// asmcheck // Copyright 2018 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package codegen import "math" var sink64 [8]float64 func approx(x float64) { // s390x:"FIDBR\t[$]6" // arm64:"FRINTPD" sink64[0] = math.Ceil(x) // s390x:"FIDBR\t[$]7" // arm64:"FRINTMD" sink64[1] = math.Floor(x) // s390x:"FIDBR\t[$]1" // arm64:"FRINTAD" sink64[2] = math.Round(x) // s390x:"FIDBR\t[$]5" // arm64:"FRINTZD" sink64[3] = math.Trunc(x) // s390x:"FIDBR\t[$]4" sink64[4] = math.RoundToEven(x) } func sqrt(x float64) float64 { // amd64:"SQRTSD" // 386:"FSQRT|SQRTSD" (387 or sse2) // arm64:"FSQRTD" // mips:"SQRTD" mips64:"SQRTD" return math.Sqrt(x) } // Check that it's using integer registers func abs(x, y float64) { // amd64:"SHLQ\t[$]1","SHRQ\t[$]1," // s390x:"LPDFR\t",-"MOVD\t" (no integer load/store) // ppc64le:"FABS\t" sink64[0] = math.Abs(x) // amd64:"SHLQ\t[$]1","SHRQ\t[$]1," // s390x:"LNDFR\t",-"MOVD\t" (no integer load/store) // ppc64le:"FNABS\t" sink64[1] = -math.Abs(y) } // Check that it's using integer registers func abs32(x float32) float32 { // s390x:"LPDFR",-"LDEBR",-"LEDBR" (no float64 conversion) return float32(math.Abs(float64(x))) } // Check that it's using integer registers func copysign(a, b, c float64) { // amd64:"SHLQ\t[$]1","SHRQ\t[$]1","SHRQ\t[$]63","SHLQ\t[$]63","ORQ" // s390x:"CPSDR",-"MOVD" (no integer load/store) // ppc64le:"FCPSGN" sink64[0] = math.Copysign(a, b) // amd64:"SHLQ\t[$]1","SHRQ\t[$]1",-"SHRQ\t[$]63",-"SHLQ\t[$]63","ORQ" // s390x:"LNDFR\t",-"MOVD\t" (no integer load/store) // ppc64le:"FCPSGN" sink64[1] = math.Copysign(c, -1) // Like math.Copysign(c, -1), but with integer operations. Useful // for platforms that have a copysign opcode to see if it's detected. // s390x:"LNDFR\t",-"MOVD\t" (no integer load/store) sink64[2] = math.Float64frombits(math.Float64bits(a) | 1<<63) // amd64:-"SHLQ\t[$]1",-"SHRQ\t[$]1","SHRQ\t[$]63","SHLQ\t[$]63","ORQ" // s390x:"CPSDR\t",-"MOVD\t" (no integer load/store) // ppc64le:"FCPSGN" sink64[3] = math.Copysign(-1, c) } func fromFloat64(f64 float64) uint64 { // amd64:"MOVQ\tX.*, [^X].*" return math.Float64bits(f64+1) + 1 } func fromFloat32(f32 float32) uint32 { // amd64:"MOVL\tX.*, [^X].*" return math.Float32bits(f32+1) + 1 } func toFloat64(u64 uint64) float64 { // amd64:"MOVQ\t[^X].*, X.*" return math.Float64frombits(u64+1) + 1 } func toFloat32(u32 uint32) float32 { // amd64:"MOVL\t[^X].*, X.*" return math.Float32frombits(u32+1) + 1 } // Test that comparisons with constants converted to float // are evaluated at compile-time func constantCheck64() bool { // amd64:"MOVB\t[$]0",-"FCMP",-"MOVB\t[$]1" // s390x:"MOV(B|BZ|D)\t[$]0,",-"FCMPU",-"MOV(B|BZ|D)\t[$]1," return 0.5 == float64(uint32(1)) || 1.5 > float64(uint64(1<<63)) || math.NaN() == math.NaN() } func constantCheck32() bool { // amd64:"MOVB\t[$]1",-"FCMP",-"MOVB\t[$]0" // s390x:"MOV(B|BZ|D)\t[$]1,",-"FCMPU",-"MOV(B|BZ|D)\t[$]0," return float32(0.5) <= float32(int64(1)) && float32(1.5) >= float32(int32(-1<<31)) && float32(math.NaN()) != float32(math.NaN()) } // Test that integer constants are converted to floating point constants // at compile-time func constantConvert32(x float32) float32 { // amd64:"MOVSS\t[$]f32.3f800000\\(SB\\)" // s390x:"FMOVS\t[$]f32.3f800000\\(SB\\)" // ppc64le:"FMOVS\t[$]f32.3f800000\\(SB\\)" if x > math.Float32frombits(0x3f800000) { return -x } return x } func constantConvertInt32(x uint32) uint32 { // amd64:-"MOVSS" // s390x:-"FMOVS" // ppc64le:-"FMOVS" if x > math.Float32bits(1) { return -x } return x }