// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package os import ( "os"; "syscall"; ) // ForkExec forks the current process and invokes Exec with the file, arguments, // and environment specified by argv0, argv, and envv. It returns the process // id of the forked process and an Error, if any. The fd array specifies the // file descriptors to be set up in the new process: fd[0] will be Unix file // descriptor 0 (standard input), fd[1] descriptor 1, and so on. A nil entry // will cause the child to have no open file descriptor with that index. // If dir is not empty, the child chdirs into the directory before execing the program. func ForkExec(argv0 string, argv []string, envv []string, dir string, fd []*File) (pid int, err Error) { // Create array of integer (system) fds. intfd := make([]int, len(fd)); for i, f := range(fd) { if f == nil { intfd[i] = -1; } else { intfd[i] = f.Fd(); } } p, e := syscall.ForkExec(argv0, argv, envv, dir, intfd); return int(p), ErrnoToError(e); } // Exec replaces the current process with an execution of the program // named by argv0, with arguments argv and environment envv. // If successful, Exec never returns. If it fails, it returns an Error. // ForkExec is almost always a better way to execute a program. func Exec(argv0 string, argv []string, envv []string) Error { if envv == nil { envv = Environ(); } e := syscall.Exec(argv0, argv, envv); return ErrnoToError(e); } // TODO(rsc): Should os implement its own syscall.WaitStatus // wrapper with the methods, or is exposing the underlying one enough? // // TODO(rsc): Certainly need to have os.Rusage struct, // since syscall one might have different field types across // different OS. // Waitmsg stores the information about an exited process as reported by Wait. type Waitmsg struct { Pid int; // The process's id. syscall.WaitStatus; // System-dependent status info. Rusage *syscall.Rusage; // System-dependent resource usage info. } // Options for Wait. const ( WNOHANG = syscall.WNOHANG; // Don't wait if no process has exited. WSTOPPED = syscall.WSTOPPED; // If set, status of stopped subprocesses is also reported. WUNTRACED = WSTOPPED; WRUSAGE = 1<<30; // Record resource usage. ) // Wait waits for process pid to exit or stop, and then returns a // Waitmsg describing its status and an Error, if any. The options // (WNOHANG etc.) affect the behavior of the Wait call. func Wait(pid int, options int) (w *Waitmsg, err Error) { var status syscall.WaitStatus; var rusage *syscall.Rusage; if options & WRUSAGE != 0 { rusage = new(syscall.Rusage); options ^= WRUSAGE; } pid1, e := syscall.Wait4(pid, &status, options, rusage); if e != 0 { return nil, ErrnoToError(e); } w = new(Waitmsg); w.Pid = pid; w.WaitStatus = status; w.Rusage = rusage; return w, nil; } // Getpid returns the process id of the caller. func Getpid() int { p, r2, e := syscall.Syscall(syscall.SYS_GETPID, 0, 0, 0); return int(p) } // Getppid returns the process id of the caller's parent. func Getppid() int { p, r2, e := syscall.Syscall(syscall.SYS_GETPPID, 0, 0, 0); return int(p) }