// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package eval import ( "bignum"; "eval"; "fmt"; ) /* * Bool */ type boolV bool func (v *boolV) String() string { return fmt.Sprint(*v); } func (v *boolV) Assign(o Value) { *v = boolV(o.(BoolValue).Get()); } func (v *boolV) Get() bool { return bool(*v); } func (v *boolV) Set(x bool) { *v = boolV(x); } func (t *boolType) Zero() Value { res := boolV(false); return &res; } /* * Uint */ type uint8V uint8 func (v *uint8V) String() string { return fmt.Sprint(*v); } func (v *uint8V) Assign(o Value) { *v = uint8V(o.(UintValue).Get()); } func (v *uint8V) Get() uint64 { return uint64(*v); } func (v *uint8V) Set(x uint64) { *v = uint8V(x); } type uint16V uint16 func (v *uint16V) String() string { return fmt.Sprint(*v); } func (v *uint16V) Assign(o Value) { *v = uint16V(o.(UintValue).Get()); } func (v *uint16V) Get() uint64 { return uint64(*v); } func (v *uint16V) Set(x uint64) { *v = uint16V(x); } type uint32V uint32 func (v *uint32V) String() string { return fmt.Sprint(*v); } func (v *uint32V) Assign(o Value) { *v = uint32V(o.(UintValue).Get()); } func (v *uint32V) Get() uint64 { return uint64(*v); } func (v *uint32V) Set(x uint64) { *v = uint32V(x); } type uint64V uint64 func (v *uint64V) String() string { return fmt.Sprint(*v); } func (v *uint64V) Assign(o Value) { *v = uint64V(o.(UintValue).Get()); } func (v *uint64V) Get() uint64 { return uint64(*v); } func (v *uint64V) Set(x uint64) { *v = uint64V(x); } type uintV uint func (v *uintV) String() string { return fmt.Sprint(*v); } func (v *uintV) Assign(o Value) { *v = uintV(o.(UintValue).Get()); } func (v *uintV) Get() uint64 { return uint64(*v); } func (v *uintV) Set(x uint64) { *v = uintV(x); } type uintptrV uintptr func (v *uintptrV) String() string { return fmt.Sprint(*v); } func (v *uintptrV) Assign(o Value) { *v = uintptrV(o.(UintValue).Get()); } func (v *uintptrV) Get() uint64 { return uint64(*v); } func (v *uintptrV) Set(x uint64) { *v = uintptrV(x); } func (t *uintType) Zero() Value { // TODO(austin) t may be a named type instead of one of the // base types. switch Type(t) { case Uint8Type: res := uint8V(0); return &res; case Uint16Type: res := uint16V(0); return &res; case Uint32Type: res := uint32V(0); return &res; case Uint64Type: res := uint64V(0); return &res; case UintType: res := uintV(0); return &res; case UintptrType: res := uintptrV(0); return &res; } panic("unknown uint type ", t.String()); } /* * Int */ type int8V int8 func (v *int8V) String() string { return fmt.Sprint(*v); } func (v *int8V) Assign(o Value) { *v = int8V(o.(IntValue).Get()); } func (v *int8V) Get() int64 { return int64(*v); } func (v *int8V) Set(x int64) { *v = int8V(x); } type int16V int16 func (v *int16V) String() string { return fmt.Sprint(*v); } func (v *int16V) Assign(o Value) { *v = int16V(o.(IntValue).Get()); } func (v *int16V) Get() int64 { return int64(*v); } func (v *int16V) Set(x int64) { *v = int16V(x); } type int32V int32 func (v *int32V) String() string { return fmt.Sprint(*v); } func (v *int32V) Assign(o Value) { *v = int32V(o.(IntValue).Get()); } func (v *int32V) Get() int64 { return int64(*v); } func (v *int32V) Set(x int64) { *v = int32V(x); } type int64V int64 func (v *int64V) String() string { return fmt.Sprint(*v); } func (v *int64V) Assign(o Value) { *v = int64V(o.(IntValue).Get()); } func (v *int64V) Get() int64 { return int64(*v); } func (v *int64V) Set(x int64) { *v = int64V(x); } type intV int func (v *intV) String() string { return fmt.Sprint(*v); } func (v *intV) Assign(o Value) { *v = intV(o.(IntValue).Get()); } func (v *intV) Get() int64 { return int64(*v); } func (v *intV) Set(x int64) { *v = intV(x); } func (t *intType) Zero() Value { switch Type(t) { case Int8Type: res := int8V(0); return &res; case Int16Type: res := int16V(0); return &res; case Int32Type: res := int32V(0); return &res; case Int64Type: res := int64V(0); return &res; case IntType: res := intV(0); return &res; } panic("unknown int type ", t.String()); } /* * Ideal int */ type idealIntV struct { V *bignum.Integer; } func (v *idealIntV) String() string { return v.V.String(); } func (v *idealIntV) Assign(o Value) { v.V = o.(IdealIntValue).Get(); } func (v *idealIntV) Get() *bignum.Integer { return v.V; } func (t *idealIntType) Zero() Value { return &idealIntV{bignum.Int(0)}; } /* * Float */ type float32V float32 func (v *float32V) String() string { return fmt.Sprint(*v); } func (v *float32V) Assign(o Value) { *v = float32V(o.(FloatValue).Get()); } func (v *float32V) Get() float64 { return float64(*v); } func (v *float32V) Set(x float64) { *v = float32V(x); } type float64V float64 func (v *float64V) String() string { return fmt.Sprint(*v); } func (v *float64V) Assign(o Value) { *v = float64V(o.(FloatValue).Get()); } func (v *float64V) Get() float64 { return float64(*v); } func (v *float64V) Set(x float64) { *v = float64V(x); } type floatV float func (v *floatV) String() string { return fmt.Sprint(*v); } func (v *floatV) Assign(o Value) { *v = floatV(o.(FloatValue).Get()); } func (v *floatV) Get() float64 { return float64(*v); } func (v *floatV) Set(x float64) { *v = floatV(x); } func (t *floatType) Zero() Value { switch Type(t) { case Float32Type: res := float32V(0); return &res; case Float64Type: res := float64V(0); return &res; case FloatType: res := floatV(0); return &res; } panic("unknown float type ", t.String()); } /* * Ideal float */ type idealFloatV struct { V *bignum.Rational; } func (v *idealFloatV) String() string { return ratToString(v.V); } func (v *idealFloatV) Assign(o Value) { v.V = o.(IdealFloatValue).Get(); } func (v *idealFloatV) Get() *bignum.Rational { return v.V; } func (t *idealFloatType) Zero() Value { return &idealFloatV{bignum.Rat(1, 0)}; } /* * String */ type stringV string func (v *stringV) String() string { return fmt.Sprint(*v); } func (v *stringV) Assign(o Value) { *v = stringV(o.(StringValue).Get()); } func (v *stringV) Get() string { return string(*v); } func (v *stringV) Set(x string) { *v = stringV(x); } func (t *stringType) Zero() Value { res := stringV(""); return &res; } /* * Array */ type arrayV []Value func (v *arrayV) String() string { return fmt.Sprint(*v); } func (v *arrayV) Assign(o Value) { oa := o.(ArrayValue); l := int64(len(*v)); for i := int64(0); i < l; i++ { (*v)[i].Assign(oa.Elem(i)); } } func (v *arrayV) Get() ArrayValue { return v; } func (v *arrayV) Elem(i int64) Value { return (*v)[i]; } func (t *ArrayType) Zero() Value { res := arrayV(make([]Value, t.Len)); // TODO(austin) It's unfortunate that each element is // separately heap allocated. We could add ZeroArray to // everything, though that doesn't help with multidimensional // arrays. Or we could do something unsafe. We'll have this // same problem with structs. for i := int64(0); i < t.Len; i++ { res[i] = t.Elem.Zero(); } return &res; } /* * Pointer */ type ptrV struct { // nil if the pointer is nil target Value; } func (v *ptrV) String() string { return "&" + v.target.String(); } func (v *ptrV) Assign(o Value) { v.target = o.(PtrValue).Get(); } func (v *ptrV) Get() Value { return v.target; } func (v *ptrV) Set(x Value) { v.target = x; } func (t *PtrType) Zero() Value { res := ptrV{nil}; return &res; }