// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package syscall import ( "internal/syscall/windows/sysdll" "sync" "sync/atomic" "unsafe" ) // DLLError describes reasons for DLL load failures. type DLLError struct { Err error ObjName string Msg string } func (e *DLLError) Error() string { return e.Msg } // Implemented in ../runtime/syscall_windows.go. func Syscall(trap, nargs, a1, a2, a3 uintptr) (r1, r2 uintptr, err Errno) func Syscall6(trap, nargs, a1, a2, a3, a4, a5, a6 uintptr) (r1, r2 uintptr, err Errno) func Syscall9(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9 uintptr) (r1, r2 uintptr, err Errno) func Syscall12(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12 uintptr) (r1, r2 uintptr, err Errno) func Syscall15(trap, nargs, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15 uintptr) (r1, r2 uintptr, err Errno) func loadlibrary(filename *uint16) (handle uintptr, err Errno) func loadsystemlibrary(filename *uint16) (handle uintptr, err Errno) func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err Errno) // A DLL implements access to a single DLL. type DLL struct { Name string Handle Handle } // LoadDLL loads the named DLL file into memory. // // If name is not an absolute path and is not a known system DLL used by // Go, Windows will search for the named DLL in many locations, causing // potential DLL preloading attacks. // // Use LazyDLL in golang.org/x/sys/windows for a secure way to // load system DLLs. func LoadDLL(name string) (*DLL, error) { namep, err := UTF16PtrFromString(name) if err != nil { return nil, err } var h uintptr var e Errno if sysdll.IsSystemDLL[name] { h, e = loadsystemlibrary(namep) } else { h, e = loadlibrary(namep) } if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to load " + name + ": " + e.Error(), } } d := &DLL{ Name: name, Handle: Handle(h), } return d, nil } // MustLoadDLL is like LoadDLL but panics if load operation fails. func MustLoadDLL(name string) *DLL { d, e := LoadDLL(name) if e != nil { panic(e) } return d } // FindProc searches DLL d for procedure named name and returns *Proc // if found. It returns an error if search fails. func (d *DLL) FindProc(name string) (proc *Proc, err error) { namep, err := BytePtrFromString(name) if err != nil { return nil, err } a, e := getprocaddress(uintptr(d.Handle), namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), } } p := &Proc{ Dll: d, Name: name, addr: a, } return p, nil } // MustFindProc is like FindProc but panics if search fails. func (d *DLL) MustFindProc(name string) *Proc { p, e := d.FindProc(name) if e != nil { panic(e) } return p } // Release unloads DLL d from memory. func (d *DLL) Release() (err error) { return FreeLibrary(d.Handle) } // A Proc implements access to a procedure inside a DLL. type Proc struct { Dll *DLL Name string addr uintptr } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. func (p *Proc) Addr() uintptr { return p.addr } //go:uintptrescapes // Call executes procedure p with arguments a. It will panic, if more than 15 arguments // are supplied. // // The returned error is always non-nil, constructed from the result of GetLastError. // Callers must inspect the primary return value to decide whether an error occurred // (according to the semantics of the specific function being called) before consulting // the error. The error will be guaranteed to contain syscall.Errno. func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { switch len(a) { case 0: return Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) case 1: return Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) case 2: return Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) case 3: return Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) case 4: return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) case 5: return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) case 6: return Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) case 7: return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) case 8: return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) case 9: return Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) case 10: return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) case 11: return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) case 12: return Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) case 13: return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) case 14: return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) case 15: return Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) default: panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".") } } // A LazyDLL implements access to a single DLL. // It will delay the load of the DLL until the first // call to its Handle method or to one of its // LazyProc's Addr method. // // LazyDLL is subject to the same DLL preloading attacks as documented // on LoadDLL. // // Use LazyDLL in golang.org/x/sys/windows for a secure way to // load system DLLs. type LazyDLL struct { mu sync.Mutex dll *DLL // non nil once DLL is loaded Name string } // Load loads DLL file d.Name into memory. It returns an error if fails. // Load will not try to load DLL, if it is already loaded into memory. func (d *LazyDLL) Load() error { // Non-racy version of: // if d.dll == nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) == nil { d.mu.Lock() defer d.mu.Unlock() if d.dll == nil { dll, e := LoadDLL(d.Name) if e != nil { return e } // Non-racy version of: // d.dll = dll atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) } } return nil } // mustLoad is like Load but panics if search fails. func (d *LazyDLL) mustLoad() { e := d.Load() if e != nil { panic(e) } } // Handle returns d's module handle. func (d *LazyDLL) Handle() uintptr { d.mustLoad() return uintptr(d.dll.Handle) } // NewProc returns a LazyProc for accessing the named procedure in the DLL d. func (d *LazyDLL) NewProc(name string) *LazyProc { return &LazyProc{l: d, Name: name} } // NewLazyDLL creates new LazyDLL associated with DLL file. func NewLazyDLL(name string) *LazyDLL { return &LazyDLL{Name: name} } // A LazyProc implements access to a procedure inside a LazyDLL. // It delays the lookup until the Addr method is called. type LazyProc struct { mu sync.Mutex Name string l *LazyDLL proc *Proc } // Find searches DLL for procedure named p.Name. It returns // an error if search fails. Find will not search procedure, // if it is already found and loaded into memory. func (p *LazyProc) Find() error { // Non-racy version of: // if p.proc == nil { if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { p.mu.Lock() defer p.mu.Unlock() if p.proc == nil { e := p.l.Load() if e != nil { return e } proc, e := p.l.dll.FindProc(p.Name) if e != nil { return e } // Non-racy version of: // p.proc = proc atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) } } return nil } // mustFind is like Find but panics if search fails. func (p *LazyProc) mustFind() { e := p.Find() if e != nil { panic(e) } } // Addr returns the address of the procedure represented by p. // The return value can be passed to Syscall to run the procedure. func (p *LazyProc) Addr() uintptr { p.mustFind() return p.proc.Addr() } //go:uintptrescapes // Call executes procedure p with arguments a. It will panic, if more than 15 arguments // are supplied. // // The returned error is always non-nil, constructed from the result of GetLastError. // Callers must inspect the primary return value to decide whether an error occurred // (according to the semantics of the specific function being called) before consulting // the error. The error will be guaranteed to contain syscall.Errno. func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { p.mustFind() return p.proc.Call(a...) }