// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime import ( "runtime/internal/atomic" "unsafe" ) const ( _ESRCH = 3 _ETIMEDOUT = 60 // From NetBSD's _CLOCK_REALTIME = 0 _CLOCK_VIRTUAL = 1 _CLOCK_PROF = 2 _CLOCK_MONOTONIC = 3 ) var sigset_all = sigset{[4]uint32{^uint32(0), ^uint32(0), ^uint32(0), ^uint32(0)}} // From NetBSD's const ( _CTL_HW = 6 _HW_NCPU = 3 ) func getncpu() int32 { mib := [2]uint32{_CTL_HW, _HW_NCPU} out := uint32(0) nout := unsafe.Sizeof(out) ret := sysctl(&mib[0], 2, (*byte)(unsafe.Pointer(&out)), &nout, nil, 0) if ret >= 0 { return int32(out) } return 1 } //go:nosplit func semacreate(mp *m) { } //go:nosplit func semasleep(ns int64) int32 { _g_ := getg() // Compute sleep deadline. var tsp *timespec if ns >= 0 { var ts timespec var nsec int32 ns += nanotime() ts.set_sec(timediv(ns, 1000000000, &nsec)) ts.set_nsec(nsec) tsp = &ts } for { v := atomic.Load(&_g_.m.waitsemacount) if v > 0 { if atomic.Cas(&_g_.m.waitsemacount, v, v-1) { return 0 // semaphore acquired } continue } // Sleep until unparked by semawakeup or timeout. ret := lwp_park(tsp, 0, unsafe.Pointer(&_g_.m.waitsemacount), nil) if ret == _ETIMEDOUT { return -1 } } } //go:nosplit func semawakeup(mp *m) { atomic.Xadd(&mp.waitsemacount, 1) // From NetBSD's _lwp_unpark(2) manual: // "If the target LWP is not currently waiting, it will return // immediately upon the next call to _lwp_park()." ret := lwp_unpark(int32(mp.procid), unsafe.Pointer(&mp.waitsemacount)) if ret != 0 && ret != _ESRCH { // semawakeup can be called on signal stack. systemstack(func() { print("thrwakeup addr=", &mp.waitsemacount, " sem=", mp.waitsemacount, " ret=", ret, "\n") }) } } // May run with m.p==nil, so write barriers are not allowed. //go:nowritebarrier func newosproc(mp *m, stk unsafe.Pointer) { if false { print("newosproc stk=", stk, " m=", mp, " g=", mp.g0, " id=", mp.id, " ostk=", &mp, "\n") } var uc ucontextt getcontext(unsafe.Pointer(&uc)) uc.uc_flags = _UC_SIGMASK | _UC_CPU uc.uc_link = nil uc.uc_sigmask = sigset_all lwp_mcontext_init(&uc.uc_mcontext, stk, mp, mp.g0, funcPC(netbsdMstart)) ret := lwp_create(unsafe.Pointer(&uc), 0, unsafe.Pointer(&mp.procid)) if ret < 0 { print("runtime: failed to create new OS thread (have ", mcount()-1, " already; errno=", -ret, ")\n") throw("runtime.newosproc") } } // netbsdMStart is the function call that starts executing a newly // created thread. On NetBSD, a new thread inherits the signal stack // of the creating thread. That confuses minit, so we remove that // signal stack here before calling the regular mstart. It's a bit // baroque to remove a signal stack here only to add one in minit, but // it's a simple change that keeps NetBSD working like other OS's. // At this point all signals are blocked, so there is no race. //go:nosplit func netbsdMstart() { signalstack(nil) mstart() } func osinit() { ncpu = getncpu() } var urandom_dev = []byte("/dev/urandom\x00") //go:nosplit func getRandomData(r []byte) { fd := open(&urandom_dev[0], 0 /* O_RDONLY */, 0) n := read(fd, unsafe.Pointer(&r[0]), int32(len(r))) closefd(fd) extendRandom(r, int(n)) } func goenvs() { goenvs_unix() } // Called to initialize a new m (including the bootstrap m). // Called on the parent thread (main thread in case of bootstrap), can allocate memory. func mpreinit(mp *m) { mp.gsignal = malg(32 * 1024) mp.gsignal.m = mp } //go:nosplit func msigsave(mp *m) { sigprocmask(_SIG_SETMASK, nil, &mp.sigmask) } //go:nosplit func msigrestore(sigmask sigset) { sigprocmask(_SIG_SETMASK, &sigmask, nil) } //go:nosplit func sigblock() { sigprocmask(_SIG_SETMASK, &sigset_all, nil) } // Called to initialize a new m (including the bootstrap m). // Called on the new thread, cannot allocate memory. func minit() { _g_ := getg() _g_.m.procid = uint64(lwp_self()) // Initialize signal handling. // On NetBSD a thread created by pthread_create inherits the // signal stack of the creating thread. We always create a // new signal stack here, to avoid having two Go threads using // the same signal stack. This breaks the case of a thread // created in C that calls sigaltstack and then calls a Go // function, because we will lose track of the C code's // sigaltstack, but it's the best we can do. signalstack(&_g_.m.gsignal.stack) _g_.m.newSigstack = true // restore signal mask from m.sigmask and unblock essential signals nmask := _g_.m.sigmask for i := range sigtable { if sigtable[i].flags&_SigUnblock != 0 { nmask.__bits[(i-1)/32] &^= 1 << ((uint32(i) - 1) & 31) } } sigprocmask(_SIG_SETMASK, &nmask, nil) } // Called from dropm to undo the effect of an minit. //go:nosplit func unminit() { if getg().m.newSigstack { signalstack(nil) } } func memlimit() uintptr { return 0 } func sigtramp() type sigactiont struct { sa_sigaction uintptr sa_mask sigset sa_flags int32 } //go:nosplit //go:nowritebarrierrec func setsig(i int32, fn uintptr, restart bool) { var sa sigactiont sa.sa_flags = _SA_SIGINFO | _SA_ONSTACK if restart { sa.sa_flags |= _SA_RESTART } sa.sa_mask = sigset_all if fn == funcPC(sighandler) { fn = funcPC(sigtramp) } sa.sa_sigaction = fn sigaction(i, &sa, nil) } //go:nosplit //go:nowritebarrierrec func setsigstack(i int32) { throw("setsigstack") } //go:nosplit //go:nowritebarrierrec func getsig(i int32) uintptr { var sa sigactiont sigaction(i, nil, &sa) if sa.sa_sigaction == funcPC(sigtramp) { return funcPC(sighandler) } return sa.sa_sigaction } //go:nosplit func signalstack(s *stack) { var st sigaltstackt if s == nil { st.ss_flags = _SS_DISABLE } else { st.ss_sp = s.lo st.ss_size = s.hi - s.lo st.ss_flags = 0 } sigaltstack(&st, nil) } //go:nosplit //go:nowritebarrierrec func updatesigmask(m sigmask) { var mask sigset copy(mask.__bits[:], m[:]) sigprocmask(_SIG_SETMASK, &mask, nil) } func unblocksig(sig int32) { var mask sigset mask.__bits[(sig-1)/32] |= 1 << ((uint32(sig) - 1) & 31) sigprocmask(_SIG_UNBLOCK, &mask, nil) }