// $G $D/$F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import "unsafe" func use(bool) {} func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)) } func isfalse(b bool) { if b { // stack will explain where panic("wanted false, got true") } } func istrue(b bool) { if !b { // stack will explain where panic("wanted true, got false") } } func main() { var a []int var b map[string]int var c string = "hello" var d string = "hel" // try to get different pointer d = d + "lo" if stringptr(c) == stringptr(d) { panic("compiler too smart -- got same string") } var e = make(chan int) var ia interface{} = a var ib interface{} = b var ic interface{} = c var id interface{} = d var ie interface{} = e // these comparisons are okay because // string compare is okay and the others // are comparisons where the types differ. isfalse(ia == ib) isfalse(ia == ic) isfalse(ia == id) isfalse(ib == ic) isfalse(ib == id) istrue(ic == id) istrue(ie == ie) // 6g used to let this go through as true. var g uint64 = 123 var h int64 = 123 var ig interface{} = g var ih interface{} = h isfalse(ig == ih) // map of interface should use == on interface values, // not memory. // TODO: should m[c], m[d] be valid here? var m = make(map[interface{}]int) m[ic] = 1 m[id] = 2 if m[ic] != 2 { panic("m[ic] = ", m[ic]) } }