// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package math import "math" func sinus(x float64, quad int) float64 { // Coefficients are #3370 from Hart & Cheney (18.80D). const ( P0 = .1357884097877375669092680e8; P1 = -.4942908100902844161158627e7; P2 = .4401030535375266501944918e6; P3 = -.1384727249982452873054457e5; P4 = .1459688406665768722226959e3; Q0 = .8644558652922534429915149e7; Q1 = .4081792252343299749395779e6; Q2 = .9463096101538208180571257e4; Q3 = .1326534908786136358911494e3; ) if(x < 0) { x = -x; quad = quad+2; } x = x * (2/Pi); /* underflow? */ var y float64; if x > 32764 { var e float64; e, y = Modf(x); e = e + float64(quad); temp1, f := Modf(0.25*e); quad = int(e - 4*f); } else { k := int32(x); y = x - float64(k); quad = (quad + int(k)) & 3; } if quad&1 != 0 { y = 1-y; } if quad > 1 { y = -y; } yy := y*y; temp1 := ((((P4*yy+P3)*yy+P2)*yy+P1)*yy+P0)*y; temp2 := ((((yy+Q3)*yy+Q2)*yy+Q1)*yy+Q0); return temp1/temp2; } // Cos returns the cosine of x. func Cos(x float64) float64 { if x < 0 { x = -x; } return sinus(x, 1); } // Sin returns the sine of x. func Sin(x float64) float64 { return sinus(x, 0); }