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cmd/compile: reuseable cache of Prog structs

Reuseable cache of Prog entries.

Improves compiler speed by ~10%.

Update #13646

Change-Id: I01bd8606540d989ea8b8ba5131d1275ba380d976
Reviewed-on: https://go-review.googlesource.com/19868
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
This commit is contained in:
Keith Randall 2016-02-24 09:53:27 -08:00
parent 45c2e38b37
commit f388b58540
3 changed files with 19 additions and 1 deletions

View File

@ -618,6 +618,10 @@ type Link struct {
Data *LSym
Etext *LSym
Edata *LSym
// Cache of Progs
allocIdx int
progs [10000]Prog
}
func (ctxt *Link) Diag(format string, args ...interface{}) {

View File

@ -318,6 +318,7 @@ func Flushplist(ctxt *Link) {
ctxt.Plist = nil
ctxt.Plast = nil
ctxt.Curp = nil
ctxt.freeProgs()
}
func Writeobjfile(ctxt *Link, b *Biobuf) {

View File

@ -325,10 +325,23 @@ func (p *Prog) String() string {
}
func (ctxt *Link) NewProg() *Prog {
p := new(Prog) // should be the only call to this; all others should use ctxt.NewProg
var p *Prog
if i := ctxt.allocIdx; i < len(ctxt.progs) {
p = &ctxt.progs[i]
ctxt.allocIdx = i + 1
} else {
p = new(Prog) // should be the only call to this; all others should use ctxt.NewProg
}
p.Ctxt = ctxt
return p
}
func (ctxt *Link) freeProgs() {
s := ctxt.progs[:ctxt.allocIdx]
for i := range s {
s[i] = Prog{}
}
ctxt.allocIdx = 0
}
func (ctxt *Link) Line(n int) string {
return ctxt.LineHist.LineString(n)