// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // UDP sockets package net import "errors" var ErrWriteToConnected = errors.New("use of WriteTo with pre-connected UDP") // UDPAddr represents the address of a UDP end point. type UDPAddr struct { IP IP Port int Zone string // IPv6 scoped addressing zone } // Network returns the address's network name, "udp". func (a *UDPAddr) Network() string { return "udp" } func (a *UDPAddr) String() string { if a == nil { return "" } if a.Zone != "" { return JoinHostPort(a.IP.String()+"%"+a.Zone, itoa(a.Port)) } return JoinHostPort(a.IP.String(), itoa(a.Port)) } // ResolveUDPAddr parses addr as a UDP address of the form "host:port" // or "[ipv6-host%zone]:port" and resolves a pair of domain name and // port name on the network net, which must be "udp", "udp4" or // "udp6". A literal address or host name for IPv6 must be enclosed // in square brackets, as in "[::1]:80", "[ipv6-host]:http" or // "[ipv6-host%zone]:80". func ResolveUDPAddr(net, addr string) (*UDPAddr, error) { switch net { case "udp", "udp4", "udp6": case "": // a hint wildcard for Go 1.0 undocumented behavior net = "udp" default: return nil, UnknownNetworkError(net) } a, err := resolveInternetAddr(net, addr, noDeadline) if err != nil { return nil, err } return a.(*UDPAddr), nil }