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build: catch API changes during build
Adds new file api/go1.txt, locking down the current API. Any changes to the API will need to update that file. run.bash (but not make.bash, or Windows) will check for accidental API changes. R=golang-dev, dsymonds, rsc CC=golang-dev https://golang.org/cl/5820070
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api/go1.txt
Normal file
24524
api/go1.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -131,7 +131,7 @@ func main() {
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if err != nil {
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log.Fatalf("Error reading file %s: %v", *checkFile, err)
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}
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v1 := strings.Split(string(bs), "\n")
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v1 := strings.Split(strings.TrimSpace(string(bs)), "\n")
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sort.Strings(v1)
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v2 := features
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take := func(sl *[]string) string {
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@ -139,17 +139,24 @@ func main() {
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*sl = (*sl)[1:]
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return s
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}
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changes := false
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for len(v1) > 0 || len(v2) > 0 {
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switch {
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case len(v2) == 0 || v1[0] < v2[0]:
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fmt.Fprintf(bw, "-%s\n", take(&v1))
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changes = true
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case len(v1) == 0 || v1[0] > v2[0]:
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fmt.Fprintf(bw, "+%s\n", take(&v2))
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changes = true
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default:
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take(&v1)
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take(&v2)
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}
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}
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if changes {
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bw.Flush()
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os.Exit(1)
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}
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} else {
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for _, f := range features {
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fmt.Fprintf(bw, "%s\n", f)
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@ -284,7 +291,9 @@ func (w *Walker) WalkPackage(name string) {
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}
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}
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if *verbose {
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log.Printf("package %s", name)
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}
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pop := w.pushScope("pkg " + name)
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defer pop()
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@ -74,7 +74,7 @@ make clean
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echo
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echo '#' ../misc/dashboard/builder ../misc/goplay
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go build ../misc/dashboard/builder ../misc/goplay || exit $?
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go build ../misc/dashboard/builder ../misc/goplay
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[ "$GOARCH" == arm ] ||
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(xcd ../test/bench/shootout
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@ -83,11 +83,15 @@ go build ../misc/dashboard/builder ../misc/goplay || exit $?
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echo
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echo '#' ../test/bench/go1
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go test ../test/bench/go1 || exit $?
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go test ../test/bench/go1
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(xcd ../test
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time go run run.go
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) || exit $?
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echo
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echo '# Checking API compatibility.'
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go tool api -c $GOROOT/api/go1.txt
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echo
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echo ALL TESTS PASSED
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