// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin freebsd linux netbsd openbsd package os import ( "errors" "runtime" "syscall" "time" ) // Wait waits for the Process to exit or stop, and then returns a // ProcessState describing its status and an error, if any. func (p *Process) Wait() (ps *ProcessState, err error) { if p.Pid == -1 { return nil, syscall.EINVAL } var status syscall.WaitStatus var rusage syscall.Rusage pid1, e := syscall.Wait4(p.Pid, &status, 0, &rusage) if e != nil { return nil, NewSyscallError("wait", e) } if pid1 != 0 { p.done = true } ps = &ProcessState{ pid: pid1, status: &status, rusage: &rusage, } return ps, nil } // Signal sends a signal to the Process. func (p *Process) Signal(sig Signal) error { if p.done { return errors.New("os: process already finished") } s, ok := sig.(syscall.Signal) if !ok { return errors.New("os: unsupported signal type") } if e := syscall.Kill(p.Pid, s); e != nil { return e } return nil } // Release releases any resources associated with the Process. func (p *Process) Release() error { // NOOP for unix. p.Pid = -1 // no need for a finalizer anymore runtime.SetFinalizer(p, nil) return nil } func findProcess(pid int) (p *Process, err error) { // NOOP for unix. return newProcess(pid, 0), nil } // UserTime returns the user CPU time of the exited process and its children. func (p *ProcessState) UserTime() time.Duration { return time.Duration(p.rusage.Utime.Nano()) * time.Nanosecond } // SystemTime returns the system CPU time of the exited process and its children. func (p *ProcessState) SystemTime() time.Duration { return time.Duration(p.rusage.Stime.Nano()) * time.Nanosecond }