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cmd/compile: use typecheck.InitUniverse in unit tests

Rather than ad hoc setting up the universe, just initialize it
properly.

Change-Id: I18484b952321f55eb3e1e48fd383068a4ee75f66
Reviewed-on: https://go-review.googlesource.com/c/go/+/345475
Trust: Matthew Dempsky <mdempsky@google.com>
Run-TryBot: Matthew Dempsky <mdempsky@google.com>
Reviewed-by: Robert Griesemer <gri@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
This commit is contained in:
Matthew Dempsky 2021-08-26 14:16:24 -07:00
parent 967a8017f7
commit f153b6739b

View File

@ -5,14 +5,16 @@
package ssa
import (
"testing"
"cmd/compile/internal/ir"
"cmd/compile/internal/typecheck"
"cmd/compile/internal/types"
"cmd/internal/obj"
"cmd/internal/obj/arm64"
"cmd/internal/obj/s390x"
"cmd/internal/obj/x86"
"cmd/internal/src"
"testing"
)
var CheckFunc = checkFunc
@ -104,33 +106,12 @@ func (d TestFrontend) MyImportPath() string {
var testTypes Types
func init() {
// Initialize just enough of the universe and the types package to make our tests function.
// TODO(josharian): move universe initialization to the types package,
// so this test setup can share it.
// TODO(mdempsky): Push into types.InitUniverse or typecheck.InitUniverse.
types.PtrSize = 8
types.RegSize = 8
types.MaxWidth = 1 << 50
for _, typ := range [...]struct {
width int64
et types.Kind
}{
{1, types.TINT8},
{1, types.TUINT8},
{1, types.TBOOL},
{2, types.TINT16},
{2, types.TUINT16},
{4, types.TINT32},
{4, types.TUINT32},
{4, types.TFLOAT32},
{4, types.TFLOAT64},
{8, types.TUINT64},
{8, types.TINT64},
{8, types.TINT},
{8, types.TUINTPTR},
} {
t := types.New(typ.et)
t.Width = typ.width
t.Align = uint8(typ.width)
types.Types[typ.et] = t
}
typecheck.InitUniverse()
testTypes.SetTypPtrs()
}