// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Garbage collector: type and heap bitmaps. // // Stack, data, and bss bitmaps // // Stack frames and global variables in the data and bss sections are described // by 1-bit bitmaps in which 0 means uninteresting and 1 means live pointer // to be visited during GC. The bits in each byte are consumed starting with // the low bit: 1<<0, 1<<1, and so on. // // Heap bitmap // // The allocated heap comes from a subset of the memory in the range [start, used), // where start == mheap_.arena_start and used == mheap_.arena_used. // The heap bitmap comprises 2 bits for each pointer-sized word in that range, // stored in bytes indexed backward in memory from start. // That is, the byte at address start-1 holds the 2-bit entries for the four words // start through start+3*ptrSize, the byte at start-2 holds the entries for // start+4*ptrSize through start+7*ptrSize, and so on. // // In each 2-bit entry, the lower bit holds the same information as in the 1-bit // bitmaps: 0 means uninteresting and 1 means live pointer to be visited during GC. // The meaning of the high bit depends on the position of the word being described // in its allocated object. In the first word, the high bit is the GC ``marked'' bit. // In the second word, the high bit is the GC ``checkmarked'' bit (see below). // In the third and later words, the high bit indicates that the object is still // being described. In these words, if a bit pair with a high bit 0 is encountered, // the low bit can also be assumed to be 0, and the object description is over. // This 00 is called the ``dead'' encoding: it signals that the rest of the words // in the object are uninteresting to the garbage collector. // // The 2-bit entries are split when written into the byte, so that the top half // of the byte contains 4 mark bits and the bottom half contains 4 pointer bits. // This form allows a copy from the 1-bit to the 4-bit form to keep the // pointer bits contiguous, instead of having to space them out. // // The code makes use of the fact that the zero value for a heap bitmap // has no live pointer bit set and is (depending on position), not marked, // not checkmarked, and is the dead encoding. // These properties must be preserved when modifying the encoding. // // Checkmarks // // In a concurrent garbage collector, one worries about failing to mark // a live object due to mutations without write barriers or bugs in the // collector implementation. As a sanity check, the GC has a 'checkmark' // mode that retraverses the object graph with the world stopped, to make // sure that everything that should be marked is marked. // In checkmark mode, in the heap bitmap, the high bit of the 2-bit entry // for the second word of the object holds the checkmark bit. // When not in checkmark mode, this bit is set to 1. // // The smallest possible allocation is 8 bytes. On a 32-bit machine, that // means every allocated object has two words, so there is room for the // checkmark bit. On a 64-bit machine, however, the 8-byte allocation is // just one word, so the second bit pair is not available for encoding the // checkmark. However, because non-pointer allocations are combined // into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation // must be a pointer, so the type bit in the first word is not actually needed. // It is still used in general, except in checkmark the type bit is repurposed // as the checkmark bit and then reinitialized (to 1) as the type bit when // finished. package runtime import "unsafe" const ( bitPointer = 1 << 0 bitMarked = 1 << 4 heapBitsShift = 1 // shift offset between successive bitPointer or bitMarked entries heapBitmapScale = ptrSize * (8 / 2) // number of data bytes described by one heap bitmap byte // all mark/pointer bits in a byte bitMarkedAll = bitMarked | bitMarked<= n { return } sysMap(unsafe.Pointer(h.arena_start-n), n-h.bitmap_mapped, h.arena_reserved, &memstats.gc_sys) h.bitmap_mapped = n } // heapBits provides access to the bitmap bits for a single heap word. // The methods on heapBits take value receivers so that the compiler // can more easily inline calls to those methods and registerize the // struct fields independently. type heapBits struct { bitp *uint8 shift uint32 } // heapBitsForAddr returns the heapBits for the address addr. // The caller must have already checked that addr is in the range [mheap_.arena_start, mheap_.arena_used). // // nosplit because it is used during write barriers and must not be preempted. //go:nosplit func heapBitsForAddr(addr uintptr) heapBits { // 2 bits per work, 4 pairs per byte, and a mask is hard coded. off := (addr - mheap_.arena_start) / ptrSize return heapBits{(*uint8)(unsafe.Pointer(mheap_.arena_start - off/4 - 1)), uint32(off & 3)} } // heapBitsForSpan returns the heapBits for the span base address base. func heapBitsForSpan(base uintptr) (hbits heapBits) { if base < mheap_.arena_start || base >= mheap_.arena_used { throw("heapBitsForSpan: base out of range") } hbits = heapBitsForAddr(base) if hbits.shift != 0 { throw("heapBitsForSpan: unaligned start") } return hbits } // heapBitsForObject returns the base address for the heap object // containing the address p, along with the heapBits for base. // If p does not point into a heap object, // return base == 0 // otherwise return the base of the object. func heapBitsForObject(p uintptr) (base uintptr, hbits heapBits, s *mspan) { arenaStart := mheap_.arena_start if p < arenaStart || p >= mheap_.arena_used { return } off := p - arenaStart idx := off >> _PageShift // p points into the heap, but possibly to the middle of an object. // Consult the span table to find the block beginning. k := p >> _PageShift s = h_spans[idx] if s == nil || pageID(k) < s.start || p >= s.limit || s.state != mSpanInUse { if s == nil || s.state == _MSpanStack { // If s is nil, the virtual address has never been part of the heap. // This pointer may be to some mmap'd region, so we allow it. // Pointers into stacks are also ok, the runtime manages these explicitly. return } // The following ensures that we are rigorous about what data // structures hold valid pointers. // TODO(rsc): Check if this still happens. if true { // Still happens sometimes. We don't know why. printlock() print("runtime:objectstart Span weird: p=", hex(p), " k=", hex(k)) if s == nil { print(" s=nil\n") } else { print(" s.start=", hex(s.start<<_PageShift), " s.limit=", hex(s.limit), " s.state=", s.state, "\n") } printunlock() throw("objectstart: bad pointer in unexpected span") } return } // If this span holds object of a power of 2 size, just mask off the bits to // the interior of the object. Otherwise use the size to get the base. if s.baseMask != 0 { // optimize for power of 2 sized objects. base = s.base() base = base + (p-base)&s.baseMask // base = p & s.baseMask is faster for small spans, // but doesn't work for large spans. // Overall, it's faster to use the more general computation above. } else { base = s.base() if p-base >= s.elemsize { // n := (p - base) / s.elemsize, using division by multiplication n := uintptr(uint64(p-base) >> s.divShift * uint64(s.divMul) >> s.divShift2) base += n * s.elemsize } } // Now that we know the actual base, compute heapBits to return to caller. hbits = heapBitsForAddr(base) return } // prefetch the bits. func (h heapBits) prefetch() { prefetchnta(uintptr(unsafe.Pointer((h.bitp)))) } // next returns the heapBits describing the next pointer-sized word in memory. // That is, if h describes address p, h.next() describes p+ptrSize. // Note that next does not modify h. The caller must record the result. func (h heapBits) next() heapBits { if h.shift < 3*heapBitsShift { return heapBits{h.bitp, h.shift + heapBitsShift} } return heapBits{subtract1(h.bitp), 0} } // forward returns the heapBits describing n pointer-sized words ahead of h in memory. // That is, if h describes address p, h.forward(n) describes p+n*ptrSize. // h.forward(1) is equivalent to h.next(), just slower. // Note that forward does not modify h. The caller must record the result. // bits returns the heap bits for the current word. func (h heapBits) forward(n uintptr) heapBits { n += uintptr(h.shift) / heapBitsShift return heapBits{subtractb(h.bitp, n/4), uint32(n%4) * heapBitsShift} } // The caller can test isMarked and isPointer by &-ing with bitMarked and bitPointer. // The result includes in its higher bits the bits for subsequent words // described by the same bitmap byte. func (h heapBits) bits() uint32 { return uint32(*h.bitp) >> h.shift } // isMarked reports whether the heap bits have the marked bit set. // h must describe the initial word of the object. func (h heapBits) isMarked() bool { return *h.bitp&(bitMarked<>h.shift)&bitPointer != 0 } // hasPointers reports whether the given object has any pointers. // It must be told how large the object at h is, so that it does not read too // far into the bitmap. // h must describe the initial word of the object. func (h heapBits) hasPointers(size uintptr) bool { if size == ptrSize { // 1-word objects are always pointers return true } // Otherwise, at least a 2-word object, and at least 2-word aligned, // so h.shift is either 0 or 4, so we know we can get the bits for the // first two words out of *h.bitp. // If either of the first two words is a pointer, not pointer free. b := uint32(*h.bitp >> h.shift) if b&(bitPointer|bitPointer<>h.shift)&bitPointer != 0 } // All multiword objects are 2-word aligned, // so we know that the initial word's 2-bit pair // and the second word's 2-bit pair are in the // same heap bitmap byte, *h.bitp. return (*h.bitp>>(heapBitsShift+h.shift))&bitMarked != 0 } // setCheckmarked sets the checkmarked bit. // It must be told how large the object at h is, because the encoding of the // checkmark bit varies by size. // h must describe the initial word of the object. func (h heapBits) setCheckmarked(size uintptr) { if size == ptrSize { atomicor8(h.bitp, bitPointer<> 1 } if bits&1 != 0 { x := (*uintptr)(unsafe.Pointer(p + i)) writebarrierptr_nostore(x, *x) } } } // The methods operating on spans all require that h has been returned // by heapBitsForSpan and that size, n, total are the span layout description // returned by the mspan's layout method. // If total > size*n, it means that there is extra leftover memory in the span, // usually due to rounding. // // TODO(rsc): Perhaps introduce a different heapBitsSpan type. // initSpan initializes the heap bitmap for a span. func (h heapBits) initSpan(size, n, total uintptr) { if total%heapBitmapScale != 0 { throw("initSpan: unaligned length") } nbyte := total / heapBitmapScale if ptrSize == 8 && size == ptrSize { end := h.bitp bitp := subtractb(end, nbyte-1) for { *bitp = bitPointerAll if bitp == end { break } bitp = add1(bitp) } return } memclr(unsafe.Pointer(subtractb(h.bitp, nbyte-1)), nbyte) } // initCheckmarkSpan initializes a span for being checkmarked. // It clears the checkmark bits, which are set to 1 in normal operation. func (h heapBits) initCheckmarkSpan(size, n, total uintptr) { // The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely. if ptrSize == 8 && size == ptrSize { // Checkmark bit is type bit, bottom bit of every 2-bit entry. // Only possible on 64-bit system, since minimum size is 8. // Must clear type bit (checkmark bit) of every word. // The type bit is the lower of every two-bit pair. bitp := h.bitp for i := uintptr(0); i < n; i += 4 { *bitp &^= bitPointerAll bitp = subtract1(bitp) } return } for i := uintptr(0); i < n; i++ { *h.bitp &^= bitMarked << (heapBitsShift + h.shift) h = h.forward(size / ptrSize) } } // clearCheckmarkSpan undoes all the checkmarking in a span. // The actual checkmark bits are ignored, so the only work to do // is to fix the pointer bits. (Pointer bits are ignored by scanobject // but consulted by typedmemmove.) func (h heapBits) clearCheckmarkSpan(size, n, total uintptr) { // The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely. if ptrSize == 8 && size == ptrSize { // Checkmark bit is type bit, bottom bit of every 2-bit entry. // Only possible on 64-bit system, since minimum size is 8. // Must clear type bit (checkmark bit) of every word. // The type bit is the lower of every two-bit pair. bitp := h.bitp for i := uintptr(0); i < n; i += 4 { *bitp |= bitPointerAll bitp = subtract1(bitp) } } } // heapBitsSweepSpan coordinates the sweeping of a span by reading // and updating the corresponding heap bitmap entries. // For each free object in the span, heapBitsSweepSpan sets the type // bits for the first two words (or one for single-word objects) to typeDead // and then calls f(p), where p is the object's base address. // f is expected to add the object to a free list. // For non-free objects, heapBitsSweepSpan turns off the marked bit. func heapBitsSweepSpan(base, size, n uintptr, f func(uintptr)) { h := heapBitsForSpan(base) switch { default: throw("heapBitsSweepSpan") case ptrSize == 8 && size == ptrSize: // Consider mark bits in all four 2-bit entries of each bitmap byte. bitp := h.bitp for i := uintptr(0); i < n; i += 4 { x := uint32(*bitp) // Note that unlike the other size cases, we leave the pointer bits set here. // These are initialized during initSpan when the span is created and left // in place the whole time the span is used for pointer-sized objects. // That lets heapBitsSetType avoid an atomic update to set the pointer bit // during allocation. if x&bitMarked != 0 { x &^= bitMarked } else { f(base + i*ptrSize) } if x&(bitMarked< 2*ptrSize { x = 0 } } *bitp = uint8(x) if i+1 >= n { break } bitp = subtractb(bitp, step) x = uint32(*bitp) if x&(bitMarked<<(2*heapBitsShift)) != 0 { x &^= bitMarked << (2 * heapBitsShift) } else { x &^= (bitMarked|bitPointer)<<(2*heapBitsShift) | (bitMarked|bitPointer)<<(3*heapBitsShift) f(base + (i+1)*size) if size > 2*ptrSize { *subtract1(bitp) = 0 } } *bitp = uint8(x) bitp = subtractb(bitp, step+1) } } } // heapBitsSetType records that the new allocation [x, x+size) // holds in [x, x+dataSize) one or more values of type typ. // (The number of values is given by dataSize / typ.size.) // If dataSize < size, the fragment [x+dataSize, x+size) is // recorded as non-pointer data. // It is known that the type has pointers somewhere; // malloc does not call heapBitsSetType when there are no pointers, // because all free objects are marked as noscan during // heapBitsSweepSpan. // There can only be one allocation from a given span active at a time, // so this code is not racing with other instances of itself, // and we don't allocate from a span until it has been swept, // so this code is not racing with heapBitsSweepSpan. // It is, however, racing with the concurrent GC mark phase, // which can be setting the mark bit in the leading 2-bit entry // of an allocated block. The block we are modifying is not quite // allocated yet, so the GC marker is not racing with updates to x's bits, // but if the start or end of x shares a bitmap byte with an adjacent // object, the GC marker is racing with updates to those object's mark bits. func heapBitsSetType(x, size, dataSize uintptr, typ *_type) { const doubleCheck = false // slow but helpful; enable to test modifications to this code // dataSize is always size rounded up to the next malloc size class, // except in the case of allocating a defer block, in which case // size is sizeof(_defer{}) (at least 6 words) and dataSize may be // arbitrarily larger. // // The checks for size == ptrSize and size == 2*ptrSize can therefore // assume that dataSize == size without checking it explicitly. if ptrSize == 8 && size == ptrSize { // It's one word and it has pointers, it must be a pointer. // In general we'd need an atomic update here if the // concurrent GC were marking objects in this span, // because each bitmap byte describes 3 other objects // in addition to the one being allocated. // However, since all allocated one-word objects are pointers // (non-pointers are aggregated into tinySize allocations), // initSpan sets the pointer bits for us. Nothing to do here. if doubleCheck { h := heapBitsForAddr(x) if !h.isPointer() { throw("heapBitsSetType: pointer bit missing") } } return } h := heapBitsForAddr(x) ptrmask := typ.gcdata // start of 1-bit pointer mask (or GC program, handled below) // Heap bitmap bits for 2-word object are only 4 bits, // so also shared with objects next to it; use atomic updates. // This is called out as a special case primarily for 32-bit systems, // so that on 32-bit systems the code below can assume all objects // are 4-word aligned (because they're all 16-byte aligned). if size == 2*ptrSize { if typ.size == ptrSize { // We're allocating a block big enough to hold two pointers. // On 64-bit, that means the actual object must be two pointers, // or else we'd have used the one-pointer-sized block. // On 32-bit, however, this is the 8-byte block, the smallest one. // So it could be that we're allocating one pointer and this was // just the smallest block available. Distinguish by checking dataSize. // (In general the number of instances of typ being allocated is // dataSize/typ.size.) if ptrSize == 4 && dataSize == ptrSize { // 1 pointer. if gcphase == _GCoff { *h.bitp |= bitPointer << h.shift } else { atomicor8(h.bitp, bitPointer<= nw { goto Phase3 } *hbitp = uint8(hb) hbitp = subtract1(hbitp) b >>= 4 nb -= 4 case ptrSize == 8 && h.shift == 2: // Ptrmask and heap bitmap are misaligned. // The bits for the first two words are in a byte shared with another object // and must be updated atomically. // NOTE(rsc): The atomic here may not be necessary. // We took care of 1-word and 2-word objects above, // so this is at least a 6-word object, so our start bits // are shared only with the type bits of another object, // not with its mark bit. Since there is only one allocation // from a given span at a time, we should be able to set // these bits non-atomically. Not worth the risk right now. hb = (b & 3) << (2 * heapBitsShift) b >>= 2 nb -= 2 // Note: no bitMarker in hb because the first two words don't get markers from us. if gcphase == _GCoff { *hbitp |= uint8(hb) } else { atomicor8(hbitp, uint8(hb)) } hbitp = subtract1(hbitp) if w += 2; w >= nw { // We know that there is more data, because we handled 2-word objects above. // This must be at least a 6-word object. If we're out of pointer words, // mark no scan in next bitmap byte and finish. hb = 0 w += 4 goto Phase3 } } // Phase 2: Full bytes in bitmap, up to but not including write to last byte (full or partial) in bitmap. // The loop computes the bits for that last write but does not execute the write; // it leaves the bits in hb for processing by phase 3. // To avoid repeated adjustment of nb, we subtract out the 4 bits we're going to // use in the first half of the loop right now, and then we only adjust nb explicitly // if the 8 bits used by each iteration isn't balanced by 8 bits loaded mid-loop. nb -= 4 for { // Emit bitmap byte. // b has at least nb+4 bits, with one exception: // if w+4 >= nw, then b has only nw-w bits, // but we'll stop at the break and then truncate // appropriately in Phase 3. hb = b & bitPointerAll hb |= bitMarkedAll if w += 4; w >= nw { break } *hbitp = uint8(hb) hbitp = subtract1(hbitp) b >>= 4 // Load more bits. b has nb right now. if p != endp { // Fast path: keep reading from ptrmask. // nb unmodified: we just loaded 8 bits, // and the next iteration will consume 8 bits, // leaving us with the same nb the next time we're here. if nb < 8 { b |= uintptr(*p) << nb p = add1(p) } else { // Reduce the number of bits in b. // This is important if we skipped // over a scalar tail, since nb could // be larger than the bit width of b. nb -= 8 } } else if p == nil { // Almost as fast path: track bit count and refill from pbits. // For short repetitions. if nb < 8 { b |= pbits << nb nb += endnb } nb -= 8 // for next iteration } else { // Slow path: reached end of ptrmask. // Process final partial byte and rewind to start. b |= uintptr(*p) << nb nb += endnb if nb < 8 { b |= uintptr(*ptrmask) << nb p = add1(ptrmask) } else { nb -= 8 p = ptrmask } } // Emit bitmap byte. hb = b & bitPointerAll hb |= bitMarkedAll if w += 4; w >= nw { break } *hbitp = uint8(hb) hbitp = subtract1(hbitp) b >>= 4 } Phase3: // Phase 3: Write last byte or partial byte and zero the rest of the bitmap entries. if w > nw { // Counting the 4 entries in hb not yet written to memory, // there are more entries than possible pointer slots. // Discard the excess entries (can't be more than 3). mask := uintptr(1)<<(4-(w-nw)) - 1 hb &= mask | mask<<4 // apply mask to both pointer bits and mark bits } // Change nw from counting possibly-pointer words to total words in allocation. nw = size / ptrSize // Write whole bitmap bytes. // The first is hb, the rest are zero. if w <= nw { *hbitp = uint8(hb) hbitp = subtract1(hbitp) hb = 0 // for possible final half-byte below for w += 4; w <= nw; w += 4 { *hbitp = 0 hbitp = subtract1(hbitp) } } // Write final partial bitmap byte if any. // We know w > nw, or else we'd still be in the loop above. // It can be bigger only due to the 4 entries in hb that it counts. // If w == nw+4 then there's nothing left to do: we wrote all nw entries // and can discard the 4 sitting in hb. // But if w == nw+2, we need to write first two in hb. // The byte is shared with the next object so we may need an atomic. if w == nw+2 { if gcphase == _GCoff { *hbitp = *hbitp&^(bitPointer|bitMarked|(bitPointer|bitMarked)<> h.shift) & (bitPointer | bitMarked) if i >= totalptr { want = 0 // deadmarker if typ.kind&kindGCProg != 0 && i < (totalptr+3)/4*4 { want = bitMarked } } else { if j < nptr && (*addb(ptrmask, j/8)>>(j%8))&1 != 0 { want |= bitPointer } if i >= 2 { want |= bitMarked } else { have &^= bitMarked } } if have != want { println("mismatch writing bits for", *typ._string, "x", dataSize/typ.size) print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n") print("kindGCProg=", typ.kind&kindGCProg != 0, "\n") print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n") h0 := heapBitsForAddr(x) print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n") print("current bits h.bitp=", h.bitp, " h.shift=", h.shift, " *h.bitp=", hex(*h.bitp), "\n") print("ptrmask=", ptrmask, " p=", p, " endp=", endp, " endnb=", endnb, " pbits=", hex(pbits), " b=", hex(b), " nb=", nb, "\n") println("at word", i, "offset", i*ptrSize, "have", have, "want", want) if typ.kind&kindGCProg != 0 { println("GC program:") dumpGCProg(addb(typ.gcdata, 4)) } throw("bad heapBitsSetType") } h = h.next() } if ptrmask == debugPtrmask.data { unlock(&debugPtrmask.lock) } } } var debugPtrmask struct { lock mutex data *byte } // heapBitsSetTypeGCProg implements heapBitsSetType using a GC program. // progSize is the size of the memory described by the program. // elemSize is the size of the element that the GC program describes (a prefix of). // dataSize is the total size of the intended data, a multiple of elemSize. // allocSize is the total size of the allocated memory. // // GC programs are only used for large allocations. // heapBitsSetType requires that allocSize is a multiple of 4 words, // so that the relevant bitmap bytes are not shared with surrounding // objects and need not be accessed with atomic instructions. func heapBitsSetTypeGCProg(h heapBits, progSize, elemSize, dataSize, allocSize uintptr, prog *byte) { if ptrSize == 8 && allocSize%(4*ptrSize) != 0 { // Alignment will be wrong. throw("heapBitsSetTypeGCProg: small allocation") } var totalBits uintptr if elemSize == dataSize { totalBits = runGCProg(prog, nil, h.bitp, 2) if totalBits*ptrSize != progSize { println("runtime: heapBitsSetTypeGCProg: total bits", totalBits, "but progSize", progSize) throw("heapBitsSetTypeGCProg: unexpected bit count") } } else { count := dataSize / elemSize // Piece together program trailer to run after prog that does: // literal(0) // repeat(1, elemSize-progSize-1) // zeros to fill element size // repeat(elemSize, count-1) // repeat that element for count // This zero-pads the data remaining in the first element and then // repeats that first element to fill the array. var trailer [40]byte // 3 varints (max 10 each) + some bytes i := 0 if n := elemSize/ptrSize - progSize/ptrSize; n > 0 { // literal(0) trailer[i] = 0x01 i++ trailer[i] = 0 i++ if n > 1 { // repeat(1, n-1) trailer[i] = 0x81 i++ n-- for ; n >= 0x80; n >>= 7 { trailer[i] = byte(n | 0x80) i++ } trailer[i] = byte(n) i++ } } // repeat(elemSize/ptrSize, count-1) trailer[i] = 0x80 i++ n := elemSize / ptrSize for ; n >= 0x80; n >>= 7 { trailer[i] = byte(n | 0x80) i++ } trailer[i] = byte(n) i++ n = count - 1 for ; n >= 0x80; n >>= 7 { trailer[i] = byte(n | 0x80) i++ } trailer[i] = byte(n) i++ trailer[i] = 0 i++ runGCProg(prog, &trailer[0], h.bitp, 2) // Even though we filled in the full array just now, // record that we only filled in up to the ptrdata of the // last element. This will cause the code below to // memclr the dead section of the final array element, // so that scanobject can stop early in the final element. totalBits = (elemSize*(count-1) + progSize) / ptrSize } endProg := unsafe.Pointer(subtractb(h.bitp, (totalBits+3)/4)) endAlloc := unsafe.Pointer(subtractb(h.bitp, allocSize/heapBitmapScale)) memclr(add(endAlloc, 1), uintptr(endProg)-uintptr(endAlloc)) } // progToPointerMask returns the 1-bit pointer mask output by the GC program prog. // size the size of the region described by prog, in bytes. // The resulting bitvector will have no more than size/ptrSize bits. func progToPointerMask(prog *byte, size uintptr) bitvector { n := (size/ptrSize + 7) / 8 x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1] x[len(x)-1] = 0xa1 // overflow check sentinel n = runGCProg(prog, nil, &x[0], 1) if x[len(x)-1] != 0xa1 { throw("progToPointerMask: overflow") } return bitvector{int32(n), &x[0]} } // Packed GC pointer bitmaps, aka GC programs. // // For large types containing arrays, the type information has a // natural repetition that can be encoded to save space in the // binary and in the memory representation of the type information. // // The encoding is a simple Lempel-Ziv style bytecode machine // with the following instructions: // // 00000000: stop // 0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes // 10000000 n c: repeat the previous n bits c times; n, c are varints // 1nnnnnnn c: repeat the previous n bits c times; c is a varint // runGCProg executes the GC program prog, and then trailer if non-nil, // writing to dst with entries of the given size. // If size == 1, dst is a 1-bit pointer mask laid out moving forward from dst. // If size == 2, dst is the 2-bit heap bitmap, and writes move backward // starting at dst (because the heap bitmap does). In this case, the caller guarantees // that only whole bytes in dst need to be written. // // runGCProg returns the number of 1- or 2-bit entries written to memory. func runGCProg(prog, trailer, dst *byte, size int) uintptr { dstStart := dst // Bits waiting to be written to memory. var bits uintptr var nbits uintptr p := prog Run: for { // Flush accumulated full bytes. // The rest of the loop assumes that nbits <= 7. for ; nbits >= 8; nbits -= 8 { if size == 1 { *dst = uint8(bits) dst = add1(dst) bits >>= 8 } else { v := bits&bitPointerAll | bitMarkedAll *dst = uint8(v) dst = subtract1(dst) bits >>= 4 v = bits&bitPointerAll | bitMarkedAll *dst = uint8(v) dst = subtract1(dst) bits >>= 4 } } // Process one instruction. inst := uintptr(*p) p = add1(p) n := inst & 0x7F if inst&0x80 == 0 { // Literal bits; n == 0 means end of program. if n == 0 { // Program is over; continue in trailer if present. if trailer != nil { //println("trailer") p = trailer trailer = nil continue } //println("done") break Run } //println("lit", n, dst) nbyte := n / 8 for i := uintptr(0); i < nbyte; i++ { bits |= uintptr(*p) << nbits p = add1(p) if size == 1 { *dst = uint8(bits) dst = add1(dst) bits >>= 8 } else { v := bits&0xf | bitMarkedAll *dst = uint8(v) dst = subtract1(dst) bits >>= 4 v = bits&0xf | bitMarkedAll *dst = uint8(v) dst = subtract1(dst) bits >>= 4 } } if n %= 8; n > 0 { bits |= uintptr(*p) << nbits p = add1(p) nbits += n } continue Run } // Repeat. If n == 0, it is encoded in a varint in the next bytes. if n == 0 { for off := uint(0); ; off += 7 { x := uintptr(*p) p = add1(p) n |= (x & 0x7F) << off if x&0x80 == 0 { break } } } // Count is encoded in a varint in the next bytes. c := uintptr(0) for off := uint(0); ; off += 7 { x := uintptr(*p) p = add1(p) c |= (x & 0x7F) << off if x&0x80 == 0 { break } } c *= n // now total number of bits to copy // If the number of bits being repeated is small, load them // into a register and use that register for the entire loop // instead of repeatedly reading from memory. // Handling fewer than 8 bits here makes the general loop simpler. // The cutoff is ptrSize*8 - 7 to guarantee that when we add // the pattern to a bit buffer holding at most 7 bits (a partial byte) // it will not overflow. src := dst const maxBits = ptrSize*8 - 7 if n <= maxBits { // Start with bits in output buffer. pattern := bits npattern := nbits // If we need more bits, fetch them from memory. if size == 1 { src = subtract1(src) for npattern < n { pattern <<= 8 pattern |= uintptr(*src) src = subtract1(src) npattern += 8 } } else { src = add1(src) for npattern < n { pattern <<= 4 pattern |= uintptr(*src) & 0xf src = add1(src) npattern += 4 } } // We started with the whole bit output buffer, // and then we loaded bits from whole bytes. // Either way, we might now have too many instead of too few. // Discard the extra. if npattern > n { pattern >>= npattern - n npattern = n } // Replicate pattern to at most maxBits. if npattern == 1 { // One bit being repeated. // If the bit is 1, make the pattern all 1s. // If the bit is 0, the pattern is already all 0s, // but we can claim that the number of bits // in the word is equal to the number we need (c), // because right shift of bits will zero fill. if pattern == 1 { pattern = 1<8 bits, there will be full bytes to flush // on each iteration. for ; c >= npattern; c -= npattern { bits |= pattern << nbits nbits += npattern if size == 1 { for nbits >= 8 { *dst = uint8(bits) dst = add1(dst) bits >>= 8 nbits -= 8 } } else { for nbits >= 4 { *dst = uint8(bits&0xf | bitMarkedAll) dst = subtract1(dst) bits >>= 4 nbits -= 4 } } } // Add final fragment to bit buffer. if c > 0 { pattern &= 1< nbits because n > maxBits and nbits <= 7 if size == 1 { // Leading src fragment. src = subtractb(src, (off+7)/8) if frag := off & 7; frag != 0 { bits |= uintptr(*src) >> (8 - frag) << nbits src = add1(src) nbits += frag c -= frag } // Main loop: load one byte, write another. // The bits are rotating through the bit buffer. for i := c / 8; i > 0; i-- { bits |= uintptr(*src) << nbits src = add1(src) *dst = uint8(bits) dst = add1(dst) bits >>= 8 } // Final src fragment. if c %= 8; c > 0 { bits |= (uintptr(*src) & (1<> (4 - frag) << nbits src = subtract1(src) nbits += frag c -= frag } // Main loop: load one byte, write another. // The bits are rotating through the bit buffer. for i := c / 4; i > 0; i-- { bits |= (uintptr(*src) & 0xf) << nbits src = subtract1(src) *dst = uint8(bits&0xf | bitMarkedAll) dst = subtract1(dst) bits >>= 4 } // Final src fragment. if c %= 4; c > 0 { bits |= (uintptr(*src) & (1< 0; nbits -= 8 { *dst = uint8(bits) dst = add1(dst) bits >>= 8 } } else { totalBits = (uintptr(unsafe.Pointer(dstStart))-uintptr(unsafe.Pointer(dst)))*4 + nbits nbits += -nbits & 3 for ; nbits > 0; nbits -= 4 { v := bits&0xf | bitMarkedAll *dst = uint8(v) dst = subtract1(dst) bits >>= 4 } // Clear the mark bits in the first two entries. // They are the actual mark and checkmark bits, // not non-dead markers. It simplified the code // above to set the marker in every bit written and // then clear these two as a special case at the end. *dstStart &^= bitMarked | bitMarked< nptr && ret[len(ret)-1] == 0 { ret = ret[:len(ret)-1] } return ret } // Returns GC type info for object p for testing. func getgcmask(ep interface{}) (mask []byte) { e := *(*eface)(unsafe.Pointer(&ep)) p := e.data t := e._type // data or bss for datap := &firstmoduledata; datap != nil; datap = datap.next { // data if datap.data <= uintptr(p) && uintptr(p) < datap.edata { bitmap := datap.gcdatamask.bytedata n := (*ptrtype)(unsafe.Pointer(t)).elem.size mask = make([]byte, n/ptrSize) for i := uintptr(0); i < n; i += ptrSize { off := (uintptr(p) + i - datap.data) / ptrSize mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 } return } // bss if datap.bss <= uintptr(p) && uintptr(p) < datap.ebss { bitmap := datap.gcbssmask.bytedata n := (*ptrtype)(unsafe.Pointer(t)).elem.size mask = make([]byte, n/ptrSize) for i := uintptr(0); i < n; i += ptrSize { off := (uintptr(p) + i - datap.bss) / ptrSize mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 } return } } // heap var n uintptr var base uintptr if mlookup(uintptr(p), &base, &n, nil) != 0 { mask = make([]byte, n/ptrSize) for i := uintptr(0); i < n; i += ptrSize { hbits := heapBitsForAddr(base + i) if hbits.isPointer() { mask[i/ptrSize] = 1 } if i >= 2*ptrSize && !hbits.isMarked() { mask = mask[:i/ptrSize] break } } return } // stack if _g_ := getg(); _g_.m.curg.stack.lo <= uintptr(p) && uintptr(p) < _g_.m.curg.stack.hi { var frame stkframe frame.sp = uintptr(p) _g_ := getg() gentraceback(_g_.m.curg.sched.pc, _g_.m.curg.sched.sp, 0, _g_.m.curg, 0, nil, 1000, getgcmaskcb, noescape(unsafe.Pointer(&frame)), 0) if frame.fn != nil { f := frame.fn targetpc := frame.continpc if targetpc == 0 { return } if targetpc != f.entry { targetpc-- } pcdata := pcdatavalue(f, _PCDATA_StackMapIndex, targetpc) if pcdata == -1 { return } stkmap := (*stackmap)(funcdata(f, _FUNCDATA_LocalsPointerMaps)) if stkmap == nil || stkmap.n <= 0 { return } bv := stackmapdata(stkmap, pcdata) size := uintptr(bv.n) * ptrSize n := (*ptrtype)(unsafe.Pointer(t)).elem.size mask = make([]byte, n/ptrSize) for i := uintptr(0); i < n; i += ptrSize { bitmap := bv.bytedata off := (uintptr(p) + i - frame.varp + size) / ptrSize mask[i/ptrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 } } return } // otherwise, not something the GC knows about. // possibly read-only data, like malloc(0). // must not have pointers return }