// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package eval import ( "bignum"; "eval"; "fmt"; ) /* * Bool */ type boolV bool func (v *boolV) String() string { return fmt.Sprint(*v); } func (v *boolV) Assign(o Value) { *v = boolV(o.(BoolValue).Get()); } func (v *boolV) Get() bool { return bool(*v); } func (v *boolV) Set(x bool) { *v = boolV(x); } func (t *boolType) Zero() Value { res := boolV(false); return &res; } /* * Uint */ type uint8V uint8 func (v *uint8V) String() string { return fmt.Sprint(*v); } func (v *uint8V) Assign(o Value) { *v = uint8V(o.(UintValue).Get()); } func (v *uint8V) Get() uint64 { return uint64(*v); } func (v *uint8V) Set(x uint64) { *v = uint8V(x); } type uint16V uint16 func (v *uint16V) String() string { return fmt.Sprint(*v); } func (v *uint16V) Assign(o Value) { *v = uint16V(o.(UintValue).Get()); } func (v *uint16V) Get() uint64 { return uint64(*v); } func (v *uint16V) Set(x uint64) { *v = uint16V(x); } type uint32V uint32 func (v *uint32V) String() string { return fmt.Sprint(*v); } func (v *uint32V) Assign(o Value) { *v = uint32V(o.(UintValue).Get()); } func (v *uint32V) Get() uint64 { return uint64(*v); } func (v *uint32V) Set(x uint64) { *v = uint32V(x); } type uint64V uint64 func (v *uint64V) String() string { return fmt.Sprint(*v); } func (v *uint64V) Assign(o Value) { *v = uint64V(o.(UintValue).Get()); } func (v *uint64V) Get() uint64 { return uint64(*v); } func (v *uint64V) Set(x uint64) { *v = uint64V(x); } type uintV uint func (v *uintV) String() string { return fmt.Sprint(*v); } func (v *uintV) Assign(o Value) { *v = uintV(o.(UintValue).Get()); } func (v *uintV) Get() uint64 { return uint64(*v); } func (v *uintV) Set(x uint64) { *v = uintV(x); } type uintptrV uintptr func (v *uintptrV) String() string { return fmt.Sprint(*v); } func (v *uintptrV) Assign(o Value) { *v = uintptrV(o.(UintValue).Get()); } func (v *uintptrV) Get() uint64 { return uint64(*v); } func (v *uintptrV) Set(x uint64) { *v = uintptrV(x); } func (t *uintType) Zero() Value { switch t.Bits { case 0: if t.Ptr { res := uintptrV(0); return &res; } else { res := uintV(0); return &res; } case 8: res := uint8V(0); return &res; case 16: res := uint16V(0); return &res; case 32: res := uint32V(0); return &res; case 64: res := uint64V(0); return &res; } panic("unexpected uint bit count: ", t.Bits); } /* * Int */ type int8V int8 func (v *int8V) String() string { return fmt.Sprint(*v); } func (v *int8V) Assign(o Value) { *v = int8V(o.(IntValue).Get()); } func (v *int8V) Get() int64 { return int64(*v); } func (v *int8V) Set(x int64) { *v = int8V(x); } type int16V int16 func (v *int16V) String() string { return fmt.Sprint(*v); } func (v *int16V) Assign(o Value) { *v = int16V(o.(IntValue).Get()); } func (v *int16V) Get() int64 { return int64(*v); } func (v *int16V) Set(x int64) { *v = int16V(x); } type int32V int32 func (v *int32V) String() string { return fmt.Sprint(*v); } func (v *int32V) Assign(o Value) { *v = int32V(o.(IntValue).Get()); } func (v *int32V) Get() int64 { return int64(*v); } func (v *int32V) Set(x int64) { *v = int32V(x); } type int64V int64 func (v *int64V) String() string { return fmt.Sprint(*v); } func (v *int64V) Assign(o Value) { *v = int64V(o.(IntValue).Get()); } func (v *int64V) Get() int64 { return int64(*v); } func (v *int64V) Set(x int64) { *v = int64V(x); } type intV int func (v *intV) String() string { return fmt.Sprint(*v); } func (v *intV) Assign(o Value) { *v = intV(o.(IntValue).Get()); } func (v *intV) Get() int64 { return int64(*v); } func (v *intV) Set(x int64) { *v = intV(x); } func (t *intType) Zero() Value { switch t.Bits { case 8: res := int8V(0); return &res; case 16: res := int16V(0); return &res; case 32: res := int32V(0); return &res; case 64: res := int64V(0); return &res; case 0: res := intV(0); return &res; } panic("unexpected int bit count: ", t.Bits); } /* * Ideal int */ type idealIntV struct { V *bignum.Integer; } func (v *idealIntV) String() string { return v.V.String(); } func (v *idealIntV) Assign(o Value) { v.V = o.(IdealIntValue).Get(); } func (v *idealIntV) Get() *bignum.Integer { return v.V; } func (t *idealIntType) Zero() Value { return &idealIntV{bignum.Int(0)}; } /* * Float */ type float32V float32 func (v *float32V) String() string { return fmt.Sprint(*v); } func (v *float32V) Assign(o Value) { *v = float32V(o.(FloatValue).Get()); } func (v *float32V) Get() float64 { return float64(*v); } func (v *float32V) Set(x float64) { *v = float32V(x); } type float64V float64 func (v *float64V) String() string { return fmt.Sprint(*v); } func (v *float64V) Assign(o Value) { *v = float64V(o.(FloatValue).Get()); } func (v *float64V) Get() float64 { return float64(*v); } func (v *float64V) Set(x float64) { *v = float64V(x); } type floatV float func (v *floatV) String() string { return fmt.Sprint(*v); } func (v *floatV) Assign(o Value) { *v = floatV(o.(FloatValue).Get()); } func (v *floatV) Get() float64 { return float64(*v); } func (v *floatV) Set(x float64) { *v = floatV(x); } func (t *floatType) Zero() Value { switch t.Bits { case 32: res := float32V(0); return &res; case 64: res := float64V(0); return &res; case 0: res := floatV(0); return &res; } panic("unexpected float bit count: ", t.Bits); } /* * Ideal float */ type idealFloatV struct { V *bignum.Rational; } func (v *idealFloatV) String() string { return ratToString(v.V); } func (v *idealFloatV) Assign(o Value) { v.V = o.(IdealFloatValue).Get(); } func (v *idealFloatV) Get() *bignum.Rational { return v.V; } func (t *idealFloatType) Zero() Value { return &idealFloatV{bignum.Rat(1, 0)}; } /* * String */ type stringV string func (v *stringV) String() string { return fmt.Sprint(*v); } func (v *stringV) Assign(o Value) { *v = stringV(o.(StringValue).Get()); } func (v *stringV) Get() string { return string(*v); } func (v *stringV) Set(x string) { *v = stringV(x); } func (t *stringType) Zero() Value { res := stringV(""); return &res; } /* * Array */ type arrayV []Value func (v *arrayV) String() string { return fmt.Sprint(*v); } func (v *arrayV) Assign(o Value) { oa := o.(ArrayValue); l := int64(len(*v)); for i := int64(0); i < l; i++ { (*v)[i].Assign(oa.Elem(i)); } } func (v *arrayV) Get() ArrayValue { return v; } func (v *arrayV) Elem(i int64) Value { return (*v)[i]; } func (t *ArrayType) Zero() Value { res := arrayV(make([]Value, t.Len)); // TODO(austin) It's unfortunate that each element is // separately heap allocated. We could add ZeroArray to // everything, though that doesn't help with multidimensional // arrays. Or we could do something unsafe. We'll have this // same problem with structs. for i := int64(0); i < t.Len; i++ { res[i] = t.Elem.Zero(); } return &res; } /* * Struct */ type structV []Value // TODO(austin) Should these methods (and arrayV's) be on structV // instead of *structV? func (v *structV) String() string { res := "{"; for i, v := range *v { if i > 0 { res += "; "; } res += v.String(); } return res + "}"; } func (v *structV) Assign(o Value) { oa := o.(StructValue); l := len(*v); for i := 0; i < l; i++ { (*v)[i].Assign(oa.Field(i)); } } func (v *structV) Get() StructValue { return v; } func (v *structV) Field(i int) Value { return (*v)[i]; } func (t *StructType) Zero() Value { res := structV(make([]Value, len(t.Elems))); for i, f := range t.Elems { res[i] = f.Type.Zero(); } return &res; } /* * Pointer */ type ptrV struct { // nil if the pointer is nil target Value; } func (v *ptrV) String() string { return "&" + v.target.String(); } func (v *ptrV) Assign(o Value) { v.target = o.(PtrValue).Get(); } func (v *ptrV) Get() Value { return v.target; } func (v *ptrV) Set(x Value) { v.target = x; } func (t *PtrType) Zero() Value { return &ptrV{nil}; } /* * Functions */ type funcV struct { target Func; } func (v *funcV) String() string { // TODO(austin) Rob wants to see the definition return "func {...}"; } func (v *funcV) Assign(o Value) { v.target = o.(FuncValue).Get(); } func (v *funcV) Get() Func { return v.target; } func (v *funcV) Set(x Func) { v.target = x; } func (t *FuncType) Zero() Value { return &funcV{nil}; } /* * Multi-values */ type multiV []Value func (v multiV) String() string { res := "("; for i, v := range v { if i > 0 { res += ", "; } res += v.String(); } return res + ")"; } func (v multiV) Assign(o Value) { omv := o.(multiV); for i := range v { v[i].Assign(omv[i]); } } func (t *MultiType) Zero() Value { res := make([]Value, len(t.Elems)); for i, t := range t.Elems { res[i] = t.Zero(); } return multiV(res); } /* * Universal constants */ // TODO(austin) Nothing complains if I accidentally define init with // arguments. Is this intentional? func init() { s := universe; true := boolV(true); s.DefineConst("true", universePos, BoolType, &true); false := boolV(false); s.DefineConst("false", universePos, BoolType, &false); }