// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package math import "math" /* * floating point tangent */ func Tan(arg float64) float64 { // Coefficients are #4285 from Hart & Cheney. (19.74D) const ( P0 = -.1306820264754825668269611177e+5; P1 = .1055970901714953193602353981e+4; P2 = -.1550685653483266376941705728e+2; P3 = .3422554387241003435328470489e-1; P4 = .3386638642677172096076369e-4; Q0 = -.1663895238947119001851464661e+5; Q1 = .4765751362916483698926655581e+4; Q2 = -.1555033164031709966900124574e+3; ) flag := false; sign := false; x := arg; if(x < 0) { x = -x; sign = true; } x = x * (4/Pi); /* overflow? */ var e float64; e, x = Modf(x); i := int32(e); switch i & 3 { case 1: x = 1 - x; flag = true; case 2: sign = !sign; flag = true; case 3: x = 1 - x; sign = !sign; } xsq := x*x; temp := ((((P4*xsq+P3)*xsq+P2)*xsq+P1)*xsq+P0)*x; temp = temp/(((xsq+Q2)*xsq+Q1)*xsq+Q0); if flag { if(temp == 0) { panic(NaN()); } temp = 1/temp; } if sign { temp = -temp; } return temp; }