// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ogle import ( "eval"; "fmt"; "log"; "os"; "ptrace"; "reflect"; "sym"; ) // A FormatError indicates a failure to process information in or // about a remote process, such as unexpected or missing information // in the object file or runtime structures. type FormatError string func (e FormatError) String() string { return string(e); } // An UnknownArchitecture occurs when trying to load an object file // that indicates an architecture not supported by the debugger. type UnknownArchitecture sym.ElfMachine func (e UnknownArchitecture) String() string { return "unknown architecture: " + sym.ElfMachine(e).String(); } // A ProcessNotStopped error occurs when attempting to read or write // memory or registers of a process that is not stopped. type ProcessNotStopped struct {} func (e ProcessNotStopped) String() string { return "process not stopped"; } // An UnknownThread error is an internal error representing an // unrecognized G structure pointer. type UnknownThread struct { OSThread ptrace.Thread; GoThread ptrace.Word; } func (e UnknownThread) String() string { return fmt.Sprintf("internal error: unknown thread (G %#x)", e.GoThread); } // A NoCurrentThread error occurs when no thread is currently selected // in a process (or when there are no threads in a process). type NoCurrentThread struct {} func (e NoCurrentThread) String() string { return "no current thread"; } // A Process represents a remote attached process. type Process struct { Arch; proc ptrace.Process; // The symbol table of this process syms *sym.GoSymTable; // A possibly-stopped OS thread, or nil threadCache ptrace.Thread; // Types parsed from the remote process types map[ptrace.Word] *remoteType; // Types and values from the remote runtime package runtime runtimeValues; // Runtime field indexes f runtimeIndexes; // Globals from the sys package (or from no package) sys struct { lessstack, goexit, newproc, deferproc, newprocreadylocked *sym.TextSym; allg remotePtr; g0 remoteStruct; }; // Event queue posted []Event; pending []Event; event Event; // Event hooks breakpointHooks map[ptrace.Word] *breakpointHook; threadCreateHook *threadCreateHook; threadExitHook *threadExitHook; // Current thread, or nil if there are no threads curThread *Thread; // Threads by the address of their G structure threads map[ptrace.Word] *Thread; } /* * Process creation */ // NewProcess constructs a new remote process around a ptrace'd // process, an architecture, and a symbol table. func NewProcess(proc ptrace.Process, arch Arch, syms *sym.GoSymTable) (*Process, os.Error) { p := &Process{ Arch: arch, proc: proc, syms: syms, types: make(map[ptrace.Word] *remoteType), breakpointHooks: make(map[ptrace.Word] *breakpointHook), threadCreateHook: new(threadCreateHook), threadExitHook: new(threadExitHook), threads: make(map[ptrace.Word] *Thread), }; // Fill in remote runtime p.bootstrap(); switch { case p.sys.allg.addr().base == 0: return nil, FormatError("failed to find runtime symbol 'allg'"); case p.sys.g0.addr().base == 0: return nil, FormatError("failed to find runtime symbol 'g0'"); case p.sys.newprocreadylocked == nil: return nil, FormatError("failed to find runtime symbol 'newprocreadylocked'"); case p.sys.goexit == nil: return nil, FormatError("failed to find runtime symbol 'sys.goexit'"); } // Get current threads p.threads[p.sys.g0.addr().base] = &Thread{p.sys.g0, nil, false}; g := p.sys.allg.Get(); for g != nil { gs := g.(remoteStruct); fmt.Printf("*** Found thread at %#x\n", gs.addr().base); p.threads[gs.addr().base] = &Thread{gs, nil, false}; g = gs.Field(p.f.G.Alllink).(remotePtr).Get(); } p.selectSomeThread(); // Create internal breakpoints to catch new and exited threads p.OnBreakpoint(ptrace.Word(p.sys.newprocreadylocked.Entry())).(*breakpointHook).addHandler(readylockedBP, true); p.OnBreakpoint(ptrace.Word(p.sys.goexit.Entry())).(*breakpointHook).addHandler(goexitBP, true); return p, nil; } // NewProcessElf constructs a new remote process around a ptrace'd // process and the process' ELF object. func NewProcessElf(proc ptrace.Process, elf *sym.Elf) (*Process, os.Error) { syms, err := sym.ElfGoSyms(elf); if err != nil { return nil, err; } if syms == nil { return nil, FormatError("Failed to find symbol table"); } var arch Arch; switch elf.Machine { case sym.ElfX86_64: arch = Amd64; default: return nil, UnknownArchitecture(elf.Machine); } return NewProcess(proc, arch, syms); } // bootstrap constructs the runtime structure of a remote process. func (p *Process) bootstrap() { // Manually construct runtime types p.runtime.String = newManualType(eval.TypeOfNative(rt1String{}), p.Arch); p.runtime.Slice = newManualType(eval.TypeOfNative(rt1Slice{}), p.Arch); p.runtime.Eface = newManualType(eval.TypeOfNative(rt1Eface{}), p.Arch); p.runtime.Type = newManualType(eval.TypeOfNative(rt1Type{}), p.Arch); p.runtime.CommonType = newManualType(eval.TypeOfNative(rt1CommonType{}), p.Arch); p.runtime.UncommonType = newManualType(eval.TypeOfNative(rt1UncommonType{}), p.Arch); p.runtime.StructField = newManualType(eval.TypeOfNative(rt1StructField{}), p.Arch); p.runtime.StructType = newManualType(eval.TypeOfNative(rt1StructType{}), p.Arch); p.runtime.PtrType = newManualType(eval.TypeOfNative(rt1PtrType{}), p.Arch); p.runtime.ArrayType = newManualType(eval.TypeOfNative(rt1ArrayType{}), p.Arch); p.runtime.SliceType = newManualType(eval.TypeOfNative(rt1SliceType{}), p.Arch); p.runtime.Stktop = newManualType(eval.TypeOfNative(rt1Stktop{}), p.Arch); p.runtime.Gobuf = newManualType(eval.TypeOfNative(rt1Gobuf{}), p.Arch); p.runtime.G = newManualType(eval.TypeOfNative(rt1G{}), p.Arch); // Get addresses of type·*runtime.XType for discrimination. rtv := reflect.Indirect(reflect.NewValue(&p.runtime)).(*reflect.StructValue); rtvt := rtv.Type().(*reflect.StructType); for i := 0; i < rtv.NumField(); i++ { n := rtvt.Field(i).Name; if n[0] != 'P' || n[1] < 'A' || n[1] > 'Z' { continue; } sym := p.syms.SymFromName("type·*runtime." + n[1:len(n)]); if sym == nil { continue; } rtv.Field(i).(*reflect.Uint64Value).Set(sym.Common().Value); } // Get runtime field indexes fillRuntimeIndexes(&p.runtime, &p.f); // Fill G status p.runtime.runtimeGStatus = rt1GStatus; // Get globals globalFn := func(name string) *sym.TextSym { if sym, ok := p.syms.SymFromName(name).(*sym.TextSym); ok { return sym; } return nil; }; p.sys.lessstack = globalFn("sys·lessstack"); p.sys.goexit = globalFn("goexit"); p.sys.newproc = globalFn("sys·newproc"); p.sys.deferproc = globalFn("sys·deferproc"); p.sys.newprocreadylocked = globalFn("newprocreadylocked"); if allg := p.syms.SymFromName("allg"); allg != nil { p.sys.allg = remotePtr{remote{ptrace.Word(allg.Common().Value), p}, p.runtime.G}; } if g0 := p.syms.SymFromName("g0"); g0 != nil { p.sys.g0 = p.runtime.G.mk(remote{ptrace.Word(g0.Common().Value), p}).(remoteStruct); } } func (p *Process) selectSomeThread() { // Once we have friendly thread ID's, there might be a more // reasonable behavior for this. p.curThread = nil; for _, t := range p.threads { if !t.isG0() { p.curThread = t; return; } } } /* * Process memory */ func (p *Process) someStoppedOSThread() ptrace.Thread { if p.threadCache != nil { if _, err := p.threadCache.Stopped(); err == nil { return p.threadCache; } } for _, t := range p.proc.Threads() { if _, err := t.Stopped(); err == nil { p.threadCache = t; return t; } } return nil; } func (p *Process) Peek(addr ptrace.Word, out []byte) (int, os.Error) { thr := p.someStoppedOSThread(); if thr == nil { return 0, ProcessNotStopped{}; } return thr.Peek(addr, out); } func (p *Process) Poke(addr ptrace.Word, b []byte) (int, os.Error) { thr := p.someStoppedOSThread(); if thr == nil { return 0, ProcessNotStopped{}; } return thr.Poke(addr, b); } func (p *Process) peekUintptr(addr ptrace.Word) ptrace.Word { return ptrace.Word(mkUintptr(remote{addr, p}).(remoteUint).Get()); } /* * Events */ // OnBreakpoint returns the hook that is run when the program reaches // the given program counter. func (p *Process) OnBreakpoint(pc ptrace.Word) EventHook { if bp, ok := p.breakpointHooks[pc]; ok { return bp; } // The breakpoint will register itself when a handler is added return &breakpointHook{commonHook{nil, 0}, p, pc}; } // OnThreadCreate returns the hook that is run when a Go thread is created. func (p *Process) OnThreadCreate() EventHook { return p.threadCreateHook; } // OnThreadExit returns the hook func (p *Process) OnThreadExit() EventHook { return p.threadExitHook; } // osThreadToThread looks up the Go thread running on an OS thread. func (p *Process) osThreadToThread(t ptrace.Thread) (*Thread, os.Error) { regs, err := t.Regs(); if err != nil { return nil, err; } g := p.G(regs); gt, ok := p.threads[g]; if !ok { return nil, UnknownThread{t, g}; } return gt, nil; } // causesToEvents translates the stop causes of the underlying process // into an event queue. func (p *Process) causesToEvents() ([]Event, os.Error) { // Count causes we're interested in nev := 0; for _, t := range p.proc.Threads() { if c, err := t.Stopped(); err == nil { switch c := c.(type) { case ptrace.Breakpoint: nev++; case ptrace.Signal: // TODO(austin) //nev++; } } } // Translate causes to events events := make([]Event, nev); i := 0; for _, t := range p.proc.Threads() { if c, err := t.Stopped(); err == nil { switch c := c.(type) { case ptrace.Breakpoint: gt, err := p.osThreadToThread(t); if err != nil { return nil, err; } events[i] = &Breakpoint{commonEvent{p, gt}, t, ptrace.Word(c)}; i++; case ptrace.Signal: // TODO(austin) } } } return events, nil; } // postEvent appends an event to the posted queue. These events will // be processed before any currently pending events. func (p *Process) postEvent(ev Event) { n := len(p.posted); m := n*2; if m == 0 { m = 4; } posted := make([]Event, n+1, m); for i, p := range p.posted { posted[i] = p; } posted[n] = ev; p.posted = posted; } // processEvents processes events in the event queue until no events // remain, a handler returns EAStop, or a handler returns an error. // It returns either EAStop or EAContinue and possibly an error. func (p *Process) processEvents() (EventAction, os.Error) { var ev Event; for len(p.posted) > 0 { ev, p.posted = p.posted[0], p.posted[1:len(p.posted)]; action, err := p.processEvent(ev); if action == EAStop { return action, err; } } for len(p.pending) > 0 { ev, p.pending = p.pending[0], p.pending[1:len(p.pending)]; action, err := p.processEvent(ev); if action == EAStop { return action, err; } } return EAContinue, nil; } // processEvent processes a single event, without manipulating the // event queues. It returns either EAStop or EAContinue and possibly // an error. func (p *Process) processEvent(ev Event) (EventAction, os.Error) { p.event = ev; var action EventAction; var err os.Error; switch ev := p.event.(type) { case *Breakpoint: hook, ok := p.breakpointHooks[ev.pc]; if !ok { break; } p.curThread = ev.Thread(); action, err = hook.handle(ev); case *ThreadCreate: p.curThread = ev.Thread(); action, err = p.threadCreateHook.handle(ev); case *ThreadExit: action, err = p.threadExitHook.handle(ev); default: log.Crashf("Unknown event type %T in queue", p.event); } if err != nil { return EAStop, err; } else if action == EAStop { return EAStop, nil; } return EAContinue, nil; } // Event returns the last event that caused the process to stop. This // may return nil if the process has never been stopped by an event. // // TODO(austin) Return nil if the user calls p.Stop()? func (p *Process) Event() Event { return p.event; } /* * Process control */ // TODO(austin) Cont, WaitStop, and Stop. Need to figure out how // event handling works with these. Originally I did it only in // WaitStop, but if you Cont and there are pending events, then you // have to not actually continue and wait until a WaitStop to process // them, even if the event handlers will tell you to continue. We // could handle them in both Cont and WaitStop to avoid this problem, // but it's still weird if an event happens after the Cont and before // the WaitStop that the handlers say to continue from. Or we could // handle them on a separate thread. Then obviously you get weird // asynchrony things, like prints while the user it typing a command, // but that's not necessarily a bad thing. // ContWait resumes process execution and waits for an event to occur // that stops the process. func (p *Process) ContWait() os.Error { for { a, err := p.processEvents(); if err != nil { return err; } else if a == EAStop { break; } err = p.proc.Continue(); if err != nil { return err; } err = p.proc.WaitStop(); if err != nil { return err; } for _, t := range p.threads { t.resetFrame(); } p.pending, err = p.causesToEvents(); if err != nil { return err; } } return nil; } // Out selects the caller frame of the current frame. func (p *Process) Out() os.Error { if p.curThread == nil { return NoCurrentThread{}; } return p.curThread.Out(); } // In selects the frame called by the current frame. func (p *Process) In() os.Error { if p.curThread == nil { return NoCurrentThread{}; } return p.curThread.In(); }