// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // See malloc.h for overview. // // TODO(rsc): double-check stats. // TODO(rsc): solve "stack overflow during malloc" problem. #include "runtime.h" #include "malloc.h" MHeap mheap; MStats mstats; // Allocate an object of at least size bytes. // Small objects are allocated from the per-thread cache's free lists. // Large objects (> 32 kB) are allocated straight from the heap. void* malloc(uintptr size) { int32 sizeclass; MCache *c; uintptr npages; MSpan *s; void *v; uint32 *ref; if(m->mallocing) throw("malloc - deadlock"); m->mallocing = 1; if(size == 0) size = 1; if(size <= MaxSmallSize) { // Allocate from mcache free lists. sizeclass = SizeToClass(size); size = class_to_size[sizeclass]; c = m->mcache; v = MCache_Alloc(c, sizeclass, size); if(v == nil) throw("out of memory"); mstats.alloc += size; } else { // TODO(rsc): Report tracebacks for very large allocations. // Allocate directly from heap. npages = size >> PageShift; if((size & PageMask) != 0) npages++; s = MHeap_Alloc(&mheap, npages, 0); if(s == nil) throw("out of memory"); mstats.alloc += npages<start << PageShift); } // setup for mark sweep mlookup(v, nil, nil, &ref); *ref = RefNone; m->mallocing = 0; return v; } void* mallocgc(uintptr size) { void *v; v = malloc(size); if(mstats.inuse_pages > mstats.next_gc) gc(0); return v; } // Free the object whose base pointer is v. void free(void *v) { int32 sizeclass, size; uintptr page, tmp; MSpan *s; MCache *c; uint32 *ref; if(v == nil) return; mlookup(v, nil, nil, &ref); *ref = RefFree; // Find size class for v. page = (uintptr)v >> PageShift; sizeclass = MHeapMapCache_GET(&mheap.mapcache, page, tmp); if(sizeclass == 0) { // Missed in cache. s = MHeap_Lookup(&mheap, page); if(s == nil) throw("free - invalid pointer"); sizeclass = s->sizeclass; if(sizeclass == 0) { // Large object. mstats.alloc -= s->npages<npages<mcache; size = class_to_size[sizeclass]; sys_memclr(v, size); mstats.alloc -= size; MCache_Free(c, v, sizeclass, size); } int32 mlookup(void *v, byte **base, uintptr *size, uint32 **ref) { uintptr n, i; byte *p; MSpan *s; s = MHeap_LookupMaybe(&mheap, (uintptr)v>>PageShift); if(s == nil) { if(base) *base = nil; if(size) *size = 0; if(ref) *ref = 0; return 0; } p = (byte*)((uintptr)s->start<sizeclass == 0) { // Large object. if(base) *base = p; if(size) *size = s->npages<gcref0; return 1; } n = class_to_size[s->sizeclass]; i = ((byte*)v - p)/n; if(base) *base = p + i*n; if(size) *size = n; if((byte*)s->gcref < p || (byte*)s->gcref >= p+(s->npages<base sizeclass %d %p gcref %p block %D\n", s->sizeclass, p, s->gcref, s->npages<gcref[i]; return 1; } MCache* allocmcache(void) { return FixAlloc_Alloc(&mheap.cachealloc); } void mallocinit(void) { InitSizes(); MHeap_Init(&mheap, SysAlloc); m->mcache = allocmcache(); // See if it works. free(malloc(1)); } // TODO(rsc): Move elsewhere. enum { NHUNK = 20<<20, PROT_NONE = 0x00, PROT_READ = 0x01, PROT_WRITE = 0x02, PROT_EXEC = 0x04, MAP_FILE = 0x0000, MAP_SHARED = 0x0001, MAP_PRIVATE = 0x0002, MAP_FIXED = 0x0010, MAP_ANON = 0x1000, // not on Linux - TODO(rsc) }; void* SysAlloc(uintptr n) { mstats.sys += n; return sys_mmap(nil, n, PROT_READ|PROT_WRITE, MAP_ANON|MAP_PRIVATE, 0, 0); } void SysUnused(void *v, uintptr n) { USED(v); USED(n); // TODO(rsc): call madvise MADV_DONTNEED } void SysFree(void *v, uintptr n) { USED(v); USED(n); // TODO(rsc): call munmap } // Runtime stubs. extern void *oldmal(uint32); void* mal(uint32 n) { //return oldmal(n); void *v; v = mallocgc(n); if(0) { byte *p; uint32 i; p = v; for(i=0; i %p: byte %d is non-zero\n", n, v, i); throw("mal"); } } } //printf("mal %d %p\n", n, v); // |checkmal to check for overlapping returns. return v; } // Stack allocator uses malloc/free most of the time, // but if we're in the middle of malloc and need stack, // we have to do something else to avoid deadlock. // In that case, we fall back on a fixed-size free-list // allocator, assuming that inside malloc all the stack // frames are small, so that all the stack allocations // will be a single size, the minimum (right now, 5k). struct { Lock; FixAlloc; } stacks; void* stackalloc(uint32 n) { void *v; uint32 *ref; //return oldmal(n); if(m->mallocing) { lock(&stacks); if(stacks.size == 0) FixAlloc_Init(&stacks, n, SysAlloc, nil, nil); if(stacks.size != n) { printf("stackalloc: in malloc, size=%D want %d", stacks.size, n); throw("stackalloc"); } v = FixAlloc_Alloc(&stacks); unlock(&stacks); return v; } v = malloc(n); mlookup(v, nil, nil, &ref); *ref = RefStack; return v; } void stackfree(void *v) { //return; if(m->mallocing) { lock(&stacks); FixAlloc_Free(&stacks, v); unlock(&stacks); return; } free(v); }