// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Garbage collector: stack barriers package runtime import "unsafe" const debugStackBarrier = false // firstStackBarrierOffset is the approximate byte offset at // which to place the first stack barrier from the current SP. // This is a lower bound on how much stack will have to be // re-scanned during mark termination. Subsequent barriers are // placed at firstStackBarrierOffset * 2^n offsets. // // For debugging, this can be set to 0, which will install a // stack barrier at every frame. If you do this, you may also // have to raise _StackMin, since the stack barrier // bookkeeping will use a large amount of each stack. var firstStackBarrierOffset = 1024 // gcMaxStackBarriers returns the maximum number of stack barriers // that can be installed in a stack of stackSize bytes. func gcMaxStackBarriers(stackSize int) (n int) { if firstStackBarrierOffset == 0 { // Special debugging case for inserting stack barriers // at every frame. Steal half of the stack for the // []stkbar. Technically, if the stack were to consist // solely of return PCs we would need two thirds of // the stack, but stealing that much breaks things and // this doesn't happen in practice. return stackSize / 2 / int(unsafe.Sizeof(stkbar{})) } offset := firstStackBarrierOffset for offset < stackSize { n++ offset *= 2 } return n + 1 } // gcInstallStackBarrier installs a stack barrier over the return PC of frame. //go:nowritebarrier func gcInstallStackBarrier(gp *g, frame *stkframe) bool { if frame.lr == 0 { if debugStackBarrier { print("not installing stack barrier with no LR, goid=", gp.goid, "\n") } return false } if frame.fn.entry == cgocallback_gofuncPC { // cgocallback_gofunc doesn't return to its LR; // instead, its return path puts LR in g.sched.pc and // switches back to the system stack on which // cgocallback_gofunc was originally called. We can't // have a stack barrier in g.sched.pc, so don't // install one in this frame. if debugStackBarrier { print("not installing stack barrier over LR of cgocallback_gofunc, goid=", gp.goid, "\n") } return false } // Save the return PC and overwrite it with stackBarrier. var lrUintptr uintptr if usesLR { lrUintptr = frame.sp } else { lrUintptr = frame.fp - regSize } lrPtr := (*uintreg)(unsafe.Pointer(lrUintptr)) if debugStackBarrier { print("install stack barrier at ", hex(lrUintptr), " over ", hex(*lrPtr), ", goid=", gp.goid, "\n") if uintptr(*lrPtr) != frame.lr { print("frame.lr=", hex(frame.lr)) throw("frame.lr differs from stack LR") } } gp.stkbar = gp.stkbar[:len(gp.stkbar)+1] stkbar := &gp.stkbar[len(gp.stkbar)-1] stkbar.savedLRPtr = lrUintptr stkbar.savedLRVal = uintptr(*lrPtr) *lrPtr = uintreg(stackBarrierPC) return true } // gcRemoveStackBarriers removes all stack barriers installed in gp's stack. //go:nowritebarrier func gcRemoveStackBarriers(gp *g) { if debugStackBarrier && gp.stkbarPos != 0 { print("hit ", gp.stkbarPos, " stack barriers, goid=", gp.goid, "\n") } // Remove stack barriers that we didn't hit. for _, stkbar := range gp.stkbar[gp.stkbarPos:] { gcRemoveStackBarrier(gp, stkbar) } // Clear recorded stack barriers so copystack doesn't try to // adjust them. gp.stkbarPos = 0 gp.stkbar = gp.stkbar[:0] } // gcRemoveStackBarrier removes a single stack barrier. It is the // inverse operation of gcInstallStackBarrier. // // This is nosplit to ensure gp's stack does not move. // //go:nowritebarrier //go:nosplit func gcRemoveStackBarrier(gp *g, stkbar stkbar) { if debugStackBarrier { print("remove stack barrier at ", hex(stkbar.savedLRPtr), " with ", hex(stkbar.savedLRVal), ", goid=", gp.goid, "\n") } lrPtr := (*uintreg)(unsafe.Pointer(stkbar.savedLRPtr)) if val := *lrPtr; val != uintreg(stackBarrierPC) { printlock() print("at *", hex(stkbar.savedLRPtr), " expected stack barrier PC ", hex(stackBarrierPC), ", found ", hex(val), ", goid=", gp.goid, "\n") print("gp.stkbar=") gcPrintStkbars(gp.stkbar) print(", gp.stkbarPos=", gp.stkbarPos, ", gp.stack=[", hex(gp.stack.lo), ",", hex(gp.stack.hi), ")\n") throw("stack barrier lost") } *lrPtr = uintreg(stkbar.savedLRVal) } // gcPrintStkbars prints a []stkbar for debugging. func gcPrintStkbars(stkbar []stkbar) { print("[") for i, s := range stkbar { if i > 0 { print(" ") } print("*", hex(s.savedLRPtr), "=", hex(s.savedLRVal)) } print("]") } // gcUnwindBarriers marks all stack barriers up the frame containing // sp as hit and removes them. This is used during stack unwinding for // panic/recover and by heapBitsBulkBarrier to force stack re-scanning // when its destination is on the stack. // // This is nosplit to ensure gp's stack does not move. // //go:nosplit func gcUnwindBarriers(gp *g, sp uintptr) { // On LR machines, if there is a stack barrier on the return // from the frame containing sp, this will mark it as hit even // though it isn't, but it's okay to be conservative. before := gp.stkbarPos for int(gp.stkbarPos) < len(gp.stkbar) && gp.stkbar[gp.stkbarPos].savedLRPtr < sp { gcRemoveStackBarrier(gp, gp.stkbar[gp.stkbarPos]) gp.stkbarPos++ } if debugStackBarrier && gp.stkbarPos != before { print("skip barriers below ", hex(sp), " in goid=", gp.goid, ": ") gcPrintStkbars(gp.stkbar[before:gp.stkbarPos]) print("\n") } } // nextBarrierPC returns the original return PC of the next stack barrier. // Used by getcallerpc, so it must be nosplit. //go:nosplit func nextBarrierPC() uintptr { gp := getg() return gp.stkbar[gp.stkbarPos].savedLRVal } // setNextBarrierPC sets the return PC of the next stack barrier. // Used by setcallerpc, so it must be nosplit. //go:nosplit func setNextBarrierPC(pc uintptr) { gp := getg() gp.stkbar[gp.stkbarPos].savedLRVal = pc }