Go is a new language. Although it borrows ideas from existing languages, it has unusual properties that make effective Go programs different in character from programs in its relatives. A straightforward translation of a C++ or Java program into Go is unlikely to produce a satisfactory result—Java programs are written in Java, not Go. On the other hand, thinking about the problem from a Go perspective could produce a successful but quite different program. In other words, to write Go well, it's important to understand its properties and idioms. It's also important to know the established conventions for programming in Go, such as naming, formatting, program construction, and so on, so that programs you write will be easy for other Go programmers to understand.
This document gives tips for writing clear, idiomatic Go code. It augments the language specification and the tutorial, both of which you should read first.
The Go package sources are intended to serve not only as the core library but also as examples of how to use the language. If you have a question about how to approach a problem or how something might be implemented they can provide answers, ideas and background.
Formatting issues are the most contentious but the least consequential. People can adapt to different formatting styles but it's better if they don't have to, and less time is devoted to the topic if everyone adheres to the same style. The problem is how to approach this Utopia without a long prescriptive style guide.
With Go we take an unusual
approach and let the machine
take care of most formatting issues.
A program, gofmt
, reads a Go program
and emits the source in a standard style of indentation
and vertical alignment, retaining and if necessary
reformatting comments.
If you want to know how to handle some new layout
situation, run gofmt
; if the answer doesn't
seem right, fix the program (or file a bug), don't work around it.
As an example, there's no need to spend time lining up
the comments on the fields of a structure.
Gofmt
will do that for you. Given the
declaration
type T struct { name string; // name of the object value int; // its value }
gofmt
will make the columns line up:
type T struct { name string; // name of the object value int; // its value }
All code in the libraries has been formatted with gofmt
.
TODO
Some formatting details remain. Very briefly:
gofmt
emits them by default.
Use spaces if you must.
if
,
for
, switch
) do not have parentheses in
their syntax.
Also, the operator precedence hierarchy is shorter and clearer, so
x<<8 + y<<16means what the spacing implies.
Go provides C-style /* */
block comments
and C++-style //
line comments.
Line comments are the norm;
block comments appear mostly as package comments and
are also useful to disable large swaths of code.
The program—and web server—godoc
processes
Go source files to extract documentation about the contents of the
package.
Comments that appear before top-level declarations, with no intervening newlines,
are extracted along with the declaration to serve as explanatory text for the item.
The nature and style of these comments determines the
quality of the documentation godoc
produces.
Every package should have a package comment, a block
comment preceding the package clause.
For multi-file packages, the package comment only needs to be
present in one file, and any one will do.
The package comment should introduce the package and
provide information relevant to the package as a whole.
It will appear first on the godoc
page and
should set up the detailed documentation that follows.
/* The regexp package implements a simple library for regular expressions. The syntax of the regular expressions accepted is: regexp: concatenation { '|' concatenation } concatenation: { closure } closure: term [ '*' | '+' | '?' ] term: '^' '$' '.' character '[' [ '^' ] character-ranges ']' '(' regexp ')' */ package regexp
If the package is simple, the package comment can be brief.
// The path package implements utility routines for // manipulating slash-separated filename paths.
Comments do not need extra formatting such as banners of stars.
The generated output may not even be presented in a fixed-width font, so don't depend
on spacing for alignment—godoc
, like gofmt
,
takes care of that.
Finally, the comments are uninterpreted plain text, so HTML and other
annotations such as _this_
will reproduce verbatim and should
not be used.
Inside a package, any comment immediately preceding a top-level declaration serves as a doc comment for that declaration. Every exported (capitalized) name in a program should have a doc comment.
Doc comments work best as complete English sentences, which allow a wide variety of automated presentations. The first sentence should be a one-sentence summary that starts with the name being declared:
// Compile parses a regular expression and returns, if successful, a Regexp // object that can be used to match against text. func Compile(str string) (regexp *Regexp, error os.Error) {
Go's declaration syntax allows grouping of declarations. A single doc comment can introduce a group of related constants or variables. Since the whole declaration is presented, such a comment can often be perfunctory.
// Error codes returned by failures to parse an expression. var ( ErrInternal = os.NewError("internal error"); ErrUnmatchedLpar = os.NewError("unmatched '('"); ErrUnmatchedRpar = os.NewError("unmatched ')'"); ... )
Even for private names, grouping can also indicate relationships between items, such as the fact that a set of variables is controlled by a mutex.
var ( countLock sync.Mutex; inputCount uint32; outputCount uint32; errorCount uint32; )
Names are as important in Go as in any other language. In some cases they even have semantic effect: for instance, the visibility of a name outside a package is determined by whether its first character is an upper case letter. It's therefore worth spending a little time talking about naming conventions in Go programs.
When a package is imported, the package name becomes an accessor for the contents. After
import "bytes"
the importing package can talk about bytes.Buffer
. It's
helpful if everyone using the package can use the same name to refer to
its contents, which implies that the package name should be good:
short, concise, evocative. By convention, packages are given
lower case, single-word names; there should be no need for underscores
or mixedCaps.
Err on the side of brevity, since everyone using your
package will be typing that name.
And don't worry about collisions a priori.
The package name is only the default name for imports; it need not be unique
across all source code, and in the rare case of a collision the
importing package can choose a different name to use locally.
In any case, confusion is rare because the file name in the import
defines which version is being used.
Another convention is that the package name is the base name of
its source directory;
the package in src/pkg/container/vector
is installed as "container/vector"
but has name vector
,
not container_vector
and not containerVector
.
The importer of a package will use the name to refer to its contents
(the import .
notation is intended mostly for tests and other
unusual situations), and exported names in the package can use that fact
to avoid stutter.
For instance, the buffered reader type in the bufio
package is called Reader
,
not BufReader
, because users see it as bufio.Reader
,
which is a clear, concise name.
Moreover,
because imported entities are always addressed with their package name, bufio.Reader
does not conflict with io.Reader
.
Similarly, the constructor for vector.Vector
would normally be called NewVector
but since
Vector
is the only type exported by the package, and since the
package is called vector
, it's called just New
,
which clients of the package see as vector.New
.
Use the package structure to help you choose good names.
Another short example is once.Do
;
once.Do(setup)
reads well and would not be improved by
writing once.DoOrWaitUntilDone(setup)
.
Long names don't automatically make things more readable.
If the name represents something intricate or subtle, it's usually better
to write a helpful doc comment than to attempt to put all the information
into the name.
By convention, one-method interfaces are named by
the method name plus the -er suffix: Reader
,
Writer
, Formatter
etc.
There are a number of such names and it's productive to honor them and the function
names they capture.
Read
, Write
, Close
, Flush
,
String
and so on have
canonical signatures and meanings. To avoid confusion,
don't give your method one of those names unless it
has the same signature and meaning.
Conversely, if your type implements a method with the
same meaning as a method on a well-known type,
give it the same name and signature;
call your string-converter method String
not ToString
.
Finally, the convention in Go is to use MixedCaps
or mixedCaps
rather than underscores to write
multiword names.
Go needs fewer semicolons between statements than do other C variants.
Semicolons are never required at the top level.
Also they are separators, not terminators, so they
can be left off the last element of a statement or declaration list,
a convenience
for one-line funcs
and the like:
func CopyInBackground(dst, src chan Item) { go func() { for { dst <- <-src } }() }
In fact, semicolons can be omitted at the end of any "StatementList" in the
grammar, which includes things like cases in switch
statements:
switch { case a < b: return -1 case a == b: return 0 case a > b: return 1 }
The grammar accepts an empty statement after any statement list, which
means a terminal semicolon is always OK. As a result,
it's fine to put semicolons everywhere you'd put them in a
C program—they would be fine after those return statements,
for instance—but they can often be omitted.
By convention, they're always left off top-level declarations (for
instance, they don't appear after the closing brace of struct
declarations, or of funcs
for that matter)
and often left off one-liners. But within functions, place them
as you see fit.
The control structures of Go are related to those of C but different
in important ways.
There is no do
or while
loop, only a
slightly generalized
for
;
switch
is more flexible;
if
and switch
accept an optional
initialization statement like that of for
;
and there are new control structures including a type switch and a
multiway communications multiplexer, select
.
The syntax is also slightly different:
parentheses are not required
and the bodies must always be brace-delimited.
In Go a simple if
looks like this:
if x > 0 { return y }
Mandatory braces encourage writing simple if
statements
on multiple lines. It's good style to do so anyway,
especially when the body contains a control statement such as a
return
or break
.
Since if
and switch
accept an initialization
statement, it's common to see one used to set up a local variable:
if err := file.Chmod(0664); err != nil { log.Stderr(err) }
In the Go libraries, you'll find that
when an if
statement doesn't flow into the next statement—that is,
the body ends in break
, continue
,
goto
, or return
—the unnecessary
else
is omitted.
f, err := os.Open(name, os.O_RDONLY, 0); if err != nil { return err; } codeUsing(f);
This is a example of a common situation where code must analyze a
sequence of error possibilities. The code reads well if the
successful flow of control runs down the page, eliminating error cases
as they arise. Since error cases tend to end in return
statements, the resulting code needs no else
statements:
f, err := os.Open(name, os.O_RDONLY, 0); if err != nil { return err; } d, err := f.Stat(); if err != nil { return err; } codeUsing(f, d);
The Go for
loop is similar to—but not the same as—C's.
It unifies for
and while
and there is no do-while
.
There are three forms, only one of which has semicolons:
// Like a C for for init; condition; post { } // Like a C while for condition { } // Like a C for(;;) for { }
Short declarations make it easy to declare the index variable right in the loop:
sum := 0; for i := 0; i < 10; i++ { sum += i }
If you're looping over an array, slice, string, or map a range
clause can set
it all up for you:
var m map[string] int; sum := 0; for _, value := range m { // key is unused sum += value }
For strings, the range
does more of the work for you, breaking out individual
characters by parsing the UTF-8 (erroneous encodings consume one byte and produce the
replacement rune U+FFFD). The loop
for pos, char := range "日本語" { fmt.Printf("character %c starts at byte position %d\n", char, pos) }
prints
character 日 starts at byte position 0 character 本 starts at byte position 3 character 語 starts at byte position 6
Finally, since Go has no comma operator and ++
and --
are statements not expressions, if you want to run multiple variables in a for
you should use parallel assignment:
// Reverse a for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { a[i], a[j] = a[j], a[i] }
Go's switch
is more general than C's.
The expressions need not be constants or even integers,
the cases are evaluated top to bottom until a match is found,
and if the switch
has no expression it switches on
true
.
It's therefore possible—and idiomatic—to write an
if
-else
-if
-else
chain as a switch
:
func unhex(c byte) byte { switch { case '0' <= c && c <= '9': return c - '0' case 'a' <= c && c <= 'f': return c - 'a' + 10 case 'A' <= c && c <= 'F': return c - 'A' + 10 } return 0 }
There is no automatic fall through, but cases can be presented in comma-separated lists:
func shouldEscape(c byte) bool { switch c { case ' ', '?', '&', '=', '#', '+', '%': return true } return false }
Here's a comparison routine for byte arrays that uses two
switch
statements:
// Compare returns an integer comparing the two byte arrays // lexicographically. // The result will be 0 if a == b, -1 if a < b, and +1 if a > b func Compare(a, b []byte) int { for i := 0; i < len(a) && i < len(b); i++ { switch { case a[i] > b[i]: return 1 case a[i] < b[i]: return -1 } } switch { case len(a) < len(b): return -1 case len(a) > len(b): return 1 } return 0 }
One of Go's unusual properties is that functions and methods
can return multiple values. This feature can be used to
improve on a couple of clumsy idioms in C programs: in-band
error returns (-1
for EOF
for example)
and modifying an argument.
In C, a write error is signaled by a negative byte count with the
error code secreted away in a volatile location.
In Go, Write
can return a byte count and an error: "Yes, you wrote some
bytes but not all of them because you filled the device".
The signature of *File.Write
in package os
is:
func (file *File) Write(b []byte) (n int, err Error)
and as the documentation says, it returns the number of bytes
written and a non-nil Error
when n
!=
len(b)
.
This is a common style; see the section on error handling for more examples.
A similar approach obviates the need to pass a pointer to a return value to simulate a reference parameter. Here's a simple-minded function to grab a number from a position in a byte array, returning the number and the next position.
func nextInt(b []byte, i int) (int, int) { for ; i < len(b) && !isDigit(b[i]); i++ { } x := 0; for ; i < len(b) && isDigit(b[i]); i++ { x = x*10 + int(b[i])-'0' } return x, i; }
You could use it to scan the numbers in an input array a
like this:
for i := 0; i < len(a); { x, i = nextInt(a, i); fmt.Println(x); }
The return or result "parameters" of a Go function can be given names and
used as regular variables, just like the incoming parameters.
When named, they are initialized to the zero values for their types when
the function begins; if the function executes a return
statement
with no arguments, the current values of the result parameters are
used as the returned values.
The names are not mandatory but they can make code shorter and clearer:
they're documentation.
If we name the results of nextInt
it becomes
obvious which returned int
is which.
func nextInt(b []byte, pos int) (value, nextPos int) {
Because named results are initialized and tied to an unadorned return, they can simplify
as well as clarify. Here's a version
of io.ReadFull
that uses them well:
func ReadFull(r Reader, buf []byte) (n int, err os.Error) { for len(buf) > 0 && err != nil { var nr int; nr, err = r.Read(buf); n += nr; buf = buf[nr:len(buf)]; } return; }
new()
Go has two allocation primitives, new()
and make()
.
They do different things and apply to different types, which can be confusing,
but the rules are simple.
Let's talk about new()
first.
It's a built-in function essentially the same as its namesakes
in other languages: it allocates zeroed storage for a new item of type
T
and returns its address, a value of type *T
.
In Go terminology, it returns a pointer to a newly allocated zero value of type
T
.
Since the memory returned by new()
is zeroed, it's helpful to arrange that the
zeroed object can be used without further initialization. This means a user of
the data structure can create one with new()
and get right to
work.
For example, the documentation for bytes.Buffer
states that
"the zero value for Buffer
is an empty buffer ready to use."
Similarly, sync.Mutex
does not
have an explicit constructor or Init
method.
Instead, the zero value for a sync.Mutex
is defined to be an unlocked mutex.
The zero-value-is-useful property works transitively. Consider this type declaration:
type SyncedBuffer struct { lock sync.Mutex; buffer bytes.Buffer; }
Values of type SyncedBuffer
are also ready to use immediately upon allocation
or just declaration. In this snippet, both p
and v
will work
correctly without further arrangement:
p := new(SyncedBuffer); // type *SyncedBuffer var v SyncedBuffer; // type SyncedBuffer
Sometimes the zero value isn't good enough and an initializing
constructor is necessary, as in this example derived from
package os
:
func NewFile(fd int, name string) *File { if fd < 0 { return nil } f := new(File); f.fd = fd; f.name = name; f.error = nil; f.dirinfo = nil; f.nepipe = 0; return f; }
There's a lot of boilerplate in there. We can simplify it using a composite literal, which is an expression that creates a new instance each time it is evaluated.
func NewFile(fd int, name string) *File { if file < 0 { return nil } f := File{fd, name, nil, 0}; return &f; }
Note that it's perfectly OK to return the address of a local variable; the storage associated with the variable survives after the function returns. In fact, taking the address of a composite literal allocates a fresh instance each time it is evaluated, so we can combine these last two lines:
return &File{fd, name, nil, 0};
The fields of a composite literal are laid out in order and must all be present.
However, by labeling the elements explicitly as field:
value
pairs, the initializers can appear in any
order, with the missing ones left as their respective zero values. Thus we could say
return &File{fd: fd, name: name}
As a limiting case, if a composite literal contains no fields at all, it creates a zero value for the type. These two expressions are equivalent:
new(File) &File{}
Composite literals can also be created for arrays, slices, and maps,
with the field labels being indices or map keys as appropriate.
In these examples, the initializations work regardless of the values of EnoError
,
Eio
, and Einval
, as long as they are distinct:
a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}; s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}; m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"};
make()
Back to allocation.
The built-in function make(T,
args)
serves
a purpose different from new(T)
.
It creates slices, maps, and channels only, and it returns an initialized (not zero)
value of type T
, not *T
.
The reason for the distinction
is that these three types are, under the covers, references to data structures that
must be initialized before use.
A slice, for example, is a three-item descriptor
containing a pointer to the data (inside an array), the length, and the
capacity; until those items are initialized, the slice is nil
.
For slices, maps, and channels,
make
initializes the internal data structure and prepares
the value for use.
For instance,
make([]int, 10, 100)
allocates an array of 100 ints and then creates a slice
structure with length 10 and a capacity of 100 pointing at the first
10 elements of the array.
(When making a slice, the capacity can be omitted; see the section on slices
for more information.)
In contrast, new([]int)
returns a pointer to a newly allocated, zeroed slice
structure, that is, a pointer to a nil
slice value.
These examples illustrate the difference between new()
and
make()
:
var p *[]int = new([]int); // allocates slice structure; *p == nil; rarely useful var v []int = make([]int, 100); // v now refers to a new array of 100 ints // Unnecessarily complex: var p *[]int = new([]int); *p = make([]int, 100, 100); // Idiomatic: v := make([]int, 100);
Remember that make()
applies only to maps, slices and channels.
To obtain an explicit pointer allocate with new()
.
Arrays are useful when planning the detailed layout of memory and sometimes can help avoid allocation but primarily they are a building block for slices, the subject of the next section. To lay the foundation for that topic, here are a few words about arrays.
There are major differences between the ways arrays work in Go and C. In Go:
[10]int
and [20]int
are distinct.
The value property can be useful but also expensive; if you want C-like behavior and efficiency, you can pass a pointer to the array:
func Sum(a *[]float) (sum float) { for _, v := range a { sum += v } return } array := [...]float{7.0, 8.5, 9.1}; x := sum(&array); // Note the explicit address-of operator
But even this style isn't idiomatic Go. Slices are.
Slices wrap arrays to give a more general, powerful, and convenient interface to sequences of data. Except for items with explicit dimension such as transformation matrices, most array programming in Go is done with slices rather than simple arrays.
Slices are reference types, which means that if you assign one
slice to another, both refer to the same underlying array. For
instance, if a function takes a slice argument, changes it makes to
the elements of the slice will be visible to the caller, analogous to
passing a pointer to the underlying array. A Read
function can therefore accept a slice argument rather than a (pointer
to an) array and a count; the length within the slice sets an upper
limit of how much data to read. Here is the signature of the
Read
method of the File
type in package
os
:
func (file *File) Read(buf []byte) (n int, err os.Error)
The method returns the number of bytes read and an error value, if
any. To read into the first 32 bytes of a larger buffer
b
, slice (here used as a verb) the buffer:
n, err := f.Read(buf[0:32]);
Such slicing is common and efficient. In fact, leaving efficiency aside for the moment, this snippet would also read the first 32 bytes of the buffer:
var n int; var err os.Error; for i := 0; i < 32; i++ { nbytes, e := f.Read(buf[i:i+1]); if nbytes == 0 || e != nil { err = e; break; } n += nbytes; }
The length of a slice may be changed as long as it still fits within
the limits of the underyling array; just assign it to a slice of
itself. The capacity of a slice, accessible by the built-in
function cap
, reports the maximum length the slice may
assume. Here is a function to append data to a slice. If the data
exceeds the capacity, the slice is reallocated. The
resulting slice is returned. The function uses the fact that
len
and cap
are legal when applied to the
nil
slice, and return 0.
func Append(slice, data[]byte) []byte { l := len(slice); if l + len(data) > cap(slice) { // reallocate // Allocate double what's needed, for future growth. newSlice := make([]byte, (l+len(data))*2); // Copy data (could use bytes.Copy()). for i, c := range slice { newSlice[i] = c } slice = newSlice; } slice = slice[0:l+len(data)]; for i, c := range data { slice[l+i] = c } return slice; }
We must return the slice afterwards because, although Append
can modify the elements of slice
, the slice itself (the run-time data
structure holding the pointer, length, and capacity) is passed by value.
Methods can be defined for any named type except pointers and interfaces; the receiver does not have to be a struct.
In the discussion of slices above, we wrote an Append
function. We can define it as a method on slices instead. To do
this, we first declare a named type to which we can bind the method, and
then make the receiver for the method a value of that type.
type ByteSlice []byte func (slice ByteSlice) Append(data []byte) []slice { // Body exactly the same as above }
This still requires the method to return the updated slice. We can
eliminate that clumsiness by redefining the method to take a
pointer to a ByteSlice
as its receiver, so the
method can overwrite the caller's slice.
func (p *ByteSlice) Append(data []byte) { slice := *p; // Body as above, without the return. *p = slice; }
In fact, we can do even better. If we modify our function so it looks
like a standard Write
method, like this,
func (p *ByteSlice) Write(data []byte) (n int, err os.Error) { slice := *p; // Again as above. *p = slice; return len(data), nil) }
then the type *ByteSlice
satisfies the standard interface
io.Writer
, which is handy. For instance, we can
print into one:
var b ByteSlice; fmt.Fprintf(&b, "This minute has %d seconds\n", 61);
Notice that we must pass the address of a ByteSlice
because only *ByteSlice
satisfies io.Writer
.
The rule about pointers vs. values for receivers is that value methods
can be invoked on pointers and values, but pointer methods can only be
invoked on pointers. This is because pointer methods can modify the
receiver; invoking them on a copy of the value would cause those
modifications to be discarded.
By the way, the idea of using Write
on a slice of bytes
is implemented by bytes.Buffer
.
The reflect.DeepEqual
function tests
whether two complex data structures have equal values.
If a function returns a complex data structure,
reflect.DeepEqual
combined with table-driven testing
makes it easy to check that the return value is
exactly as expected.
Programmers often want their style to be distinctive, writing loops backwards or using custom spacing and naming conventions. Such idiosyncrasies come at a price, however: by making the code look different, they make it harder to understand. Consistency trumps personal expression in programming.
If a program does the same thing twice, it should do it the same way both times. Conversely, if two different sections of a program look different, the reader will expect them to do different things.
Consider for
loops.
Traditionally, a loop over n
elements begins:
for i := 0; i < n; i++ {
Much of the time, the loop could run in the opposite order and still be correct:
for i := n-1; i >= 0; i-- {
The convention is to count up unless to do so would be incorrect. A loop that counts down implicitly says “something special is happening here.” A reader who finds a program in which some loops count up and the rest count down will spend time trying to understand why.
Loop direction is just one
programming decision that must be made
consistently; others include
formatting, naming variables and methods,
whether a type
has a constructor, what tests look like, and so on.
Why is this variable called n
here and cnt
there?
Why is the Log
constructor CreateLog
when
the List
constructor is NewList
?
Why is this data structure initialized using
a structure literal when that one
is initialized using individual assignments?
These questions distract from the important one:
what does the code do?
Moreover, internal consistency is important not only within a single file,
but also within the surrounding source files.
When editing code, read the surrounding context
and try to mimic it as much as possible, even if it
disagrees with the rules here.
It should not be possible to tell which lines
you wrote or edited based on style alone.
Consistency about little things
lets readers concentrate on big ones.
TODO verifying implementation type Color uint32 // Check that Color implements image.Color and image.Image var _ image.Color = Black var _ image.Image = Black-->