Same idea as heap profile: how did each thread get created?
Low memory (256 bytes per OS thread), high reward for
programs that suddenly have many threads running.
Fixes#1477.
R=golang-dev, r, dvyukov
CC=golang-dev
https://golang.org/cl/5639059
Consequently, remove many package Makefiles,
and shorten the few that remain.
gomake becomes 'go tool make'.
Turn off test phases of run.bash that do not work,
flagged with $BROKEN. Future CLs will restore these,
but this seemed like a big enough CL already.
R=golang-dev, r
CC=golang-dev
https://golang.org/cl/5601057
This is like the ill-fated CL 5493063 except that
I have written a shell script (autogen.sh) instead of
thinking I could possibly write a correct Makefile.
R=golang-dev, r
CC=golang-dev
https://golang.org/cl/5496075
That was the last build that was close to working.
I will try that change again next week.
Make is being very subtle today.
At the reverted-to CL, the ARM traceback appears
to be broken. I'll look into that next week too.
R=golang-dev, r
CC=golang-dev
https://golang.org/cl/5492063
I am looking forward to not supporting two build
systems simultaneously. Make complains about
a circular dependency still, but I don't understand it
and it's probably not worth the time to figure out.
TBR=r
CC=golang-dev
https://golang.org/cl/5496058
Collapse the arch,os-specific directories into the main directory
by renaming xxx/foo.c to foo_xxx.c, and so on.
There are no substantial edits here, except to the Makefile.
The assumption is that the Go tool will #define GOOS_darwin
and GOARCH_amd64 and will make any file named something
like signals_darwin.h available as signals_GOOS.h during the
build. This replaces what used to be done with -I$(GOOS).
There is still work to be done to make runtime build with
standard tools, but this is a big step. After this we will have
to write a script to generate all the generated files so they
can be checked in (instead of generated during the build).
R=r, iant, r, lucio.dere
CC=golang-dev
https://golang.org/cl/5490053
Equality on structs will require arbitrary code for type equality,
so change algorithm in type data from uint8 to table pointer.
In the process, trim top-level map structure from
104/80 bytes (64-bit/32-bit) to 24/12.
Equality on structs will require being able to call code generated
by the Go compiler, and C code has no way to access Go return
values, so change the hash and equal algorithm functions to take
a pointer to a result instead of returning the result.
R=ken
CC=golang-dev
https://golang.org/cl/5453043
runtime knows how to get the time of day
without allocating memory.
R=golang-dev, dsymonds, dave, hectorchu, r, cw
CC=golang-dev
https://golang.org/cl/5297078
pkg/runtime/Makefile:
. Adjusted so "goc2c.c" is built using the Plan 9 libraries.
pkg/runtime/goc2c.c:
. Added/subtracted #include headers to correspond to Plan 9
toolkit.
. Changed fprintf(stderr,...)/exit() combinations to
sysfatal() calls, adjusted the "%u" format to "%ud".
. Added exits(0) at the end of main().
. Made main() a void-returning function and removed the
"return 0" at the end of it.
Tested on UBUNTU and Plan 9 only.
R=r, rsc
CC=golang-dev
https://golang.org/cl/4626093
breaks Mac build
««« original CL description
runtime: use HOST_CC to compile mkversion
HOST_CC is set in Make.inc, so use that rather
than hardcoding quietgcc
R=golang-dev, iant
CC=golang-dev
https://golang.org/cl/4515163
»»»
R=iant
CC=golang-dev
https://golang.org/cl/4515168
* Reduces malloc counts during gob encoder/decoder test from 6/6 to 3/5.
The current reflect uses Set to mean two subtly different things.
(1) If you have a reflect.Value v, it might just represent
itself (as in v = reflect.NewValue(42)), in which case calling
v.Set only changed v, not any other data in the program.
(2) If you have a reflect Value v derived from a pointer
or a slice (as in x := []int{42}; v = reflect.NewValue(x).Index(0)),
v represents the value held there. Changing x[0] affects the
value returned by v.Int(), and calling v.Set affects x[0].
This was not really by design; it just happened that way.
The motivation for the new reflect implementation was
to remove mallocs. The use case (1) has an implicit malloc
inside it. If you can do:
v := reflect.NewValue(0)
v.Set(42)
i := v.Int() // i = 42
then that implies that v is referring to some underlying
chunk of memory in order to remember the 42; that is,
NewValue must have allocated some memory.
Almost all the time you are using reflect the goal is to
inspect or to change other data, not to manipulate data
stored solely inside a reflect.Value.
This CL removes use case (1), so that an assignable
reflect.Value must always refer to some other piece of data
in the program. Put another way, removing this case would
make
v := reflect.NewValue(0)
v.Set(42)
as illegal as
0 = 42.
It would also make this illegal:
x := 0
v := reflect.NewValue(x)
v.Set(42)
for the same reason. (Note that right now, v.Set(42) "succeeds"
but does not change the value of x.)
If you really wanted to make v refer to x, you'd start with &x
and dereference it:
x := 0
v := reflect.NewValue(&x).Elem() // v = *&x
v.Set(42)
It's pretty rare, except in tests, to want to use NewValue and then
call Set to change the Value itself instead of some other piece of
data in the program. I haven't seen it happen once yet while
making the tree build with this change.
For the same reasons, reflect.Zero (formerly reflect.MakeZero)
would also return an unassignable, unaddressable value.
This invalidates the (awkward) idiom:
pv := ... some Ptr Value we have ...
v := reflect.Zero(pv.Type().Elem())
pv.PointTo(v)
which, when the API changed, turned into:
pv := ... some Ptr Value we have ...
v := reflect.Zero(pv.Type().Elem())
pv.Set(v.Addr())
In both, it is far from clear what the code is trying to do. Now that
it is possible, this CL adds reflect.New(Type) Value that does the
obvious thing (same as Go's new), so this code would be replaced by:
pv := ... some Ptr Value we have ...
pv.Set(reflect.New(pv.Type().Elem()))
The changes just described can be confusing to think about,
but I believe it is because the old API was confusing - it was
conflating two different kinds of Values - and that the new API
by itself is pretty simple: you can only Set (or call Addr on)
a Value if it actually addresses some real piece of data; that is,
only if it is the result of dereferencing a Ptr or indexing a Slice.
If you really want the old behavior, you'd get it by translating:
v := reflect.NewValue(x)
into
v := reflect.New(reflect.Typeof(x)).Elem()
v.Set(reflect.NewValue(x))
Gofix will not be able to help with this, because whether
and how to change the code depends on whether the original
code meant use (1) or use (2), so the developer has to read
and think about the code.
You can see the effect on packages in the tree in
https://golang.org/cl/4423043/.
R=r
CC=golang-dev
https://golang.org/cl/4435042
Using the kernel-supplied compare-and-swap code
on linux/arm means that runtime doesn't have to care
whether this is GOARM=5 or GOARM=6 anymore.
Fixes#1494.
R=r, r2
CC=golang-dev
https://golang.org/cl/4245043
In CL 4188061 I changed malg to allocate the requested
number of bytes n, not n+StackGuard, so that the
allocations would use rounder numbers.
The allocation of the signal stack asks for 32k and
then used g->stackguard as the base, but g->stackguard
is StackGuard bytes above the base. Previously, asking
for 32k meant getting 32k+StackGuard bytes, so using
g->stackguard as the base was safe. Now, the actual base
must be computed, so that the signal handler does not
run StackGuard bytes past the top of the stack.
Was causing flakiness mainly in programs that use the
network, because they sometimes write to closed network
connections, causing SIGPIPEs. Was also causing problems
in the doc/progs test.
Also fix Makefile so that changes to stack.h trigger rebuild.
R=bradfitzgo, r, r2
CC=golang-dev
https://golang.org/cl/4230044
If the same directory was used for multiple builds,
it was possible for a stale version.go to contain the
wrong definitions for $GOOS and $GOARCH, because
they can change even if the hg version does not.
Split into multiple files to fix.
R=r, r2
CC=golang-dev
https://golang.org/cl/4124050
The old heap maps used a multilevel table, but that
was overkill: there are only 1M entries on a 32-bit
machine and we can arrange to use a dense address
range on a 64-bit machine.
The heap map is in bss. The assumption is that if
we don't touch the pages they won't be mapped in.
Also moved some duplicated memory allocation
code out of the OS-specific files.
R=r
CC=golang-dev
https://golang.org/cl/4118042
It is unmaintained and untested, and I think it's broken too.
It was a toy to show that Go can run on real hardware,
and it served its purpose.
The source code will of course remain in the repository
history, so it could be brought back if needed later.
R=r, r2, uriel
CC=golang-dev
https://golang.org/cl/3996047
The recent linker changes broke NaCl support
a month ago, and there are no known users of it.
The NaCl code can always be recovered from the
repository history.
R=adg, r
CC=golang-dev
https://golang.org/cl/3671042
Adds softfloat64 to generic runtime
(will be discarded by linker when unused)
and adds test for it. I used the test to check
the software code against amd64 hardware
and then check the software code against
the arm and its simulation of hardware.
The latter should have been a no-op (testing
against itself) but turned up a bug in 5c causing
the vlrt.c routines to miscompile.
These changes make the cmath, math,
and strconv tests pass without any special
accommodations for arm.
R=ken2
CC=golang-dev
https://golang.org/cl/2713042
* correct symbol table size
* do not reorder functions in output
* traceback
* signal handling
* use same code for go + defer
* handle leaf functions in symbol table
R=kaib, dpx
CC=golang-dev
https://golang.org/cl/884041