use the more general computation above.
|
||
} else {
|
||
base = s.base()
|
||
if p-base >= s.elemsize {
|
||
// n := (p - base) / s.elemsize, using division by multiplication
|
||
n := uintptr(uint64(p-base) >> s.divShift * uint64(s.divMul) >> s.divShift2)
|
||
base += n * s.elemsize
|
||
}
|
||
}
|
||
// Now that we know the actual base, compute heapBits to return to caller.
|
||
hbits = heapBitsForAddr(base)
|
||
return
|
||
}
|
||
|
||
// prefetch the bits.
|
||
func (h heapBits) prefetch() {
|
||
prefetchnta(uintptr(unsafe.Pointer((h.bitp))))
|
||
}
|
||
|
||
// next returns the heapBits describing the next pointer-sized word in memory.
|
||
// That is, if h describes address p, h.next() describes p+ptrSize.
|
||
// Note that next does not modify h. The caller must record the result.
|
||
//
|
||
// nosplit because it is used during write barriers and must not be preempted.
|
||
//go:nosplit
|
||
func (h heapBits) next() heapBits {
|
||
if h.shift < 3*heapBitsShift {
|
||
return heapBits{h.bitp, h.shift + heapBitsShift}
|
||
}
|
||
return heapBits{subtract1(h.bitp), 0}
|
||
}
|
||
|
||
// forward returns the heapBits describing n pointer-sized words ahead of h in memory.
|
||
// That is, if h describes address p, h.forward(n) describes p+n*ptrSize.
|
||
// h.forward(1) is equivalent to h.next(), just slower.
|
||
// Note that forward does not modify h. The caller must record the result.
|
||
// bits returns the heap bits for the current word.
|
||
func (h heapBits) forward(n uintptr) heapBits {
|
||
n += uintptr(h.shift) / heapBitsShift
|
||
return heapBits{subtractb(h.bitp, n/4), uint32(n%4) * heapBitsShift}
|
||
}
|
||
|
||
// The caller can test isMarked and isPointer by &-ing with bitMarked and bitPointer.
|
||
// The result includes in its higher bits the bits for subsequent words
|
||
// described by the same bitmap byte.
|
||
func (h heapBits) bits() uint32 {
|
||
return uint32(*h.bitp) >> h.shift
|
||
}
|
||
|
||
// isMarked reports whether the heap bits have the marked bit set.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) isMarked() bool {
|
||
return *h.bitp&(bitMarked<<h.shift) != 0
|
||
}
|
||
|
||
// setMarked sets the marked bit in the heap bits, atomically.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) setMarked() {
|
||
// Each byte of GC bitmap holds info for four words.
|
||
// Might be racing with other updates, so use atomic update always.
|
||
// We used to be clever here and use a non-atomic update in certain
|
||
// cases, but it's not worth the risk.
|
||
atomicor8(h.bitp, bitMarked<<h.shift)
|
||
}
|
||
|
||
// setMarkedNonAtomic sets the marked bit in the heap bits, non-atomically.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) setMarkedNonAtomic() {
|
||
*h.bitp |= bitMarked << h.shift
|
||
}
|
||
|
||
// isPointer reports whether the heap bits describe a pointer word.
|
||
// h must describe the initial word of the object.
|
||
//
|
||
// nosplit because it is used during write barriers and must not be preempted.
|
||
//go:nosplit
|
||
func (h heapBits) isPointer() bool {
|
||
return (*h.bitp>>h.shift)&bitPointer != 0
|
||
}
|
||
|
||
// hasPointers reports whether the given object has any pointers.
|
||
// It must be told how large the object at h is, so that it does not read too
|
||
// far into the bitmap.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) hasPointers(size uintptr) bool {
|
||
if size == ptrSize { // 1-word objects are always pointers
|
||
return true
|
||
}
|
||
// Otherwise, at least a 2-word object, and at least 2-word aligned,
|
||
// so h.shift is either 0 or 4, so we know we can get the bits for the
|
||
// first two words out of *h.bitp.
|
||
// If either of the first two words is a pointer, not pointer free.
|
||
b := uint32(*h.bitp >> h.shift)
|
||
if b&(bitPointer|bitPointer<<heapBitsShift) != 0 {
|
||
return true
|
||
}
|
||
if size == 2*ptrSize {
|
||
return false
|
||
}
|
||
// At least a 4-word object. Check scan bit (aka marked bit) in third word.
|
||
if h.shift == 0 {
|
||
return b&(bitMarked<<(2*heapBitsShift)) != 0
|
||
}
|
||
return uint32(*subtract1(h.bitp))&bitMarked != 0
|
||
}
|
||
|
||
// isCheckmarked reports whether the heap bits have the checkmarked bit set.
|
||
// It must be told how large the object at h is, because the encoding of the
|
||
// checkmark bit varies by size.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) isCheckmarked(size uintptr) bool {
|
||
if size == ptrSize {
|
||
return (*h.bitp>>h.shift)&bitPointer != 0
|
||
}
|
||
// All multiword objects are 2-word aligned,
|
||
// so we know that the initial word's 2-bit pair
|
||
// and the second word's 2-bit pair are in the
|
||
// same heap bitmap byte, *h.bitp.
|
||
return (*h.bitp>>(heapBitsShift+h.shift))&bitMarked != 0
|
||
}
|
||
|
||
// setCheckmarked sets the checkmarked bit.
|
||
// It must be told how large the object at h is, because the encoding of the
|
||
// checkmark bit varies by size.
|
||
// h must describe the initial word of the object.
|
||
func (h heapBits) setCheckmarked(size uintptr) {
|
||
if size == ptrSize {
|
||
atomicor8(h.bitp, bitPointer<<h.shift)
|
||
return
|
||
}
|
||
atomicor8(h.bitp, bitMarked<<(heapBitsShift+h.shift))
|
||
}
|
||
|
||
// heapBitsBulkBarrier executes writebarrierptr_nostore
|
||
// for every pointer slot in the memory range [p, p+size),
|
||
// using the heap bitmap to locate those pointer slots.
|
||
// This executes the write barriers necessary after a memmove.
|
||
// Both p and size must be pointer-aligned.
|
||
// The range [p, p+size) must lie within a single allocation.
|
||
//
|
||
// Callers should call heapBitsBulkBarrier immediately after
|
||
// calling memmove(p, src, size). This function is marked nosplit
|
||
// to avoid being preempted; the GC must not stop the goroutine
|
||
// between the memmove and the execution of the barriers.
|
||
//
|
||
// The heap bitmap is not maintained for allocations containing
|
||
// no pointers at all; any caller of heapBitsBulkBarrier must first
|
||
// make sure the underlying allocation contains pointers, usually
|
||
// by checking typ.kind&kindNoPointers.
|
||
//
|
||
//go:nosplit
|
||
func heapBitsBulkBarrier(p, size uintptr) {
|
||
if (p|size)&(ptrSize-1) != 0 {
|
||
throw("heapBitsBulkBarrier: unaligned arguments")
|
||
}
|
||
if !writeBarrierEnabled {
|
||
return
|
||
}
|
||
if !inheap(p) {
|
||
// If p is on the stack and in a higher frame than the
|
||
// caller, we either need to execute write barriers on
|
||
// it (which is what happens for normal stack writes
|
||
// through pointers to higher frames), or we need to
|
||
// force the mark termination stack scan to scan the
|
||
// frame containing p.
|
||
//
|
||
// Executing write barriers on p is complicated in the
|
||
// general case because we either need to unwind the
|
||
// stack to get the stack map, or we need the type's
|
||
// bitmap, which may be a GC program.
|
||
//
|
||
// Hence, we opt for forcing the re-scan to scan the
|
||
// frame containing p, which we can do by simply
|
||
// unwinding the stack barriers between the current SP
|
||
// and p's frame.
|
||
gp := getg().m.curg
|
||
if gp != nil && gp.stack.lo <= p && p < gp.stack.hi {
|
||
// Run on the system stack to give it more
|
||
// stack space.
|
||
systemstack(func() {
|
||
gcUnwindBarriers(gp, p)
|
||
})
|
||
}
|
||
return
|
||
}
|
||
|
||
h := heapBitsForAddr(p)
|
||
for i := uintptr(0); i < size; i += ptrSize {
|
||
if h.isPointer() {
|
||
x := (*uintptr)(unsafe.Pointer(p + i))
|
||
writebarrierptr_nostore(x, *x)
|
||
}
|
||
h = h.next()
|
||
}
|
||
}
|
||
|
||
// typeBitsBulkBarrier executes writebarrierptr_nostore
|
||
// for every pointer slot in the memory range [p, p+size),
|
||
// using the type bitmap to locate those pointer slots.
|
||
// The type typ must correspond exactly to [p, p+size).
|
||
// This executes the write barriers necessary after a copy.
|
||
// Both p and size must be pointer-aligned.
|
||
// The type typ must have a plain bitmap, not a GC program.
|
||
// The only use of this function is in channel sends, and the
|
||
// 64 kB channel element limit takes care of this for us.
|
||
//
|
||
// Must not be preempted because it typically runs right after memmove,
|
||
// and the GC must not complete between those two.
|
||
//
|
||
//go:nosplit
|
||
func typeBitsBulkBarrier(typ *_type, p, size uintptr) {
|
||
if typ == nil {
|
||
throw("runtime: typeBitsBulkBarrier without type")
|
||
}
|
||
if typ.size != size {
|
||
println("runtime: typeBitsBulkBarrier with type ", *typ._string, " of size ", typ.size, " but memory size", size)
|
||
throw("runtime: invalid typeBitsBulkBarrier")
|
||
}
|
||
if typ.kind&kindGCProg != 0 {
|
||
println("runtime: typeBitsBulkBarrier with type ", *typ._string, " with GC prog")
|
||
throw("runtime: invalid typeBitsBulkBarrier")
|
||
}
|
||
if !writeBarrierEnabled {
|
||
return
|
||
}
|
||
ptrmask := typ.gcdata
|
||
var bits uint32
|
||
for i := uintptr(0); i < typ.ptrdata; i += ptrSize {
|
||
if i&(ptrSize*8-1) == 0 {
|
||
bits = uint32(*ptrmask)
|
||
ptrmask = addb(ptrmask, 1)
|
||
} else {
|
||
bits = bits >> 1
|
||
}
|
||
if bits&1 != 0 {
|
||
x := (*uintptr)(unsafe.Pointer(p + i))
|
||
writebarrierptr_nostore(x, *x)
|
||
}
|
||
}
|
||
}
|
||
|
||
// The methods operating on spans all require that h has been returned
|
||
// by heapBitsForSpan and that size, n, total are the span layout description
|
||
// returned by the mspan's layout method.
|
||
// If total > size*n, it means that there is extra leftover memory in the span,
|
||
// usually due to rounding.
|
||
//
|
||
// TODO(rsc): Perhaps introduce a different heapBitsSpan type.
|
||
|
||
// initSpan initializes the heap bitmap for a span.
|
||
func (h heapBits) initSpan(size, n, total uintptr) {
|
||
if total%heapBitmapScale != 0 {
|
||
throw("initSpan: unaligned length")
|
||
}
|
||
nbyte := total / heapBitmapScale
|
||
if ptrSize == 8 && size == ptrSize {
|
||
end := h.bitp
|
||
bitp := subtractb(end, nbyte-1)
|
||
for {
|
||
*bitp = bitPointerAll
|
||
if bitp == end {
|
||
break
|
||
}
|
||
bitp = add1(bitp)
|
||
}
|
||
return
|
||
}
|
||
memclr(unsafe.Pointer(subtractb(h.bitp, nbyte-1)), nbyte)
|
||
}
|
||
|
||
// initCheckmarkSpan initializes a span for being checkmarked.
|
||
// It clears the checkmark bits, which are set to 1 in normal operation.
|
||
func (h heapBits) initCheckmarkSpan(size, n, total uintptr) {
|
||
// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
|
||
if ptrSize == 8 && size == ptrSize {
|
||
// Checkmark bit is type bit, bottom bit of every 2-bit entry.
|
||
// Only possible on 64-bit system, since minimum size is 8.
|
||
// Must clear type bit (checkmark bit) of every word.
|
||
// The type bit is the lower of every two-bit pair.
|
||
bitp := h.bitp
|
||
for i := uintptr(0); i < n; i += 4 {
|
||
*bitp &^= bitPointerAll
|
||
bitp = subtract1(bitp)
|
||
}
|
||
return
|
||
}
|
||
for i := uintptr(0); i < n; i++ {
|
||
*h.bitp &^= bitMarked << (heapBitsShift + h.shift)
|
||
h = h.forward(size / ptrSize)
|
||
}
|
||
}
|
||
|
||
// clearCheckmarkSpan undoes all the checkmarking in a span.
|
||
// The actual checkmark bits are ignored, so the only work to do
|
||
// is to fix the pointer bits. (Pointer bits are ignored by scanobject
|
||
// but consulted by typedmemmove.)
|
||
func (h heapBits) clearCheckmarkSpan(size, n, total uintptr) {
|
||
// The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely.
|
||
if ptrSize == 8 && size == ptrSize {
|
||
// Checkmark bit is type bit, bottom bit of every 2-bit entry.
|
||
// Only possible on 64-bit system, since minimum size is 8.
|
||
// Must clear type bit (checkmark bit) of every word.
|
||
// The type bit is the lower of every two-bit pair.
|
||
bitp := h.bitp
|
||
for i := uintptr(0); i < n; i += 4 {
|
||
*bitp |= bitPointerAll
|
||
bitp = subtract1(bitp)
|
||
}
|
||
}
|
||
}
|
||
|
||
// heapBitsSweepSpan coordinates the sweeping of a span by reading
|
||
// and updating the corresponding heap bitmap entries.
|
||
// For each free object in the span, heapBitsSweepSpan sets the type
|
||
// bits for the first two words (or one for single-word objects) to typeDead
|
||
// and then calls f(p), where p is the object's base address.
|
||
// f is expected to add the object to a free list.
|
||
// For non-free objects, heapBitsSweepSpan turns off the marked bit.
|
||
func heapBitsSweepSpan(base, size, n uintptr, f func(uintptr)) {
|
||
h := heapBitsForSpan(base)
|
||
switch {
|
||
default:
|
||
throw("heapBitsSweepSpan")
|
||
case ptrSize == 8 && size == ptrSize:
|
||
// Consider mark bits in all four 2-bit entries of each bitmap byte.
|
||
bitp := h.bitp
|
||
for i := uintptr(0); i < n; i += 4 {
|
||
x := uint32(*bitp)
|
||
// Note that unlike the other size cases, we leave the pointer bits set here.
|
||
// These are initialized during initSpan when the span is created and left
|
||
// in place the whole time the span is used for pointer-sized objects.
|
||
// That lets heapBitsSetType avoid an atomic update to set the pointer bit
|
||
// during allocation.
|
||
if x&bitMarked != 0 {
|
||
x &^= bitMarked
|
||
} else {
|
||
f(base + i*ptrSize)
|
||
}
|
||
if x&(bitMarked<<heapBitsShift) != 0 {
|
||
x &^= bitMarked << heapBitsShift
|
||
} else {
|
||
f(base + (i+1)*ptrSize)
|
||
}
|
||
if x&(bitMarked<<(2*heapBitsShift)) != 0 {
|
||
x &^= bitMarked << (2 * heapBitsShift)
|
||
} else {
|
||
f(base + (i+2)*ptrSize)
|
||
}
|
||
if x&(bitMarked<<(3*heapBitsShift)) != 0 {
|
||
x &^= bitMarked << (3 * heapBitsShift)
|
||
} else {
|
||
f(base + (i+3)*ptrSize)
|
||
}
|
||
*bitp = uint8(x)
|
||
bitp = subtract1(bitp)
|
||
}
|
||
|
||
case size%(4*ptrSize) == 0:
|
||
// Mark bit is in first word of each object.
|
||
// Each object starts at bit 0 of a heap bitmap byte.
|
||
bitp := h.bitp
|
||
step := size / heapBitmapScale
|
||
for i := uintptr(0); i < n; i++ {
|
||
x := uint32(*bitp)
|
||
if x&bitMarked != 0 {
|
||
x &^= bitMarked
|
||
} else {
|
||
x = 0
|
||
f(base + i*size)
|
||
}
|
||
*bitp = uint8(x)
|
||
bitp = subtractb(bitp, step)
|
||
}
|
||
|
||
case size%(4*ptrSize) == 2*ptrSize:
|
||
// Mark bit is in first word of each object,
|
||
// but every other object starts halfway through a heap bitmap byte.
|
||
// Unroll loop 2x to handle alternating shift count and step size.
|
||
bitp := h.bitp
|
||
step := size / heapBitmapScale
|
||
var i uintptr
|
||
for i = uintptr(0); i < n; i += 2 {
|
||
x := uint32(*bitp)
|
||
if x&bitMarked != 0 {
|
||
x &^= bitMarked
|
||
} else {
|
||
x &^= bitMarked | bitPointer | (bitMarked|bitPointer)<<heapBitsShift
|
||
f(base + i*size)
|
||
if size > 2*ptrSize {
|
||
x = 0
|
||
}
|
||
}
|
||
*bitp = uint8(x)
|
||
if i+1 >= n {
|
||
break
|
||
}
|
||
bitp = subtractb(bitp, step)
|
||
x = uint32(*bitp)
|
||
if x&(bitMarked<<(2*heapBitsShift)) != 0 {
|
||
x &^= bitMarked << (2 * heapBitsShift)
|
||
} else {
|
||
x &^= (bitMarked|bitPointer)<<(2*heapBitsShift) | (bitMarked|bitPointer)<<(3*heapBitsShift)
|
||
f(base + (i+1)*size)
|
||
if size > 2*ptrSize {
|
||
*subtract1(bitp) = 0
|
||
}
|
||
}
|
||
*bitp = uint8(x)
|
||
bitp = subtractb(bitp, step+1)
|
||
}
|
||
}
|
||
}
|
||
|
||
// heapBitsSetType records that the new allocation [x, x+size)
|
||
// holds in [x, x+dataSize) one or more values of type typ.
|
||
// (The number of values is given by dataSize / typ.size.)
|
||
// If dataSize < size, the fragment [x+dataSize, x+size) is
|
||
// recorded as non-pointer data.
|
||
// It is known that the type has pointers somewhere;
|
||
// malloc does not call heapBitsSetType when there are no pointers,
|
||
// because all free objects are marked as noscan during
|
||
// heapBitsSweepSpan.
|
||
// There can only be one allocation from a given span active at a time,
|
||
// so this code is not racing with other instances of itself,
|
||
// and we don't allocate from a span until it has been swept,
|
||
// so this code is not racing with heapBitsSweepSpan.
|
||
// It is, however, racing with the concurrent GC mark phase,
|
||
// which can be setting the mark bit in the leading 2-bit entry
|
||
// of an allocated block. The block we are modifying is not quite
|
||
// allocated yet, so the GC marker is not racing with updates to x's bits,
|
||
// but if the start or end of x shares a bitmap byte with an adjacent
|
||
// object, the GC marker is racing with updates to those object's mark bits.
|
||
func heapBitsSetType(x, size, dataSize uintptr, typ *_type) {
|
||
const doubleCheck = false // slow but helpful; enable to test modifications to this code
|
||
|
||
// dataSize is always size rounded up to the next malloc size class,
|
||
// except in the case of allocating a defer block, in which case
|
||
// size is sizeof(_defer{}) (at least 6 words) and dataSize may be
|
||
// arbitrarily larger.
|
||
//
|
||
// The checks for size == ptrSize and size == 2*ptrSize can therefore
|
||
// assume that dataSize == size without checking it explicitly.
|
||
|
||
if ptrSize == 8 && size == ptrSize {
|
||
// It's one word and it has pointers, it must be a pointer.
|
||
// In general we'd need an atomic update here if the
|
||
// concurrent GC were marking objects in this span,
|
||
// because each bitmap byte describes 3 other objects
|
||
// in addition to the one being allocated.
|
||
// However, since all allocated one-word objects are pointers
|
||
// (non-pointers are aggregated into tinySize allocations),
|
||
// initSpan sets the pointer bits for us. Nothing to do here.
|
||
if doubleCheck {
|
||
h := heapBitsForAddr(x)
|
||
if !h.isPointer() {
|
||
throw("heapBitsSetType: pointer bit missing")
|
||
}
|
||
}
|
||
return
|
||
}
|
||
|
||
h := heapBitsForAddr(x)
|
||
ptrmask := typ.gcdata // start of 1-bit pointer mask (or GC program, handled below)
|
||
|
||
// Heap bitmap bits for 2-word object are only 4 bits,
|
||
// so also shared with objects next to it; use atomic updates.
|
||
// This is called out as a special case primarily for 32-bit systems,
|
||
// so that on 32-bit systems the code below can assume all objects
|
||
// are 4-word aligned (because they're all 16-byte aligned).
|
||
if size == 2*ptrSize {
|
||
if typ.size == ptrSize {
|
||
// We're allocating a block big enough to hold two pointers.
|
||
// On 64-bit, that means the actual object must be two pointers,
|
||
// or else we'd have used the one-pointer-sized block.
|
||
// On 32-bit, however, this is the 8-byte block, the smallest one.
|
||
// So it could be that we're allocating one pointer and this was
|
||
// just the smallest block available. Distinguish by checking dataSize.
|
||
// (In general the number of instances of typ being allocated is
|
||
// dataSize/typ.size.)
|
||
if ptrSize == 4 && dataSize == ptrSize {
|
||
// 1 pointer.
|
||
if gcphase == _GCoff {
|
||
*h.bitp |= bitPointer << h.shift
|
||
} else {
|
||
atomicor8(h.bitp, bitPointer<<h.shift)
|
||
}
|
||
} else {
|
||
// 2-element slice of pointer.
|
||
if gcphase == _GCoff {
|
||
*h.bitp |= (bitPointer | bitPointer<<heapBitsShift) << h.shift
|
||
} else {
|
||
atomicor8(h.bitp, (bitPointer|bitPointer<<heapBitsShift)<<h.shift)
|
||
}
|
||
}
|
||
return
|
||
}
|
||
// Otherwise typ.size must be 2*ptrSize, and typ.kind&kindGCProg == 0.
|
||
if doubleCheck {
|
||
if typ.size != 2*ptrSize || typ.kind&kindGCProg != 0 {
|
||
print("runtime: heapBitsSetType size=", size, " but typ.size=", typ.size, " gcprog=", typ.kind&kindGCProg != 0, "\n")
|
||
throw("heapBitsSetType")
|
||
}
|
||
}
|
||
b := uint32(*ptrmask)
|
||
hb := b & 3
|
||
if gcphase == _GCoff {
|
||
*h.bitp |= uint8(hb << h.shift)
|
||
} else {
|
||
atomicor8(h.bitp, uint8(hb<<h.shift))
|
||
}
|
||
return
|
||
}
|
||
|
||
// Copy from 1-bit ptrmask into 2-bit bitmap.
|
||
// The basic approach is to use a single uintptr as a bit buffer,
|
||
// alternating between reloading the buffer and writing bitmap bytes.
|
||
// In general, one load can supply two bitmap byte writes.
|
||
// This is a lot of lines of code, but it compiles into relatively few
|
||
// machine instructions.
|
||
|
||
var (
|
||
// Ptrmask input.
|
||
p *byte // last ptrmask byte read
|
||
b uintptr // ptrmask bits already loaded
|
||
nb uintptr // number of bits in b at next read
|
||
endp *byte // final ptrmask byte to read (then repeat)
|
||
endnb uintptr // number of valid bits in *endp
|
||
pbits uintptr // alternate source of bits
|
||
|
||
// Heap bitmap output.
|
||
w uintptr // words processed
|
||
nw uintptr // number of words to process
|
||
hbitp *byte // next heap bitmap byte to write
|
||
hb uintptr // bits being prepared for *hbitp
|
||
)
|
||
|
||
hbitp = h.bitp
|
||
|
||
// Handle GC program. Delayed until this part of the code
|
||
// so that we can use the same double-checking mechanism
|
||
// as the 1-bit case. Nothing above could have encountered
|
||
// GC programs: the cases were all too small.
|
||
if typ.kind&kindGCProg != 0 {
|
||
heapBitsSetTypeGCProg(h, typ.ptrdata, typ.size, dataSize, size, addb(typ.gcdata, 4))
|
||
if doubleCheck {
|
||
// Double-check the heap bits written by GC program
|
||
// by running the GC program to create a 1-bit pointer mask
|
||
// and then jumping to the double-check code below.
|
||
// This doesn't catch bugs shared between the 1-bit and 4-bit
|
||
// GC program execution, but it does catch mistakes specific
|
||
// to just one of those and bugs in heapBitsSetTypeGCProg's
|
||
// implementation of arrays.
|
||
lock(&debugPtrmask.lock)
|
||
if debugPtrmask.data == nil {
|
||
debugPtrmask.data = (*byte)(persistentalloc(1<<20, 1, &memstats.other_sys))
|
||
}
|
||
ptrmask = debugPtrmask.data
|
||
runGCProg(addb(typ.gcdata, 4), nil, ptrmask, 1)
|
||
goto Phase4
|
||
}
|
||
return
|
||
}
|
||
|
||
// Note about sizes:
|
||
//
|
||
// typ.size is the number of words in the object,
|
||
// and typ.ptrdata is the number of words in the prefix
|
||
// of the object that contains pointers. That is, the final
|
||
// typ.size - typ.ptrdata words contain no pointers.
|
||
// This allows optimization of a common pattern where
|
||
// an object has a small header followed by a large scalar
|
||
// buffer. If we know the pointers are over, we don't have
|
||
// to scan the buffer's heap bitmap at all.
|
||
// The 1-bit ptrmasks are sized to contain only bits for
|
||
// the typ.ptrdata prefix, zero padded out to a full byte
|
||
// of bitmap. This code sets nw (below) so that heap bitmap
|
||
// bits are only written for the typ.ptrdata prefix; if there is
|
||
// more room in the allocated object, the next heap bitmap
|
||
// entry is a 00, indicating that there are no more pointers
|
||
// to scan. So only the ptrmask for the ptrdata bytes is needed.
|
||
//
|
||
// Replicated copies are not as nice: if there is an array of
|
||
// objects with scalar tails, all but the last tail does have to
|
||
// be initialized, because there is no way to say "skip forward".
|
||
// However, because of the possibility of a repeated type with
|
||
// size not a multiple of 4 pointers (one heap bitmap byte),
|
||
// the code already must handle the last ptrmask byte specially
|
||
// by treating it as containing only the bits for endnb pointers,
|
||
// where endnb <= 4. We represent large scalar tails that must
|
||
// be expanded in the replication by setting endnb larger than 4.
|
||
// This will have the effect of reading many bits out of b,
|
||
// but once the real bits are shifted out, b will supply as many
|
||
// zero bits as we try to read, which is exactly what we need.
|
||
|
||
p = ptrmask
|
||
if typ.size < dataSize {
|
||
// Filling in bits for an array of typ.
|
||
// Set up for repetition of ptrmask during main loop.
|
||
// Note that ptrmask describes only a prefix of
|
||
const maxBits = ptrSize*8 - 7
|
||
if typ.ptrdata/ptrSize <= maxBits {
|
||
// Entire ptrmask fits in uintptr with room for a byte fragment.
|
||
// Load into pbits and never read from ptrmask again.
|
||
// This is especially important when the ptrmask has
|
||
// fewer than 8 bits in it; otherwise the reload in the middle
|
||
// of the Phase 2 loop would itself need to loop to gather
|
||
// at least 8 bits.
|
||
|
||
// Accumulate ptrmask into b.
|
||
// ptrmask is sized to describe only typ.ptrdata, but we record
|
||
// it as describing typ.size bytes, since all the high bits are zero.
|
||
nb = typ.ptrdata / ptrSize
|
||
for i := uintptr(0); i < nb; i += 8 {
|
||
b |= uintptr(*p) << i
|
||
p = add1(p)
|
||
}
|
||
nb = typ.size / ptrSize
|
||
|
||
// Replicate ptrmask to fill entire pbits uintptr.
|
||
// Doubling and truncating is fewer steps than
|
||
// iterating by nb each time. (nb could be 1.)
|
||
// Since we loaded typ.ptrdata/ptrSize bits
|
||
// but are pretending to have typ.size/ptrSize,
|
||
// there might be no replication necessary/possible.
|
||
pbits = b
|
||
endnb = nb
|
||
if nb+nb <= maxBits {
|
||
for endnb <= ptrSize*8 {
|
||
pbits |= pbits << endnb
|
||
endnb += endnb
|
||
}
|
||
// Truncate to a multiple of original ptrmask.
|
||
endnb = maxBits / nb * nb
|
||
pbits &= 1<<endnb - 1
|
||
b = pbits
|
||
nb = endnb
|
||
}
|
||
|
||
// Clear p and endp as sentinel for using pbits.
|
||
// Checked during Phase 2 loop.
|
||
p = nil
|
||
endp = nil
|
||
} else {
|
||
// Ptrmask is larger. Read it multiple times.
|
||
n := (typ.ptrdata/ptrSize+7)/8 - 1
|
||
endp = addb(ptrmask, n)
|
||
endnb = typ.size/ptrSize - n*8
|
||
}
|
||
}
|
||
if p != nil {
|
||
b = uintptr(*p)
|
||
p = add1(p)
|
||
nb = 8
|
||
}
|
||
|
||
if typ.size == dataSize {
|
||
// Single entry: can stop once we reach the non-pointer data.
|
||
nw = typ.ptrdata / ptrSize
|
||
} else {
|
||
// Repeated instances of typ in an array.
|
||
// Have to process first N-1 entries in full, but can stop
|
||
// once we reach the non-pointer data in the final entry.
|
||
nw = ((dataSize/typ.size-1)*typ.size + typ.ptrdata) / ptrSize
|
||
}
|
||
if nw == 0 {
|
||
// No pointers! Caller was supposed to check.
|
||
println("runtime: invalid type ", *typ._string)
|
||
throw("heapBitsSetType: called with non-pointer type")
|
||
return
|
||
}
|
||
if nw < 2 {
|
||
// Must write at least 2 words, because the "no scan"
|
||
// encoding doesn't take effect until the third word.
|
||
nw = 2
|
||
}
|
||
|
||
// Phase 1: Special case for leading byte (shift==0) or half-byte (shift==4).
|
||
// The leading byte is special because it contains the bits for words 0 and 1,
|
||
// which do not have the marked bits set.
|
||
// The leading half-byte is special because it's a half a byte and must be
|
||
// manipulated atomically.
|
||
switch {
|
||
default:
|
||
throw("heapBitsSetType: unexpected shift")
|
||
|
||
case h.shift == 0:
|
||
// Ptrmask and heap bitmap are aligned.
|
||
// Handle first byte of bitmap specially.
|
||
// The first byte we write out contains the first two words of the object.
|
||
// In those words, the mark bits are mark and checkmark, respectively,
|
||
// and must not be set. In all following words, we want to set the mark bit
|
||
// as a signal that the object continues to the next 2-bit entry in the bitmap.
|
||
hb = b & bitPointerAll
|
||
hb |= bitMarked<<(2*heapBitsShift) | bitMarked<<(3*heapBitsShift)
|
||
if w += 4; w >= nw {
|
||
goto Phase3
|
||
}
|
||
*hbitp = uint8(hb)
|
||
hbitp = subtract1(hbitp)
|
||
b >>= 4
|
||
nb -= 4
|
||
|
||
case ptrSize == 8 && h.shift == 2:
|
||
// Ptrmask and heap bitmap are misaligned.
|
||
// The bits for the first two words are in a byte shared with another object
|
||
// and must be updated atomically.
|
||
// NOTE(rsc): The atomic here may not be necessary.
|
||
// We took care of 1-word and 2-word objects above,
|
||
// so this is at least a 6-word object, so our start bits
|
||
// are shared only with the type bits of another object,
|
||
// not with its mark bit. Since there is only one allocation
|
||
// from a given span at a time, we should be able to set
|
||
// these bits non-atomically. Not worth the risk right now.
|
||
hb = (b & 3) << (2 * heapBitsShift)
|
||
b >>= 2
|
||
nb -= 2
|
||
// Note: no bitMarker in hb because the first two words don't get markers from us.
|
||
if gcphase == _GCoff {
|
||
*hbitp |= uint8(hb)
|
||
} else {
|
||
atomicor8(hbitp, uint8(hb))
|
||
}
|
||
hbitp = subtract1(hbitp)
|
||
if w += 2; w >= nw {
|
||
// We know that there is more data, because we handled 2-word objects above.
|
||
// This must be at least a 6-word object. If we're out of pointer words,
|
||
// mark no scan in next bitmap byte and finish.
|
||
hb = 0
|
||
w += 4
|
||
goto Phase3
|
||
}
|
||
}
|
||
|
||
// Phase 2: Full bytes in bitmap, up to but not including write to last byte (full or partial) in bitmap.
|
||
// The loop computes the bits for that last write but does not execute the write;
|
||
// it leaves the bits in hb for processing by phase 3.
|
||
// To avoid repeated adjustment of nb, we subtract out the 4 bits we're going to
|
||
// use in the first half of the loop right now, and then we only adjust nb explicitly
|
||
// if the 8 bits used by each iteration isn't balanced by 8 bits loaded mid-loop.
|
||
nb -= 4
|
||
for {
|
||
// Emit bitmap byte.
|
||
// b has at least nb+4 bits, with one exception:
|
||
// if w+4 >= nw, then b has only nw-w bits,
|
||
// but we'll stop at the break and then truncate
|
||
// appropriately in Phase 3.
|
||
hb = b & bitPointerAll
|
||
hb |= bitMarkedAll
|
||
if w += 4; w >= nw {
|
||
break
|
||
}
|
||
*hbitp = uint8(hb)
|
||
hbitp = subtract1(hbitp)
|
||
b >>= 4
|
||
|
||
// Load more bits. b has nb right now.
|
||
if p != endp {
|
||
// Fast path: keep reading from ptrmask.
|
||
// nb unmodified: we just loaded 8 bits,
|
||
// and the next iteration will consume 8 bits,
|
||
// leaving us with the same nb the next time we're here.
|
||
if nb < 8 {
|
||
b |= uintptr(*p) << nb
|
||
p = add1(p)
|
||
} else {
|
||
// Reduce the number of bits in b.
|
||
// This is important if we skipped
|
||
// over a scalar tail, since nb could
|
||
// be larger than the bit width of b.
|
||
nb -= 8
|
||
}
|
||
} else if p == nil {
|
||
// Almost as fast path: track bit count and refill from pbits.
|
||
// For short repetitions.
|
||
if nb < 8 {
|
||
b |= pbits << nb
|
||
nb += endnb
|
||
}
|
||
nb -= 8 // for next iteration
|
||
} else {
|
||
// Slow path: reached end of ptrmask.
|
||
// Process final partial byte and rewind to start.
|
||
b |= uintptr(*p) << nb
|
||
nb += endnb
|
||
if nb < 8 {
|
||
b |= uintptr(*ptrmask) << nb
|
||
p = add1(ptrmask)
|
||
} else {
|
||
nb -= 8
|
||
p = ptrmask
|
||
}
|
||
}
|
||
|
||
// Emit bitmap byte.
|
||
hb = b & bitPointerAll
|
||
hb |= bitMarkedAll
|
||
if w += 4; w >= nw {
|
||
break
|
||
}
|
||
*hbitp = uint8(hb)
|
||
hbitp = subtract1(hbitp)
|
||
b >>= 4
|
||
}
|
||
|
||
Phase3:
|
||
// Phase 3: Write last byte or partial byte and zero the rest of the bitmap entries.
|
||
if w > nw {
|
||
// Counting the 4 entries in hb not yet written to memory,
|
||
// there are more entries than possible pointer slots.
|
||
// Discard the excess entries (can't be more than 3).
|
||
mask := uintptr(1)<<(4-(w-nw)) - 1
|
||
hb &= mask | mask<<4 // apply mask to both pointer bits and mark bits
|
||
}
|
||
|
||
// Change nw from counting possibly-pointer words to total words in allocation.
|
||
nw = size / ptrSize
|
||
|
||
// Write whole bitmap bytes.
|
||
// The first is hb, the rest are zero.
|
||
if w <= nw {
|
||
*hbitp = uint8(hb)
|
||
hbitp = subtract1(hbitp)
|
||
hb = 0 // for possible final half-byte below
|
||
for w += 4; w <= nw; w += 4 {
|
||
*hbitp = 0
|
||
hbitp = subtract1(hbitp)
|
||
}
|
||
}
|
||
|
||
// Write final partial bitmap byte if any.
|
||
// We know w > nw, or else we'd still be in the loop above.
|
||
// It can be bigger only due to the 4 entries in hb that it counts.
|
||
// If w == nw+4 then there's nothing left to do: we wrote all nw entries
|
||
// and can discard the 4 sitting in hb.
|
||
// But if w == nw+2, we need to write first two in hb.
|
||
// The byte is shared with the next object so we may need an atomic.
|
||
if w == nw+2 {
|
||
if gcphase == _GCoff {
|
||
*hbitp = *hbitp&^(bitPointer|bitMarked|(bitPointer|bitMarked)<<heapBitsShift) | uint8(hb)
|
||
} else {
|
||
atomicand8(hbitp, ^uint8(bitPointer|bitMarked|(bitPointer|bitMarked)<<heapBitsShift))
|
||
atomicor8(hbitp, uint8(hb))
|
||
}
|
||
}
|
||
|
||
Phase4:
|
||
// Phase 4: all done, but perhaps double check.
|
||
if doubleCheck {
|
||
end := heapBitsForAddr(x + size)
|
||
if typ.kind&kindGCProg == 0 && (hbitp != end.bitp || (w == nw+2) != (end.shift == 2)) {
|
||
println("ended at wrong bitmap byte for", *typ._string, "x", dataSize/typ.size)
|
||
print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
|
||
print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
|
||
h0 := heapBitsForAddr(x)
|
||
print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
|
||
print("ended at hbitp=", hbitp, " but next starts at bitp=", end.bitp, " shift=", end.shift, "\n")
|
||
throw("bad heapBitsSetType")
|
||
}
|
||
|
||
// Double-check that bits to be written were written correctly.
|
||
// Does not check that other bits were not written, unfortunately.
|
||
h := heapBitsForAddr(x)
|
||
nptr := typ.ptrdata / ptrSize
|
||
ndata := typ.size / ptrSize
|
||
count := dataSize / typ.size
|
||
totalptr := ((count-1)*typ.size + typ.ptrdata) / ptrSize
|
||
for i := uintptr(0); i < size/ptrSize; i++ {
|
||
j := i % ndata
|
||
var have, want uint8
|
||
have = (*h.bitp >> h.shift) & (bitPointer | bitMarked)
|
||
if i >= totalptr {
|
||
want = 0 // deadmarker
|
||
if typ.kind&kindGCProg != 0 && i < (totalptr+3)/4*4 {
|
||
want = bitMarked
|
||
}
|
||
} else {
|
||
if j < nptr && (*addb(ptrmask, j/8)>>(j%8))&1 != 0 {
|
||
want |= bitPointer
|
||
}
|
||
if i >= 2 {
|
||
want |= bitMarked
|
||
} else {
|
||
have &^= bitMarked
|
||
}
|
||
}
|
||
if have != want {
|
||
println("mismatch writing bits for", *typ._string, "x", dataSize/typ.size)
|
||
print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n")
|
||
print("kindGCProg=", typ.kind&kindGCProg != 0, "\n")
|
||
print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n")
|
||
h0 := heapBitsForAddr(x)
|
||
print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n")
|
||
print("current bits h.bitp=", h.bitp, " h.shift=", h.shift, " *h.bitp=", hex(*h.bitp), "\n")
|
||
print("ptrmask=", ptrmask, " p=", p, " endp=", endp, " endnb=", endnb, " pbits=", hex(pbits), " b=", hex(b), " nb=", nb, "\n")
|
||
println("at word", i, "offset", i*ptrSize, "have", have, "want", want)
|
||
if typ.kind&kindGCProg != 0 {
|
||
println("GC program:")
|
||
dumpGCProg(addb(typ.gcdata, 4))
|
||
}
|
||
throw("bad heapBitsSetType")
|
||
}
|
||
h = h.next()
|
||
}
|
||
if ptrmask == debugPtrmask.data {
|
||
unlock(&debugPtrmask.lock)
|
||
}
|
||
}
|
||
}
|
||
|
||
var debugPtrmask struct {
|
||
lock mutex
|
||
data *byte
|
||
}
|
||
|
||
// heapBitsSetTypeGCProg implements heapBitsSetType using a GC program.
|
||
// progSize is the size of the memory described by the program.
|
||
// elemSize is the size of the element that the GC program describes (a prefix of).
|
||
// dataSize is the total size of the intended data, a multiple of elemSize.
|
||
// allocSize is the total size of the allocated memory.
|
||
//
|
||
// GC programs are only used for large allocations.
|
||
// heapBitsSetType requires that allocSize is a multiple of 4 words,
|
||
// so that the relevant bitmap bytes are not shared with surrounding
|
||
// objects and need not be accessed with atomic instructions.
|
||
func heapBitsSetTypeGCProg(h heapBits, progSize, elemSize, dataSize, allocSize uintptr, prog *byte) {
|
||
if ptrSize == 8 && allocSize%(4*ptrSize) != 0 {
|
||
// Alignment will be wrong.
|
||
throw("heapBitsSetTypeGCProg: small allocation")
|
||
}
|
||
var totalBits uintptr
|
||
if elemSize == dataSize {
|
||
totalBits = runGCProg(prog, nil, h.bitp, 2)
|
||
if totalBits*ptrSize != progSize {
|
||
println("runtime: heapBitsSetTypeGCProg: total bits", totalBits, "but progSize", progSize)
|
||
throw("heapBitsSetTypeGCProg: unexpected bit count")
|
||
}
|
||
} else {
|
||
count := dataSize / elemSize
|
||
|
||
// Piece together program trailer to run after prog that does:
|
||
// literal(0)
|
||
// repeat(1, elemSize-progSize-1) // zeros to fill element size
|
||
// repeat(elemSize, count-1) // repeat that element for count
|
||
// This zero-pads the data remaining in the first element and then
|
||
// repeats that first element to fill the array.
|
||
var trailer [40]byte // 3 varints (max 10 each) + some bytes
|
||
i := 0
|
||
if n := elemSize/ptrSize - progSize/ptrSize; n > 0 {
|
||
// literal(0)
|
||
trailer[i] = 0x01
|
||
i++
|
||
trailer[i] = 0
|
||
i++
|
||
if n > 1 {
|
||
// repeat(1, n-1)
|
||
trailer[i] = 0x81
|
||
i++
|
||
n--
|
||
for ; n >= 0x80; n >>= 7 {
|
||
trailer[i] = byte(n | 0x80)
|
||
i++
|
||
}
|
||
trailer[i] = byte(n)
|
||
i++
|
||
}
|
||
}
|
||
// repeat(elemSize/ptrSize, count-1)
|
||
trailer[i] = 0x80
|
||
i++
|
||
n := elemSize / ptrSize
|
||
for ; n >= 0x80; n >>= 7 {
|
||
trailer[i] = byte(n | 0x80)
|
||
i++
|
||
}
|
||
trailer[i] = byte(n)
|
||
i++
|
||
n = count - 1
|
||
for ; n >= 0x80; n >>= 7 {
|
||
trailer[i] = byte(n | 0x80)
|
||
i++
|
||
}
|
||
trailer[i] = byte(n)
|
||
i++
|
||
trailer[i] = 0
|
||
i++
|
||
|
||
runGCProg(prog, &trailer[0], h.bitp, 2)
|
||
|
||
// Even though we filled in the full array just now,
|
||
// record that we only filled in up to the ptrdata of the
|
||
// last element. This will cause the code below to
|
||
// memclr the dead section of the final array element,
|
||
// so that scanobject can stop early in the final element.
|
||
totalBits = (elemSize*(count-1) + progSize) / ptrSize
|
||
}
|
||
endProg := unsafe.Pointer(subtractb(h.bitp, (totalBits+3)/4))
|
||
endAlloc := unsafe.Pointer(subtractb(h.bitp, allocSize/heapBitmapScale))
|
||
memclr(add(endAlloc, 1), uintptr(endProg)-uintptr(endAlloc))
|
||
}
|
||
|
||
// progToPointerMask returns the 1-bit pointer mask output by the GC program prog.
|
||
// size the size of the region described by prog, in bytes.
|
||
// The resulting bitvector will have no more than size/ptrSize bits.
|
||
func progToPointerMask(prog *byte, size uintptr) bitvector {
|
||
n := (size/ptrSize + 7) / 8
|
||
x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1]
|
||
x[len(x)-1] = 0xa1 // overflow check sentinel
|
||
n = runGCProg(prog, nil, &x[0], 1)
|
||
if x[len(x)-1] != 0xa1 {
|
||
throw("progToPointerMask: overflow")
|
||
}
|
||
return bitvector{int32(n), &x[0]}
|
||
}
|
||
|
||
// Packed GC pointer bitmaps, aka GC programs.
|
||
//
|
||
// For large types containing arrays, the type information has a
|
||
// natural repetition that can be encoded to save space in the
|
||
// binary and in the memory representation of the type information.
|
||
//
|
||
// The encoding is a simple Lempel-Ziv style bytecode machine
|
||
// with the following instructions:
|
||
//
|
||
// 00000000: stop
|
||
// 0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes
|
||
// 10000000 n c: repeat the previous n bits c times; n, c are varints
|
||
// 1nnnnnnn c: repeat the previous n bits c times; c is a varint
|
||
|
||
// runGCProg executes the GC program prog, and then trailer if non-nil,
|
||
// writing to dst with entries of the given size.
|
||
// If size == 1, dst is a 1-bit pointer mask laid out moving forward from dst.
|
||
// If size == 2, dst is the 2-bit heap bitmap, and writes move backward
|
||
// starting at dst (because the heap bitmap does). In this case, the caller guarantees
|
||
// that only whole bytes in dst need to be written.
|
||
//
|
||
// runGCProg returns the number of 1- or 2-bit entries written to memory.
|
||
func runGCProg(prog, trailer, dst *byte, size int) uintptr {
|
||
dstStart := dst
|
||
|
||
// Bits waiting to be written to memory.
|
||
var bits uintptr
|
||
var nbits uintptr
|
||
|
||
p := prog
|
||
Run:
|
||
for {
|
||
// Flush accumulated full bytes.
|
||
// The rest of the loop assumes that nbits <= 7.
|
||
for ; nbits >= 8; nbits -= 8 {
|
||
if size == 1 {
|
||
*dst = uint8(bits)
|
||
dst = add1(dst)
|
||
bits >>= 8
|
||
} else {
|
||
v := bits&bitPointerAll | bitMarkedAll
|
||
*dst = uint8(v)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
v = bits&bitPointerAll | bitMarkedAll
|
||
*dst = uint8(v)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
}
|
||
}
|
||
|
||
// Process one instruction.
|
||
inst := uintptr(*p)
|
||
p = add1(p)
|
||
n := inst & 0x7F
|
||
if inst&0x80 == 0 {
|
||
// Literal bits; n == 0 means end of program.
|
||
if n == 0 {
|
||
// Program is over; continue in trailer if present.
|
||
if trailer != nil {
|
||
//println("trailer")
|
||
p = trailer
|
||
trailer = nil
|
||
continue
|
||
}
|
||
//println("done")
|
||
break Run
|
||
}
|
||
//println("lit", n, dst)
|
||
nbyte := n / 8
|
||
for i := uintptr(0); i < nbyte; i++ {
|
||
bits |= uintptr(*p) << nbits
|
||
p = add1(p)
|
||
if size == 1 {
|
||
*dst = uint8(bits)
|
||
dst = add1(dst)
|
||
bits >>= 8
|
||
} else {
|
||
v := bits&0xf | bitMarkedAll
|
||
*dst = uint8(v)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
v = bits&0xf | bitMarkedAll
|
||
*dst = uint8(v)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
}
|
||
}
|
||
if n %= 8; n > 0 {
|
||
bits |= uintptr(*p) << nbits
|
||
p = add1(p)
|
||
nbits += n
|
||
}
|
||
continue Run
|
||
}
|
||
|
||
// Repeat. If n == 0, it is encoded in a varint in the next bytes.
|
||
if n == 0 {
|
||
for off := uint(0); ; off += 7 {
|
||
x := uintptr(*p)
|
||
p = add1(p)
|
||
n |= (x & 0x7F) << off
|
||
if x&0x80 == 0 {
|
||
break
|
||
}
|
||
}
|
||
}
|
||
|
||
// Count is encoded in a varint in the next bytes.
|
||
c := uintptr(0)
|
||
for off := uint(0); ; off += 7 {
|
||
x := uintptr(*p)
|
||
p = add1(p)
|
||
c |= (x & 0x7F) << off
|
||
if x&0x80 == 0 {
|
||
break
|
||
}
|
||
}
|
||
c *= n // now total number of bits to copy
|
||
|
||
// If the number of bits being repeated is small, load them
|
||
// into a register and use that register for the entire loop
|
||
// instead of repeatedly reading from memory.
|
||
// Handling fewer than 8 bits here makes the general loop simpler.
|
||
// The cutoff is ptrSize*8 - 7 to guarantee that when we add
|
||
// the pattern to a bit buffer holding at most 7 bits (a partial byte)
|
||
// it will not overflow.
|
||
src := dst
|
||
const maxBits = ptrSize*8 - 7
|
||
if n <= maxBits {
|
||
// Start with bits in output buffer.
|
||
pattern := bits
|
||
npattern := nbits
|
||
|
||
// If we need more bits, fetch them from memory.
|
||
if size == 1 {
|
||
src = subtract1(src)
|
||
for npattern < n {
|
||
pattern <<= 8
|
||
pattern |= uintptr(*src)
|
||
src = subtract1(src)
|
||
npattern += 8
|
||
}
|
||
} else {
|
||
src = add1(src)
|
||
for npattern < n {
|
||
pattern <<= 4
|
||
pattern |= uintptr(*src) & 0xf
|
||
src = add1(src)
|
||
npattern += 4
|
||
}
|
||
}
|
||
|
||
// We started with the whole bit output buffer,
|
||
// and then we loaded bits from whole bytes.
|
||
// Either way, we might now have too many instead of too few.
|
||
// Discard the extra.
|
||
if npattern > n {
|
||
pattern >>= npattern - n
|
||
npattern = n
|
||
}
|
||
|
||
// Replicate pattern to at most maxBits.
|
||
if npattern == 1 {
|
||
// One bit being repeated.
|
||
// If the bit is 1, make the pattern all 1s.
|
||
// If the bit is 0, the pattern is already all 0s,
|
||
// but we can claim that the number of bits
|
||
// in the word is equal to the number we need (c),
|
||
// because right shift of bits will zero fill.
|
||
if pattern == 1 {
|
||
pattern = 1<<maxBits - 1
|
||
npattern = maxBits
|
||
} else {
|
||
npattern = c
|
||
}
|
||
} else {
|
||
b := pattern
|
||
nb := npattern
|
||
if nb+nb <= maxBits {
|
||
// Double pattern until the whole uintptr is filled.
|
||
for nb <= ptrSize*8 {
|
||
b |= b << nb
|
||
nb += nb
|
||
}
|
||
// Trim away incomplete copy of original pattern in high bits.
|
||
// TODO(rsc): Replace with table lookup or loop on systems without divide?
|
||
nb = maxBits / npattern * npattern
|
||
b &= 1<<nb - 1
|
||
pattern = b
|
||
npattern = nb
|
||
}
|
||
}
|
||
|
||
// Add pattern to bit buffer and flush bit buffer, c/npattern times.
|
||
// Since pattern contains >8 bits, there will be full bytes to flush
|
||
// on each iteration.
|
||
for ; c >= npattern; c -= npattern {
|
||
bits |= pattern << nbits
|
||
nbits += npattern
|
||
if size == 1 {
|
||
for nbits >= 8 {
|
||
*dst = uint8(bits)
|
||
dst = add1(dst)
|
||
bits >>= 8
|
||
nbits -= 8
|
||
}
|
||
} else {
|
||
for nbits >= 4 {
|
||
*dst = uint8(bits&0xf | bitMarkedAll)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
nbits -= 4
|
||
}
|
||
}
|
||
}
|
||
|
||
// Add final fragment to bit buffer.
|
||
if c > 0 {
|
||
pattern &= 1<<c - 1
|
||
bits |= pattern << nbits
|
||
nbits += c
|
||
}
|
||
continue Run
|
||
}
|
||
|
||
// Repeat; n too large to fit in a register.
|
||
// Since nbits <= 7, we know the first few bytes of repeated data
|
||
// are already written to memory.
|
||
off := n - nbits // n > nbits because n > maxBits and nbits <= 7
|
||
if size == 1 {
|
||
// Leading src fragment.
|
||
src = subtractb(src, (off+7)/8)
|
||
if frag := off & 7; frag != 0 {
|
||
bits |= uintptr(*src) >> (8 - frag) << nbits
|
||
src = add1(src)
|
||
nbits += frag
|
||
c -= frag
|
||
}
|
||
// Main loop: load one byte, write another.
|
||
// The bits are rotating through the bit buffer.
|
||
for i := c / 8; i > 0; i-- {
|
||
bits |= uintptr(*src) << nbits
|
||
src = add1(src)
|
||
*dst = uint8(bits)
|
||
dst = add1(dst)
|
||
bits >>= 8
|
||
}
|
||
// Final src fragment.
|
||
if c %= 8; c > 0 {
|
||
bits |= (uintptr(*src) & (1<<c - 1)) << nbits
|
||
nbits += c
|
||
}
|
||
} else {
|
||
// Leading src fragment.
|
||
src = addb(src, (off+3)/4)
|
||
if frag := off & 3; frag != 0 {
|
||
bits |= (uintptr(*src) & 0xf) >> (4 - frag) << nbits
|
||
src = subtract1(src)
|
||
nbits += frag
|
||
c -= frag
|
||
}
|
||
// Main loop: load one byte, write another.
|
||
// The bits are rotating through the bit buffer.
|
||
for i := c / 4; i > 0; i-- {
|
||
bits |= (uintptr(*src) & 0xf) << nbits
|
||
src = subtract1(src)
|
||
*dst = uint8(bits&0xf | bitMarkedAll)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
}
|
||
// Final src fragment.
|
||
if c %= 4; c > 0 {
|
||
bits |= (uintptr(*src) & (1<<c - 1)) << nbits
|
||
nbits += c
|
||
}
|
||
}
|
||
}
|
||
|
||
// Write any final bits out, using full-byte writes, even for the final byte.
|
||
var totalBits uintptr
|
||
if size == 1 {
|
||
totalBits = (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*8 + nbits
|
||
nbits += -nbits & 7
|
||
for ; nbits > 0; nbits -= 8 {
|
||
*dst = uint8(bits)
|
||
dst = add1(dst)
|
||
bits >>= 8
|
||
}
|
||
} else {
|
||
totalBits = (uintptr(unsafe.Pointer(dstStart))-uintptr(unsafe.Pointer(dst)))*4 + nbits
|
||
nbits += -nbits & 3
|
||
for ; nbits > 0; nbits -= 4 {
|
||
v := bits&0xf | bitMarkedAll
|
||
*dst = uint8(v)
|
||
dst = subtract1(dst)
|
||
bits >>= 4
|
||
}
|
||
// Clear the mark bits in the first two entries.
|
||
// They are the actual mark and checkmark bits,
|
||
// not non-dead markers. It simplified the code
|
||
// above to set the marker in every bit written and
|
||
// then clear these two as a special case at the end.
|
||
*dstStart &^= bitMarked | bitMarked<<heapBitsShift
|
||
}
|
||
return totalBits
|
||
}
|
||
|
||
func dumpGCProg(p *byte) {
|
||
nptr := 0
|
||
for {
|
||
x := *p
|
||
p = add1(p)
|
||
if x == 0 {
|
||
print("\t", nptr, " end\n")
|
||
break
|
||
}
|
||
if x&0x80 == 0 {
|
||
print("\t", nptr, " lit ", x, ":")
|
||
n := int(x+7) / 8
|
||
for i := 0; i < n; i++ {
|
||
print(" ", hex(*p))
|
||
p = add1(p)
|
||
}
|
||
print("\n")
|
||
nptr += int(x)
|
||
} else {
|
||
nbit := int(x &^ 0x80)
|
||
if nbit == 0 {
|
||
for nb := uint(0); ; nb += 7 {
|
||
x := *p
|
||
p = add1(p)
|
||
nbit |= int(x&0x7f) << nb
|
||
if x&0x80 == 0 {
|
||
break
|
||
}
|
||
}
|
||
}
|
||
count := 0
|
||
for nb := uint(0); ; nb += 7 {
|
||
x := *p
|
||
p = add1(p)
|
||
count |= int(x&0x7f) << nb
|
||
if x&0x80 == 0 {
|
||
break
|
||
}
|
||
}
|
||
print("\t", nptr, " repeat ", nbit, " × ", count, "\n")
|
||
nptr += nbit * count
|
||
}
|
||
}
|
||
}
|
||
|
||
// Testing.
|
||
|
||
func getgcmaskcb(frame *stkframe, ctxt unsafe.Pointer) bool {
|
||
target := (*stkframe)(ctxt)
|
||
if frame.sp <= target.sp && target.sp < frame.varp {
|
||
*target = *frame
|
||
return false
|
||
}
|
||
return true
|
||
}
|
||
|
||
// gcbits returns the GC type info for x, for testing.
|
||
// The result is the bitmap entries (0 or 1), one entry per byte.
|
||
//go:linkname reflect_gcbits reflect.gcbits
|
||
func reflect_gcbits(x interface{}) []byte {
|
||
ret := getgcmask(x)
|
||
typ := (*ptrtype)(unsafe.Pointer((*eface)(unsafe.Pointer(&x))._type)).elem
|
||
nptr := typ.ptrdata / ptrSize
|
||
for uintptr(len(ret)) > nptr && ret[len(ret)-1] == 0 {
|
||
ret = ret[:len(ret)-1]
|
||
}
|
||
return ret
|
||
}
|
||
|
||
// Returns GC type info for object p for testing.
|
||
func getgcmask(ep interface{}) (mask []byte) {
|
||
e := *(*eface)(unsafe.Pointer(&ep))
|
||
p := e.data
|
||
t := e._type
|
||
// data or bss
|
||
for datap := &firstmoduledata; datap != nil; datap = datap.next {
|
||
// data
|
||
if datap.data <= uintptr(p) && uintptr(p) < datap.edata {
|
||
bitmap := datap.gcdatamask.bytedata
|
||
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
|
||
mask = make([]byte, n/ptrSize)
|
||
for i := uintptr(0); i < n; i += ptrSize {
|
||
off := (uintptr(p) + i - datap.data) / ptrSize
|
||
mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
|
||
}
|
||
return
|
||
}
|
||
|
||
// bss
|
||
if datap.bss <= uintptr(p) && uintptr(p) < datap.ebss {
|
||
bitmap := datap.gcbssmask.bytedata
|
||
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
|
||
mask = make([]byte, n/ptrSize)
|
||
for i := uintptr(0); i < n; i += ptrSize {
|
||
off := (uintptr(p) + i - datap.bss) / ptrSize
|
||
mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
|
||
}
|
||
return
|
||
}
|
||
}
|
||
|
||
// heap
|
||
var n uintptr
|
||
var base uintptr
|
||
if mlookup(uintptr(p), &base, &n, nil) != 0 {
|
||
mask = make([]byte, n/ptrSize)
|
||
for i := uintptr(0); i < n; i += ptrSize {
|
||
hbits := heapBitsForAddr(base + i)
|
||
if hbits.isPointer() {
|
||
mask[i/ptrSize] = 1
|
||
}
|
||
if i >= 2*ptrSize && !hbits.isMarked() {
|
||
mask = mask[:i/ptrSize]
|
||
break
|
||
}
|
||
}
|
||
return
|
||
}
|
||
|
||
// stack
|
||
if _g_ := getg(); _g_.m.curg.stack.lo <= uintptr(p) && uintptr(p) < _g_.m.curg.stack.hi {
|
||
var frame stkframe
|
||
frame.sp = uintptr(p)
|
||
_g_ := getg()
|
||
gentraceback(_g_.m.curg.sched.pc, _g_.m.curg.sched.sp, 0, _g_.m.curg, 0, nil, 1000, getgcmaskcb, noescape(unsafe.Pointer(&frame)), 0)
|
||
if frame.fn != nil {
|
||
f := frame.fn
|
||
targetpc := frame.continpc
|
||
if targetpc == 0 {
|
||
return
|
||
}
|
||
if targetpc != f.entry {
|
||
targetpc--
|
||
}
|
||
pcdata := pcdatavalue(f, _PCDATA_StackMapIndex, targetpc)
|
||
if pcdata == -1 {
|
||
return
|
||
}
|
||
stkmap := (*stackmap)(funcdata(f, _FUNCDATA_LocalsPointerMaps))
|
||
if stkmap == nil || stkmap.n <= 0 {
|
||
return
|
||
}
|
||
bv := stackmapdata(stkmap, pcdata)
|
||
size := uintptr(bv.n) * ptrSize
|
||
n := (*ptrtype)(unsafe.Pointer(t)).elem.size
|
||
mask = make([]byte, n/ptrSize)
|
||
for i := uintptr(0); i < n; i += ptrSize {
|
||
bitmap := bv.bytedata
|
||
off := (uintptr(p) + i - frame.varp + size) / ptrSize
|
||
mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1
|
||
}
|
||
}
|
||
return
|
||
}
|
||
|
||
// otherwise, not something the GC knows about.
|
||
// possibly read-only data, like malloc(0).
|
||
// must not have pointers
|
||
return
|
||
}
|