// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package call // This file provides various representation-independent utilities // over call graphs, such as visitation and path search. // // TODO(adonovan): // // Consider adding lookup functions such as: // FindSitesByPos(g Graph, lparen token.Pos) []Site // FindSitesByCallExpr(g Graph, expr *ast.CallExpr) []Site // FindSitesByInstr(g Graph, instr ssa.CallInstruction) []Site // FindNodesByFunc(g Graph, fn *ssa.Function) []GraphNode // (Counterargument: they're all inefficient linear scans; if the // caller does it explicitly there may be opportunities to optimize. // // Add a utility function to eliminate all context from a call graph. // CalleesOf returns a new set containing all direct callees of the // caller node. // func CalleesOf(caller GraphNode) map[GraphNode]bool { callees := make(map[GraphNode]bool) for _, e := range caller.Edges() { callees[e.Callee] = true } return callees } // GraphVisitEdges visits all the edges in graph g in depth-first order. // The edge function is called for each edge in postorder. If it // returns non-nil, visitation stops and GraphVisitEdges returns that // value. // func GraphVisitEdges(g Graph, edge func(Edge) error) error { seen := make(map[GraphNode]bool) var visit func(n GraphNode) error visit = func(n GraphNode) error { if !seen[n] { seen[n] = true for _, e := range n.Edges() { if err := visit(e.Callee); err != nil { return err } if err := edge(e); err != nil { return err } } } return nil } for _, n := range g.Nodes() { if err := visit(n); err != nil { return err } } return nil } // PathSearch finds an arbitrary path starting at node start and // ending at some node for which isEnd() returns true. On success, // PathSearch returns the path as an ordered list of edges; on // failure, it returns nil. // func PathSearch(start GraphNode, isEnd func(GraphNode) bool) []Edge { stack := make([]Edge, 0, 32) seen := make(map[GraphNode]bool) var search func(n GraphNode) []Edge search = func(n GraphNode) []Edge { if !seen[n] { seen[n] = true if isEnd(n) { return stack } for _, e := range n.Edges() { stack = append(stack, e) // push if found := search(e.Callee); found != nil { return found } stack = stack[:len(stack)-1] // pop } } return nil } return search(start) }