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syscall/js: show goroutine stack traces on deadlock

When using callbacks, it is not necessarily a deadlock if there is no
runnable goroutine, since a callback might still be pending. If there
is no callback pending, Node.js simply exits with exit code zero,
which is not desired if the Go program is still considered running.
This is why an explicit check on exit is used to trigger the "deadlock"
error. This CL makes it so this is Go's normal "deadlock" error, which
includes the stack traces of all goroutines.

Updates #26382

Change-Id: If88486684d0517a64f570009a5ea0ad082679a54
Reviewed-on: https://go-review.googlesource.com/123936
Run-TryBot: Richard Musiol <neelance@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
This commit is contained in:
Richard Musiol 2018-07-14 12:19:36 +02:00 committed by Brad Fitzpatrick
parent ca642bb326
commit fec97c0aa7
3 changed files with 26 additions and 26 deletions

View File

@ -333,14 +333,10 @@
false,
global,
this._inst.exports.mem,
() => { // resolveCallbackPromise
if (this.exited) {
throw new Error("bad callback: Go program has already exited");
}
setTimeout(this._resolveCallbackPromise, 0); // make sure it is asynchronous
},
this,
];
this._refs = new Map();
this._callbackShutdown = false;
this.exited = false;
const mem = new DataView(this._inst.exports.mem.buffer)
@ -377,7 +373,12 @@
while (true) {
const callbackPromise = new Promise((resolve) => {
this._resolveCallbackPromise = resolve;
this._resolveCallbackPromise = () => {
if (this.exited) {
throw new Error("bad callback: Go program has already exited");
}
setTimeout(resolve, 0); // make sure it is asynchronous
};
});
this._inst.exports.run(argc, argv);
if (this.exited) {
@ -399,17 +400,16 @@
go.env = process.env;
go.exit = process.exit;
WebAssembly.instantiate(fs.readFileSync(process.argv[2]), go.importObject).then((result) => {
process.on("exit", () => { // Node.js exits if no callback is pending
if (!go.exited) {
console.error("error: all goroutines asleep and no JavaScript callback pending - deadlock!");
process.exit(1);
process.on("exit", (code) => { // Node.js exits if no callback is pending
if (code === 0 && !go.exited) {
// deadlock, make Go print error and stack traces
go._callbackShutdown = true;
go._inst.exports.run();
}
});
return go.run(result.instance);
}).catch((err) => {
console.error(err);
go.exited = true;
process.exit(1);
throw err;
});
}
})();

View File

@ -11,10 +11,10 @@ import "sync"
var pendingCallbacks = Global().Get("Array").New()
var makeCallbackHelper = Global().Call("eval", `
(function(id, pendingCallbacks, resolveCallbackPromise) {
(function(id, pendingCallbacks, go) {
return function() {
pendingCallbacks.push({ id: id, args: arguments });
resolveCallbackPromise();
go._resolveCallbackPromise();
};
})
`)
@ -71,7 +71,7 @@ func NewCallback(fn func(args []Value)) Callback {
callbacks[id] = fn
callbacksMu.Unlock()
return Callback{
Value: makeCallbackHelper.Invoke(id, pendingCallbacks, resolveCallbackPromise),
Value: makeCallbackHelper.Invoke(id, pendingCallbacks, jsGo),
id: id,
}
}
@ -116,7 +116,7 @@ func (c Callback) Release() {
var callbackLoopOnce sync.Once
func callbackLoop() {
for {
for !jsGo.Get("_callbackShutdown").Bool() {
sleepUntilCallback()
for {
cb := pendingCallbacks.Call("shift")

View File

@ -63,7 +63,7 @@ var (
valueFalse = predefValue(4)
valueGlobal = predefValue(5)
memory = predefValue(6) // WebAssembly linear memory
resolveCallbackPromise = predefValue(7) // function that the callback helper uses to resume the execution of Go's WebAssembly code
jsGo = predefValue(7) // instance of the Go class in JavaScript
)
// Undefined returns the JavaScript value "undefined".