// $G $D/$F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Random malloc test. package main import ( "flag" "math/rand" "runtime" "unsafe" ) var chatty = flag.Bool("v", false, "chatty") var footprint uint64 var allocated uint64 func bigger() { memstats := new(runtime.MemStats) runtime.ReadMemStats(memstats) if f := memstats.Sys; footprint < f { footprint = f if *chatty { println("Footprint", footprint, " for ", allocated) } if footprint > 1e9 { println("too big") panic("fail") } } } // Prime the data structures by allocating one of // each block in order. After this, there should be // little reason to ask for more memory from the OS. func prime() { for i := 0; i < 16; i++ { b := runtime.Alloc(1 << uint(i)) runtime.Free(b) } for i := uintptr(0); i < 256; i++ { b := runtime.Alloc(i << 12) runtime.Free(b) } } func memset(b *byte, c byte, n uintptr) { np := uintptr(n) for i := uintptr(0); i < np; i++ { *(*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(b)) + i)) = c } } func main() { flag.Parse() // prime() var blocks [1]struct { base *byte siz uintptr } for i := 0; i < 1<<10; i++ { if i%(1<<10) == 0 && *chatty { println(i) } b := rand.Int() % len(blocks) if blocks[b].base != nil { // println("Free", blocks[b].siz, blocks[b].base) runtime.Free(blocks[b].base) blocks[b].base = nil allocated -= uint64(blocks[b].siz) continue } siz := uintptr(rand.Int() >> (11 + rand.Uint32()%20)) base := runtime.Alloc(siz) // ptr := uintptr(syscall.BytePtr(base))+uintptr(siz/2) // obj, size, ref, ok := allocator.find(ptr) // if obj != base || *ref != 0 || !ok { // println("find", siz, obj, ref, ok) // panic("fail") // } blocks[b].base = base blocks[b].siz = siz allocated += uint64(siz) // println("Alloc", siz, base) memset(base, 0xbb, siz) bigger() } }