// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package draw // A Point is an X, Y coordinate pair. type Point struct { X, Y int; } // ZP is the zero Point. var ZP Point // A Rectangle contains the Points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y. type Rectangle struct { Min, Max Point; } // ZR is the zero Rectangle. var ZR Rectangle // Pt is shorthand for Point{X, Y}. func Pt(X, Y int) Point { return Point{X, Y} } // Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}. func Rect(x0, y0, x1, y1 int) Rectangle { return Rectangle{Point{x0, y0}, Point{x1, y1}} } // Rpt is shorthand for Rectangle{min, max}. func Rpt(min, max Point) Rectangle { return Rectangle{min, max} } // Add returns the sum of p and q: Pt(p.X+q.X, p.Y+q.Y). func (p Point) Add(q Point) Point { return Point{p.X + q.X, p.Y + q.Y} } // Sub returns the difference of p and q: Pt(p.X-q.X, p.Y-q.Y). func (p Point) Sub(q Point) Point { return Point{p.X - q.X, p.Y - q.Y} } // Mul returns p scaled by k: Pt(p.X*k p.Y*k). func (p Point) Mul(k int) Point { return Point{p.X * k, p.Y * k} } // Div returns p divided by k: Pt(p.X/k, p.Y/k). func (p Point) Div(k int) Point { return Point{p.X / k, p.Y / k} } // Eq returns true if p and q are equal. func (p Point) Eq(q Point) bool { return p.X == q.X && p.Y == q.Y } // Inset returns the rectangle r inset by n: Rect(r.Min.X+n, r.Min.Y+n, r.Max.X-n, r.Max.Y-n). func (r Rectangle) Inset(n int) Rectangle { return Rectangle{Point{r.Min.X + n, r.Min.Y + n}, Point{r.Max.X - n, r.Max.Y - n}}; } // Add returns the rectangle r translated by p: Rpt(r.Min.Add(p), r.Max.Add(p)). func (r Rectangle) Add(p Point) Rectangle { return Rectangle{r.Min.Add(p), r.Max.Add(p)} } // Sub returns the rectangle r translated by -p: Rpt(r.Min.Sub(p), r.Max.Sub(p)). func (r Rectangle) Sub(p Point) Rectangle { return Rectangle{r.Min.Sub(p), r.Max.Sub(p)} } // Canon returns a canonical version of r: the returned rectangle // has Min.X <= Max.X and Min.Y <= Max.Y. func (r Rectangle) Canon() Rectangle { if r.Max.X < r.Min.X { r.Max.X = r.Min.X; } if r.Max.Y < r.Min.Y { r.Max.Y = r.Min.Y; } return r; } // Overlaps returns true if r and r1 cross; that is, it returns true if they share any point. func (r Rectangle) Overlaps(r1 Rectangle) bool { return r.Min.X < r1.Max.X && r1.Min.X < r.Max.X && r.Min.Y < r1.Max.Y && r1.Min.Y < r.Max.Y; } // Empty retruns true if r contains no points. func (r Rectangle) Empty() bool { return r.Max.X <= r.Min.X || r.Max.Y <= r.Min.Y } // InRect returns true if all the points in r are also in r1. func (r Rectangle) In(r1 Rectangle) bool { if r.Empty() { return true; } if r1.Empty() { return false; } return r1.Min.X <= r.Min.X && r.Max.X <= r1.Max.X && r1.Min.Y <= r.Min.Y && r.Max.Y <= r1.Max.Y; } // Combine returns the smallest rectangle containing all points from r and from r1. func (r Rectangle) Combine(r1 Rectangle) Rectangle { if r.Empty() { return r1; } if r1.Empty() { return r; } if r.Min.X > r1.Min.X { r.Min.X = r1.Min.X; } if r.Min.Y > r1.Min.Y { r.Min.Y = r1.Min.Y; } if r.Max.X < r1.Max.X { r.Max.X = r1.Max.X; } if r.Max.Y < r1.Max.Y { r.Max.Y = r1.Max.Y; } return r; } // Clip returns the largest rectangle containing only points shared by r and r1. func (r Rectangle) Clip(r1 Rectangle) Rectangle { if r.Empty() { return r; } if r1.Empty() { return r1; } if r.Min.X < r1.Min.X { r.Min.X = r1.Min.X; } if r.Min.Y < r1.Min.Y { r.Min.Y = r1.Min.Y; } if r.Max.X > r1.Max.X { r.Max.X = r1.Max.X; } if r.Max.Y > r1.Max.Y { r.Max.Y = r1.Max.Y; } return r; } // Dx returns the width of the rectangle r: r.Max.X - r.Min.X. func (r Rectangle) Dx() int { return r.Max.X - r.Min.X } // Dy returns the width of the rectangle r: r.Max.Y - r.Min.Y. func (r Rectangle) Dy() int { return r.Max.Y - r.Min.Y }