This document is a tutorial introduction to the basics of the Go systems programming language, intended for programmers familiar with C or C++. It is not a comprehensive guide to the language; at the moment the document closest to that is the language specification.
The presentation proceeds through a series of modest programs to illustrate
key features of the language. All the programs work (at time of writing) and are
checked into the repository in the directory /doc/progs
.
Program snippets are annotated with the line number in the original file; for cleanliness, blank lines remain blank.
Let's start in the usual way:
05 package main07 import fmt "fmt" // Package implementing formatted I/O.
09 func main() { 10 fmt.Printf("Hello, world; or Καλημέρα κόσμε; or こんにちは 世界\n"); 11 }
Every Go source file declares, using a package
statement, which package it's part of.
The main
package's main
function is where the program starts running (after
any initialization). It may also import other packages to use their facilities.
This program imports the package fmt
to gain access to
our old, now capitalized and package-qualified friend, fmt.Printf
.
Function declarations are introduced with the func
keyword.
Notice that string constants can contain Unicode characters, encoded in UTF-8. Go is defined to accept UTF-8 input. Strings are arrays of bytes, usually used to store Unicode strings represented in UTF-8.
The comment convention is the same as in C++:
/* ... */ // ...Later we'll have much more to say about printing.
Next up, here's a version of the Unix utility echo(1)
:
05 package main07 import ( 08 "os"; 09 "flag"; 10 )
12 var n_flag = flag.Bool("n", false, "don't print final newline")
14 const ( 15 kSpace = " "; 16 kNewline = "\n"; 17 )
19 func main() { 20 flag.Parse(); // Scans the arg list and sets up flags 21 var s string = ""; 22 for i := 0; i < flag.NArg(); i++ { 23 if i > 0 { 24 s += kSpace 25 } 26 s += flag.Arg(i) 27 } 28 if !*n_flag { 29 s += kNewline 30 } 31 os.Stdout.WriteString(s); 32 }
This program is small but it's doing a number of new things. In the last example,
we saw func
introducing a function. The keywords var
, const
, and type
(not used yet) also introduce declarations, as does import
.
Notice that we can group declarations of the same sort into
parenthesized, semicolon-separated lists if we want, as on lines 4-10 and 14-17.
But it's not necessary to do so; we could have said
const Space = " " const Newline = "\n"Semicolons aren't needed here; in fact, semicolons are unnecessary after any top-level declaration, even though they are needed as separators within a parenthesized list of declarations.
This program imports the "os"
package to access its Stdout
variable, of type
*os.File
. The import
statement is actually a declaration: in its general form,
as used in our ``hello world'' program,
it names the identifier (fmt
)
that will be used to access members of the package imported from the file ("fmt"
),
found in the current directory or in a standard location.
In this program, though, we've dropped the explicit name from the imports; by default,
packages are imported using the name defined by the imported package,
which by convention is of course the file name itself. Our ``hello world'' program
could have said just import "fmt"
.
You can specify your own import names if you want but it's only necessary if you need to resolve a naming conflict.
Given os.Stdout
we can use its WriteString
method to print the string.
Having imported the flag
package, line 12 creates a global variable to hold
the value of echo's -n
flag. The variable n_flag
has type *bool
, pointer
to bool
.
In main.main
, we parse the arguments (line 20) and then create a local
string variable we will use to build the output.
The declaration statement has the form
var s string = "";This is the
var
keyword, followed by the name of the variable, followed by
its type, followed by an equals sign and an initial value for the variable.
Go tries to be terse, and this declaration could be shortened. Since the string constant is of type string, we don't have to tell the compiler that. We could write
var s = "";or we could go even shorter and write the idiom
s := "";The
:=
operator is used a lot in Go to represent an initializing declaration.
(For those who know Sawzall, its :=
construct is the same, but notice
that Go has no colon after the name in a full var
declaration.
Also, for simplicity of parsing, :=
only works inside functions, not at
the top level.)
There's one in the for
clause on the next line:
22 for i := 0; i < flag.NArg(); i++ {
The flag
package has parsed the arguments and left the non-flag arguments
in a list that can be iterated over in the obvious way.
The Go for
statement differs from that of C in a number of ways. First,
it's the only looping construct; there is no while
or do
. Second,
there are no parentheses on the clause, but the braces on the body
are mandatory. The same applies to the if
and switch
statements.
Later examples will show some other ways for
can be written.
The body of the loop builds up the string s
by appending (using +=
)
the flags and separating spaces. After the loop, if the -n
flag is not
set, it appends a newline, and then writes the result.
Notice that main.main
is a niladic function with no return type.
It's defined that way. Falling off the end of main.main
means
''success''; if you want to signal an erroneous return, call
os.Exit(1)The
os
package contains other essentials for getting
started; for instance, os.Args
is an array used by the
flag
package to access the command-line arguments.
Go has some familiar types such as int
and float
, which represent
values of the ''appropriate'' size for the machine. It also defines
specifically-sized types such as int8
, float64
, and so on, plus
unsigned integer types such as uint
, uint32
, etc. These are
distinct types; even if int
and int32
are both 32 bits in size,
they are not the same type. There is also a byte
synonym for
uint8
, which is the element type for strings.
Speaking of string
, that's a built-in type as well. Strings are
immutable values -- they are not just arrays of byte
values.
Once you've built a string value, you can't change it, although
of course you can change a string variable simply by
reassigning it. This snippet from strings.go
is legal code:
11 s := "hello"; 12 if s[1] != 'e' { os.Exit(1) } 13 s = "good bye"; 14 var p *string = &s; 15 *p = "ciao";
However the following statements are illegal because they would modify
a string
value:
s[0] = 'x'; (*p)[1] = 'y';In C++ terms, Go strings are a bit like
const strings
, while pointers
to strings are analogous to const string
references.
Yes, there are pointers. However, Go simplifies their use a little; read on.
Arrays are declared like this:
var array_of_int [10]int;Arrays, like strings, are values, but they are mutable. This differs from C, in which
array_of_int
would be usable as a pointer to int
.
In Go, since arrays are values, it's meaningful (and useful) to talk
about pointers to arrays.
The size of the array is part of its type; however, one can declare
a slice variable, to which one can assign a pointer to
any array
with the same element type or - much more commonly - a slice
expression of the form a[low : high]
, representing
the subarray indexed by low
through high-1
.
Slices look a lot like arrays but have
no explicit size ([]
vs. [10]
) and they reference a segment of
an underlying, often anonymous, regular array. Multiple slices
can share data if they represent pieces of the same array;
multiple arrays can never share data.
Slices are actually much more common in Go programs than regular arrays; they're more flexible, have reference semantics, and are efficient. What they lack is the precise control of storage layout of a regular array; if you want to have a hundred elements of an array stored within your structure, you should use a regular array.
When passing an array to a function, you almost always want to declare the formal parameter to be a slice. When you call the function, take the address of the array and Go will automatically create (efficiently) a slice reference and pass that.
Using slices one can write this function (from sum.go
):
09 func sum(a []int) int { // returns an int 10 s := 0; 11 for i := 0; i < len(a); i++ { 12 s += a[i] 13 } 14 return s 15 }
and invoke it like this:
19 s := sum(&[3]int{1,2,3}); // a slice of the array is passed to sum
Note how the return type (int
) is defined for sum()
by stating it
after the parameter list.
The expression [3]int{1,2,3}
-- a type followed by a brace-bounded expression
-- is a constructor for a value, in this case an array of 3 ints
. Putting an &
in front gives us the address of a unique instance of the value. We pass the
pointer to sum()
by (automatically) promoting it to a slice.
If you are creating a regular array but want the compiler to count the
elements for you, use ...
as the array size:
s := sum(&[...]int{1,2,3});In practice, though, unless you're meticulous about storage layout within a data structure, a slice itself - using empty brackets and no
&
- is all you need:
s := sum([]int{1,2,3});There are also maps, which you can initialize like this:
m := map[string] int {"one":1 , "two":2}The built-in function
len()
, which returns number of elements,
makes its first appearance in sum
. It works on strings, arrays,
slices, and maps.
Most types in Go are values. If you have an int
or a struct
or an array, assignment
copies the contents of the object. To allocate something on the stack,
just declare a variable. To allocate it on the heap, use new()
, which
returns a pointer to the allocated storage.
type T struct { a, b int } var t *T = new(T);or the more idiomatic
t := new(T);Some types - maps, slices, and channels (see below) - have reference semantics. If you're holding a slice or a map and you modify its contents, other variables referencing the same underlying data will see the modification. For these three types you want to use the built-in function
make()
:
m := make(map[string] int);This statement initializes a new map ready to store entries. If you just declare the map, as in
var m map[string] int;it creates a
nil
reference that cannot hold anything. To use the map,
you must first initialize the reference using make()
or by assignment to an
existing map.
Note that new(T)
returns type *T
while make(T)
returns type
T
. If you (mistakenly) allocate a reference object with new()
,
you receive a pointer to an uninitialized reference, equivalent to
declaring an uninitialized variable and taking its address.
Although integers come in lots of sizes in Go, integer constants do not.
There are no constants like 0ll
or 0x0UL
. Instead, integer
constants are evaluated as large-precision values that
can overflow only when they are assigned to an integer variable with
too little precision to represent the value.
const hard_eight = (1 << 100) >> 97 // legalThere are nuances that deserve redirection to the legalese of the language specification but here are some illustrative examples:
var a uint64 = 0 // a has type uint64, value 0 a := uint64(0) // equivalent; use a "conversion" i := 0x1234 // i gets default type: int var j int = 1e6 // legal - 1000000 is representable in an int x := 1.5 // a float i3div2 := 3/2 // integer division - result is 1 f3div2 := 3./2. // floating point division - result is 1.5Conversions only work for simple cases such as converting
ints
of one
sign or size to another, and between ints
and floats
, plus a few other
simple cases. There are no automatic numeric conversions of any kind in Go,
other than that of making constants have concrete size and type when
assigned to a variable.
Next we'll look at a simple package for doing file I/O with the usual
sort of open/close/read/write interface. Here's the start of file.go
:
05 package file07 import ( 08 "os"; 09 "syscall"; 10 )
12 type File struct { 13 fd int; // file descriptor number 14 name string; // file name at Open time 15 }
The first line declares the name of the package -- file
--
and then we import two packages. The os
package hides the differences
between various operating systems to give a consistent view of files and
so on; here we're only going to use its error handling utilities
and reproduce the rudiments of its file I/O.
The other item is the low-level, external syscall
package, which provides
a primitive interface to the underlying operating system's calls.
Next is a type definition: the type
keyword introduces a type declaration,
in this case a data structure called File
.
To make things a little more interesting, our File
includes the name of the file
that the file descriptor refers to.
Because File
starts with a capital letter, the type is available outside the package,
that is, by users of the package. In Go the rule about visibility of information is
simple: if a name (of a top-level type, function, method, constant, variable, or of
a structure field) is capitalized, users of the package may see it. Otherwise, the
name and hence the thing being named is visible only inside the package in which
it is declared. This is more than a convention; the rule is enforced by the compiler.
In Go, the term for publicly visible names is ''exported''.
In the case of File
, all its fields are lower case and so invisible to users, but we
will soon give it some exported, upper-case methods.
First, though, here is a factory to create them:
17 func newFile(fd int, name string) *File { 18 if fd < 0 { 19 return nil 20 } 21 return &File{fd, name} 22 }
This returns a pointer to a new File
structure with the file descriptor and name
filled in. This code uses Go's notion of a ''composite literal'', analogous to
the ones used to build maps and arrays, to construct a new heap-allocated
object. We could write
n := new(File); n.fd = fd; n.name = name; return nbut for simple structures like
File
it's easier to return the address of a nonce
composite literal, as is done here on line 21.
We can use the factory to construct some familiar, exported variables of type *File
:
24 var ( 25 Stdin = newFile(0, "/dev/stdin"); 26 Stdout = newFile(1, "/dev/stdout"); 27 Stderr = newFile(2, "/dev/stderr"); 28 )
The newFile
function was not exported because it's internal. The proper,
exported factory to use is Open
:
30 func Open(name string, mode int, perm int) (file *File, err os.Error) { 31 r, e := syscall.Open(name, mode, perm); 32 if e != 0 { 33 err = os.Errno(e); 34 } 35 return newFile(r, name), err 36 }
There are a number of new things in these few lines. First, Open
returns
multiple values, an File
and an error (more about errors in a moment).
We declare the
multi-value return as a parenthesized list of declarations; syntactically
they look just like a second parameter list. The function
syscall.Open
also has a multi-value return, which we can grab with the multi-variable
declaration on line 31; it declares r
and e
to hold the two values,
both of type int64
(although you'd have to look at the syscall
package
to see that). Finally, line 35 returns two values: a pointer to the new File
and the error. If syscall.Open
fails, the file descriptor r
will
be negative and NewFile
will return nil
.
About those errors: The os
library includes a general notion of an error
string, maintaining a unique set of errors throughout the program. It's a
good idea to use its facility in your own interfaces, as we do here, for
consistent error handling throughout Go code. In Open
we use a
conversion to os.Errno
to translate Unix's integer errno
value into
an error value, which will be stored in a unique instance of type os.Error
.
Now that we can build Files
, we can write methods for them. To declare
a method of a type, we define a function to have an explicit receiver
of that type, placed
in parentheses before the function name. Here are some methods for *File
,
each of which declares a receiver variable file
.
38 func (file *File) Close() os.Error { 39 if file == nil { 40 return os.EINVAL 41 } 42 e := syscall.Close(file.fd); 43 file.fd = -1; // so it can't be closed again 44 if e != 0 { 45 return os.Errno(e); 46 } 47 return nil 48 }50 func (file *File) Read(b []byte) (ret int, err os.Error) { 51 if file == nil { 52 return -1, os.EINVAL 53 } 54 r, e := syscall.Read(file.fd, b); 55 if e != 0 { 56 err = os.Errno(e); 57 } 58 return int(r), err 59 }
61 func (file *File) Write(b []byte) (ret int, err os.Error) { 62 if file == nil { 63 return -1, os.EINVAL 64 } 65 r, e := syscall.Write(file.fd, b); 66 if e != 0 { 67 err = os.Errno(e); 68 } 69 return int(r), err 70 }
72 func (file *File) String() string { 73 return file.name 74 }
There is no implicit this
and the receiver variable must be used to access
members of the structure. Methods are not declared within
the struct
declaration itself. The struct
declaration defines only data members.
In fact, methods can be created for any type you name, such as an integer or
array, not just for structs
. We'll see an example with arrays later.
The String
method is so called because of printing convention we'll
describe later.
The methods use the public variable os.EINVAL
to return the (os.Error
version of the) Unix error code EINVAL
. The os
library defines a standard
set of such error values.
We can now use our new package:
05 package main07 import ( 08 "./file"; 09 "fmt"; 10 "os"; 11 )
13 func main() { 14 hello := []byte{'h', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd', '\n'}; 15 file.Stdout.Write(hello); 16 file, err := file.Open("/does/not/exist", 0, 0); 17 if file == nil { 18 fmt.Printf("can't open file; err=%s\n", err.String()); 19 os.Exit(1); 20 } 21 }
The import of ''./file
'' tells the compiler to use our own package rather than
something from the directory of installed packages.
Finally we can run the program:
% helloworld3 hello, world can't open file; err=No such file or directory %
Building on the file
package, here's a simple version of the Unix utility cat(1)
,
progs/cat.go
:
05 package main07 import ( 08 "./file"; 09 "flag"; 10 "fmt"; 11 "os"; 12 )
14 func cat(f *file.File) { 15 const NBUF = 512; 16 var buf [NBUF]byte; 17 for { 18 switch nr, er := f.Read(&buf); true { 19 case nr < 0: 20 fmt.Fprintf(os.Stderr, "error reading from %s: %s\n", f.String(), er.String()); 21 os.Exit(1); 22 case nr == 0: // EOF 23 return; 24 case nr > 0: 25 if nw, ew := file.Stdout.Write(buf[0:nr]); nw != nr { 26 fmt.Fprintf(os.Stderr, "error writing from %s: %s\n", f.String(), ew.String()); 27 } 28 } 29 } 30 }
32 func main() { 33 flag.Parse(); // Scans the arg list and sets up flags 34 if flag.NArg() == 0 { 35 cat(file.Stdin); 36 } 37 for i := 0; i < flag.NArg(); i++ { 38 f, err := file.Open(flag.Arg(i), 0, 0); 39 if f == nil { 40 fmt.Fprintf(os.Stderr, "can't open %s: error %s\n", flag.Arg(i), err); 41 os.Exit(1); 42 } 43 cat(f); 44 f.Close(); 45 } 46 }
By now this should be easy to follow, but the switch
statement introduces some
new features. Like a for
loop, an if
or switch
can include an
initialization statement. The switch
on line 18 uses one to create variables
nr
and er
to hold the return values from f.Read()
. (The if
on line 25
has the same idea.) The switch
statement is general: it evaluates the cases
from top to bottom looking for the first case that matches the value; the
case expressions don't need to be constants or even integers, as long as
they all have the same type.
Since the switch
value is just true
, we could leave it off -- as is also
the situation
in a for
statement, a missing value means true
. In fact, such a switch
is a form of if-else
chain. While we're here, it should be mentioned that in
switch
statements each case
has an implicit break
.
Line 25 calls Write()
by slicing the incoming buffer, which is itself a slice.
Slices provide the standard Go way to handle I/O buffers.
Now let's make a variant of cat
that optionally does rot13
on its input.
It's easy to do by just processing the bytes, but instead we will exploit
Go's notion of an interface.
The cat()
subroutine uses only two methods of f
: Read()
and String()
,
so let's start by defining an interface that has exactly those two methods.
Here is code from progs/cat_rot13.go
:
26 type reader interface { 27 Read(b []byte) (ret int, err os.Error); 28 String() string; 29 }
Any type that implements the two methods of reader
-- regardless of whatever
other methods the type may also contain -- is said to implement the
interface. Since file.File
implements these methods, it implements the
reader
interface. We could tweak the cat
subroutine to accept a reader
instead of a *file.File
and it would work just fine, but let's embellish a little
first by writing a second type that implements reader
, one that wraps an
existing reader
and does rot13
on the data. To do this, we just define
the type and implement the methods and with no other bookkeeping,
we have a second implementation of the reader
interface.
31 type rotate13 struct { 32 source reader; 33 }35 func newRotate13(source reader) *rotate13 { 36 return &rotate13{source} 37 }
39 func (r13 *rotate13) Read(b []byte) (ret int, err os.Error) { 40 r, e := r13.source.Read(b); 41 for i := 0; i < r; i++ { 42 b[i] = rot13(b[i]) 43 } 44 return r, e 45 }
47 func (r13 *rotate13) String() string { 48 return r13.source.String() 49 } 50 // end of rotate13 implementation
(The rot13
function called on line 42 is trivial and not worth reproducing.)
To use the new feature, we define a flag:
14 var rot13_flag = flag.Bool("rot13", false, "rot13 the input")
and use it from within a mostly unchanged cat()
function:
52 func cat(r reader) { 53 const NBUF = 512; 54 var buf [NBUF]byte;56 if *rot13_flag { 57 r = newRotate13(r) 58 } 59 for { 60 switch nr, er := r.Read(&buf); { 61 case nr < 0: 62 fmt.Fprintf(os.Stderr, "error reading from %s: %s\n", r.String(), er.String()); 63 os.Exit(1); 64 case nr == 0: // EOF 65 return; 66 case nr > 0: 67 nw, ew := file.Stdout.Write(buf[0:nr]); 68 if nw != nr { 69 fmt.Fprintf(os.Stderr, "error writing from %s: %s\n", r.String(), ew.String()); 70 } 71 } 72 } 73 }
(We could also do the wrapping in main
and leave cat()
mostly alone, except
for changing the type of the argument; consider that an exercise.)
Lines 56 through 59 set it all up: If the rot13
flag is true, wrap the reader
we received into a rotate13
and proceed. Note that the interface variables
are values, not pointers: the argument is of type reader
, not *reader
,
even though under the covers it holds a pointer to a struct
.
Here it is in action:
% echo abcdefghijklmnopqrstuvwxyz | ./cat abcdefghijklmnopqrstuvwxyz % echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13 nopqrstuvwxyzabcdefghijklm %
Fans of dependency injection may take cheer from how easily interfaces allow us to substitute the implementation of a file descriptor.
Interfaces are a distinct feature of Go. An interface is implemented by a
type if the type implements all the methods declared in the interface.
This means
that a type may implement an arbitrary number of different interfaces.
There is no type hierarchy; things can be much more ad hoc,
as we saw with rot13
. The type file.File
implements reader
; it could also
implement a writer
, or any other interface built from its methods that
fits the current situation. Consider the empty interface
type Empty interface {}
Every type implements the empty interface, which makes it useful for things like containers.
Interfaces provide a simple form of polymorphism since they completely separate the definition of what an object does from how it does it, allowing distinct implementations to be represented at different times by the same interface variable.
As an example, consider this simple sort algorithm taken from progs/sort.go
:
13 func Sort(data Interface) { 14 for i := 1; i < data.Len(); i++ { 15 for j := i; j > 0 && data.Less(j, j-1); j-- { 16 data.Swap(j, j-1); 17 } 18 } 19 }
The code needs only three methods, which we wrap into sort's Interface
:
07 type Interface interface { 08 Len() int; 09 Less(i, j int) bool; 10 Swap(i, j int); 11 }
We can apply Sort
to any type that implements Len
, Less
, and Swap
.
The sort
package includes the necessary methods to allow sorting of
arrays of integers, strings, etc.; here's the code for arrays of int
33 type IntArray []int35 func (p IntArray) Len() int { return len(p); } 36 func (p IntArray) Less(i, j int) bool { return p[i] < p[j]; } 37 func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
Here we see methods defined for non-struct
types. You can define methods
for any type you define and name in your package.
And now a routine to test it out, from progs/sortmain.go
. This
uses a function in the sort
package, omitted here for brevity,
to test that the result is sorted.
12 func ints() { 13 data := []int{74, 59, 238, -784, 9845, 959, 905, 0, 0, 42, 7586, -5467984, 7586}; 14 a := sort.IntArray(data); 15 sort.Sort(a); 16 if !sort.IsSorted(a) { 17 panic() 18 } 19 }
If we have a new type we want to be able to sort, all we need to do is to implement the three methods for that type, like this:
30 type day struct { 31 num int; 32 short_name string; 33 long_name string; 34 }36 type dayArray struct { 37 data []*day; 38 }
40 func (p *dayArray) Len() int { return len(p.data); } 41 func (p *dayArray) Less(i, j int) bool { return p.data[i].num < p.data[j].num; } 42 func (p *dayArray) Swap(i, j int) { p.data[i], p.data[j] = p.data[j], p.data[i]; }
The examples of formatted printing so far have been modest. In this section we'll talk about how formatted I/O can be done well in Go.
We've seen simple uses of the package fmt
, which
implements Printf
, Fprintf
, and so on.
Within the fmt
package, Printf
is declared with this signature:
Printf(format string, v ...) (n int, errno os.Error)That
...
represents the variadic argument list that in C would
be handled using the stdarg.h
macros, but in Go is passed using
an empty interface variable (interface {}
) that is then unpacked
using the reflection library. It's off topic here but the use of
reflection helps explain some of the nice properties of Go's Printf
,
due to the ability of Printf
to discover the type of its arguments
dynamically.
For example, in C each format must correspond to the type of its
argument. It's easier in many cases in Go. Instead of %llud
you
can just say %d
; Printf
knows the size and signedness of the
integer and can do the right thing for you. The snippet
06 07 import "fmt"
prints
18446744073709551615 -1In fact, if you're lazy the format
%v
will print, in a simple
appropriate style, any value, even an array or structure. The output of
10 var u64 uint64 = 1<<64-1; 11 fmt.Printf("%d %d\n", u64, int64(u64));13 // harder stuff
is
18446744073709551615 {77 Sunset Strip} [1 2 3 4]You can drop the formatting altogether if you use
Print
or Println
instead of Printf
. Those routines do fully automatic formatting.
The Print
function just prints its elements out using the equivalent
of %v
while Println
automatically inserts spaces between arguments
and adds a newline. The output of each of these two lines is identical
to that of the Printf
call above.
14 type T struct { a int; b string }; 15 t := T{77, "Sunset Strip"};
If you have your own type you'd like Printf
or Print
to format,
just give it a String()
method that returns a string. The print
routines will examine the value to inquire whether it implements
the method and if so, use it rather than some other formatting.
Here's a simple example.
05 package main07 import "fmt"
09 type testType struct { a int; b string }
11 func (t *testType) String() string { 12 return fmt.Sprint(t.a) + " " + t.b 13 }
15 func main() { 16 t := &testType{77, "Sunset Strip"}; 17 fmt.Println(t) 18 }
Since *T
has a String()
method, the
default formatter for that type will use it and produce the output
77 Sunset StripObserve that the
String()
method calls Sprint
(the obvious Go
variant that returns a string) to do its formatting; special formatters
can use the fmt
library recursively.
Another feature of Printf
is that the format %T
will print a string
representation of the type of a value, which can be handy when debugging
polymorphic code.
It's possible to write full custom print formats with flags and precisions and such, but that's getting a little off the main thread so we'll leave it as an exploration exercise.
You might ask, though, how Printf
can tell whether a type implements
the String()
method. Actually what it does is ask if the value can
be converted to an interface variable that implements the method.
Schematically, given a value v
, it does this:
type Stringer interface { String() string } s, ok := v.(Stringer); // Test whether v implements "String()" if ok { result = s.String() } else { result = default_output(v) }The code uses a ``type assertion'' (
v.(Stringer)
) to test if the value stored in
v
satisfies the Stringer
interface; if it does, s
will become an interface variable implementing the method and ok
will
be true
. We then use the interface variable to call the method.
(The ''comma, ok'' pattern is a Go idiom used to test the success of
operations such as type conversion, map update, communications, and so on,
although this is the only appearance in this tutorial.)
If the value does not satisfy the interface, ok
will be false.
In this snippet the name Stringer
follows the convention that we add [e]r
to interfaces describing simple method sets like this.
One last wrinkle. To complete the suite, besides Printf
etc. and Sprintf
etc., there are also Fprintf
etc. Unlike in C, Fprintf
's first argument is
not a file. Instead, it is a variable of type io.Writer
, which is an
interface type defined in the io
library:
type Writer interface { Write(p []byte) (n int, err os.Error); }(This interface is another conventional name, this time for
Write
; there are also
io.Reader
, io.ReadWriter
, and so on.)
Thus you can call Fprintf
on any type that implements a standard Write()
method, not just files but also network channels, buffers, rot13ers, whatever
you want.
Now we come to processes and communication -- concurrent programming. It's a big subject so to be brief we assume some familiarity with the topic.
A classic program in the style is the prime sieve of Eratosthenes. It works by taking a stream of all the natural numbers and introducing a sequence of filters, one for each prime, to winnow the multiples of that prime. At each step we have a sequence of filters of the primes so far, and the next number to pop out is the next prime, which triggers the creation of the next filter in the chain.
Here's a flow diagram; each box represents a filter element whose creation is triggered by the first number that flowed from the elements before it.
To create a stream of integers, we use a Go channel, which,
borrowing from CSP's descendants, represents a communications
channel that can connect two concurrent computations.
In Go, channel variables are references to a run-time object that
coordinates the communication; as with maps and slices, use
make
to create a new channel.
Here is the first function in progs/sieve.go
:
09 // Send the sequence 2, 3, 4, ... to channel 'ch'. 10 func generate(ch chan int) { 11 for i := 2; ; i++ { 12 ch <- i // Send 'i' to channel 'ch'. 13 } 14 }
The generate
function sends the sequence 2, 3, 4, 5, ... to its
argument channel, ch
, using the binary communications operator <-
.
Channel operations block, so if there's no recipient for the value on ch
,
the send operation will wait until one becomes available.
The filter
function has three arguments: an input channel, an output
channel, and a prime number. It copies values from the input to the
output, discarding anything divisible by the prime. The unary communications
operator <-
(receive) retrieves the next value on the channel.
16 // Copy the values from channel 'in' to channel 'out', 17 // removing those divisible by 'prime'. 18 func filter(in, out chan int, prime int) { 19 for { 20 i := <-in; // Receive value of new variable 'i' from 'in'. 21 if i % prime != 0 { 22 out <- i // Send 'i' to channel 'out'. 23 } 24 } 25 }
The generator and filters execute concurrently. Go has
its own model of process/threads/light-weight processes/coroutines,
so to avoid notational confusion we'll call concurrently executing
computations in Go goroutines. To start a goroutine,
invoke the function, prefixing the call with the keyword go
;
this starts the function running in parallel with the current
computation but in the same address space:
go sum(huge_array); // calculate sum in the backgroundIf you want to know when the calculation is done, pass a channel on which it can report back:
ch := make(chan int); go sum(huge_array, ch); // ... do something else for a while result := <-ch; // wait for, and retrieve, resultBack to our prime sieve. Here's how the sieve pipeline is stitched together:
28 func main() { 29 ch := make(chan int); // Create a new channel. 30 go generate(ch); // Start generate() as a goroutine. 31 for { 32 prime := <-ch; 33 fmt.Println(prime); 34 ch1 := make(chan int); 35 go filter(ch, ch1, prime); 36 ch = ch1 37 } 38 }
Line 29 creates the initial channel to pass to generate
, which it
then starts up. As each prime pops out of the channel, a new filter
is added to the pipeline and its output becomes the new value
of ch
.
The sieve program can be tweaked to use a pattern common
in this style of programming. Here is a variant version
of generate
, from progs/sieve1.go
:
10 func generate() chan int { 11 ch := make(chan int); 12 go func(){ 13 for i := 2; ; i++ { 14 ch <- i 15 } 16 }(); 17 return ch; 18 }
This version does all the setup internally. It creates the output channel, launches a goroutine internally using a function literal, and returns the channel to the caller. It is a factory for concurrent execution, starting the goroutine and returning its connection.
The function literal notation (lines 12-16) allows us to construct an
anonymous function and invoke it on the spot. Notice that the local
variable ch
is available to the function literal and lives on even
after generate
returns.
The same change can be made to filter
:
21 func filter(in chan int, prime int) chan int { 22 out := make(chan int); 23 go func() { 24 for { 25 if i := <-in; i % prime != 0 { 26 out <- i 27 } 28 } 29 }(); 30 return out; 31 }
The sieve
function's main loop becomes simpler and clearer as a
result, and while we're at it let's turn it into a factory too:
33 func sieve() chan int { 34 out := make(chan int); 35 go func() { 36 ch := generate(); 37 for { 38 prime := <-ch; 39 out <- prime; 40 ch = filter(ch, prime); 41 } 42 }(); 43 return out; 44 }
Now main
's interface to the prime sieve is a channel of primes:
46 func main() { 47 primes := sieve(); 48 for { 49 fmt.Println(<-primes); 50 } 51 }
With channels, it's possible to serve multiple independent client goroutines without
writing an actual multiplexer. The trick is to send the server a channel in the message,
which it will then use to reply to the original sender.
A realistic client-server program is a lot of code, so here is a very simple substitute
to illustrate the idea. It starts by defining a request
type, which embeds a channel
that will be used for the reply.
09 type request struct { 10 a, b int; 11 replyc chan int; 12 }
The server will be trivial: it will do simple binary operations on integers. Here's the code that invokes the operation and responds to the request:
14 type binOp func(a, b int) int16 func run(op binOp, req *request) { 17 reply := op(req.a, req.b); 18 req.replyc <- reply; 19 }
Line 18 defines the name binOp
to be a function taking two integers and
returning a third.
The server
routine loops forever, receiving requests and, to avoid blocking due to
a long-running operation, starting a goroutine to do the actual work.
21 func server(op binOp, service chan *request) { 22 for { 23 req := <-service; 24 go run(op, req); // don't wait for it 25 } 26 }
We construct a server in a familiar way, starting it up and returning a channel to connect to it:
28 func startServer(op binOp) chan *request { 29 req := make(chan *request); 30 go server(op, req); 31 return req; 32 }
Here's a simple test. It starts a server with an addition operator, and sends out lots of requests but doesn't wait for the reply. Only after all the requests are sent does it check the results.
34 func main() { 35 adder := startServer(func(a, b int) int { return a + b }); 36 const N = 100; 37 var reqs [N]request; 38 for i := 0; i < N; i++ { 39 req := &reqs[i]; 40 req.a = i; 41 req.b = i + N; 42 req.replyc = make(chan int); 43 adder <- req; 44 } 45 for i := N-1; i >= 0; i-- { // doesn't matter what order 46 if <-reqs[i].replyc != N + 2*i { 47 fmt.Println("fail at", i); 48 } 49 } 50 fmt.Println("done"); 51 }
One annoyance with this program is that it doesn't exit cleanly; when main
returns
there are a number of lingering goroutines blocked on communication. To solve this,
we can provide a second, quit
channel to the server:
32 func startServer(op binOp) (service chan *request, quit chan bool) { 33 service = make(chan *request); 34 quit = make(chan bool); 35 go server(op, service, quit); 36 return service, quit; 37 }
It passes the quit channel to the server
function, which uses it like this:
21 func server(op binOp, service chan *request, quit chan bool) { 22 for { 23 select { 24 case req := <-service: 25 go run(op, req); // don't wait for it 26 case <-quit: 27 return; 28 } 29 } 30 }
Inside server
, a select
statement chooses which of the multiple communications
listed by its cases can proceed. If all are blocked, it waits until one can proceed; if
multiple can proceed, it chooses one at random. In this instance, the select
allows
the server to honor requests until it receives a quit message, at which point it
returns, terminating its execution.
All that's left is to strobe the quit
channel
at the end of main:
40 adder, quit := startServer(func(a, b int) int { return a + b });...
55 quit <- true;
There's a lot more to Go programming and concurrent programming in general but this quick tour should give you some of the basics.