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mention arrays of arrays and slices of slices
Fixes #113. R=gri, rsc CC=golang-dev https://golang.org/cl/159049
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@ -607,12 +607,16 @@ integer value. The length of array <code>a</code> can be discovered
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using the built-in function <code>len(a)</code>, which is a
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using the built-in function <code>len(a)</code>, which is a
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compile-time constant. The elements can be indexed by integer
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compile-time constant. The elements can be indexed by integer
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indices 0 through the <code>len(a)-1</code> (§<a href="#Indexes">Indexes</a>).
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indices 0 through the <code>len(a)-1</code> (§<a href="#Indexes">Indexes</a>).
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Array types are always one-dimensional but may be composed to form
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multi-dimensional types.
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</p>
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</p>
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<pre>
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<pre>
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[32]byte
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[32]byte
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[2*N] struct { x, y int32 }
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[2*N] struct { x, y int32 }
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[1000]*float64
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[1000]*float64
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[3][5]int
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[2][2][2]float64 // same as [2]([2]([2]float64))
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</pre>
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</pre>
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<h3 id="Slice_types">Slice types</h3>
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<h3 id="Slice_types">Slice types</h3>
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@ -690,6 +694,13 @@ make([]int, 50, 100)
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new([100]int)[0:50]
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new([100]int)[0:50]
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</pre>
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</pre>
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<p>
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Like arrays, slices are always one-dimensional but may be composed to construct
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higher-dimensional objects.
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With arrays of arrays, the inner arrays are, by construction, always the same length;
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however with slices of slices (or arrays of slices), the lengths may vary dynamically.
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Moreover, the inner slices must be allocated individually (with <code>make</code>).
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</p>
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<h3 id="Struct_types">Struct types</h3>
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<h3 id="Struct_types">Struct types</h3>
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