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math: add sqrt_arm.s and sqrtGoC.go as fallback to soft fp emulation
5a: add SQRTF and SQRTD 5l: add ASQRTF and ASQRTD Use ARMv7 VFP VSQRT instruction to speed up math.Sqrt R=rsc, dave, m CC=golang-dev https://golang.org/cl/4551082
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@ -338,6 +338,8 @@ struct
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"NRMD", LTYPEI, ANRMD,
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*/
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"SQRTF", LTYPEI, ASQRTF,
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"SQRTD", LTYPEI, ASQRTD,
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"CMPF", LTYPEL, ACMPF,
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"CMPD", LTYPEL, ACMPD,
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"ADDF", LTYPEK, AADDF,
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@ -126,6 +126,8 @@ enum as
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AMULD,
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ADIVF,
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ADIVD,
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ASQRTF,
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ASQRTD,
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ASRL,
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ASRA,
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@ -1186,7 +1186,7 @@ if(debug['G']) print("%ux: %s: arm %d %d %d\n", (uint32)(p->pc), p->from.sym->na
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r = p->reg;
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if(r == NREG) {
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r = rt;
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if(p->as == AMOVF || p->as == AMOVD)
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if(p->as == AMOVF || p->as == AMOVD || p->as == ASQRTF || p->as == ASQRTD)
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r = 0;
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}
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o1 |= rf | (r<<16) | (rt<<12);
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@ -1620,6 +1620,8 @@ oprrr(int a, int sc)
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case AMULF: return o | (0xe<<24) | (0x2<<20) | (0xa<<8) | (0<<4);
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case ADIVD: return o | (0xe<<24) | (0x8<<20) | (0xb<<8) | (0<<4);
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case ADIVF: return o | (0xe<<24) | (0x8<<20) | (0xa<<8) | (0<<4);
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case ASQRTD: return o | (0xe<<24) | (0xb<<20) | (1<<16) | (0xb<<8) | (0xc<<4);
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case ASQRTF: return o | (0xe<<24) | (0xb<<20) | (1<<16) | (0xa<<8) | (0xc<<4);
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case ACMPD: return o | (0xe<<24) | (0xb<<20) | (4<<16) | (0xb<<8) | (0xc<<4);
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case ACMPF: return o | (0xe<<24) | (0xb<<20) | (4<<16) | (0xa<<8) | (0xc<<4);
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@ -67,6 +67,7 @@ static char*
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linkername[] =
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{
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"runtime.softfloat",
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"math.sqrtGoC",
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};
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void
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@ -54,6 +54,8 @@ softfloat(void)
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case AMULD:
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case ADIVF:
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case ADIVD:
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case ASQRTF:
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case ASQRTD:
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goto soft;
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default:
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@ -1023,6 +1023,8 @@ buildop(void)
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oprange[AMULD] = oprange[r];
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oprange[ADIVF] = oprange[r];
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oprange[ADIVD] = oprange[r];
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oprange[ASQRTF] = oprange[r];
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oprange[ASQRTD] = oprange[r];
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oprange[AMOVFD] = oprange[r];
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oprange[AMOVDF] = oprange[r];
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break;
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@ -6,6 +6,9 @@ include ../../Make.inc
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TARG=math
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OFILES_arm=\
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sqrt_arm.$O\
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OFILES_amd64=\
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exp_amd64.$O\
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fabs_amd64.$O\
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10
src/pkg/math/sqrt_arm.s
Normal file
10
src/pkg/math/sqrt_arm.s
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@ -0,0 +1,10 @@
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// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// func Sqrt(x float64) float64
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TEXT ·Sqrt(SB),7,$0
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MOVD x+0(FP),F0
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SQRTD F0,F0
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MOVD F0,r+8(FP)
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RET
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@ -141,3 +141,7 @@ func sqrtGo(x float64) float64 {
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ix = q>>1 + uint64(exp-1+bias)<<shift // significand + biased exponent
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return Float64frombits(ix)
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}
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func sqrtGoC(f float64, r *float64) {
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*r = sqrtGo(f)
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}
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@ -357,6 +357,15 @@ stage3: // regd, regm are 4bit variables
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regd, regm, m->freghi[regd], m->freglo[regd]);
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break;
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case 0xeeb10bc0: // D[regd] = sqrt D[regm]
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math·sqrtGoC(getd(regm), &uval);
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putd(regd, uval);
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if(trace)
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runtime·printf("*** D[%d] = sqrt D[%d] %x-%x\n",
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regd, regm, m->freghi[regd], m->freglo[regd]);
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break;
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case 0xeeb40bc0: // D[regd] :: D[regm] (CMPD)
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runtime·fcmp64c(getd(regd), getd(regm), &cmp, &nan);
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m->fflag = fstatus(nan, cmp);
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