Currently we scan maps even if k/v does not contain pointers.
This is required because overflow buckets are hanging off the main table.
This change introduces a separate array that contains pointers to all
overflow buckets and keeps them alive. Buckets themselves are marked
as containing no pointers and are not scanned by GC (if k/v does not
contain pointers).
This brings maps in line with slices and chans -- GC does not scan
their contents if elements do not contain pointers.
Currently scanning of a map[int]int with 2e8 entries (~8GB heap)
takes ~8 seconds. With this change scanning takes negligible time.
Update #9477.
Change-Id: Id8a04066a53d2f743474cad406afb9f30f00eaae
Reviewed-on: https://go-review.googlesource.com/3288
Reviewed-by: Keith Randall <khr@golang.org>
The equal algorithm used to take the size
equal(p, q *T, size uintptr) bool
With this change, it does not
equal(p, q *T) bool
Similarly for the hash algorithm.
The size is rarely used, as most equal functions know the size
of the thing they are comparing. For instance f32equal already
knows its inputs are 4 bytes in size.
For cases where the size is not known, we allocate a closure
(one for each size needed) that points to an assembly stub that
reads the size out of the closure and calls generic code that
has a size argument.
Reduces the size of the go binary by 0.07%. Performance impact
is not measurable.
Change-Id: I6e00adf3dde7ad2974adbcff0ee91e86d2194fec
Reviewed-on: https://go-review.googlesource.com/2392
Reviewed-by: Russ Cox <rsc@golang.org>
Found with GODEBUG=wbshadow=2 mode.
Eventually that will run automatically, but right now
it still detects other missing write barriers.
Change-Id: Iea83d693480c2f3008b4e80d55821acff65970a6
Reviewed-on: https://go-review.googlesource.com/2277
Reviewed-by: Keith Randall <khr@golang.org>
The goalg function was a holdover from when we had algorithm
tables in both C and Go. It is no longer needed.
Change-Id: Ia0c1af35bef3497a899f22084a1a7b42daae72a0
Reviewed-on: https://go-review.googlesource.com/2099
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Rename "gothrow" to "throw" now that the C version of "throw"
is no longer needed.
This change is purely mechanical except in panic.go where the
old version of "throw" has been deleted.
sed -i "" 's/[[:<:]]gothrow[[:>:]]/throw/g' runtime/*.go
Change-Id: Icf0752299c35958b92870a97111c67bcd9159dc3
Reviewed-on: https://go-review.googlesource.com/2150
Reviewed-by: Minux Ma <minux@golang.org>
Reviewed-by: Dave Cheney <dave@cheney.net>
Replace with uses of //go:linkname in Go files, direct use of name in .s files.
The only one that really truly needs a jump is reflect.call; the jump is now
next to the runtime.reflectcall assembly implementations.
Change-Id: Ie7ff3020a8f60a8e4c8645fe236e7883a3f23f46
Reviewed-on: https://go-review.googlesource.com/1962
Reviewed-by: Austin Clements <austin@google.com>
Pointers to zero-sized values may end up pointing to the next
object in memory, and possibly off the end of a span. This
can cause memory leaks and/or confuse the garbage collector.
By putting the overflow pointer at the end of the bucket, we
make sure that pointers to any zero-sized keys or values don't
accidentally point to the next object in memory.
fixes#9384
Change-Id: I5d434df176984cb0210b4d0195dd106d6eb28f73
Reviewed-on: https://go-review.googlesource.com/1869
Reviewed-by: Russ Cox <rsc@golang.org>
Most types are reflexive (k == k for all k of type t), so don't
bother calling equal(k, k) when the key type is reflexive.
Change-Id: Ia716b4198b8b298687843b94b878dbc5e8fc2c65
Reviewed-on: https://go-review.googlesource.com/1480
Reviewed-by: Russ Cox <rsc@golang.org>