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cmd/compile: use typecheck.InitUniverse in unit tests
Rather than ad hoc setting up the universe, just initialize it properly. Change-Id: I18484b952321f55eb3e1e48fd383068a4ee75f66 Reviewed-on: https://go-review.googlesource.com/c/go/+/345475 Trust: Matthew Dempsky <mdempsky@google.com> Run-TryBot: Matthew Dempsky <mdempsky@google.com> Reviewed-by: Robert Griesemer <gri@golang.org> TryBot-Result: Go Bot <gobot@golang.org>
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@ -5,14 +5,16 @@
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package ssa
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import (
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"testing"
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"cmd/compile/internal/ir"
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"cmd/compile/internal/typecheck"
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"cmd/compile/internal/types"
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"cmd/internal/obj"
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"cmd/internal/obj/arm64"
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"cmd/internal/obj/s390x"
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"cmd/internal/obj/x86"
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"cmd/internal/src"
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"testing"
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)
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var CheckFunc = checkFunc
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@ -104,33 +106,12 @@ func (d TestFrontend) MyImportPath() string {
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var testTypes Types
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func init() {
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// Initialize just enough of the universe and the types package to make our tests function.
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// TODO(josharian): move universe initialization to the types package,
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// so this test setup can share it.
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// TODO(mdempsky): Push into types.InitUniverse or typecheck.InitUniverse.
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types.PtrSize = 8
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types.RegSize = 8
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types.MaxWidth = 1 << 50
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for _, typ := range [...]struct {
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width int64
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et types.Kind
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}{
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{1, types.TINT8},
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{1, types.TUINT8},
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{1, types.TBOOL},
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{2, types.TINT16},
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{2, types.TUINT16},
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{4, types.TINT32},
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{4, types.TUINT32},
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{4, types.TFLOAT32},
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{4, types.TFLOAT64},
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{8, types.TUINT64},
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{8, types.TINT64},
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{8, types.TINT},
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{8, types.TUINTPTR},
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} {
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t := types.New(typ.et)
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t.Width = typ.width
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t.Align = uint8(typ.width)
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types.Types[typ.et] = t
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}
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typecheck.InitUniverse()
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testTypes.SetTypPtrs()
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}
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