// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // UDP sockets package net import ( "errors" "time" ) var ErrWriteToConnected = errors.New("use of WriteTo with pre-connected UDP") // UDPAddr represents the address of a UDP end point. type UDPAddr struct { IP IP Port int } // Network returns the address's network name, "udp". func (a *UDPAddr) Network() string { return "udp" } func (a *UDPAddr) String() string { if a == nil { return "" } return JoinHostPort(a.IP.String(), itoa(a.Port)) } // ResolveUDPAddr parses addr as a UDP address of the form // host:port and resolves domain names or port names to // numeric addresses on the network net, which must be "udp", // "udp4" or "udp6". A literal IPv6 host address must be // enclosed in square brackets, as in "[::]:80". func ResolveUDPAddr(net, addr string) (*UDPAddr, error) { return resolveUDPAddr(net, addr, noDeadline) } func resolveUDPAddr(net, addr string, deadline time.Time) (*UDPAddr, error) { ip, port, err := hostPortToIP(net, addr, deadline) if err != nil { return nil, err } return &UDPAddr{ip, port}, nil }