When comparing strings, check these (in order):
- length mismatch => not equal
- string pointer equal => equal
- if length is short:
- memeq on body
- if length is long:
- compare first&last few bytes, if different => not equal
- save entry as a possible match
- after checking every entry, if there is only one possible
match, use memeq on that entry. Otherwise, fallback to hash.
benchmark old ns/op new ns/op delta
BenchmarkSameLengthMap 43 4 -89.77%
Fixes#5194.
Update #3885.
R=golang-dev, bradfitz, khr, rsc
CC=golang-dev
https://golang.org/cl/12128044
On amd64 the frames are very close to the limit for a
nosplit (textflag 7) function, in part because the C compiler
does not make any attempt to reclaim space allocated for
completely registerized variables. Avoid a few short-lived
variables to reclaim two words.
R=golang-dev, r
CC=golang-dev
https://golang.org/cl/10758043
Before this change, grow work was done only
during map writes to ensure multithreaded safety.
This can lead to maps remaining in a partially
grown state for a long time, potentially forever.
This change allows grow work to happen during reads,
which will lead to grow work finishing sooner, making
the resulting map smaller and faster.
Grow work is not done in parallel. Reads can
happen in parallel while grow work is happening.
R=golang-dev, dvyukov, khr, iant
CC=golang-dev
https://golang.org/cl/8852047
This changes the map lookup behavior for string maps with 2-8 keys.
There was already previously a fastpath for 0 items and 1 item.
Now, if a string-keyed map has <= 8 items, first check all the
keys for length first. If only one has the right length, then
just check it for equality and avoid hashing altogether. Once
the map has more than 8 items, always hash like normal.
I don't know why some of the other non-string map benchmarks
got faster. This was with benchtime=2s, multiple times. I haven't
anything else getting slower, though.
benchmark old ns/op new ns/op delta
BenchmarkHashStringSpeed 37 34 -8.20%
BenchmarkHashInt32Speed 32 29 -10.67%
BenchmarkHashInt64Speed 31 27 -12.82%
BenchmarkHashStringArraySpeed 105 99 -5.43%
BenchmarkMegMap 274206 255153 -6.95%
BenchmarkMegOneMap 27 23 -14.80%
BenchmarkMegEqMap 148332 116089 -21.74%
BenchmarkMegEmptyMap 4 3 -12.72%
BenchmarkSmallStrMap 22 22 -0.89%
BenchmarkMapStringKeysEight_32 42 23 -43.71%
BenchmarkMapStringKeysEight_64 55 23 -56.96%
BenchmarkMapStringKeysEight_1M 279688 24 -99.99%
BenchmarkIntMap 16 15 -10.18%
BenchmarkRepeatedLookupStrMapKey32 40 37 -8.15%
BenchmarkRepeatedLookupStrMapKey1M 287918 272980 -5.19%
BenchmarkNewEmptyMap 156 130 -16.67%
R=golang-dev, khr
CC=golang-dev
https://golang.org/cl/7641057
Doing grow work on reads is not multithreaded safe.
Changed code to do grow work only on inserts & deletes.
This is a short-term fix, eventually we'll want to do
grow work in parallel to recover the space of the old
table.
Fixes#5120.
R=bradfitz, khr
CC=golang-dev
https://golang.org/cl/8242043
Hashtable is arranged as an array of
8-entry buckets with chained overflow.
Each bucket has 8 extra hash bits
per key to provide quick lookup within
a bucket. Table is grown incrementally.
Update #3885
Go time drops from 0.51s to 0.34s.
R=r, rsc, m3b, dave, bradfitz, khr, ugorji, remyoudompheng
CC=golang-dev
https://golang.org/cl/7504044