// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package net import ( "context" "internal/itoa" "net/netip" "syscall" ) // BUG(mikio): On Plan 9, the ReadMsgUDP and // WriteMsgUDP methods of UDPConn are not implemented. // BUG(mikio): On Windows, the File method of UDPConn is not // implemented. // BUG(mikio): On JS, methods and functions related to UDPConn are not // implemented. // UDPAddr represents the address of a UDP end point. type UDPAddr struct { IP IP Port int Zone string // IPv6 scoped addressing zone } // AddrPort returns the UDPAddr a as a netip.AddrPort. // // If a.Port does not fit in a uint16, it's silently truncated. // // If a is nil, a zero value is returned. func (a *UDPAddr) AddrPort() netip.AddrPort { if a == nil { return netip.AddrPort{} } na, _ := netip.AddrFromSlice(a.IP) na = na.WithZone(a.Zone) return netip.AddrPortFrom(na, uint16(a.Port)) } // Network returns the address's network name, "udp". func (a *UDPAddr) Network() string { return "udp" } func (a *UDPAddr) String() string { if a == nil { return "" } ip := ipEmptyString(a.IP) if a.Zone != "" { return JoinHostPort(ip+"%"+a.Zone, itoa.Itoa(a.Port)) } return JoinHostPort(ip, itoa.Itoa(a.Port)) } func (a *UDPAddr) isWildcard() bool { if a == nil || a.IP == nil { return true } return a.IP.IsUnspecified() } func (a *UDPAddr) opAddr() Addr { if a == nil { return nil } return a } // ResolveUDPAddr returns an address of UDP end point. // // The network must be a UDP network name. // // If the host in the address parameter is not a literal IP address or // the port is not a literal port number, ResolveUDPAddr resolves the // address to an address of UDP end point. // Otherwise, it parses the address as a pair of literal IP address // and port number. // The address parameter can use a host name, but this is not // recommended, because it will return at most one of the host name's // IP addresses. // // See func Dial for a description of the network and address // parameters. func ResolveUDPAddr(network, address string) (*UDPAddr, error) { switch network { case "udp", "udp4", "udp6": case "": // a hint wildcard for Go 1.0 undocumented behavior network = "udp" default: return nil, UnknownNetworkError(network) } addrs, err := DefaultResolver.internetAddrList(context.Background(), network, address) if err != nil { return nil, err } return addrs.forResolve(network, address).(*UDPAddr), nil } // UDPAddrFromAddrPort returns addr as a UDPAddr. // // If addr is not valid, it returns nil. func UDPAddrFromAddrPort(addr netip.AddrPort) *UDPAddr { if !addr.IsValid() { return nil } ip16 := addr.Addr().As16() return &UDPAddr{ IP: IP(ip16[:]), Zone: addr.Addr().Zone(), Port: int(addr.Port()), } } // An addrPortUDPAddr is a netip.AddrPort-based UDP address that satisfies the Addr interface. type addrPortUDPAddr struct { netip.AddrPort } func (addrPortUDPAddr) Network() string { return "udp" } // UDPConn is the implementation of the Conn and PacketConn interfaces // for UDP network connections. type UDPConn struct { conn } // SyscallConn returns a raw network connection. // This implements the syscall.Conn interface. func (c *UDPConn) SyscallConn() (syscall.RawConn, error) { if !c.ok() { return nil, syscall.EINVAL } return newRawConn(c.fd) } // ReadFromUDP acts like ReadFrom but returns a UDPAddr. func (c *UDPConn) ReadFromUDP(b []byte) (n int, addr *UDPAddr, err error) { // This function is designed to allow the caller to control the lifetime // of the returned *UDPAddr and thereby prevent an allocation. // See https://blog.filippo.io/efficient-go-apis-with-the-inliner/. // The real work is done by readFromUDP, below. return c.readFromUDP(b, &UDPAddr{}) } // readFromUDP implements ReadFromUDP. func (c *UDPConn) readFromUDP(b []byte, addr *UDPAddr) (int, *UDPAddr, error) { if !c.ok() { return 0, nil, syscall.EINVAL } n, addr, err := c.readFrom(b, addr) if err != nil { err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err} } return n, addr, err } // ReadFrom implements the PacketConn ReadFrom method. func (c *UDPConn) ReadFrom(b []byte) (int, Addr, error) { n, addr, err := c.readFromUDP(b, &UDPAddr{}) if addr == nil { // Return Addr(nil), not Addr(*UDPConn(nil)). return n, nil, err } return n, addr, err } // ReadMsgUDP reads a message from c, copying the payload into b and // the associated out-of-band data into oob. It returns the number of // bytes copied into b, the number of bytes copied into oob, the flags // that were set on the message and the source address of the message. // // The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be // used to manipulate IP-level socket options in oob. func (c *UDPConn) ReadMsgUDP(b, oob []byte) (n, oobn, flags int, addr *UDPAddr, err error) { var ap netip.AddrPort n, oobn, flags, ap, err = c.ReadMsgUDPAddrPort(b, oob) addr = UDPAddrFromAddrPort(ap) return } // ReadMsgUDPAddrPort is like ReadMsgUDP but returns an netip.AddrPort instead of a UDPAddr. func (c *UDPConn) ReadMsgUDPAddrPort(b, oob []byte) (n, oobn, flags int, addr netip.AddrPort, err error) { if !c.ok() { return 0, 0, 0, netip.AddrPort{}, syscall.EINVAL } n, oobn, flags, addr, err = c.readMsg(b, oob) if err != nil { err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err} } return } // WriteToUDP acts like WriteTo but takes a UDPAddr. func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } n, err := c.writeTo(b, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err} } return n, err } // WriteToUDPAddrPort acts like WriteTo but takes a netip.AddrPort. func (c *UDPConn) WriteToUDPAddrPort(b []byte, addr netip.AddrPort) (int, error) { if !c.ok() { return 0, syscall.EINVAL } n, err := c.writeToAddrPort(b, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addrPortUDPAddr{addr}, Err: err} } return n, err } // WriteTo implements the PacketConn WriteTo method. func (c *UDPConn) WriteTo(b []byte, addr Addr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } a, ok := addr.(*UDPAddr) if !ok { return 0, &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr, Err: syscall.EINVAL} } n, err := c.writeTo(b, a) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: a.opAddr(), Err: err} } return n, err } // WriteMsgUDP writes a message to addr via c if c isn't connected, or // to c's remote address if c is connected (in which case addr must be // nil). The payload is copied from b and the associated out-of-band // data is copied from oob. It returns the number of payload and // out-of-band bytes written. // // The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be // used to manipulate IP-level socket options in oob. func (c *UDPConn) WriteMsgUDP(b, oob []byte, addr *UDPAddr) (n, oobn int, err error) { if !c.ok() { return 0, 0, syscall.EINVAL } n, oobn, err = c.writeMsg(b, oob, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err} } return } // WriteMsgUDPAddrPort is like WriteMsgUDP but takes a netip.AddrPort instead of a UDPAddr. func (c *UDPConn) WriteMsgUDPAddrPort(b, oob []byte, addr netip.AddrPort) (n, oobn int, err error) { if !c.ok() { return 0, 0, syscall.EINVAL } n, oobn, err = c.writeMsgAddrPort(b, oob, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addrPortUDPAddr{addr}, Err: err} } return } func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{conn{fd}} } // DialUDP acts like Dial for UDP networks. // // The network must be a UDP network name; see func Dial for details. // // If laddr is nil, a local address is automatically chosen. // If the IP field of raddr is nil or an unspecified IP address, the // local system is assumed. func DialUDP(network string, laddr, raddr *UDPAddr) (*UDPConn, error) { switch network { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: UnknownNetworkError(network)} } if raddr == nil { return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: nil, Err: errMissingAddress} } sd := &sysDialer{network: network, address: raddr.String()} c, err := sd.dialUDP(context.Background(), laddr, raddr) if err != nil { return nil, &OpError{Op: "dial", Net: network, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: err} } return c, nil } // ListenUDP acts like ListenPacket for UDP networks. // // The network must be a UDP network name; see func Dial for details. // // If the IP field of laddr is nil or an unspecified IP address, // ListenUDP listens on all available IP addresses of the local system // except multicast IP addresses. // If the Port field of laddr is 0, a port number is automatically // chosen. func ListenUDP(network string, laddr *UDPAddr) (*UDPConn, error) { switch network { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: laddr.opAddr(), Err: UnknownNetworkError(network)} } if laddr == nil { laddr = &UDPAddr{} } sl := &sysListener{network: network, address: laddr.String()} c, err := sl.listenUDP(context.Background(), laddr) if err != nil { return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: laddr.opAddr(), Err: err} } return c, nil } // ListenMulticastUDP acts like ListenPacket for UDP networks but // takes a group address on a specific network interface. // // The network must be a UDP network name; see func Dial for details. // // ListenMulticastUDP listens on all available IP addresses of the // local system including the group, multicast IP address. // If ifi is nil, ListenMulticastUDP uses the system-assigned // multicast interface, although this is not recommended because the // assignment depends on platforms and sometimes it might require // routing configuration. // If the Port field of gaddr is 0, a port number is automatically // chosen. // // ListenMulticastUDP is just for convenience of simple, small // applications. There are golang.org/x/net/ipv4 and // golang.org/x/net/ipv6 packages for general purpose uses. // // Note that ListenMulticastUDP will set the IP_MULTICAST_LOOP socket option // to 0 under IPPROTO_IP, to disable loopback of multicast packets. func ListenMulticastUDP(network string, ifi *Interface, gaddr *UDPAddr) (*UDPConn, error) { switch network { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: UnknownNetworkError(network)} } if gaddr == nil || gaddr.IP == nil { return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: errMissingAddress} } sl := &sysListener{network: network, address: gaddr.String()} c, err := sl.listenMulticastUDP(context.Background(), ifi, gaddr) if err != nil { return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: err} } return c, nil }