Ensure constant shift amounts are in the range [0-31]. When shift amounts
are out of range, bad things happen. Shift amounts out of range occur
when lowering 64-bit shifts (we take an in-range shift s in [0-63] and
calculate s-32 and 32-s, both of which might be out of [0-31]).
The constant shift operations themselves still work, but their shift
amounts get copied unmolested to operations like ORshiftLL which use only
the low 5 bits. That changes an operation like <<100 which unconditionally
produces 0, to <<4, which doesn't.
Fixes#48476
Change-Id: I87363ef2b4ceaf3b2e316426064626efdfbb8ee3
Reviewed-on: https://go-review.googlesource.com/c/go/+/350969
Trust: Keith Randall <khr@golang.org>
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Cherry Mui <cherryyz@google.com>