Go is a new language. Although it borrows ideas from existing languages, it has unusual properties that make effective Go programs different in character from programs written in its relatives. A straightforward translation of a C++ or Java program into Go is unlikely to produce a satisfactory result—Java programs are written in Java, not Go. On the other hand, thinking about the problem from a Go perspective could produce a successful but quite different program. In other words, to write Go well, it's important to understand its properties and idioms. It's also important to know the established conventions for programming in Go, such as naming, formatting, program construction, and so on, so that programs you write will be easy for other Go programmers to understand.
This document gives tips for writing clear, idiomatic Go code. It augments the language specification and the tutorial, both of which you should read first.
The Go package sources are intended to serve not only as the core library but also as examples of how to use the language. If you have a question about how to approach a problem or how something might be implemented, they can provide answers, ideas and background.
Formatting issues are the most contentious but the least consequential. People can adapt to different formatting styles but it's better if they don't have to, and less time is devoted to the topic if everyone adheres to the same style. The problem is how to approach this Utopia without a long prescriptive style guide.
With Go we take an unusual
approach and let the machine
take care of most formatting issues.
A program, gofmt
, reads a Go program
and emits the source in a standard style of indentation
and vertical alignment, retaining and if necessary
reformatting comments.
If you want to know how to handle some new layout
situation, run gofmt
; if the answer doesn't
seem right, fix the program (or file a bug), don't work around it.
As an example, there's no need to spend time lining up
the comments on the fields of a structure.
Gofmt
will do that for you. Given the
declaration
type T struct { name string; // name of the object value int; // its value }
gofmt
will line up the columns:
type T struct { name string; // name of the object value int; // its value }
All code in the libraries has been formatted with gofmt
.
Some formatting details remain. Very briefly,
gofmt
emits them by default.
Use spaces only if you must.
if
,
for
, switch
) do not require parentheses in
their syntax.
Also, the operator precedence hierarchy is shorter and clearer, so
x<<8 + y<<16means what the spacing implies.
Go provides C-style /* */
block comments
and C++-style //
line comments.
Line comments are the norm;
block comments appear mostly as package comments and
are also useful to disable large swaths of code.
The program—and web server—godoc
processes
Go source files to extract documentation about the contents of the
package.
Comments that appear before top-level declarations, with no intervening newlines,
are extracted along with the declaration to serve as explanatory text for the item.
The nature and style of these comments determines the
quality of the documentation godoc
produces.
Every package should have a package comment, a block
comment preceding the package clause.
For multi-file packages, the package comment only needs to be
present in one file, and any one will do.
The package comment should introduce the package and
provide information relevant to the package as a whole.
It will appear first on the godoc
page and
should set up the detailed documentation that follows.
/* The regexp package implements a simple library for regular expressions. The syntax of the regular expressions accepted is: regexp: concatenation { '|' concatenation } concatenation: { closure } closure: term [ '*' | '+' | '?' ] term: '^' '$' '.' character '[' [ '^' ] character-ranges ']' '(' regexp ')' */ package regexp
If the package is simple, the package comment can be brief.
// The path package implements utility routines for // manipulating slash-separated filename paths.
Comments do not need extra formatting such as banners of stars.
The generated output may not even be presented in a fixed-width font, so don't depend
on spacing for alignment—godoc
, like gofmt
,
takes care of that.
Finally, the comments are uninterpreted plain text, so HTML and other
annotations such as _this_
will reproduce verbatim and should
not be used.
Inside a package, any comment immediately preceding a top-level declaration serves as a doc comment for that declaration. Every exported (capitalized) name in a program should have a doc comment.
Doc comments work best as complete English sentences, which allow a wide variety of automated presentations. The first sentence should be a one-sentence summary that starts with the name being declared.
// Compile parses a regular expression and returns, if successful, a Regexp // object that can be used to match against text. func Compile(str string) (regexp *Regexp, error os.Error) {
Go's declaration syntax allows grouping of declarations. A single doc comment can introduce a group of related constants or variables. Since the whole declaration is presented, such a comment can often be perfunctory.
// Error codes returned by failures to parse an expression. var ( ErrInternal = os.NewError("internal error"); ErrUnmatchedLpar = os.NewError("unmatched '('"); ErrUnmatchedRpar = os.NewError("unmatched ')'"); ... )
Even for private names, grouping can also indicate relationships between items, such as the fact that a set of variables is protected by a mutex.
var ( countLock sync.Mutex; inputCount uint32; outputCount uint32; errorCount uint32; )
Names are as important in Go as in any other language. In some cases they even have semantic effect: for instance, the visibility of a name outside a package is determined by whether its first character is upper case. It's therefore worth spending a little time talking about naming conventions in Go programs.
When a package is imported, the package name becomes an accessor for the contents. After
import "bytes"
the importing package can talk about bytes.Buffer
. It's
helpful if everyone using the package can use the same name to refer to
its contents, which implies that the package name should be good:
short, concise, evocative. By convention, packages are given
lower case, single-word names; there should be no need for underscores
or mixedCaps.
Err on the side of brevity, since everyone using your
package will be typing that name.
And don't worry about collisions a priori.
The package name is only the default name for imports; it need not be unique
across all source code, and in the rare case of a collision the
importing package can choose a different name to use locally.
In any case, confusion is rare because the file name in the import
determines just which package is being used.
Another convention is that the package name is the base name of
its source directory;
the package in src/pkg/container/vector
is imported as "container/vector"
but has name vector
,
not container_vector
and not containerVector
.
The importer of a package will use the name to refer to its contents
(the import .
notation is intended mostly for tests and other
unusual situations), so exported names in the package can use that fact
to avoid stutter.
For instance, the buffered reader type in the bufio
package is called Reader
,
not BufReader
, because users see it as bufio.Reader
,
which is a clear, concise name.
Moreover,
because imported entities are always addressed with their package name, bufio.Reader
does not conflict with io.Reader
.
Similarly, the function to make new instances of vector.Vector
—which
is the definition of a constructor in Go—would
normally be called NewVector
, but since
Vector
is the only type exported by the package, and since the
package is called vector
, it's called just New
.
Clients of the package see that as vector.New
.
Use the package structure to help you choose good names.
Another short example is once.Do
;
once.Do(setup)
reads well and would not be improved by
writing once.DoOrWaitUntilDone(setup)
.
Long names don't automatically make things more readable.
If the name represents something intricate or subtle, it's usually better
to write a helpful doc comment than to attempt to put all the information
into the name.
By convention, one-method interfaces are named by
the method name plus the -er suffix: Reader
,
Writer
, Formatter
etc.
There are a number of such names and it's productive to honor them and the function
names they capture.
Read
, Write
, Close
, Flush
,
String
and so on have
canonical signatures and meanings. To avoid confusion,
don't give your method one of those names unless it
has the same signature and meaning.
Conversely, if your type implements a method with the
same meaning as a method on a well-known type,
give it the same name and signature;
call your string-converter method String
not ToString
.
Finally, the convention in Go is to use MixedCaps
or mixedCaps
rather than underscores to write
multiword names.
Go needs fewer semicolons between statements than do other C variants.
Semicolons are never required at the top level.
And they are separators, not terminators, so they
can be left off the last element of a statement or declaration list,
a convenience
for one-line funcs
and the like.
func CopyInBackground(dst, src chan Item) { go func() { for { dst <- <-src } }() }
In fact, semicolons can be omitted at the end of any "StatementList" in the
grammar, which includes things like cases in switch
statements.
switch { case a < b: return -1 case a == b: return 0 case a > b: return 1 }
The grammar accepts an empty statement after any statement list, which
means a terminal semicolon is always OK. As a result,
it's fine to put semicolons everywhere you'd put them in a
C program—they would be fine after those return statements,
for instance—but they can often be omitted.
By convention, they're always left off top-level declarations (for
instance, they don't appear after the closing brace of struct
declarations, or of funcs
for that matter)
and often left off one-liners. But within functions, place them
as you see fit.
The control structures of Go are related to those of C but different
in important ways.
There is no do
or while
loop, only a
slightly generalized
for
;
switch
is more flexible;
if
and switch
accept an optional
initialization statement like that of for
;
and there are new control structures including a type switch and a
multiway communications multiplexer, select
.
The syntax is also slightly different:
parentheses are not required
and the bodies must always be brace-delimited.
In Go a simple if
looks like this:
if x > 0 { return y }
Mandatory braces encourage writing simple if
statements
on multiple lines. It's good style to do so anyway,
especially when the body contains a control statement such as a
return
or break
.
Since if
and switch
accept an initialization
statement, it's common to see one used to set up a local variable.
if err := file.Chmod(0664); err != nil { log.Stderr(err); return err; }
In the Go libraries, you'll find that
when an if
statement doesn't flow into the next statement—that is,
the body ends in break
, continue
,
goto
, or return
—the unnecessary
else
is omitted.
f, err := os.Open(name, os.O_RDONLY, 0); if err != nil { return err; } codeUsing(f);
This is a example of a common situation where code must analyze a
sequence of error possibilities. The code reads well if the
successful flow of control runs down the page, eliminating error cases
as they arise. Since error cases tend to end in return
statements, the resulting code needs no else
statements.
f, err := os.Open(name, os.O_RDONLY, 0); if err != nil { return err; } d, err := f.Stat(); if err != nil { return err; } codeUsing(f, d);
The Go for
loop is similar to—but not the same as—C's.
It unifies for
and while
and there is no do-while
.
There are three forms, only one of which has semicolons.
// Like a C for for init; condition; post { } // Like a C while for condition { } // Like a C for(;;) for { }
Short declarations make it easy to declare the index variable right in the loop.
sum := 0; for i := 0; i < 10; i++ { sum += i }
If you're looping over an array, slice, string, or map,
or reading from a channel, a range
clause can
manage the loop for you.
var m map[string]int; sum := 0; for _, value := range m { // key is unused sum += value }
For strings, the range
does more work for you, breaking out individual
Unicode characters by parsing the UTF-8 (erroneous encodings consume one byte and produce the
replacement rune U+FFFD). The loop
for pos, char := range "日本語" { fmt.Printf("character %c starts at byte position %d\n", char, pos) }
prints
character 日 starts at byte position 0 character 本 starts at byte position 3 character 語 starts at byte position 6
Finally, since Go has no comma operator and ++
and --
are statements not expressions, if you want to run multiple variables in a for
you should use parallel assignment.
// Reverse a for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { a[i], a[j] = a[j], a[i] }
Go's switch
is more general than C's.
The expressions need not be constants or even integers,
the cases are evaluated top to bottom until a match is found,
and if the switch
has no expression it switches on
true
.
It's therefore possible—and idiomatic—to write an
if
-else
-if
-else
chain as a switch
.
func unhex(c byte) byte { switch { case '0' <= c && c <= '9': return c - '0' case 'a' <= c && c <= 'f': return c - 'a' + 10 case 'A' <= c && c <= 'F': return c - 'A' + 10 } return 0 }
There is no automatic fall through, but cases can be presented in comma-separated lists.
func shouldEscape(c byte) bool { switch c { case ' ', '?', '&', '=', '#', '+', '%': return true } return false }
Here's a comparison routine for byte arrays that uses two
switch
statements:
// Compare returns an integer comparing the two byte arrays // lexicographically. // The result will be 0 if a == b, -1 if a < b, and +1 if a > b func Compare(a, b []byte) int { for i := 0; i < len(a) && i < len(b); i++ { switch { case a[i] > b[i]: return 1 case a[i] < b[i]: return -1 } } switch { case len(a) < len(b): return -1 case len(a) > len(b): return 1 } return 0 }
A switch can also be used to discover the dynamic type of an interface
variable. Such a type switch uses the syntax of a type
assertion with the keyword type
inside the parentheses.
If the switch declares a variable in the expression, the variable will
have the corresponding type in each clause.
switch t := interfaceValue.(type) { default: fmt.Printf("unexpected type %T", type); // %T prints type case bool: fmt.Printf("boolean %t\n", t); case int: fmt.Printf("integer %d\n", t); case *bool: fmt.Printf("pointer to boolean %t\n", *t); case *int: fmt.Printf("pointer to integer %d\n", *t); }
One of Go's unusual features is that functions and methods
can return multiple values. This can be used to
improve on a couple of clumsy idioms in C programs: in-band
error returns (such as -1
for EOF
)
and modifying an argument.
In C, a write error is signaled by a negative count with the
error code secreted away in a volatile location.
In Go, Write
can return a count and an error: “Yes, you wrote some
bytes but not all of them because you filled the device”.
The signature of *File.Write
in package os
is:
func (file *File) Write(b []byte) (n int, err Error)
and as the documentation says, it returns the number of bytes
written and a non-nil Error
when n
!=
len(b)
.
This is a common style; see the section on error handling for more examples.
A similar approach obviates the need to pass a pointer to a return value to simulate a reference parameter. Here's a simple-minded function to grab a number from a position in a byte array, returning the number and the next position.
func nextInt(b []byte, i int) (int, int) { for ; i < len(b) && !isDigit(b[i]); i++ { } x := 0; for ; i < len(b) && isDigit(b[i]); i++ { x = x*10 + int(b[i])-'0' } return x, i; }
You could use it to scan the numbers in an input array a
like this:
for i := 0; i < len(a); { x, i = nextInt(a, i); fmt.Println(x); }
The return or result "parameters" of a Go function can be given names and
used as regular variables, just like the incoming parameters.
When named, they are initialized to the zero values for their types when
the function begins; if the function executes a return
statement
with no arguments, the current values of the result parameters are
used as the returned values.
The names are not mandatory but they can make code shorter and clearer:
they're documentation.
If we name the results of nextInt
it becomes
obvious which returned int
is which.
func nextInt(b []byte, pos int) (value, nextPos int) {
Because named results are initialized and tied to an unadorned return, they can simplify
as well as clarify. Here's a version
of io.ReadFull
that uses them well:
func ReadFull(r Reader, buf []byte) (n int, err os.Error) { for len(buf) > 0 && err == nil { var nr int; nr, err = r.Read(buf); n += nr; buf = buf[nr:len(buf)]; } return; }
new()
Go has two allocation primitives, new()
and make()
.
They do different things and apply to different types, which can be confusing,
but the rules are simple.
Let's talk about new()
first.
It's a built-in function essentially the same as its namesakes
in other languages: new(T)
allocates zeroed storage for a new item of type
T
and returns its address, a value of type *T
.
In Go terminology, it returns a pointer to a newly allocated zero value of type
T
.
Since the memory returned by new()
is zeroed, it's helpful to arrange that the
zeroed object can be used without further initialization. This means a user of
the data structure can create one with new()
and get right to
work.
For example, the documentation for bytes.Buffer
states that
"the zero value for Buffer
is an empty buffer ready to use."
Similarly, sync.Mutex
does not
have an explicit constructor or Init
method.
Instead, the zero value for a sync.Mutex
is defined to be an unlocked mutex.
The zero-value-is-useful property works transitively. Consider this type declaration.
type SyncedBuffer struct { lock sync.Mutex; buffer bytes.Buffer; }
Values of type SyncedBuffer
are also ready to use immediately upon allocation
or just declaration. In this snippet, both p
and v
will work
correctly without further arrangement.
p := new(SyncedBuffer); // type *SyncedBuffer var v SyncedBuffer; // type SyncedBuffer
Sometimes the zero value isn't good enough and an initializing
constructor is necessary, as in this example derived from
package os
.
func NewFile(fd int, name string) *File { if fd < 0 { return nil } f := new(File); f.fd = fd; f.name = name; f.dirinfo = nil; f.nepipe = 0; return f; }
There's a lot of boiler plate in there. We can simplify it using a composite literal, which is an expression that creates a new instance each time it is evaluated.
func NewFile(fd int, name string) *File { if fd < 0 { return nil } f := File{fd, name, nil, 0}; return &f; }
Note that it's perfectly OK to return the address of a local variable; the storage associated with the variable survives after the function returns. In fact, taking the address of a composite literal allocates a fresh instance each time it is evaluated, so we can combine these last two lines.
return &File{fd, name, nil, 0};
The fields of a composite literal are laid out in order and must all be present.
However, by labeling the elements explicitly as field:
value
pairs, the initializers can appear in any
order, with the missing ones left as their respective zero values. Thus we could say
return &File{fd: fd, name: name}
As a limiting case, if a composite literal contains no fields at all, it creates
a zero value for the type. The expressions new(File)
and &File{}
are equivalent.
Composite literals can also be created for arrays, slices, and maps,
with the field labels being indices or map keys as appropriate.
In these examples, the initializations work regardless of the values of Enone
,
Eio
, and Einval
, as long as they are distinct.
a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}; s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}; m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
make()
Back to allocation.
The built-in function make(T,
args)
serves
a purpose different from new(T)
.
It creates slices, maps, and channels only, and it returns an initialized (not zero)
value of type T
, not *T
.
The reason for the distinction
is that these three types are, under the covers, references to data structures that
must be initialized before use.
A slice, for example, is a three-item descriptor
containing a pointer to the data (inside an array), the length, and the
capacity; until those items are initialized, the slice is nil
.
For slices, maps, and channels,
make
initializes the internal data structure and prepares
the value for use.
For instance,
make([]int, 10, 100)
allocates an array of 100 ints and then creates a slice
structure with length 10 and a capacity of 100 pointing at the first
10 elements of the array.
(When making a slice, the capacity can be omitted; see the section on slices
for more information.)
In contrast, new([]int)
returns a pointer to a newly allocated, zeroed slice
structure, that is, a pointer to a nil
slice value.
These examples illustrate the difference between new()
and
make()
.
var p *[]int = new([]int); // allocates slice structure; *p == nil; rarely useful var v []int = make([]int, 100); // v now refers to a new array of 100 ints // Unnecessarily complex: var p *[]int = new([]int); *p = make([]int, 100, 100); // Idiomatic: v := make([]int, 100);
Remember that make()
applies only to maps, slices and channels
and does not return a pointer.
To obtain an explicit pointer allocate with new()
.
Arrays are useful when planning the detailed layout of memory and sometimes can help avoid allocation, but primarily they are a building block for slices, the subject of the next section. To lay the foundation for that topic, here are a few words about arrays.
There are major differences between the ways arrays work in Go and C. In Go,
[10]int
and [20]int
are distinct.
The value property can be useful but also expensive; if you want C-like behavior and efficiency, you can pass a pointer to the array.
func Sum(a *[3]float) (sum float) { for _, v := range a { sum += v } return } array := [...]float{7.0, 8.5, 9.1}; x := sum(&array); // Note the explicit address-of operator
But even this style isn't idiomatic Go. Slices are.
Slices wrap arrays to give a more general, powerful, and convenient interface to sequences of data. Except for items with explicit dimension such as transformation matrices, most array programming in Go is done with slices rather than simple arrays.
Slices are reference types, which means that if you assign one
slice to another, both refer to the same underlying array. For
instance, if a function takes a slice argument, changes it makes to
the elements of the slice will be visible to the caller, analogous to
passing a pointer to the underlying array. A Read
function can therefore accept a slice argument rather than a pointer
and a count; the length within the slice sets an upper
limit of how much data to read. Here is the signature of the
Read
method of the File
type in package
os
:
func (file *File) Read(buf []byte) (n int, err os.Error)
The method returns the number of bytes read and an error value, if
any. To read into the first 32 bytes of a larger buffer
b
, slice (here used as a verb) the buffer.
n, err := f.Read(buf[0:32]);
Such slicing is common and efficient. In fact, leaving efficiency aside for the moment, this snippet would also read the first 32 bytes of the buffer.
var n int; var err os.Error; for i := 0; i < 32; i++ { nbytes, e := f.Read(buf[i:i+1]); // Read one byte. if nbytes == 0 || e != nil { err = e; break; } n += nbytes; }
The length of a slice may be changed as long as it still fits within
the limits of the underlying array; just assign it to a slice of
itself. The capacity of a slice, accessible by the built-in
function cap
, reports the maximum length the slice may
assume. Here is a function to append data to a slice. If the data
exceeds the capacity, the slice is reallocated. The
resulting slice is returned. The function uses the fact that
len
and cap
are legal when applied to the
nil
slice, and return 0.
func Append(slice, data[]byte) []byte { l := len(slice); if l + len(data) > cap(slice) { // reallocate // Allocate double what's needed, for future growth. newSlice := make([]byte, (l+len(data))*2); // Copy data (could use bytes.Copy()). for i, c := range slice { newSlice[i] = c } slice = newSlice; } slice = slice[0:l+len(data)]; for i, c := range data { slice[l+i] = c } return slice; }
We must return the slice afterwards because, although Append
can modify the elements of slice
, the slice itself (the run-time data
structure holding the pointer, length, and capacity) is passed by value.
Maps are a convenient and powerful built-in data structure to associate values of different types. The key can be of any type for which the equality operator is defined, such as integers, floats, strings, pointers, and interfaces (as long as the dynamic type supports equality). Structs, arrays and slices cannot be used as map keys, because equality is not defined on those types. Like slices, maps are a reference type. If you pass a map to a function that changes the contents of the map, the changes will be visible in the caller.
Maps can be constructed using the usual composite literal syntax with colon-separated key-value pairs, so it's easy to build them during initialization.
var timeZone = map[string] int { "UTC": 0*60*60, "EST": -5*60*60, "CST": -6*60*60, "MST": -7*60*60, "PST": -8*60*60, }
Assigning and fetching map values looks syntactically just like doing the same for arrays except that the index doesn't need to be an integer. An attempt to fetch a map value with a key that is not present in the map will cause the program to crash, but there is a way to do so safely using a multiple assignment.
var seconds int; var ok bool; seconds, ok = timeZone[tz]
For obvious reasons this is called the “comma ok” idiom.
In this example, if tz
is present, seconds
will be set appropriately and ok
will be true; if not,
seconds
will be set to zero and ok
will
be false.
Here's a function that puts it together:
func offset(tz string) int { if seconds, ok := timeZone[tz]; ok { return seconds } log.Stderr("unknown time zone", tz); return 0; }
To test for presence in the map without worrying about the actual value,
you can use the blank identifier, a simple underscore (_
).
The blank identifier can be assigned or declared with any value of any type, with the
value discarded harmlessly. For testing presence in a map, use the blank
identifier in place of the usual variable for the value.
_, present := timeZone[tz];
To delete a map entry, turn the multiple assignment around by placing an extra boolean on the right; if the boolean is false, the entry is deleted. It's safe to do this even if the key is already absent from the map.
timeZone["PDT"] = 0, false; // Now on Standard Time
Formatted printing in Go uses a style similar to C's printf
family but is richer and more general. The functions live in the fmt
package and have capitalized names: fmt.Printf
, fmt.Fprintf
,
fmt.Sprintf
and so on. The string functions (Sprintf
etc.)
return a string rather than filling in a provided buffer.
You don't need to provide a format string. For each of Printf
,
Fprintf
and Sprintf
there is another pair
of functions, for instance Print
and Println
.
These functions do not take a format string but instead generate a default
format for each argument. The ln
version also inserts a blank
between arguments if neither is a string and appends a newline to the output.
In this example each line produces the same output.
fmt.Printf("Hello %d\n", 23); fmt.Fprint(os.Stdout, "Hello ", 23, "\n"); fmt.Println(fmt.Sprint("Hello ", 23));
As mentioned in
the tutorial, fmt.Fprint
and friends take as a first argument any object
that implements the io.Writer
interface; the variables os.Stdout
and os.Stderr
are familiar instances.
Here things start to diverge from C. First, the numeric formats such as %d
do not take flags for signedness or size; instead, the printing routines use the
type of the argument to decide these properties.
var x uint64 = 1<<64 - 1; fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x));
prints
18446744073709551615 ffffffffffffffff; -1 -1
If you just want the default conversion, such as decimal for integers, you can use
the catchall format %v
(for “value”); the result is exactly
what Print
and Println
would produce.
Moreover, that format can print any value, even arrays, structs, and
maps. Here is a print statement for the time zone map defined in the previous section.
fmt.Printf("%v\n", timeZone); // or just fmt.Println(timeZone);
which gives output
map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200]
For maps the keys may be output in any order, of course.
When printing a struct, the modified format %+v
annotates the
fields of the structure with their names, and for any value the alternate
format %#v
prints the value in full Go syntax.
type T struct { a int; b float; c string; } t := &T{ 7, -2.35, "abc\tdef" }; fmt.Printf("%v\n", t); fmt.Printf("%+v\n", t); fmt.Printf("%#v\n", t); fmt.Printf("%#v\n", timeZone);
prints
&{7 -2.35 abc def} &{a:7 b:-2.35 c:abc def} &main.T{a:7, b:-2.35, c:"abc\tdef"} map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200}
(Note the ampersands.)
That quoted string format is also available through %q
when
applied to a value of type string
or []byte
;
the alternate format %#q
will use backquotes instead if possible.
Also, %x
works on strings and arrays of bytes as well as on integers,
generating a long hexadecimal string, and with
a space in the format (% x
) it puts spaces between the bytes.
Another handy format is %T
, which prints the type of a value.
fmt.Printf("%T\n", timeZone);
prints
map[string] int
If you want to control the default format for a custom type, all that's required is to define
a method String() string
on the type.
For our simple type T
, that might look like this.
func (t *T) String() string { return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c); } fmt.Printf("%v\n", t);
to print in the format
7/-2.35/"abc\tdef"
Our String()
method is able to call Sprintf
because the
print routines are fully reentrant and can be used recursively.
We can even go one step further and pass a print routine's arguments directly to another such routine.
The signature of Printf
uses the ...
type for its final argument to specify that an arbitrary number of parameters can appear
after the format.
func Printf(format string, v ...) (n int, errno os.Error) {
Within the function Printf
, v
is a variable that can be passed,
for instance, to another print routine. Here is the implementation of the
function log.Stderr
we used above. It passes its arguments directly to
fmt.Sprintln
for the actual formatting.
// Stderr is a helper function for easy logging to stderr. It is analogous to Fprint(os.Stderr). func Stderr(v ...) { stderr.Output(2, fmt.Sprintln(v)); // Output takes parameters (int, string) }
There's even more to printing than we've covered here. See the godoc
documentation
for package fmt
for the details.
Although it doesn't look superficially very different from initialization in C or C++, initialization in Go is more powerful. Complex structures can be built during initialization and the ordering issues between initialized objects in different packages are handled correctly.
Constants in Go are just that—constant.
They are created at compile time, even when defined as
locals in functions,
and can only be numbers, strings or booleans.
Because of the compile-time restriction, the expressions
that define them must be constant expressions,
evaluatable by the compiler. For instance,
1<<3
is a constant expression, while
math.Sin(math.Pi/4)
is not because
the function call to math.Sin
needs
to happen at run time.
In Go, enumerated constants are created using the iota
enumerator. Since iota
can be part of an expression and
expressions can be implicitly repeated, it is easy to build intricate
sets of values.
type ByteSize float64 const ( _ = iota; // ignore first value by assigning to blank identifier KB ByteSize = 1<<(10*iota); MB; GB; TB; PB; YB; )
The ability to attach a method such as String
to a
type makes it possible for such values to format themselves
automatically for printing, even as part of a general type.
func (b ByteSize) String() string { switch { case s >= YB: return fmt.Sprintf("%.2fYB", b/YB) case s >= PB: return fmt.Sprintf("%.2fPB", b/PB) case s >= TB: return fmt.Sprintf("%.2fTB", b/TB) case s >= GB: return fmt.Sprintf("%.2fGB", b/GB) case s >= MB: return fmt.Sprintf("%.2fMB", b/MB) case s >= KB: return fmt.Sprintf("%.2fKB", b/KB) } return fmt.Sprintf("%.2fB", b) }
The expression YB
prints as 1.00YB
,
while ByteSize(1e13)
prints as 9.09TB
,
Variables can be initialized just like constants but the initializer can be a general expression computed at run time.
var ( HOME = os.Getenv("HOME"); USER = os.Getenv("USER"); GOROOT = os.Getenv("GOROOT"); )
Finally, each source file can define its own init()
function to
set up whatever state is required. The only restriction is that, although
goroutines can be launched during initialization, they will not begin
execution until it completes; initialization always runs as a single thread
of execution.
And finally means finally: init()
is called after all the
variable declarations in the package have evaluated their initializers,
and those are evaluated only after all the imported packages have been
initialized.
Besides initializations that cannot be expressed as declarations,
a common use of init()
functions is to verify or repair
correctness of the program state before real execution begins.
func init() { if USER == "" { log.Exit("$USER not set") } if HOME == "" { HOME = "/usr/" + USER } if GOROOT == "" { GOROOT = HOME + "/go" } // GOROOT may be overridden by --goroot flag on command line. flag.StringVar(&GOROOT, "goroot", GOROOT, "Go root directory") }
Methods can be defined for any named type that is not a pointer or an interface; the receiver does not have to be a struct.
In the discussion of slices above, we wrote an Append
function. We can define it as a method on slices instead. To do
this, we first declare a named type to which we can bind the method, and
then make the receiver for the method a value of that type.
type ByteSlice []byte func (slice ByteSlice) Append(data []byte) []slice { // Body exactly the same as above }
This still requires the method to return the updated slice. We can
eliminate that clumsiness by redefining the method to take a
pointer to a ByteSlice
as its receiver, so the
method can overwrite the caller's slice.
func (p *ByteSlice) Append(data []byte) { slice := *p; // Body as above, without the return. *p = slice; }
In fact, we can do even better. If we modify our function so it looks
like a standard Write
method, like this,
func (p *ByteSlice) Write(data []byte) (n int, err os.Error) { slice := *p; // Again as above. *p = slice; return len(data), nil) }
then the type *ByteSlice
satisfies the standard interface
io.Writer
, which is handy. For instance, we can
print into one.
var b ByteSlice; fmt.Fprintf(&b, "This hour has %d days\n", 7);
We pass the address of a ByteSlice
because only *ByteSlice
satisfies io.Writer
.
The rule about pointers vs. values for receivers is that value methods
can be invoked on pointers and values, but pointer methods can only be
invoked on pointers. This is because pointer methods can modify the
receiver; invoking them on a copy of the value would cause those
modifications to be discarded.
By the way, the idea of using Write
on a slice of bytes
is implemented by bytes.Buffer
.
Interfaces in Go provide a way to specify the behavior of an
object: if something can do this, then it can be used
here. We've seen a couple of simple examples already;
custom printers can be implemented by a String
method
while Fprintf
can generate output to anything
with a Write
method.
Interfaces with only one or two methods are common in Go code, and are
usually given a name derived from the method, such as io.Writer
for something that implements Write
.
A type can implement multiple interfaces.
For instance, a collection can be sorted
by the routines in package sort
if it implements
sort.Interface
, which contains Len()
,
Less(i, j int) bool
, and Swap(i, j int)
,
and it could also have a custom formatter.
In this contrived example Sequence
satisfies both.
type Sequence []int // Methods required by sort.Interface. func (s Sequence) Len() int { return len(s) } func (s Sequence) Less(i, j int) bool { return s[i] < s[j] } func (s Sequence) Swap(i, j int) { s[i], s[j] = s[j], s[i] } // Method for printing - sorts the elements before printing. func (s Sequence) String() string { sort.Sort(s); str := "["; for i, elem := range s { if i > 0 { str += " " } str += fmt.Sprint(elem); } return str + "]"; }
The String
method of Sequence
is recreating the
work that Sprint
already does for slices. We can share the
effort if we convert the Sequence
to a plain
[]int
before calling Sprint
.
func (s Sequence) String() string { sort.Sort(s); return fmt.Sprint([]int(s)); }
The conversion causes s
to be treated as an ordinary slice
and therefore receive the default formatting.
Without the conversion, Sprint
would find the
String
method of Sequence
and recur indefinitely.
Because the two types (Sequence
and []int
)
are the same if we ignore the type name, it's legal to convert between them.
The conversion doesn't create a new value, it just temporarily acts
as though the existing value has a new type.
(There are other legal conversions, such as from integer to float, that
do create a new value.)
It's an idiom in Go programs to convert the
type of an expression to access a different
set of methods. As an example, we could use the existing
type sort.IntArray
to reduce the entire example
to this:
type Sequence []int // Method for printing - sorts the elements before printing func (s Sequence) String() string { sort.IntArray(s).Sort(); return fmt.Sprint([]int(s)) }
Now, instead of having Sequence
implement multiple
interfaces (sorting and printing), we're using the ability of a data item to be
converted to multiple types (Sequence
, sort.IntArray
and []int
), each of which does some part of the job.
That's more unusual in practice but can be effective.
If a type exists only to implement an interface and has no exported methods beyond that interface, there is no need to export the type itself. Exporting just the interface makes it clear that it's the behavior that matters, not the implementation, and that other implementations with different properties can mirror the behavior of the original type. It also avoids the need to repeat the documentation on every instance of a common method.
In such cases, the constructor should return an interface value
rather than the implementing type.
As an example, in the hash libraries
both crc32.NewIEEE()
and adler32.New()
return the interface type hash.Hash32
.
Substituting the CRC-32 algorithm for Adler-32 in a Go program
requires only changing the constructor call;
the rest of the code is unaffected by the change of algorithm.
A similar approach allows the streaming cipher algorithms
in the crypto/block
package to be
separated from the block ciphers they chain together.
By analogy with the bufio
package,
they wrap a Cipher
interface
and return hash.Hash
,
io.Reader
, or io.Writer
interface values, not specific implementations.
The interface to crypto/block
includes:
type Cipher interface { BlockSize() int; Encrypt(src, dst []byte); Decrypt(src, dst []byte); } // NewECBDecrypter returns a reader that reads data // from r and decrypts it using c in electronic codebook (ECB) mode. func NewECBDecrypter(c Cipher, r io.Reader) io.Reader // NewCBCDecrypter returns a reader that reads data // from r and decrypts it using c in cipher block chaining (CBC) mode // with the initialization vector iv. func NewCBCDecrypter(c Cipher, iv []byte, r io.Reader) io.Reader
NewECBDecrypter
and NewCBCReader
apply not
just to one specific encryption algorithm and data source but to any
implementation of the Cipher
interface and any
io.Reader
. Because they return io.Reader
interface values, replacing ECB
encryption with CBC encryption is a localized change. The constructor
calls must be edited, but because the surrounding code must treat the result only
as an io.Reader
, it won't notice the difference.
Since almost anything can have methods attached, almost anything can
satisfy an interface. One illustrative example is in the http
package, which defines the Handler
interface. Any object
that implements Handler
can serve HTTP requests.
type Handler interface { ServeHTTP(*Conn, *Request); }
For brevity, let's ignore POSTs and assume HTTP requests are always GETs; that simplification does not affect the way the handlers are set up. Here's a trivial but complete implementation of a handler to count the number of times the page is visited.
// Simple counter server. type Counter struct { n int; } func (ctr *Counter) ServeHTTP(c *http.Conn, req *http.Request) { ctr.n++; fmt.Fprintf(c, "counter = %d\n", ctr.n); }
(Keeping with our theme, note how Fprintf
can print to an HTTP connection.)
For reference, here's how to attach such a server to a node on the URL tree.
import "http" ... ctr := new(Counter); http.Handle("/counter", ctr);
But why make Counter
a struct? An integer is all that's needed.
(The receiver needs to be a pointer so the increment is visible to the caller.)
// Simpler counter server. type Counter int func (ctr *Counter) ServeHTTP(c *http.Conn, req *http.Request) { *ctr++; fmt.Fprintf(c, "counter = %d\n", *ctr); }
What if your program has some internal state that needs to be notified that a page has been visited? Tie a channel to the web page.
// A channel that sends a notification on each visit. // (Probably want the channel to be buffered.) type Chan chan *http.Request func (ch Chan) ServeHTTP(c *http.Conn, req *http.Request) { ch <- req; fmt.Fprint(c, "notification sent"); }
Finally, let's say we wanted to present on /args
the arguments
used when invoking the server binary.
It's easy to write a function to print the arguments.
func ArgServer() { for i, s := range os.Args { fmt.Println(s); } }
How do we turn that into an HTTP server? We could make ArgServer
a method of some type whose value we ignore, but there's a cleaner way.
Since we can define a method for any type except pointers and interfaces,
we can write a method for a function.
The http
package contains this code:
// The HandlerFunc type is an adapter to allow the use of // ordinary functions as HTTP handlers. If f is a function // with the appropriate signature, HandlerFunc(f) is a // Handler object that calls f. type HandlerFunc func(*Conn, *Request) // ServeHTTP calls f(c, req). func (f HandlerFunc) ServeHTTP(c *Conn, req *Request) { f(c, req); }
HandlerFunc
is a type with a method, ServeHTTP
,
so values of that type can serve HTTP requests. Look at the implementation
of the method: the receiver is a function, f
, and the method
calls f
. That may seem odd but it's not that different from, say,
the receiver being a channel and the method sending on the channel.
To make ArgServer
into an HTTP server, we first modify it
to have the right signature.
// Argument server. func ArgServer(c *http.Conn, req *http.Request) { for i, s := range os.Args { fmt.Fprintln(c, s); } }
ArgServer
now has same signature as HandlerFunc
,
so it can be converted to that type to access its methods,
just as we converted Sequence
to IntArray
to access IntArray.Sort
.
The code to set it up is concise:
http.Handle("/args", http.HandlerFunc(ArgServer));
When someone visits the page /args
,
the handler installed at that page has value ArgServer
and type HandlerFunc
.
The HTTP server will invoke the method ServeHTTP
of that type, with ArgServer
as the receiver, which will in turn call
ArgServer
(via the invocation f(c, req)
inside HandlerFunc.ServeHTTP
).
The arguments will then be displayed.
In this section we have made an HTTP server from a struct, an integer, a channel, and a function, all because interfaces are just sets of methods, which can be defined for (almost) any type.
Go does not provide the typical, type-driven notion of subclassing, but it does have the ability to “borrow” pieces of an implementation by embedding types within a struct or interface.
Interface embedding is very simple.
We've mentioned the io.Reader
and io.Writer
interfaces before;
here are their definitions.
type Reader interface { Read(p []byte) (n int, err os.Error); } type Writer interface { Write(p []byte) (n int, err os.Error); }
The io
package also exports several other interfaces
that specify objects that can implement several such methods.
For instance, there is io.ReadWriter
, an interface
containing both Read
and Write
.
We could specify io.ReadWriter
by listing the
two methods explicitly, but it's easier and more evocative
to embed the two interfaces to form the new one, like this:
// ReadWrite is the interface that groups the basic Read and Write methods. type ReadWriter interface { Reader; Writer; }
This says just what it looks like: A ReadWriter
can do
what a Reader
does and what a Writer
does; it is a union of the embedded interfaces (which must be disjoint
sets of methods).
Only interfaces can be embedded within interfaces.
The same basic idea applies to structs, but with more far-reaching
implications. The bufio
package has two struct types,
bufio.Reader
and bufio.Writer
, each of
which of course implements the analogous interfaces from package
io
.
And bufio
also implements a buffered reader/writer,
which it does by combining a reader and a writer into one struct
using embedding: it lists the types within the struct
but does not give them field names.
// ReadWriter stores pointers to a Reader and a Writer. // It implements io.ReadWriter. type ReadWriter struct { *Reader; *Writer; }
This struct could be written as
type ReadWriter struct { reader *Reader; writer *Writer; }
but then to promote the methods of the fields and to
satisfy the io
interfaces, we would also need
to provide forwarding methods, like this:
func (rw *ReadWriter) Read(p []byte) (n int, err os.Error) { return rw.reader.Read(p) }
By embedding the structs directly, we avoid this bookkeeping.
The methods of embedded types come along for free, which means that bufio.ReadWriter
not only has the methods of bufio.Reader
and bufio.Writer
,
it also satisfies all three interfaces:
io.Reader
,
io.Writer
, and
io.ReadWriter
.
There's an important way in which embedding differs from subclassing. When we embed a type,
the methods of that type become methods of the outer type,
but when they are invoked the receiver of the method is the inner type, not the outer one.
In our example, when the Read
method of a bufio.ReadWriter
is
invoked, it has exactly the same effect as the forwarding method written out above;
the receiver is the reader
field of the ReadWriter
, not the
ReadWriter
itself.
Embedding can also be a simple convenience. This example shows an embedded field alongside a regular, named field.
type Job struct { Command string; *log.Logger; }
The Job
type now has the Log
, Logf
and other
methods of log.Logger
. We could have given the Logger
a field name, of course, but it's not necessary to do so. And now we can
log to a Job
:
job.Log("starting now...");
The Logger
is a regular field of the struct and we can initialize
it in the usual way.
func NewJob(command string, logger *log.Logger) *Job { return &Job{command, logger} }
If we need to refer to an embedded field directly, the type name of the field,
ignoring the package qualifier, serves as a field name. If we needed to access the
*log.Logger
of a Job
variable job
,
we would write job.Logger
.
This would be useful if we wanted to refine the methods of Logger
.
func (job *Job) Logf(format string, args ...) { job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args)); }
Embedding types introduces the problem of name conflicts but the rules to resolve
them are simple.
First, a field or method X
hides any other item X
in a more deeply
nested part of the type.
If log.Logger
contained a field or method called Command
, the Command
field
of Job
would dominate it.
Second, if the same name appears at the same nesting level, it is usually an error;
it would be erroneous to embed log.Logger
if Job
struct
contained another field or method called Logger
.
However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
This qualification provides some protection against changes made to types embedded from outside; there
is no problem if a field is added that conflicts with another field in another subtype if neither field
is ever used.
Concurrent programming is a large topic and there is space only for some Go-specific highlights here.
Concurrent programming in many environments is made difficult by the subtleties required to implement correct access to shared variables. Go encourages a different approach in which shared values are passed around on channels and, in fact, never actively shared by separate threads of execution. Only one goroutine has access to the value at any given time. Data races cannot occur, by design. To encourage this way of thinking we have reduced it to a slogan:
Do not communicate by sharing memory; instead, share memory by communicating.
This approach can be taken too far. Reference counts may be best done by putting a mutex around an integer variable, for instance. But as a high-level approach, using channels to control access makes it easier to write clear, correct programs.
One way to think about this model is to consider a typical single-threaded program running on one CPU. It has no need for synchronization primitives. Now run another such instance; it too needs no synchronization. Now let those two communicate; if the communication is the synchronizer, there's still no need for other synchronization. Unix pipelines, for example, fit this model perfectly. Although Go's approach to concurrency originates in Hoare's Communicating Sequential Processes (CSP), it can also be seen as a type-safe generalization of Unix pipes.
They're called goroutines because the existing terms—threads, coroutines, processes, and so on—convey inaccurate connotations. A goroutine has a simple model: it is a function executing in parallel with other goroutines in the same address space. It is lightweight, costing little more than the allocation of stack space. And the stacks start small, so they are cheap, and grow by allocating (and freeing) heap storage as required.
Goroutines are multiplexed onto multiple OS threads so if one should block, such as while waiting for I/O, others continue to run. Their design hides many of the complexities of thread creation and management.
Prefix a function or method call with the go
keyword to run the call in a new goroutine.
When the call completes, the goroutine
exits, silently. (The effect is similar to the Unix shell's
&
notation for running a command in the
background.)
go list.Sort(); // run list.Sort in parallel; don't wait for it.
A function literal can be handy in a goroutine invocation.
func Announce(message string, delay int64) { go func() { time.Sleep(delay); fmt.Println(message); }() // Note the parentheses - must call the function. }
In Go, function literals are closures: the implementation makes sure the variables referred to by the function survive as long as they are active.
These examples aren't too practical because the functions have no way of signaling completion. For that, we need channels.
Like maps, channels are a reference type and are allocated with make
.
If an optional integer parameter is provided, it sets the buffer size for the channel.
The default is zero, for an unbuffered or synchronous channel.
ci := make(chan int); // unbuffered channel of integers cj := make(chan int, 0); // unbuffered channel of integers cs := make(chan *os.File, 100); // buffered channel of pointers to Files
Channels combine communication—the exchange of a value—with synchronization—guaranteeing that two calculations (goroutines) are in a known state.
There are lots of nice idioms using channels. Here's one to get us started. In the previous section we launched a sort in the background. A channel can allow the launching goroutine to wait for the sort to complete.
c := make(chan int); // Allocate a channel. // Start the sort in a goroutine; when it completes, signal on the channel. go func() { list.Sort(); c <- 1; // Send a signal; value does not matter. }(); doSomethingForAWhile(); <-c; // Wait for sort to finish; discard sent value.
Receivers always block until there is data to receive. If the channel is unbuffered, the sender blocks until the receiver has received the value. If the channel has a buffer, the sender blocks only until the value has been copied to the buffer; if the buffer is full, this means waiting until some receiver has retrieved a value.
A buffered channel can be used like a semaphore, for instance to
limit throughput. In this example, incoming requests are passed
to handle
, which sends a value into the channel, processes
the request, and then receives a value from the channel.
The capacity of the channel buffer limits the number of
simultaneous calls to process
.
var sem = make(chan int, MaxOutstanding) func handle(r *Request) { sem <- 1; // Wait for active queue to drain. process(r); // May take a long time. <-sem; // Done; enable next request to run. } func Serve(queue chan *Request) { for { req := <-queue; go handle(req); // Don't wait for handle to finish. } }
Here's the same idea implemented by starting a fixed
number of handle
goroutines all reading from the request
channel.
The number of goroutines limits the number of simultaneous
calls to process
.
This Serve
function also accepts a channel on which
it will be told to exit; after launching the goroutines it blocks
receiving from that channel.
func handle(queue chan *Request) { for r := range queue { process(r); } } func Serve(clientRequests chan *clientRequests, quit chan bool) { // Start handlers for i := 0; i < MaxOutstanding; i++ { go handle(clientRequests) } <-quit; // Wait to be told to exit. }
One of the most important properties of Go is that a channel is a first-class value that can be allocated and passed around like any other. A common use of this property is to implement safe, parallel demultiplexing.
In the example in the previous section, handle
was
an idealized handler for a request but we didn't define the
type it was handling. If that type includes a channel on which
to reply, each client can provide its own path for the answer.
Here's a schematic definition of type Request
.
type Request struct { args []int; f func([]int) int; resultChan chan int; }
The client provides a function and its arguments, as well as a channel inside the request object on which to receive the answer.
func sum(a []int) (s int) { for _, v := range a { s += v } return } request := &Request{[]int{3, 4, 5}, sum, make(chan int)} // Send request clientRequests <- request; // Wait for response. fmt.Printf("answer: %d\n", <-request.resultChan);
On the server side, the handler function is the only thing that changes.
func handle(queue chan *Request) { for req := range queue { req.resultChan <- req.f(req.args); } }
There's clearly a lot more to do to make it realistic, but this code is a framework for a rate-limited, parallel, non-blocking RPC system, and there's not a mutex in sight.
Another application of these ideas is to parallelize a calculation across multiple CPU cores. If the calculation can be broken into separate pieces, it can be parallelized, with a channel to signal when each piece completes.
Let's say we have an expensive operation to perform on a vector of items, and that the value of the operation on each item is independent, as in this idealized example.
type Vector []float64 // Apply the operation to n elements of v starting at i. func (v Vector) DoSome(i, n int, u Vector, c chan int) { for ; i < n; i++ { v[i] += u.Op(v[i]) } c <- 1; // signal that this piece is done }
We launch the pieces independently in a loop, one per CPU. They can complete in any order but it doesn't matter; we just count the completion signals by draining the channel after launching all the goroutines.
const NCPU = 4 // number of CPU cores func (v Vector) DoAll(u Vector) { c := make(chan int, NCPU); // Buffering optional but sensible. for i := 0; i < NCPU; i++ { go v.DoSome(i*len(v)/NCPU, (i+1)*len(v)/NCPU, u, c); } // Drain the channel. for i := 0; i < NCPU; i++ { <-c // wait for one task to complete } // All done. }
The tools of concurrent programming can even make non-concurrent
ideas easier to express. Here's an example abstracted from an RPC
package. The client goroutine loops receiving data from some source,
perhaps a network. To avoid allocating and freeing buffers, it keeps
a free list, and uses a buffered channel to represent it. If the
channel is empty, a new buffer gets allocated.
Once the message buffer is ready, it's sent to the server on
serverChan
.
var freeList = make(chan *Buffer, 100) var serverChan = make(chan *Buffer) func client() { for { b, ok := <-freeList; // grab a buffer if available if !ok { // if not, allocate a new one b = new(Buffer) } load(b); // read next message from the net serverChan <- b; // send to server } }
The server loop receives messages from the client, processes them, and returns the buffer to the free list.
func server() { for { b := <-serverChan; // wait for work process(b); _ = freeList <- b; // reuse buffer if room } }
The client's non-blocking receive from freeList
obtains a
buffer if one is available; otherwise the client allocates
a fresh one.
The server's non-blocking send on freeList puts b
back
on the free list unless the list is full, in which case the
buffer is dropped on the floor to be reclaimed by
the garbage collector.
(The assignment of the send operation to the blank identifier
makes it non-blocking but ignores whether
the operation succeeded.)
This implementation builds a leaky bucket free list
in just a few lines, relying on the buffered channel and
the garbage collector for bookkeeping.
Library routines must often return some sort of error indication to
the caller. As mentioned earlier, Go's multivalue return makes it
easy to return a detailed error description alongside the normal
return value. By convention, errors have type os.Error
,
a simple interface.
type Error interface { String() string; }
A library writer is free to implement this interface with a
richer model under the covers, making it possible not only
to see the error but also to provide some context.
For example, os.Open
returns an os.PathError
.
// PathError records an error and the operation and // file path that caused it. type PathError struct { Op string; // "open", "unlink", etc. Path string; // The associated file. Error Error; // Returned by the system call. } func (e *PathError) String() string { return e.Op + " " + e.Path + ": " + e.Error.String(); }
PathError
's String
generates
a string like this:
open /etc/passwx: no such file or directory
Such an error, which includes the problematic file name, the operation, and the operating system error it triggered, is useful even if printed far from the call that caused it; it is much more informative than the plain "no such file or directory".
Callers that care about the precise error details can
use a type switch or a type assertion to look for specific
errors and extract details. For PathErrors
this might include examining the internal Error
field for recoverable failures.
for try := 0; try < 2; try++ { file, err = os.Open(filename, os.O_RDONLY, 0); if err == nil { return } if e, ok := err.(*os.PathError); ok && e.Error == os.ENOSPC { deleteTempFiles(); // Recover some space. continue } return }
Let's finish with a complete Go program, a web server. This one is actually a kind of web re-server. Google provides a service at http://chart.apis.google.com that does automatic formatting of data into charts and graphs. It's hard to use interactively, though, because you need to put the data into the URL as a query. The program here provides a nicer interface to one form of data: given a short piece of text, it calls on the chart server to produce a QR code, a matrix of boxes that encode the text. That image can be grabbed with your cell phone's camera and interpreted as, for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
Here's the complete program. An explanation follows.
package main import ( "flag"; "http"; "io"; "log"; "strings"; "template"; ) var addr = flag.String("addr", ":1718", "http service address") // Q=17, R=18 var fmap = template.FormatterMap{ "html": template.HtmlFormatter, "url+html": UrlHtmlFormatter, } var templ = template.MustParse(templateStr, fmap) func main() { flag.Parse(); http.Handle("/", http.HandlerFunc(QR)); err := http.ListenAndServe(*addr, nil); if err != nil { log.Exit("ListenAndServe:", err); } } func QR(c *http.Conn, req *http.Request) { templ.Execute(req.FormValue("s"), c); } func UrlHtmlFormatter(w io.Writer, v interface{}, fmt string) { template.HtmlEscape(w, strings.Bytes(http.URLEscape(v.(string)))); } const templateStr = ` <html> <head> <title>QR Link Generator</title> </head> <body> {.section @} <img src="http://chart.apis.google.com/chart?chs=300x300&cht=qr&choe=UTF-8&chl={@|url+html}" /> <br> {@|html} <br> <br> {.end} <form action="/" name=f method="GET"><input maxLength=1024 size=70 name=s value="" title="Text to QR Encode"><input type=submit value="Show QR" name=qr> </form> </body> </html> `
The pieces up to main
should be easy to follow.
The one flag sets a default HTTP port for our server. The template
variable templ
is where the fun happens. It builds an HTML template
that will be executed by the server to display the page; more about
that in a moment.
The main
function parses the flags and, using the mechanism
we talked about above, binds the function QR
to the root path
for the server. Then http.ListenAndServe
is called to start the
server; it blocks while the server runs.
QR
just receives the request, which contains form data, and
executes the template on the data in the form value named s
.
The template package, inspired by json-template, is
powerful;
this program just touches on its capabilities.
In essence, it rewrites a piece of text on the fly by substituting elements derived
from data items passed to templ.Execute
, in this case the
form value.
Within the template text (templateStr
),
brace-delimited pieces denote template actions.
The piece from the {.section @}
to {.end}
executes with the value of the data item @
,
which is a shorthand for “the current item”, which is the form value.
(When the string is empty, this piece of the template is suppressed.)
The snippet {@|url+html}
says to run the data through the formatter
installed in the formatter map (fmap
)
under the name "url+html"
.
That is the function UrlHtmlFormatter
, which sanitizes the string
for safe display on the web page.
The rest of the template string is just the HTML to show when the page loads. If this is too quick an explanation, see the documentation for the template package for a more thorough discussion.
And there you have it: a useful webserver in a few lines of code plus some data-driven HTML text. Go is powerful enough to make a lot happen in a few lines.