// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build ignore // Generate tables for small malloc size classes. // // See malloc.go for overview. // // The size classes are chosen so that rounding an allocation // request up to the next size class wastes at most 12.5% (1.125x). // // Each size class has its own page count that gets allocated // and chopped up when new objects of the size class are needed. // That page count is chosen so that chopping up the run of // pages into objects of the given size wastes at most 12.5% (1.125x) // of the memory. It is not necessary that the cutoff here be // the same as above. // // The two sources of waste multiply, so the worst possible case // for the above constraints would be that allocations of some // size might have a 26.6% (1.266x) overhead. // In practice, only one of the wastes comes into play for a // given size (sizes < 512 waste mainly on the round-up, // sizes > 512 waste mainly on the page chopping). // // TODO(rsc): Compute max waste for any given size. package main import ( "bytes" "flag" "fmt" "go/format" "io" "io/ioutil" "log" "os" ) // Generate msize.go var stdout = flag.Bool("stdout", false, "write to stdout instead of sizeclasses.go") func main() { flag.Parse() var b bytes.Buffer fmt.Fprintln(&b, "// AUTO-GENERATED by mksizeclasses.go; DO NOT EDIT") fmt.Fprintln(&b, "//go:generate go run mksizeclasses.go") fmt.Fprintln(&b) fmt.Fprintln(&b, "package runtime") classes := makeClasses() printComment(&b, classes) printClasses(&b, classes) out, err := format.Source(b.Bytes()) if err != nil { log.Fatal(err) } if *stdout { _, err = os.Stdout.Write(out) } else { err = ioutil.WriteFile("sizeclasses.go", out, 0666) } if err != nil { log.Fatal(err) } } const ( // Constants that we use and will transfer to the runtime. maxSmallSize = 32 << 10 smallSizeDiv = 8 smallSizeMax = 1024 largeSizeDiv = 128 pageShift = 13 // Derived constants. pageSize = 1 << pageShift ) type class struct { size int // max size npages int // number of pages mul int shift uint shift2 uint mask int } func powerOfTwo(x int) bool { return x != 0 && x&(x-1) == 0 } func makeClasses() []class { var classes []class classes = append(classes, class{}) // class #0 is a dummy entry align := 8 for size := align; size <= maxSmallSize; size += align { if powerOfTwo(size) { // bump alignment once in a while if size >= 2048 { align = 256 } else if size >= 128 { align = size / 8 } else if size >= 16 { align = 16 // required for x86 SSE instructions, if we want to use them } } if !powerOfTwo(align) { panic("incorrect alignment") } // Make the allocnpages big enough that // the leftover is less than 1/8 of the total, // so wasted space is at most 12.5%. allocsize := pageSize for allocsize%size > allocsize/8 { allocsize += pageSize } npages := allocsize / pageSize // If the previous sizeclass chose the same // allocation size and fit the same number of // objects into the page, we might as well // use just this size instead of having two // different sizes. if len(classes) > 1 && npages == classes[len(classes)-1].npages && allocsize/size == allocsize/classes[len(classes)-1].size { classes[len(classes)-1].size = size continue } classes = append(classes, class{size: size, npages: npages}) } // Increase object sizes if we can fit the same number of larger objects // into the same number of pages. For example, we choose size 8448 above // with 6 objects in 7 pages. But we can well use object size 9472, // which is also 6 objects in 7 pages but +1024 bytes (+12.12%). // We need to preserve at least largeSizeDiv alignment otherwise // sizeToClass won't work. for i := range classes { if i == 0 { continue } c := &classes[i] psize := c.npages * pageSize new_size := (psize / (psize / c.size)) &^ (largeSizeDiv - 1) if new_size > c.size { c.size = new_size } } if len(classes) != 67 { panic("number of size classes has changed") } for i := range classes { computeDivMagic(&classes[i]) } return classes } // computeDivMagic computes some magic constants to implement // the division required to compute object number from span offset. // n / c.size is implemented as n >> c.shift * c.mul >> c.shift2 // for all 0 <= n < c.npages * pageSize func computeDivMagic(c *class) { // divisor d := c.size if d == 0 { return } // maximum input value for which the formula needs to work. max := c.npages*pageSize - 1 if powerOfTwo(d) { // If the size is a power of two, heapBitsForObject can divide even faster by masking. // Compute this mask. if max >= 1<<16 { panic("max too big for power of two size") } c.mask = 1<<16 - d } // Compute pre-shift by factoring power of 2 out of d. for d%2 == 0 { c.shift++ d >>= 1 max >>= 1 } // Find the smallest k that works. // A small k allows us to fit the math required into 32 bits // so we can use 32-bit multiplies and shifts on 32-bit platforms. nextk: for k := uint(0); ; k++ { mul := (int(1)<>k != n/d { continue nextk } } if mul >= 1<<16 { panic("mul too big") } if uint64(mul)*uint64(max) >= 1<<32 { panic("mul*max too big") } c.mul = mul c.shift2 = k break } // double-check. for n := 0; n <= max; n++ { if n*c.mul>>c.shift2 != n/d { fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n) panic("bad multiply magic") } // Also check the exact computations that will be done by the runtime, // for both 32 and 64 bit operations. if uint32(n)*uint32(c.mul)>>uint8(c.shift2) != uint32(n/d) { fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n) panic("bad 32-bit multiply magic") } if uint64(n)*uint64(c.mul)>>uint8(c.shift2) != uint64(n/d) { fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n) panic("bad 64-bit multiply magic") } } } func printComment(w io.Writer, classes []class) { fmt.Fprintf(w, "// %-5s %-9s %-10s %-7s %-11s\n", "class", "bytes/obj", "bytes/span", "objects", "waste bytes") for i, c := range classes { if i == 0 { continue } spanSize := c.npages * pageSize objects := spanSize / c.size waste := spanSize - c.size*(spanSize/c.size) fmt.Fprintf(w, "// %5d %9d %10d %7d %11d\n", i, c.size, spanSize, objects, waste) } fmt.Fprintf(w, "\n") } func printClasses(w io.Writer, classes []class) { fmt.Fprintln(w, "const (") fmt.Fprintf(w, "_MaxSmallSize = %d\n", maxSmallSize) fmt.Fprintf(w, "smallSizeDiv = %d\n", smallSizeDiv) fmt.Fprintf(w, "smallSizeMax = %d\n", smallSizeMax) fmt.Fprintf(w, "largeSizeDiv = %d\n", largeSizeDiv) fmt.Fprintf(w, "_NumSizeClasses = %d\n", len(classes)) fmt.Fprintf(w, "_PageShift = %d\n", pageShift) fmt.Fprintln(w, ")") fmt.Fprint(w, "var class_to_size = [_NumSizeClasses]uint16 {") for _, c := range classes { fmt.Fprintf(w, "%d,", c.size) } fmt.Fprintln(w, "}") fmt.Fprint(w, "var class_to_allocnpages = [_NumSizeClasses]uint8 {") for _, c := range classes { fmt.Fprintf(w, "%d,", c.npages) } fmt.Fprintln(w, "}") fmt.Fprintln(w, "type divMagic struct {") fmt.Fprintln(w, " shift uint8") fmt.Fprintln(w, " shift2 uint8") fmt.Fprintln(w, " mul uint16") fmt.Fprintln(w, " baseMask uint16") fmt.Fprintln(w, "}") fmt.Fprint(w, "var class_to_divmagic = [_NumSizeClasses]divMagic {") for _, c := range classes { fmt.Fprintf(w, "{%d,%d,%d,%d},", c.shift, c.shift2, c.mul, c.mask) } fmt.Fprintln(w, "}") // map from size to size class, for small sizes. sc := make([]int, smallSizeMax/smallSizeDiv+1) for i := range sc { size := i * smallSizeDiv for j, c := range classes { if c.size >= size { sc[i] = j break } } } fmt.Fprint(w, "var size_to_class8 = [smallSizeMax/smallSizeDiv+1]uint8 {") for _, v := range sc { fmt.Fprintf(w, "%d,", v) } fmt.Fprintln(w, "}") // map from size to size class, for large sizes. sc = make([]int, (maxSmallSize-smallSizeMax)/largeSizeDiv+1) for i := range sc { size := smallSizeMax + i*largeSizeDiv for j, c := range classes { if c.size >= size { sc[i] = j break } } } fmt.Fprint(w, "var size_to_class128 = [(_MaxSmallSize-smallSizeMax)/largeSizeDiv+1]uint8 {") for _, v := range sc { fmt.Fprintf(w, "%d,", v) } fmt.Fprintln(w, "}") }