// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin freebsd linux netbsd openbsd windows package os import ( "syscall" ) // StartProcess starts a new process with the program, arguments and attributes // specified by name, argv and attr. // // StartProcess is a low-level interface. The os/exec package provides // higher-level interfaces. // // If there is an error, it will be of type *PathError. func StartProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) { // Double-check existence of the directory we want // to chdir into. We can make the error clearer this way. if attr != nil && attr.Dir != "" { if _, err := Stat(attr.Dir); err != nil { pe := err.(*PathError) pe.Op = "chdir" return nil, pe } } sysattr := &syscall.ProcAttr{ Dir: attr.Dir, Env: attr.Env, Sys: attr.Sys, } if sysattr.Env == nil { sysattr.Env = Environ() } for _, f := range attr.Files { sysattr.Files = append(sysattr.Files, f.Fd()) } pid, h, e := syscall.StartProcess(name, argv, sysattr) if e != nil { return nil, &PathError{"fork/exec", name, e} } return newProcess(pid, h), nil } // Kill causes the Process to exit immediately. func (p *Process) Kill() error { return p.Signal(Kill) } // ProcessState stores information about process as reported by Wait. type ProcessState struct { pid int // The process's id. status syscall.WaitStatus // System-dependent status info. rusage *syscall.Rusage } // Pid returns the process id of the exited process. func (p *ProcessState) Pid() int { return p.pid } // Exited returns whether the program has exited. func (p *ProcessState) Exited() bool { return p.status.Exited() } // Success reports whether the program exited successfully, // such as with exit status 0 on Unix. func (p *ProcessState) Success() bool { return p.status.ExitStatus() == 0 } // Sys returns system-dependent exit information about // the process. Convert it to the appropriate underlying // type, such as syscall.WaitStatus on Unix, to access its contents. func (p *ProcessState) Sys() interface{} { return p.status } // SysUsage returns system-dependent resource usage information about // the exited process. Convert it to the appropriate underlying // type, such as *syscall.Rusage on Unix, to access its contents. func (p *ProcessState) SysUsage() interface{} { return p.rusage } // Convert i to decimal string. func itod(i int) string { if i == 0 { return "0" } u := uint64(i) if i < 0 { u = -u } // Assemble decimal in reverse order. var b [32]byte bp := len(b) for ; u > 0; u /= 10 { bp-- b[bp] = byte(u%10) + '0' } if i < 0 { bp-- b[bp] = '-' } return string(b[bp:]) } func (p *ProcessState) String() string { if p == nil { return "" } status := p.Sys().(syscall.WaitStatus) res := "" switch { case status.Exited(): res = "exit status " + itod(status.ExitStatus()) case status.Signaled(): res = "signal " + itod(int(status.Signal())) case status.Stopped(): res = "stop signal " + itod(int(status.StopSignal())) if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() != 0 { res += " (trap " + itod(status.TrapCause()) + ")" } case status.Continued(): res = "continued" } if status.CoreDump() { res += " (core dumped)" } return res }