Reflection in computing is the ability of a program to examine its own structure, particularly through types; it's a form of metaprogramming. It's also a great source of confusion.
In this article we attempt to clarify things by explaining how reflection works in Go. Each language's reflection model is different (and many languages don't support it at all), but this article is about Go, so for the rest of this article the word "reflection" should be taken to mean "reflection in Go".
Types and interfaces
Because reflection builds on the type system, let's start with a refresher about types in Go.
Go is statically typed. Every variable has a static type, that is,
exactly one type known and fixed at compile time: int
,
float32
, *MyType
, []byte
,
and so on. If we declare
then i
has type int
and j
has type MyInt
. The variables i
and
j
have distinct static types and, although they have
the same underlying type, they cannot be assigned to one another
without a conversion.
One important category of type is interface types, which represent
fixed sets of methods. An interface variable can store any concrete
(non-interface) value as long as that value implements the
interface's methods. A well-known pair of examples is
io.Reader
and io.Writer
, the types
Reader
and Writer
from the io package:
Any type that implements a Read
(or
Write
) method with this signature is said to implement
io.Reader
(or io.Writer
). For the
purposes of this discussion, that means that a variable of type
io.Reader
can hold any value whose type has a
Read
method:
It's important to be clear that whatever concrete value
r
may hold, r
's type is always
io.Reader
: Go is statically typed and the static type
of r
is io.Reader
.
An extremely important example of an interface type is the empty interface:
interface{}
It represents the empty set of methods and is satisfied by any value at all, since any value has zero or more methods.
Some people say that Go's interfaces are dynamically typed, but that is misleading. They are statically typed: a variable of interface type always has the same static type, and even though at run time the value stored in the interface variable may change type, that value will always satisfy the interface.
We need to be precise about all this because reflection and interfaces are closely related.
The representation of an interface
Russ Cox has written a detailed blog post about the representation of interface values in Go. It's not necessary to repeat the full story here, but a simplified summary is in order.
A variable of interface type stores a pair: the concrete value assigned to the variable, and that value's type descriptor. To be more precise, the value is the underlying concrete data item that implements the interface and the type describes the full type of that item. For instance, after
{{code "/doc/progs/interface.go" `/func typeAssertions/` `/STOP/`}}
r
contains, schematically, the (value, type) pair,
(tty
, *os.File
). Notice that the type
*os.File
implements methods other than
Read
; even though the interface value provides access
only to the Read
method, the value inside carries all
the type information about that value. That's why we can do things
like this:
The expression in this assignment is a type assertion; what it
asserts is that the item inside r
also implements
io.Writer
, and so we can assign it to w
.
After the assignment, w
will contain the pair
(tty
, *os.File
). That's the same pair as
was held in r
. The static type of the interface
determines what methods may be invoked with an interface variable,
even though the concrete value inside may have a larger set of
methods.
Continuing, we can do this:
{{code "/doc/progs/interface.go" `/var empty interface{}/` `/STOP/`}}
and our empty interface value e
will again contain
that same pair, (tty
, *os.File
). That's
handy: an empty interface can hold any value and contains all the
information we could ever need about that value.
(We don't need a type assertion here because it's known statically
that w
satisfies the empty interface. In the example
where we moved a value from a Reader
to a
Writer
, we needed to be explicit and use a type
assertion because Writer
's methods are not a
subset of Reader
's.)
One important detail is that the pair inside an interface always has the form (value, concrete type) and cannot have the form (value, interface type). Interfaces do not hold interface values.
Now we're ready to reflect.
The first law of reflection
1. Reflection goes from interface value to reflection object.
At the basic level, reflection is just a mechanism to examine the
type and value pair stored inside an interface variable. To get
started, there are two types we need to know about in
package reflect:
Type and
Value. Those two types
give access to the contents of an interface variable, and two
simple functions, called reflect.TypeOf
and
reflect.ValueOf
, retrieve reflect.Type
and reflect.Value
pieces out of an interface value.
(Also, from the reflect.Value
it's easy to get
to the reflect.Type
, but let's keep the
Value
and Type
concepts separate for
now.)
Let's start with TypeOf
:
This program prints
type: float64
You might be wondering where the interface is here, since the
program looks like it's passing the float64
variable x
, not an interface value, to
reflect.TypeOf
. But it's there; as godoc reports, the
signature of reflect.TypeOf
includes an empty
interface:
// TypeOf returns the reflection Type of the value in the interface{}. func TypeOf(i interface{}) Type
When we call reflect.TypeOf(x)
, x
is
first stored in an empty interface, which is then passed as the
argument; reflect.TypeOf
unpacks that empty interface
to recover the type information.
The reflect.ValueOf
function, of course, recovers the
value (from here on we'll elide the boilerplate and focus just on
the executable code):
prints
value: <float64 Value>
Both reflect.Type
and reflect.Value
have
lots of methods to let us examine and manipulate them. One
important example is that Value
has a
Type
method that returns the Type
of a
reflect.Value
. Another is that both Type
and Value
have a Kind
method that returns
a constant indicating what sort of item is stored:
Uint
, Float64
, Slice
, and so
on. Also methods on Value
with names like
Int
and Float
let us grab values (as
int64
and float64
) stored inside:
prints
type: float64 kind is float64: true value: 3.4
There are also methods like SetInt
and
SetFloat
but to use them we need to understand
settability, the subject of the third law of reflection, discussed
below.
The reflection library has a couple of properties worth singling
out. First, to keep the API simple, the "getter" and "setter"
methods of Value
operate on the largest type that can
hold the value: int64
for all the signed integers, for
instance. That is, the Int
method of
Value
returns an int64
and the
SetInt
value takes an int64
; it may be
necessary to convert to the actual type involved:
The second property is that the Kind
of a reflection
object describes the underlying type, not the static type. If a
reflection object contains a value of a user-defined integer type,
as in
the Kind
of v
is still
reflect.Int
, even though the static type of
x
is MyInt
, not int
. In
other words, the Kind
cannot discriminate an int from
a MyInt
even though the Type
can.
The second law of reflection
2. Reflection goes from reflection object to interface value.
Like physical reflection, reflection in Go generates its own inverse.
Given a reflect.Value
we can recover an interface
value using the Interface
method; in effect the method
packs the type and value information back into an interface
representation and returns the result:
// Interface returns v's value as an interface{}. func (v Value) Interface() interface{}
As a consequence we can say
{{code "/doc/progs/interface2.go" `/START f3b/` `/STOP/`}}
to print the float64
value represented by the
reflection object v
.
We can do even better, though. The arguments to
fmt.Println
, fmt.Printf
and so on are all
passed as empty interface values, which are then unpacked by the
fmt
package internally just as we have been doing in
the previous examples. Therefore all it takes to print the contents
of a reflect.Value
correctly is to pass the result of
the Interface
method to the formatted print
routine:
(Why not fmt.Println(v)
? Because v
is a
reflect.Value
; we want the concrete value it holds.)
Since our value is a float64
, we can even use a
floating-point format if we want:
and get in this case
3.4e+00
Again, there's no need to type-assert the result of
v.Interface()
to float64
; the empty
interface value has the concrete value's type information inside
and Printf
will recover it.
In short, the Interface
method is the inverse of the
ValueOf
function, except that its result is always of
static type interface{}
.
Reiterating: Reflection goes from interface values to reflection objects and back again.
The third law of reflection
3. To modify a reflection object, the value must be settable.
The third law is the most subtle and confusing, but it's easy enough to understand if we start from first principles.
Here is some code that does not work, but is worth studying.
{{code "/doc/progs/interface2.go" `/START f4/` `/STOP/`}}If you run this code, it will panic with the cryptic message
panic: reflect.Value.SetFloat using unaddressable value
The problem is not that the value 7.1
is not
addressable; it's that v
is not settable. Settability
is a property of a reflection Value
, and not all
reflection Values
have it.
The CanSet
method of Value
reports the
settability of a Value
; in our case,
prints
settability of v: false
It is an error to call a Set
method on an non-settable
Value
. But what is settability?
Settability is a bit like addressability, but stricter. It's the property that a reflection object can modify the actual storage that was used to create the reflection object. Settability is determined by whether the reflection object holds the original item. When we say
{{code "/doc/progs/interface2.go" `/START f6/` `/STOP/`}}
we pass a copy of x
to
reflect.ValueOf
, so the interface value created as the
argument to reflect.ValueOf
is a copy of
x
, not x
itself. Thus, if the
statement
were allowed to succeed, it would not update x
, even
though v
looks like it was created from
x
. Instead, it would update the copy of x
stored inside the reflection value and x
itself would
be unaffected. That would be confusing and useless, so it is
illegal, and settability is the property used to avoid this
issue.
If this seems bizarre, it's not. It's actually a familiar situation
in unusual garb. Think of passing x
to a
function:
f(x)
We would not expect f
to be able to modify
x
because we passed a copy of x
's value,
not x
itself. If we want f
to modify
x
directly we must pass our function the address of
x
(that is, a pointer to x
):
f(&x)
This is straightforward and familiar, and reflection works the same
way. If we want to modify x
by reflection, we must
give the reflection library a pointer to the value we want to
modify.
Let's do that. First we initialize x
as usual
and then create a reflection value that points to it, called
p
.
The output so far is
type of p: *float64 settability of p: false
The reflection object p
isn't settable, but it's not
p
we want to set, it's (in effect) *p
. To
get to what p
points to, we call the Elem
method of Value
, which indirects through the pointer,
and save the result in a reflection Value
called
v
:
Now v
is a settable reflection object, as the output
demonstrates,
settability of v: true
and since it represents x
, we are finally able to use
v.SetFloat
to modify the value of
x
:
The output, as expected, is
7.1 7.1
Reflection can be hard to understand but it's doing exactly what
the language does, albeit through reflection Types
and
Values
that can disguise what's going on. Just keep in
mind that reflection Values need the address of something in order
to modify what they represent.
Structs
In our previous example v
wasn't a pointer itself, it
was just derived from one. A common way for this situation to arise
is when using reflection to modify the fields of a structure. As
long as we have the address of the structure, we can modify its
fields.
Here's a simple example that analyzes a struct value,
t
. We create the reflection object with the address of
the struct because we'll want to modify it later. Then we set
typeOfT
to its type and iterate over the fields using
straightforward method calls (see
package reflect for details).
Note that we extract the names of the fields from the struct type,
but the fields themselves are regular reflect.Value
objects.
The output of this program is
0: A int = 23 1: B string = skidoo
There's one more point about settability introduced in
passing here: the field names of T
are upper case
(exported) because only exported fields of a struct are
settable.
Because s
contains a settable reflection object, we
can modify the fields of the structure.
And here's the result:
t is now {77 Sunset Strip}
If we modified the program so that s
was created from
t
, not &t
, the calls to
SetInt
and SetString
would fail as the
fields of t
would not be settable.
Conclusion
Here again are the laws of reflection:
Once you understand these laws reflection in Go becomes much easier to use, although it remains subtle. It's a powerful tool that should be used with care and avoided unless strictly necessary.
There's plenty more to reflection that we haven't covered — sending and receiving on channels, allocating memory, using slices and maps, calling methods and functions — but this post is long enough. We'll cover some of those topics in a later article.