// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ogle import ( "debug/proc"; "fmt"; "os"; "sym"; ) // A Frame represents a single frame on a remote call stack. type Frame struct { // pc is the PC of the next instruction that will execute in // this frame. For lower frames, this is the instruction // following the CALL instruction. pc, sp, fp proc.Word; // The runtime.Stktop of the active stack segment stk remoteStruct; // The function this stack frame is in fn *sym.TextSym; // The path and line of the CALL or current instruction. Note // that this differs slightly from the meaning of Frame.pc. path string; line int; // The inner and outer frames of this frame. outer is filled // in lazily. inner, outer *Frame; } // newFrame returns the top-most Frame of the given g's thread. func newFrame(g remoteStruct) (*Frame, os.Error) { var f *Frame; err := try(func(a aborter) { f = aNewFrame(a, g) }); return f, err; } func aNewFrame(a aborter, g remoteStruct) *Frame { p := g.r.p; var pc, sp proc.Word; // Is this G alive? switch g.field(p.f.G.Status).(remoteInt).aGet(a) { case p.runtime.Gidle, p.runtime.Gmoribund, p.runtime.Gdead: return nil; } // Find the OS thread for this G // TODO(austin) Ideally, we could look at the G's state and // figure out if it's on an OS thread or not. However, this // is difficult because the state isn't updated atomically // with scheduling changes. for _, t := range p.proc.Threads() { regs, err := t.Regs(); if err != nil { // TODO(austin) What to do? continue; } thisg := p.G(regs); if thisg == g.addr().base { // Found this G's OS thread pc = regs.PC(); sp = regs.SP(); // If this thread crashed, try to recover it if pc == 0 { pc = p.peekUintptr(a, pc); sp += 8; } break; } } if pc == 0 && sp == 0 { // G is not mapped to an OS thread. Use the // scheduler's stored PC and SP. sched := g.field(p.f.G.Sched).(remoteStruct); pc = proc.Word(sched.field(p.f.Gobuf.Pc).(remoteUint).aGet(a)); sp = proc.Word(sched.field(p.f.Gobuf.Sp).(remoteUint).aGet(a)); } // Get Stktop stk := g.field(p.f.G.Stackbase).(remotePtr).aGet(a).(remoteStruct); return prepareFrame(a, pc, sp, stk, nil); } // prepareFrame creates a Frame from the PC and SP within that frame, // as well as the active stack segment. This function takes care of // traversing stack breaks and unwinding closures. func prepareFrame(a aborter, pc, sp proc.Word, stk remoteStruct, inner *Frame) *Frame { // Based on src/pkg/runtime/amd64/traceback.c:traceback p := stk.r.p; top := inner == nil; // Get function var path string; var line int; var fn *sym.TextSym; for i := 0; i < 100; i++ { // Traverse segmented stack breaks if p.sys.lessstack != nil && pc == proc.Word(p.sys.lessstack.Value) { // Get stk->gobuf.pc pc = proc.Word(stk.field(p.f.Stktop.Gobuf).(remoteStruct).field(p.f.Gobuf.Pc).(remoteUint).aGet(a)); // Get stk->gobuf.sp sp = proc.Word(stk.field(p.f.Stktop.Gobuf).(remoteStruct).field(p.f.Gobuf.Sp).(remoteUint).aGet(a)); // Get stk->stackbase stk = stk.field(p.f.Stktop.Stackbase).(remotePtr).aGet(a).(remoteStruct); continue; } // Get the PC of the call instruction callpc := pc; if !top && (p.sys.goexit == nil || pc != proc.Word(p.sys.goexit.Value)) { callpc--; } // Look up function path, line, fn = p.syms.LineFromPC(uint64(callpc)); if fn != nil { break; } // Closure? var buf = make([]byte, p.ClosureSize()); if _, err := p.Peek(pc, buf); err != nil { break; } spdelta, ok := p.ParseClosure(buf); if ok { sp += proc.Word(spdelta); pc = p.peekUintptr(a, sp - proc.Word(p.PtrSize())); } } if fn == nil { return nil; } // Compute frame pointer var fp proc.Word; if fn.FrameSize < p.PtrSize() { fp = sp + proc.Word(p.PtrSize()); } else { fp = sp + proc.Word(fn.FrameSize); } // TODO(austin) To really figure out if we're in the prologue, // we need to disassemble the function and look for the call // to morestack. For now, just special case the entry point. // // TODO(austin) What if we're in the call to morestack in the // prologue? Then top == false. if top && pc == proc.Word(fn.Entry()) { // We're in the function prologue, before SP // has been adjusted for the frame. fp -= proc.Word(fn.FrameSize - p.PtrSize()); } return &Frame{pc, sp, fp, stk, fn, path, line, inner, nil}; } // Outer returns the Frame that called this Frame, or nil if this is // the outermost frame. func (f *Frame) Outer() (*Frame, os.Error) { var fr *Frame; err := try(func(a aborter) { fr = f.aOuter(a) }); return fr, err; } func (f *Frame) aOuter(a aborter) *Frame { // Is there a cached outer frame if f.outer != nil { return f.outer; } p := f.stk.r.p; sp := f.fp; if f.fn == p.sys.newproc && f.fn == p.sys.deferproc { // TODO(rsc) The compiler inserts two push/pop's // around calls to go and defer. Russ says this // should get fixed in the compiler, but we account // for it for now. sp += proc.Word(2 * p.PtrSize()); } pc := p.peekUintptr(a, f.fp - proc.Word(p.PtrSize())); if pc < 0x1000 { return nil; } // TODO(austin) Register this frame for shoot-down. f.outer = prepareFrame(a, pc, sp, f.stk, f); return f.outer; } // Inner returns the Frame called by this Frame, or nil if this is the // innermost frame. func (f *Frame) Inner() *Frame { return f.inner; } func (f *Frame) String() string { res := f.fn.Name; if f.pc > proc.Word(f.fn.Value) { res += fmt.Sprintf("+%#x", f.pc - proc.Word(f.fn.Entry())); } return res + fmt.Sprintf(" %s:%d", f.path, f.line); }