// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime_test import ( "runtime" "testing" ) // arm soft division benchmarks adapted from // http://ridiculousfish.com/files/division_benchmarks.tar.gz const numeratorsSize = 1 << 21 var numerators = randomNumerators() type randstate struct { hi, lo uint32 } func (r *randstate) rand() uint32 { r.hi = r.hi<<16 + r.hi>>16 r.hi += r.lo r.lo += r.hi return r.hi } func randomNumerators() []uint32 { numerators := make([]uint32, numeratorsSize) random := &randstate{2147483563, 2147483563 ^ 0x49616E42} for i := range numerators { numerators[i] = random.rand() } return numerators } func bmUint32Div(divisor uint32, b *testing.B) { var sum uint32 for i := 0; i < b.N; i++ { sum += numerators[i&(numeratorsSize-1)] / divisor } } func BenchmarkUint32Div7(b *testing.B) { bmUint32Div(7, b) } func BenchmarkUint32Div37(b *testing.B) { bmUint32Div(37, b) } func BenchmarkUint32Div123(b *testing.B) { bmUint32Div(123, b) } func BenchmarkUint32Div763(b *testing.B) { bmUint32Div(763, b) } func BenchmarkUint32Div1247(b *testing.B) { bmUint32Div(1247, b) } func BenchmarkUint32Div9305(b *testing.B) { bmUint32Div(9305, b) } func BenchmarkUint32Div13307(b *testing.B) { bmUint32Div(13307, b) } func BenchmarkUint32Div52513(b *testing.B) { bmUint32Div(52513, b) } func BenchmarkUint32Div60978747(b *testing.B) { bmUint32Div(60978747, b) } func BenchmarkUint32Div106956295(b *testing.B) { bmUint32Div(106956295, b) } func bmUint32Mod(divisor uint32, b *testing.B) { var sum uint32 for i := 0; i < b.N; i++ { sum += numerators[i&(numeratorsSize-1)] % divisor } } func BenchmarkUint32Mod7(b *testing.B) { bmUint32Mod(7, b) } func BenchmarkUint32Mod37(b *testing.B) { bmUint32Mod(37, b) } func BenchmarkUint32Mod123(b *testing.B) { bmUint32Mod(123, b) } func BenchmarkUint32Mod763(b *testing.B) { bmUint32Mod(763, b) } func BenchmarkUint32Mod1247(b *testing.B) { bmUint32Mod(1247, b) } func BenchmarkUint32Mod9305(b *testing.B) { bmUint32Mod(9305, b) } func BenchmarkUint32Mod13307(b *testing.B) { bmUint32Mod(13307, b) } func BenchmarkUint32Mod52513(b *testing.B) { bmUint32Mod(52513, b) } func BenchmarkUint32Mod60978747(b *testing.B) { bmUint32Mod(60978747, b) } func BenchmarkUint32Mod106956295(b *testing.B) { bmUint32Mod(106956295, b) } func TestUsplit(t *testing.T) { var den uint32 = 1000000 for _, x := range []uint32{0, 1, 999999, 1000000, 1010101, 0xFFFFFFFF} { q1, r1 := runtime.Usplit(x) q2, r2 := x/den, x%den if q1 != q2 || r1 != r2 { t.Errorf("%d/1e6, %d%%1e6 = %d, %d, want %d, %d", x, x, q1, r1, q2, r2) } } } //go:noinline func armFloatWrite(a *[129]float64) { // This used to miscompile on arm5. // The offset is too big to fit in a load. // So the code does: // ldr r0, [sp, #8] // bl 6f690 <_sfloat> // ldr fp, [pc, #32] ; (address of 128.0) // vldr d0, [fp] // ldr fp, [pc, #28] ; (1024) // add fp, fp, r0 // vstr d0, [fp] // The software floating-point emulator gives up on the add. // This causes the store to not work. // See issue 15440. a[128] = 128.0 } func TestArmFloatBigOffsetWrite(t *testing.T) { var a [129]float64 for i := 0; i < 128; i++ { a[i] = float64(i) } armFloatWrite(&a) for i, x := range a { if x != float64(i) { t.Errorf("bad entry %d:%f\n", i, x) } } } //go:noinline func armFloatRead(a *[129]float64) float64 { return a[128] } func TestArmFloatBigOffsetRead(t *testing.T) { var a [129]float64 for i := 0; i < 129; i++ { a[i] = float64(i) } if x := armFloatRead(&a); x != 128.0 { t.Errorf("bad value %f\n", x) } }