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FAQ: update to Go 1.
R=adg, rsc, r CC=golang-dev https://golang.org/cl/5562051
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@ -190,10 +190,11 @@ easier to understand what happens when things combine.
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<p>
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<p>
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Yes. There are now several Go programs deployed in
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Yes. There are now several Go programs deployed in
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production inside Google. For instance, the server behind
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production inside Google. A public example is the server behind
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<a href="http://golang.org">http://golang.org</a> is a Go program;
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<a href="http://golang.org">http://golang.org</a>.
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in fact it's just the <a href="/cmd/godoc"><code>godoc</code></a>
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It's just the <a href="/cmd/godoc"><code>godoc</code></a>
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document server running in a production configuration.
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document server running in a production configuration on
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<a href="http://code.google.com/appengine/">Google App Engine</a>.
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</p>
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</p>
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<h3 id="Do_Go_programs_link_with_Cpp_programs">
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<h3 id="Do_Go_programs_link_with_Cpp_programs">
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@ -362,7 +363,7 @@ because we feel it's sometimes worth trying a different approach.
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Why build concurrency on the ideas of CSP?</h3>
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Why build concurrency on the ideas of CSP?</h3>
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<p>
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<p>
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Concurrency and multi-threaded programming have a reputation
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Concurrency and multi-threaded programming have a reputation
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for difficulty. We believe the problem is due partly to complex
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for difficulty. We believe this is due partly to complex
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designs such as pthreads and partly to overemphasis on low-level details
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designs such as pthreads and partly to overemphasis on low-level details
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such as mutexes, condition variables, and memory barriers.
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such as mutexes, condition variables, and memory barriers.
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Higher-level interfaces enable much simpler code, even if there are still
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Higher-level interfaces enable much simpler code, even if there are still
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@ -433,7 +434,9 @@ we believe is easy to use and in some ways more general. There are
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also ways to embed types in other types to provide something
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also ways to embed types in other types to provide something
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analogous—but not identical—to subclassing.
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analogous—but not identical—to subclassing.
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Moreover, methods in Go are more general than in C++ or Java:
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Moreover, methods in Go are more general than in C++ or Java:
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they can be defined for any sort of data, not just structs.
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they can be defined for any sort of data, even built-in types such
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as plain, “unboxed” integers.
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They are not restricted to structs (classes).
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</p>
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</p>
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<p>
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<p>
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@ -446,7 +449,7 @@ How do I get dynamic dispatch of methods?</h3>
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<p>
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<p>
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The only way to have dynamically dispatched methods is through an
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The only way to have dynamically dispatched methods is through an
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interface. Methods on structs or other types are always resolved statically.
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interface. Methods on a struct or any other concrete type are always resolved statically.
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</p>
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</p>
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<h3 id="inheritance">
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<h3 id="inheritance">
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@ -541,7 +544,7 @@ interface <code>I</code> by attempting an assignment:
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<pre>
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<pre>
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type T struct{}
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type T struct{}
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var _ I = T{}
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var _ I = T{} // Verify that T implements I.
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</pre>
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</pre>
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<p>
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<p>
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@ -750,17 +753,22 @@ to write one but it will not be as convenient syntactically; this seems a reason
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</p>
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</p>
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<h3 id="map_keys">
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<h3 id="map_keys">
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Why don't maps allow structs and arrays as keys?</h3>
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Why don't maps allow slices as keys?</h3>
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<p>
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<p>
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Map lookup requires an equality operator, which structs and arrays do not implement.
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Map lookup requires an equality operator, which slices do not implement.
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They don't implement equality because equality is not well defined on such types;
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They don't implement equality because equality is not well defined on such types;
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there are multiple considerations involving shallow vs. deep comparison, pointer vs.
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there are multiple considerations involving shallow vs. deep comparison, pointer vs.
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value comparison, how to deal with recursive structures, and so on.
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value comparison, how to deal with recursive types, and so on.
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We may revisit this issue—and implementing equality for structs and arrays
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We may revisit this issue—and implementing equality for slices
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will not invalidate any existing programs—but without a clear idea of what
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will not invalidate any existing programs—but without a clear idea of what
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equality of structs and arrays should mean, it was simpler to leave it out for now.
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equality of structs and arrays should mean, it was simpler to leave it out for now.
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</p>
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</p>
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<p>
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In Go 1, equality is defined for structs and arrays, so such
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types can be used as map keys, but slices still do not have a definition of equality.
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</p>
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<h3 id="references">
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<h3 id="references">
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Why are maps, slices, and channels references while arrays are values?</h3>
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Why are maps, slices, and channels references while arrays are values?</h3>
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<p>
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<p>
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@ -833,7 +841,7 @@ value makes a copy of the pointer, but not the data it points to.
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</p>
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</p>
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<p>
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<p>
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Map and slice values behave like pointers; they are descriptors that
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Map and slice values behave like pointers: they are descriptors that
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contain pointers to the underlying map or slice data. Copying a map or
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contain pointers to the underlying map or slice data. Copying a map or
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slice value doesn't copy the data it points to. Copying an interface value
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slice value doesn't copy the data it points to. Copying an interface value
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makes a copy of the thing stored in the interface value. If the interface
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makes a copy of the thing stored in the interface value. If the interface
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@ -954,6 +962,8 @@ local to a function in that function's stack frame. However, if the
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compiler cannot prove that the variable is not referenced after the
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compiler cannot prove that the variable is not referenced after the
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function returns, then the compiler must allocate the variable on the
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function returns, then the compiler must allocate the variable on the
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garbage-collected heap to avoid dangling pointer errors.
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garbage-collected heap to avoid dangling pointer errors.
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Also, if a local variable is very large, it might make more sense
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to store it on the heap rather than the stack.
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</p>
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</p>
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<p>
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<p>
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@ -993,10 +1003,8 @@ See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code
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Why doesn't my multi-goroutine program use multiple CPUs?</h3>
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Why doesn't my multi-goroutine program use multiple CPUs?</h3>
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<p>
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<p>
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Under the gc compilers you must set <code>GOMAXPROCS</code> to allow the
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You must set <code>GOMAXPROCS</code> to allow the
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run-time support to utilise more than one OS thread. Under <code>gccgo</code> an OS
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run-time support to utilize more than one OS thread.
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thread will be created for each goroutine, and <code>GOMAXPROCS</code> is
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effectively equal to the number of running goroutines.
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</p>
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</p>
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<p>
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<p>
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@ -1010,10 +1018,6 @@ documentation</a>.)
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Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program
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Why does using <code>GOMAXPROCS</code> > 1 sometimes make my program
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slower?</h3>
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slower?</h3>
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<p>
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(This is specific to the gc compilers. See above.)
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</p>
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<p>
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<p>
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It depends on the nature of your program.
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It depends on the nature of your program.
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Programs that contain several goroutines that spend a lot of time
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Programs that contain several goroutines that spend a lot of time
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@ -1067,7 +1071,7 @@ This is almost never the desired behavior.
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</p>
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</p>
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<h3 id="closures_and_goroutines">
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<h3 id="closures_and_goroutines">
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Why am I confused by the way my closures behave as goroutines?</h3>
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What happens with closures running as goroutines?</h3>
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<p>
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<p>
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Some confusion may arise when using closures with concurrency.
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Some confusion may arise when using closures with concurrency.
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@ -1096,9 +1100,10 @@ func main() {
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<p>
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<p>
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One might mistakenly expect to see <code>a, b, c</code> as the output.
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One might mistakenly expect to see <code>a, b, c</code> as the output.
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What you'll probably see instead is <code>c, c, c</code>. This is because
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What you'll probably see instead is <code>c, c, c</code>. This is because
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each closure shares the same variable <code>v</code>. Each closure prints the
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each iteration of the loop uses the same instance of the variable <code>v</code>, so
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each closure shares that single variable. When the closure runs, it prints the
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value of <code>v</code> at the time <code>fmt.Println</code> is executed,
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value of <code>v</code> at the time <code>fmt.Println</code> is executed,
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rather than the value of <code>v</code> when the goroutine was launched.
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but <code>v</code> may have been modified since the goroutine was launched.
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</p>
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</p>
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<p>
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<p>
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@ -1343,10 +1348,12 @@ One of Go's design goals is to approach the performance of C for comparable
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programs, yet on some benchmarks it does quite poorly, including several
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programs, yet on some benchmarks it does quite poorly, including several
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in <a href="/test/bench/">test/bench</a>. The slowest depend on libraries
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in <a href="/test/bench/">test/bench</a>. The slowest depend on libraries
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for which versions of comparable performance are not available in Go.
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for which versions of comparable performance are not available in Go.
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For instance, pidigits depends on a multi-precision math package, and the C
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For instance, <a href="/test/bench/shootout/pidigits.go">pidigits.go</a>
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depends on a multi-precision math package, and the C
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versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
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versions, unlike Go's, use <a href="http://gmplib.org/">GMP</a> (which is
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written in optimized assembler).
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written in optimized assembler).
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Benchmarks that depend on regular expressions (regex-dna, for instance) are
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Benchmarks that depend on regular expressions
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(<a href="/test/bench/shootout/regex-dna.go">regex-dna.go</a>, for instance) are
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essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
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essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
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mature, highly optimized regular expression libraries like PCRE.
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mature, highly optimized regular expression libraries like PCRE.
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</p>
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</p>
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@ -1354,7 +1361,8 @@ mature, highly optimized regular expression libraries like PCRE.
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<p>
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<p>
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Benchmark games are won by extensive tuning and the Go versions of most
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Benchmark games are won by extensive tuning and the Go versions of most
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of the benchmarks need attention. If you measure comparable C
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of the benchmarks need attention. If you measure comparable C
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and Go programs (reverse-complement is one example), you'll see the two
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and Go programs
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(<a href="/test/bench/shootout/reverse-complement.go">reverse-complement.go</a> is one example), you'll see the two
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languages are much closer in raw performance than this suite would
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languages are much closer in raw performance than this suite would
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indicate.
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indicate.
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</p>
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</p>
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@ -1362,8 +1370,8 @@ indicate.
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<p>
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<p>
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Still, there is room for improvement. The compilers are good but could be
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Still, there is room for improvement. The compilers are good but could be
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better, many libraries need major performance work, and the garbage collector
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better, many libraries need major performance work, and the garbage collector
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isn't fast enough yet (even if it were, taking care not to generate unnecessary
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isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
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garbage can have a huge effect).
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garbage can have a huge effect.)
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</p>
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</p>
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<p>
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<p>
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@ -1495,8 +1503,7 @@ memory management. We feel it's critical to eliminate that
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programmer overhead, and advances in garbage collection
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programmer overhead, and advances in garbage collection
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technology in the last few years give us confidence that we can
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technology in the last few years give us confidence that we can
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implement it with low enough overhead and no significant
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implement it with low enough overhead and no significant
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latency. (The current implementation is a plain mark-and-sweep
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latency.
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collector but a replacement is in the works.)
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</p>
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</p>
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<p>
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<p>
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@ -1515,6 +1522,11 @@ Finally, concurrency aside, garbage collection makes interfaces
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simpler because they don't need to specify how memory is managed across them.
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simpler because they don't need to specify how memory is managed across them.
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</p>
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</p>
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<p>
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The current implementation is a parallel mark-and-sweep
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collector but a future version might take a different approach.
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</p>
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<p>
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<p>
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On the topic of performance, keep in mind that Go gives the programmer
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On the topic of performance, keep in mind that Go gives the programmer
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considerable control over memory layout and allocation, much more than
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considerable control over memory layout and allocation, much more than
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