// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Tests. package decls import "base" import base2 "base" export const c0 int = 0 export const c1 float = 1. const ( c2 byte = 2; c3 int = 3; c4 float = 4.; ) export type ( Node0 base.Node Node1 *base2.Node ) export type T0 byte export type T1 T0 type ( T2 [10]T0; T3 map [string] int; ) export type T4 struct { f1, f2, f3 int; f4 [] float; }; type ( T5 *T4; ) type F0 () type F1 (a int) type F2 (a, b int, c float) type F3 () bool type F4 (a int) (z T5, ok bool) type F5 (a, b int, c float) (z T5, ok bool) type F6 (a int, b float) bool type F7 (a int, b float, c, d *bool) bool export type M0 (p T5) . (); type ( M1 (p T5) . (a int); M2 (p T5) . (a, b int, c float); M3 (p T5) . () bool; M4 (p T5) . (a int) (z T5, ok bool); ) export type M5 (p T5) . (a, b int, c float) (z T5, ok bool); type T6 chan int type T7 chan<- *T6 type T8 chan-< *T6 type T9 struct { p *T9; q [] *map [int] *T9; f *(x, y *T9) *T9; } export type T11 struct { p *T10; } type T10 struct { p *T11; } type T12 struct { p *T12 } type I0 interface {} type I1 interface { Do0(q *I0); Do1(p *I1) bool; } export type I2 interface { M0(); M1(a int); M2(a, b int, c float); M3() bool; M4(a int) (z T5, ok bool); M5(a, b int, c float) (z T5, ok bool); } var v0 int var v1 float = c1 export var ( v2 T2; v3 struct { f1, f2, f3 *M0; } ) export func f0() {} export func f1(a int) {} func f2(a, b int, c float) {} func f3() bool { return false; } func f4(a int) (z T5, ok bool) {} func f5(a, b int, c float) (z T5, ok bool) { u, v := 0, 0; return; } func (p *T4) m0() {} func (p *T4) m1(a int) {} func (p *T4) m2(a, b int, c float) {} func (p *T4) m3() bool { return false; } func (p *T4) m4(a int) (z T5, ok bool) { return; } func (p *T4) m5(a, b int, c float) (z T5, ok bool) { L: var x = a; } func f2() { type T *T14; } type T14 int;