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cmd/compile: order nil checks by source position
There's nothing enforcing ordering between redundant nil checks when they may occur during the same memory state. Commit to using the earliest one in source order. Otherwise the choice of which to remove depends on the ordering of values in a block (before scheduling). That's unfortunate when trying to ensure that the compiler doesn't depend on that ordering for anything. Update #20178 Change-Id: I2cdd5be10618accd9d91fa07406c90cbd023ffba Reviewed-on: https://go-review.googlesource.com/c/151517 Run-TryBot: Keith Randall <khr@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Cherry Zhang <cherryyz@google.com>
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@ -4,7 +4,10 @@
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package ssa
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import "container/heap"
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import (
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"container/heap"
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"sort"
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)
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const (
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ScorePhi = iota // towards top of block
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@ -447,5 +450,33 @@ func storeOrder(values []*Value, sset *sparseSet, storeNumber []int32) []*Value
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count[s-1]++
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}
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// Order nil checks in source order. We want the first in source order to trigger.
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// If two are on the same line, we don't really care which happens first.
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// See issue 18169.
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if hasNilCheck {
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start := -1
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for i, v := range order {
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if v.Op == OpNilCheck {
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if start == -1 {
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start = i
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}
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} else {
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if start != -1 {
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sort.Sort(bySourcePos(order[start:i]))
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start = -1
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}
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}
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}
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if start != -1 {
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sort.Sort(bySourcePos(order[start:]))
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}
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}
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return order
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}
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type bySourcePos []*Value
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func (s bySourcePos) Len() int { return len(s) }
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func (s bySourcePos) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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func (s bySourcePos) Less(i, j int) bool { return s[i].Pos.Before(s[j].Pos) }
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